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Talents
Talent Points Remaining 51

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Elemental

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Enhancement

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Restoration

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Shaman Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Shaman · Elemental16 talents

Convection

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning by 10%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Forever · Rank 2
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 4%.
Forever · Rank 3
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 6%.
Forever · Rank 4
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 8%.
Forever · Rank 5
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning by 10%.
Classic Era · Rank 5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.

Concussion

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the damage dealt by your Lightning Bolt, Chain Lightning, and Major Earthquakes by 5%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Lightning Bolt, Chain Lightning, and Major Earthquakes by 1%.
Forever · Rank 2
Increases the damage dealt by your Lightning Bolt, Chain Lightning, and Major Earthquakes by 2%.
Forever · Rank 3
Increases the damage dealt by your Lightning Bolt, Chain Lightning and Major Earthquake by 3%.
Forever · Rank 4
Increases the damage dealt by your Lightning Bolt, Chain Lightning and Major Earthquake by 4%.
Forever · Rank 5
Increases the damage dealt by your Lightning Bolt, Chain Lightning, and Major Earthquakes by 5%.
Classic Era · Rank 5
Increases the damage dealt by your Shock, Lightning Bolt and Chain Lightning by 5%.

Elemental Devastation

Changes

Maximum 3 levels · Tier 2 · Requires Elemental points in lower tiers 5 points

Level 3 : When a direct damage spell causes a critical strike, your melee attack critical strike chance increases by 9% for 10 seconds.

Change summary: Moved from Tier 4 to Tier 2. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When a direct damage spell causes a critical strike, your melee attack critical strike chance increases by 3% for 10 seconds.
Forever · Rank 2
When a direct damage spell causes a critical strike, your melee attack critical strike chance increases by 6% for 10 seconds.
Forever · Rank 3
When a direct damage spell causes a critical strike, your melee attack critical strike chance increases by 9% for 10 seconds.
Classic Era · Rank 3
Gives your attack spells a chance to increase your melee attack critical strike chance by 9% for 10 seconds after they cause critical strikes.

Reverberation

Changes

Maximum 5 levels · Tier 2 · Requires Elemental points in lower tiers 5 points

Level 5 : Reduces the cooldown of your Shock spell by 1.0 seconds.

Change summary: Moved from Tier 3 to Tier 2. Value adjustment: 1.0 seconds (Classic Era: 1 second).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Shock spell by 0.2 seconds.
Forever · Rank 2
Reduces the cooldown of your Shock spell by 0.4 seconds.
Forever · Rank 3
Reduces the cooldown of your Shock spell by 0.6 seconds.
Forever · Rank 4
Reduces the cooldown of your Shock spell by 0.8 seconds.
Forever · Rank 5
Reduces the cooldown of your Shock spell by 1.0 seconds.
Classic Era · Rank 5
Reduces the cooldown of your Shock spell by 1 second.

Elemental Alacrity

Changes

Maximum 3 levels · Tier 2 · Requires Elemental points in lower tiers 5 points

Level 3 : Shortens the casting time of your Lightning Bolt and Chain Lightning by 0.50 sec.

Change summary: Classic Era is called Lightning Mastery. Max level changed from 5 to 3. Moved from tier 6 to tier 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the casting time of your Lightning Bolt and Chain Lightning by 0.17 seconds.
Forever · Rank 2
Shortens the casting time of your Lightning Bolt and Chain Lightning by 0.33 seconds.
Forever · Rank 3
Shortens the casting time of your Lightning Bolt and Chain Lightning by 0.50 sec.
Classic Era · Lightning Mastery · Rank 5
Reduces the casting time of your Lightning Bolt and Chain Lightning by 1 second.

Call of Flame

Changes

Maximum 3 levels · Tier 2 · Requires Elemental points in lower tiers 5 points

Level 3 : Increases the damage dealt by your Flame Totem, Flame Shock and Fire Nova by 15%, and increases the duration of Flame Shock by 9 seconds.

Change summary: Move from column 3 to column 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Flame Totem, Flame Shock and Fire Nova by 5%, and increases the duration of Flame Shock by 3 seconds.
Forever · Rank 2
Increases the damage dealt by your Flame Totem, Flame Shock and Fire Nova by 10%, and increases the duration of Flame Shock by 6 seconds.
Forever · Rank 3
Increases the damage dealt by your Flame Totem, Flame Shock and Fire Nova by 15%, and increases the duration of Flame Shock by 9 seconds.
Classic Era · Rank 3
Increases the damage dealt by your Fire Totem by 15%.

Elemental Focus

Unchanged

Maximum 1 levels · Tier 3 · Requires Elemental points in lower tiers 10 points

Level 1 : Gives you a 10% chance to enter an energy-saving casting state after casting any fire, frost, or nature damage spell. This state reduces the mana cost of your next damage spell by 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 10% chance to enter an energy-saving casting state after casting any fire, frost, or nature damage spell. This state reduces the mana cost of your next damage spell by 100%.
Classic Era · Rank 1
Gives you a 10% chance to enter an energy-saving casting state after casting any fire, frost, or nature damage spell. This state reduces the mana cost of your next damage spell by 100%.

Elemental Warding

Changes

Maximum 3 levels · Tier 3 · Requires Elemental points in lower tiers 10 points

Level 3 : Fire, Frost and Nature damage reduced by 10%.

Change summary: Move from Tier 2 to Tier 3. Value adjustment: 3%(Classic Era: 4%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Fire, Frost and Nature damage reduced by 3%.
Forever · Rank 2
Fire, Frost and Nature damage reduced by 7%.
Forever · Rank 3
Fire, Frost and Nature damage reduced by 10%.
Classic Era · Rank 3
Reduces the damage you take when hit by Fire, Frost, and Nature spells by 10%.

Trial by Fire

Changes

Maximum 2 levels · Tier 4 · Requires Elemental points in lower tiers 15 points

Level 2 : Increases the damage dealt by your Fire Nova by 20%, reduces the cooldown by 4 seconds, and increases the duration of your Magma Totem by 20 seconds.

Change summary: Classic Era is called Improved Fire Totem. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Fire Nova by 10%, reduces the cooldown by 2 seconds, and increases the duration of your Magma Totem by 10 seconds.
Forever · Rank 2
Increases the damage dealt by your Fire Nova by 20%, reduces the cooldown by 4 seconds, and increases the duration of your Magma Totem by 20 seconds.
Classic Era · Improved Fire Totems · Rank 2
Reduces the delay required for your Fire Nova totem to activate by 2 seconds and reduces the threat caused by Magma Totem by 50%.

Eye of the Storm

Changes

Maximum 3 levels · Tier 4 · Requires Elemental points in lower tiers 15 points

Level 3 : Gives your Lightning Bolt, Chain Lightning, and Lava Burst a 70% chance to not lose cast time when you take damage.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Lightning Bolt, Chain Lightning, and Lava Burst a 23% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your Lightning Bolt, Chain Lightning, and Lava Burst a 47% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your Lightning Bolt, Chain Lightning, and Lava Burst a 70% chance to not lose cast time when you take damage.
Classic Era · Rank 3
Gives you a 100% chance to gain a 6-second Focused cast effect after receiving melee or ranged critical hits. During this time, you will not be able to take damage that increases your cast time.

Earthbound

Added

Maximum 1 levels · Tier 4 · Requires Elemental points in lower tiers 15 points

Level 1 : When Earthbind Totem is cast, immobile nearby targets for 5 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When Earthbind Totem is cast, immobile nearby targets for 5 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Elemental Reach

Changes

Maximum 2 levels · Tier 5 · Requires Elemental points in lower tiers 20 points

Level 2 : Increases the range of your Lightning Bolt, Chain Lightning and Fire Nova by 6 yards.

Change summary: Classic Era is named Storm Coming. The value remains the same, but the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Lightning Bolt, Chain Lightning and Fire Nova by 3 yards.
Forever · Rank 2
Increases the range of your Lightning Bolt, Chain Lightning and Fire Nova by 6 yards.
Classic Era · Storm Reach · Rank 2
Increases the range of your Lightning Bolt and Chain Lightning by 6 yards.

Call of Thunder

Changes

Maximum 1 levels · Tier 5 · Requires Elemental points in lower tiers 20 points

Level 1 : Increases the critical strike chance of your Lightning Bolt and Chain Lightning by 5%.

Change summary: Max rank changed from 5 to 1. Moved from tier 3 to tier 5. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning by 5%.
Classic Era · Rank 5
Increases the critical strike chance of your Lightning Bolt and Chain Lightning by 6%.

Lightning Overload

Added

Maximum 3 levels · Tier 5 · Requires Elemental points in lower tiers 20 points · Prerequisite: Elemental Alacrity 3 points

Level 3 : Your Lightning Bolt and Chain Lightning have a 30% chance to cast a second similar spell on the same target that costs no additional mana, deals half the damage and poses no threat.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Lightning Bolt and Chain Lightning have a 10% chance to cast a second similar spell on the same target that costs no additional mana, deals half the damage and poses no threat.
Forever · Rank 2
Your Lightning Bolt and Chain Lightning have a 20% chance to cast a second similar spell on the same target that costs no additional mana, deals half the damage and poses no threat.
Forever · Rank 3
Your Lightning Bolt and Chain Lightning have a 30% chance to cast a second similar spell on the same target that costs no additional mana, deals half the damage and poses no threat.
Classic Era
This talent is absent from the Classic Era talent tree.

Elemental Fury

Changes

Maximum 5 levels · Tier 6 · Requires Elemental points in lower tiers 25 points · Prerequisite: Lightning Overload 3 points

Level 5 : Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 100%.

Change summary: Max rank changed from 1 to 5. Moved from tier 5 to tier 6. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 20%.
Forever · Rank 2
Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 40%.
Forever · Rank 3
Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 60%.
Forever · Rank 4
Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 80%.
Forever · Rank 5
Increases critical damage bonus of your Searing Totem, Magma Totem and your Fire, Frost and Nature spells by 100%.
Classic Era · Rank 1
Increases critical damage bonus of your Searing Totem, Magma Totem, Fire Nova totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery

Changes

Maximum 1 levels · Tier 7 · Requires Elemental points in lower tiers 30 points · Prerequisite: Call of Thunder 1 points

Level 1 : Mastering the power of lightning reduces the casting time of Lightning Bolt by 0.5 seconds and removes the cooldown of Chain Lightning. Lasts 15 seconds.

Change summary: Max rank changed from 5 to 1. Moved from tier 6 to tier 7. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Mastering the power of lightning reduces the casting time of Lightning Bolt by 0.5 seconds and removes the cooldown of Chain Lightning. Lasts 15 seconds.
Classic Era · Rank 5
Reduces the casting time of your Lightning Bolt and Chain Lightning by 1 second.

Shaman · Enhancement18 talents

Grace of Earth

Moved

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the health of your Stoneclaw Totem by 50%, and Earthbind Totem's AOE by 20%.

Change summary: Moved from elemental tree to enhancement tree. Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Stoneclaw Totem health by 25%, Earthbind Totem radius by 10%.
Forever · Rank 2
Increases the health of your Stoneclaw Totem by 50%, and Earthbind Totem's AOE by 20%.
Classic Era · Rank 2
Increases the health of your Stoneclaw Totem by 50%, and Earthbind Totem's AOE by 20%.

Thundering Strikes

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the critical strike chance of all your spells and attacks by 5%.

Change summary: Moved from Tier 2 to Tier 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all your spells and attacks by 1%.
Forever · Rank 2
Increases the critical strike chance of all your spells and attacks by 2%.
Forever · Rank 3
Increases the critical strike chance of all your spells and attacks by 3%.
Forever · Rank 4
Increases the critical strike chance of all your spells and attacks by 4%.
Forever · Rank 5
Increases the critical strike chance of all your spells and attacks by 5%.
Classic Era · Rank 5
Increases the critical strike chance of your weapon by 5%.

Ancestral Knowledge

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Intelligence by 10%.

Change summary: Move from column 2 to column 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intelligence by 2%.
Forever · Rank 2
Increases your Intelligence by 4%.
Forever · Rank 3
Increases your Intelligence by 6%.
Forever · Rank 4
Increases your Intelligence by 8%.
Forever · Rank 5
Increases your Intelligence by 10%.
Classic Era · Rank 5
Increases your mana cap by 5%.

Guardian Totems

Unchanged

Maximum 2 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 2 : Increases the damage absorbed by Stoneskin Totem and Windwall Totem by 20%, and reduces the cooldown of Grounding Totem by 2 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage absorbed by Stoneskin Totem and Windwall Totem by 10%, and reduces the cooldown of Grounding Totem by 1 second.
Forever · Rank 2
Increases the damage absorbed by Stoneskin Totem and Windwall Totem by 20%, and reduces the cooldown of Grounding Totem by 2 seconds.
Classic Era · Rank 2
Increases the damage absorbed by Stoneskin Totem and Windwall Totem by 20%, and reduces the cooldown of Grounding Totem by 2 seconds.

Mental Dexterity

Added

Maximum 3 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 3 : Increases your Attack Power by 150% of your Intelligence.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Attack Power by 50% of your Intelligence.
Forever · Rank 2
Increases your Attack Power by 100% of your Intelligence.
Forever · Rank 3
Increases your Attack Power by 150% of your Intelligence.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Lightning Shield

Moved

Maximum 3 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 3 : Increases the damage dealt by your Lightning Shield spells by 15%.

Change summary: Move from column 4 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Lightning Shield spells by 5%.
Forever · Rank 2
Increases the damage dealt by your Lightning Shield spells by 10%.
Forever · Rank 3
Increases the damage dealt by your Lightning Shield spells by 15%.
Classic Era · Rank 3
Increases the damage dealt by your Lightning Shield spells by 15%.

Elemental Weapons

Changes

Maximum 3 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 3 : Increase the melee attack strength bonus provided by your Rockbiter Weapon by 20%, the melee attack strength bonus provided by Windfury Weapon by 40%, and the damage caused by Flametongue Weapon and Frostbrand Weapon by 15%.

Change summary: Moved from Tier 5 to Tier 3. Value adjustment: 13%(Classic Era: 14%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases melee attack power bonus provided by Rockbiter Weapon by 7%, melee attack power bonus provided by Windfury Weapon by 13%, and damage dealt by Flametongue Weapon and Frostbrand Weapon by 5%.
Forever · Rank 2
Increases melee attack power bonus provided by Rockbiter Weapon by 13%, melee attack power bonus provided by Windfury Weapon by 27%, and damage dealt by Flametongue Weapon and Frostbrand Weapon by 10%.
Forever · Rank 3
Increase the melee attack strength bonus provided by your Rockbiter Weapon by 20%, the melee attack strength bonus provided by Windfury Weapon by 40%, and the damage caused by Flametongue Weapon and Frostbrand Weapon by 15%.
Classic Era · Rank 3
Increase the melee attack strength bonus provided by your Rockbiter Weapon by 20%, the melee attack strength bonus provided by Windfury Weapon by 40%, and the damage caused by Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus

Added

Maximum 1 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 1 : Reduces the mana cost of your Shock and Lightning Shield by 45%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Shock and Lightning Shield by 45%.
Classic Era
This talent is absent from the Classic Era talent tree.

Anticipation

Changes

Maximum 3 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 3 : Increases your chance to dodge by 6%.

Change summary: Maximum rating changed from 5 to 3. Numerical adjustments: 2%(Classic Era: 1%), 4%(Classic Era: 2%), 6%(Classic Era: 3%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to dodge by 2%.
Forever · Rank 2
Increases your chance to dodge by 4%.
Forever · Rank 3
Increases your chance to dodge by 6%.
Classic Era · Rank 5
Increases your chance to dodge by 5%.

Toughness

Changes

Maximum 5 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points

Level 5 : Increases your endurance by 10%.

Change summary: Moved from column 3 to column 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your endurance by 2%.
Forever · Rank 2
Increases your endurance by 4%.
Forever · Rank 3
Increase your endurance by 6%.
Forever · Rank 4
Increases your endurance by 8%.
Forever · Rank 5
Increases your endurance by 10%.
Classic Era · Rank 5
Increases armor gained from equipment by 10%.

Flurry

Changes

Maximum 5 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points · Prerequisite: Mental Dexterity 3 points

Level 5 : Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 30%.

Change summary: Numerical adjustments: 6%(Classic Era: 10%), 12%(Classic Era: 15%), 18%(Classic Era: 20%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 6%.
Forever · Rank 2
Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 12%.
Forever · Rank 3
Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 18%.
Forever · Rank 4
Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 24%.
Forever · Rank 5
Melee attacks that deal critical strikes increase the attack speed of your next 3 attacks by 30%.
Classic Era · Rank 5
After you hit a critical hit, increases the speed of your next 3 melee attacks by 30%.

Stormstrike

Changes

Maximum 1 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points

Level 1 : Instantly strikes, dealing 150% weapon damage and increasing the damage dealt to that target by 20% the next time you use Lightning Bolt, Chain Lightning, or Great Earthquake for 12 seconds.

Change summary: Moved from tier 7 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly strikes, dealing 150% weapon damage and increasing the damage dealt to that target by 20% the next time you use Lightning Bolt, Chain Lightning, or Great Earthquake for 12 seconds.
Classic Era · Rank 1
Gives you an additional attack. Also, the next 2 Nature Damage dealt to the target is increased by 20% for 12 seconds.

Improved Ghost Wolf

Changes

Maximum 2 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points

Level 2 : Reduces the casting time of your Ghost Wolf spell by 3.0 seconds and can be cast indoors.

Change summary: Moved from tier 2 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Ghost Wolf spell by 1.0 seconds and can be cast indoors.
Forever · Rank 2
Reduces the casting time of your Ghost Wolf spell by 3.0 seconds and can be cast indoors.
Classic Era · Rank 2
Reduces the casting time of your Ghost Wolf spell by 2 seconds.

Weapons of Spirit

Changes

Maximum 1 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points

Level 1 : Chance to parry enemy melee attacks. When Rockbiter Weapon is not activated, the threat value generated by your attacks is reduced by 30%; when Rockbiter Weapon is activated, all threats generated are increased by 30%.

Change summary: Classic Era named Parry. Moved from column 3 to column 1. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Chance to parry enemy melee attacks. When Rockbiter Weapon is not activated, the threat value generated by your attacks is reduced by 30%; when Rockbiter Weapon is activated, all threats generated are increased by 30%.
Classic Era · Parry · Rank 1
Has a chance to parry enemy melee attacks.

Mental Agility

Added

Maximum 2 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points

Level 2 : Increases your spell damage and healing by up to 30% of your Intelligence.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage and healing by up to 15% of your Intelligence.
Forever · Rank 2
Increases your spell damage and healing by up to 30% of your Intelligence.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Stormstrike

Added

Maximum 2 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points · Prerequisite: Stormstrike 1 points

Level 2 : When using Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting for 15 seconds. Stormstrike cooldown has a 100% chance to reset whenever you dodge or parry.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When using Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting for 15 seconds. Stormstrike cooldown has a 50% chance to reset whenever you dodge or parry.
Forever · Rank 2
When using Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting for 15 seconds. Stormstrike cooldown has a 100% chance to reset whenever you dodge or parry.
Classic Era
This talent is absent from the Classic Era talent tree.

Maelstrom Weapon

Added

Maximum 5 levels · Tier 6 · Requires Enhancement points in lower tiers 25 points

Level 5 : When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 20%. Stacks up to 5 times. Lasts 30 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 4%. Stacks up to 5 times. Lasts for 30 seconds.
Forever · Rank 2
When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 8%. Stacks up to 5 times. Lasts for 30 seconds.
Forever · Rank 3
When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 12%. Stacks up to 5 times. Lasts 30 seconds.
Forever · Rank 4
When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 16%. Stacks up to 5 times. Lasts 30 seconds.
Forever · Rank 5
When melee attacks deal damage, you have a chance to reduce the cast time and mana cost of the next Lightning Bolt by 20%. Stacks up to 5 times. Lasts 30 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Rage of the Farseer

Added

Maximum 1 levels · Tier 7 · Requires Enhancement points in lower tiers 30 points · Prerequisite: Mental Agility 2 points

Level 1 : Increases your attack speed by 30% for 25 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your attack speed by 30% for 25 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Shaman · Restoration16 talents

Improved Healing Wave

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Healing Wave by 0.5 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Healing Wave by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Healing Wave by 0.2 seconds.
Forever · Rank 3
Reduces the casting time of your Healing Wave by 0.3 seconds.
Forever · Rank 4
Reduces the casting time of your Healing Wave by 0.4 seconds.
Forever · Rank 5
Reduces the casting time of your Healing Wave by 0.5 seconds.
Classic Era · Rank 5
Reduces the casting time of your Healing Wave by 0.5 seconds.

Tidal Focus

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the mana cost of your healing spells by 5%, and increases your hit chance by 5%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your healing spells by 1% and increases your hit chance by 1%.
Forever · Rank 2
Reduces the mana cost of your healing spells by 2% and increases your hit chance by 2%.
Forever · Rank 3
Reduces the mana cost of your healing spells by 3% and increases your hit chance by 3%.
Forever · Rank 4
Reduces the mana cost of your healing spells by 4%, and increases your hit chance by 4%.
Forever · Rank 5
Reduces the mana cost of your healing spells by 5%, and increases your hit chance by 5%.
Classic Era · Rank 5
Reduces the mana cost of your healing spells by 5%.

Mindfulness

Added

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Allows you to maintain 50% mana regeneration while casting.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you 17% mana regeneration while casting.
Forever · Rank 2
Allows you to maintain 33% mana regeneration while casting.
Forever · Rank 3
Allows you to maintain 50% mana regeneration while casting.
Classic Era
This talent is absent from the Classic Era talent tree.

Natural Grace

Changes

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Reduces the threat of your spells by 15%.

Change summary: Classic Era is called Healing Gift. Moved from Tier 3 to Tier 2. Value unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat of your spells by 5%.
Forever · Rank 2
Reduces the threat of your spells by 10%.
Forever · Rank 3
Reduces the threat of your spells by 15%.
Classic Era · Healing Grace · Rank 3
Reduces the threat of all your healing spells by 15%.

Totemic Focus

Changes

Maximum 5 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 5 : Reduces the mana cost of your totem and any spells that summon or move it by 25%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your totem and any spells that summon or move it by 5%.
Forever · Rank 2
Reduces the mana cost of your totem and any spells that summon or move your totem by 10%.
Forever · Rank 3
Reduces the mana cost of your totem and any spells that summon or move it by 15%.
Forever · Rank 4
Reduces the mana cost of your totem and any spells that summon or move it by 20%.
Forever · Rank 5
Reduces the mana cost of your totem and any spells that summon or move it by 25%.
Classic Era · Rank 5
Reduces the mana cost of Totem casting by 25%.

Improved Reincarnation

Changes

Maximum 2 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 2 : Reduces the cooldown of your Resurrection spell by 20 minutes, increases maximum health by 4%, and increases health and mana gained on Resurrection by an additional 20%.

Change summary: Move from column 1 to column 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Resurrection spell by 10 minutes, increases maximum health by 2%, and increases health and mana gained when you resurrect by an additional 10%.
Forever · Rank 2
Reduces the cooldown of your Resurrection spell by 20 minutes, increases maximum health by 4%, and increases health and mana gained on Resurrection by an additional 20%.
Classic Era · Rank 2
Reduces the cooldown of your Resurrection spell by 20 minutes and increases the health and mana you gain when you respawn by 20%.

Ancestral Healing

Changes

Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 3 : When any of your healing spells deal a major healing effect on the target, increase armor gained by the target's equipment by 25% for 15 seconds.

Change summary: Moved from Tier 2 to Tier 3. Value adjustment: 17%(Classic Era: 16%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
After any of your healing spells has a maximum healing effect on the target, the target's armor value obtained from the equipment increases by 8%, lasting for 15 seconds.
Forever · Rank 2
When any of your healing spells deal a major healing effect on the target, increase armor gained by the target's equipment by 17% for 15 seconds.
Forever · Rank 3
When any of your healing spells deal a major healing effect on the target, increase armor gained by the target's equipment by 25% for 15 seconds.
Classic Era · Rank 3
When any of your healing spells deal a major healing effect on the target, increase armor gained by the target's equipment by 25% for 15 seconds.

Healing Focus

Changes

Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 3 : Gives your healing spells a 70% chance to not lose cast time when you take damage.

Change summary: Max rank changed from 5 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your healing spells a 23% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your healing spells a 47% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your healing spells a 70% chance to not lose cast time when you take damage.
Classic Era · Rank 5
Gives you a 70% chance to avoid being interrupted by damage while casting any healing spell.

Water Shield

Added

Maximum 1 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 1 : The caster is surrounded by 3 water balloons. When a spell, melee, or ranged attack hits the caster, or when the caster's spell causes a critical hit, it restores 2% of maximum mana and costs a water balloon. Only one water balloon activates every few seconds. Lasts 10 minutes. Shamans can activate only one Elemental Shield at a time.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
The caster is surrounded by 3 water balloons. When a spell, melee, or ranged attack hits the caster, or when the caster's spell causes a critical hit, it restores 2% of maximum mana and costs a water balloon. Only one water balloon activates every few seconds. Lasts 10 minutes. Shamans can activate only one Elemental Shield at a time.
Classic Era
This talent is absent from the Classic Era talent tree.

Tidal Mastery

Changes

Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 5 : Increases the chance of your healing spells to produce critical healing by 5%.

Change summary: Moved from column 3 to column 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of your healing spells to produce critical healing by 1%.
Forever · Rank 2
Increases the chance of your healing spells to produce critical healing by 2%.
Forever · Rank 3
Increases the chance of your healing spells to produce critical healing by 3%.
Forever · Rank 4
Increases the chance of your healing spells to produce critical healing by 4%.
Forever · Rank 5
Increases the chance of your healing spells to produce critical healing by 5%.
Classic Era · Rank 5
Increases the critical strike effect of your healing spells and lightning spells by 5%.

Restorative Totems

Changes

Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 5 : Increase the effect of your Mana Spring Totem by 25% and the Healing Stream Totem by 50%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effectiveness of Mana Spring Totem by 5%, Healing Stream Totem by 10%.
Forever · Rank 2
Increases the effectiveness of Mana Spring Totem by 10% and Healing Stream Totem by 20%.
Forever · Rank 3
Increases the effectiveness of Mana Spring Totem by 15%, Healing Stream Totem by 30%.
Forever · Rank 4
Increases the effectiveness of Mana Spring Totem by 20% and Healing Stream Totem by 40%.
Forever · Rank 5
Increase the effect of your Mana Spring Totem by 25% and the Healing Stream Totem by 50%.
Classic Era · Rank 5
Increases the effectiveness of your Mana Spring Totem and Healing Stream Totem by 25%.

Mana Tide Totem

Changes

Maximum 1 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 1 : Summons a mana tide totem with 5 health next to the caster for 12 seconds. It restores 88 mana every 3 seconds to party members within a 30 yard radius.

Change summary: Moved from 7 to 4. Numeric adjustment: 30 yards (Classic Era: 20 yards), 88 points (Classic Era: 170 points).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Summons a mana tide totem with 5 health next to the caster for 12 seconds. It restores 88 mana every 3 seconds to party members within a 30 yard radius.
Classic Era · Rank 1
Summons a mana tide totem with 5 health next to the caster for 12 seconds. It restores 170 mana every 3 seconds to party members within a 20 yard radius.

Healing Way

Changes

Maximum 3 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 3 : Healing Wave effects increased by 25%.

Change summary: Move from column 1 to column 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Healing Wave effects increased by 8%.
Forever · Rank 2
Healing Wave effects increased by 17%.
Forever · Rank 3
Healing Wave effects increased by 25%.
Classic Era · Rank 3
Your Healing Wave has a 100% chance to cause your target to receive additional healing effects from future Healing Wave. This effect increases healing received by the target by 6% for 15 seconds and stacks 3 times.

Nature's Swiftness

Unchanged

Maximum 1 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 1 : When activated, your next nature spell with a cast time of less than 10 seconds becomes an instant spell.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next nature spell with a cast time of less than 10 seconds becomes an instant spell.
Classic Era · Rank 1
When activated, your next nature spell with a cast time of less than 10 seconds becomes an instant spell.

Purification

Unchanged

Maximum 5 levels · Tier 6 · Requires Restoration points in lower tiers 25 points

Level 5 : Increases the effect of your healing spells by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your healing spells by 2%.
Forever · Rank 2
Increases the effect of your healing spells by 4%.
Forever · Rank 3
Increases the effect of your healing spells by 6%.
Forever · Rank 4
Increases the effect of your healing spells by 8%.
Forever · Rank 5
Increases the effect of your healing spells by 10%.
Classic Era · Rank 5
Increases the effect of your healing spells by 10%.

Riptide

Added

Maximum 1 levels · Tier 7 · Requires Restoration points in lower tiers 30 points · Prerequisite: Healing Way 3 points

Level 1 : Restores 445 health for 15 seconds to an allied target, and increases the Chain Heal effect you cast directly on that target by 25%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Restores 445 health for 15 seconds to an allied target, and increases the Chain Heal effect you cast directly on that target by 25%.
Classic Era
This talent is absent from the Classic Era talent tree.