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Druid · Balance

Hurricane

Changed · Learned from level 40 · 3 rank records

Hurricane · Rank 1

Forever · Learned at level 40

Cost
880 mana
Range
30 yards.
Cast time
Channel

Causing a violent storm in the target area, dealing 69 nature damage to enemies every 1 second and extending their attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.

Classic Era · Learned at level 40

Cost
880 mana
Range
30 yards.
Cast time
Channel
Cooldown
Cooldown 1 minute

Creates a powerful storm in a designated area, dealing 71 nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.

  • Cooldown: None (Classic Era: Cooldown 1 minute)
  • Effect Description Override

Hurricane · Rank 2

Forever · Learned at level 50

Cost
1180 mana
Range
30 yards.
Cast time
Channel

Causing a violent storm in the target area, dealing 99 nature damage every 1 second and increasing the attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.

Classic Era · Learned at level 50

Cost
1180 mana
Range
30 yards.
Cast time
Channel
Cooldown
Cooldown 1 minute

Creates a powerful storm in a designated area, dealing 101 Nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.

  • Cooldown: None (Classic Era: Cooldown 1 minute)
  • Effect Description Override

Hurricane · Rank 3

Forever · Learned at level 60

Cost
1495 mana
Range
30 yards.
Cast time
Channel

Causing a violent storm in the target area, dealing 132 Nature damage every 1 second and increasing the attack interval by 20%. Lasts 10 seconds. Druids must continuously channel to maintain this spell.

Classic Era · Learned at level 60

Cost
1495 mana
Range
30 yards.
Cast time
Channel
Cooldown
Cooldown 1 minute

Creates a powerful storm in a designated area, dealing 134 Nature damage every 1 second to all enemies in the area and extending their attack interval by 25% for 10 seconds. Druids must channel spell energy to maintain this effect.

  • Cooldown: None (Classic Era: Cooldown 1 minute)
  • Effect Description Override

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

Other Balance Spells

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