Hurricane · Rank 1
Forever · Learned at level 40
- Cost
- 880 mana
- Range
- 30 yards.
- Cast time
- Channel
Causing a violent storm in the target area, dealing 69 nature damage to enemies every 1 second and extending their attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.
Classic Era · Learned at level 40
- Cost
- 880 mana
- Range
- 30 yards.
- Cast time
- Channel
- Cooldown
- Cooldown 1 minute
Creates a powerful storm in a designated area, dealing 71 nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.
- Cooldown: None (Classic Era: Cooldown 1 minute)
- Effect Description Override
Hurricane · Rank 2
Forever · Learned at level 50
- Cost
- 1180 mana
- Range
- 30 yards.
- Cast time
- Channel
Causing a violent storm in the target area, dealing 99 nature damage every 1 second and increasing the attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.
Classic Era · Learned at level 50
- Cost
- 1180 mana
- Range
- 30 yards.
- Cast time
- Channel
- Cooldown
- Cooldown 1 minute
Creates a powerful storm in a designated area, dealing 101 Nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.
- Cooldown: None (Classic Era: Cooldown 1 minute)
- Effect Description Override
Hurricane · Rank 3
Forever · Learned at level 60
- Cost
- 1495 mana
- Range
- 30 yards.
- Cast time
- Channel
Causing a violent storm in the target area, dealing 132 Nature damage every 1 second and increasing the attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.
Classic Era · Learned at level 60
- Cost
- 1495 mana
- Range
- 30 yards.
- Cast time
- Channel
- Cooldown
- Cooldown 1 minute
Creates a powerful storm in a designated area, dealing 134 Nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.
- Cooldown: None (Classic Era: Cooldown 1 minute)
- Effect Description Override
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Balance Spells
- Wrath1 from level
- Moonfire4 from level
- Thorns6 from level
- Entangling Roots8 from level
- Nature's Grasp10 from level
- Teleport: Moonglade10 from level
- Faerie Fire18 from level
- Hibernate18 from level
- Omen of Clarity20 from level
- Starfire20 from level
- Soothe Animal22 from level
- Insect Swarm20 from level