Talent Calculator · Levels 10–60

Shaman Talents

  • 50 talents
  • 12 Added
  • 33 Changed
Talents
Talent Points Remaining 51
0

Elemental Combat

0

Enhancement

0

Restoration

Left-click / Enter: add point · Right-click / −: remove point Tap a talent to read its description, then use − and + at the bottom of the screen to adjust points.

Your Build

Shaman 0 / 0 / 0 · 60 levels
Spend at least one talent point to save or share.

Saved Builds 0

No saved builds yet.

Shaman Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Shaman · Elemental Combat16 talents

Convection

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Forever · Rank 2
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
Forever · Rank 3
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
Forever · Rank 4
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
Forever · Rank 5
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Classic Era · Rank 5
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.

Concussion

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Forever · Rank 2
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
Forever · Rank 3
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
Forever · Rank 4
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
Forever · Rank 5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Classic Era · Rank 5
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.

Elemental Warding

Changes

Maximum 3 levels · Tier 2 · Requires Elemental Combat points in lower tiers 5 points

Level 3 : Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Change summary: Moved from column 2 to column 1. 3% instead of 4%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Forever · Rank 2
Reduces damage taken from Fire, Frost, and Nature effects by 7%.
Forever · Rank 3
Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Classic Era · Rank 3
Reduces damage taken from Fire, Frost and Nature effects by 10%.

Reverberation

Changes

Maximum 5 levels · Tier 2 · Requires Elemental Combat points in lower tiers 5 points

Level 5 : Reduces the cooldown of your Shock spells by 1.0 sec.

Change summary: Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Shock spells by 0.2 sec.
Forever · Rank 2
Reduces the cooldown of your Shock spells by 0.4 sec.
Forever · Rank 3
Reduces the cooldown of your Shock spells by 0.6 sec.
Forever · Rank 4
Reduces the cooldown of your Shock spells by 0.8 sec.
Forever · Rank 5
Reduces the cooldown of your Shock spells by 1.0 sec.
Classic Era · Rank 5
Reduces the cooldown of your Shock spells by 1 sec.

Call of Flame

Changes

Maximum 3 levels · Tier 2 · Requires Elemental Combat points in lower tiers 5 points

Level 3 : Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Forever · Rank 2
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.
Forever · Rank 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Classic Era · Rank 3
Increases the damage done by your Fire Totems by 15%.

Elemental Devastation

Changes

Maximum 3 levels · Tier 2 · Requires Elemental Combat points in lower tiers 5 points

Level 3 : Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Change summary: Moved from tier 4 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Forever · Rank 2
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Forever · Rank 3
Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Classic Era · Rank 3
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Elemental Focus

Moved

Maximum 1 levels · Tier 3 · Requires Elemental Combat points in lower tiers 10 points

Level 1 : Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Change summary: Moved from column 1 to column 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Classic Era · Rank 1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Alacrity

Changes

Maximum 3 levels · Tier 3 · Requires Elemental Combat points in lower tiers 10 points · Prerequisite: Call of Thunder 1 points

Level 3 : Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Change summary: Renamed from Lightning Mastery. 3 ranks (Classic: 5). Moved from tier 6 to tier 3. No longer requires Call of Thunder. Rank 3: 0.50 sec instead of 0.6 sec, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Forever · Rank 2
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
Forever · Rank 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Classic Era · Lightning Mastery · Rank 5
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 1 sec.

Improved Fire Nova

Changes

Maximum 2 levels · Tier 4 · Requires Elemental Combat points in lower tiers 15 points

Level 2 : Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

Change summary: Replaces Improved Fire Totems.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Forever · Rank 2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Classic Era · Improved Fire Totems · Rank 2
Reduces the delay before your Fire Nova Totem activates by 2 sec. and decreases the threat generated by your Magma Totem by 50%.

Eye of the Storm

Changes

Maximum 3 levels · Tier 4 · Requires Elemental Combat points in lower tiers 15 points

Level 3 : Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Forever · Rank 2
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
Forever · Rank 3
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Classic Era · Rank 3
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Call of Thunder

Changes

Maximum 1 levels · Tier 4 · Requires Elemental Combat points in lower tiers 15 points · Prerequisite: Elemental Fury 5 points

Level 1 : Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

Change summary: 1 rank (Classic: 5). Moved from tier 3 to tier 4. Requires Elemental Alacrity. 3% instead of 1%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Classic Era · Rank 5
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.

Elemental Reach

Changes

Maximum 2 levels · Tier 5 · Requires Elemental Combat points in lower tiers 20 points

Level 2 : Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

Change summary: Replaces Storm Reach.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Forever · Rank 2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Classic Era · Storm Reach · Rank 2
Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

Lightning Overload

Added

Maximum 3 levels · Tier 5 · Requires Elemental Combat points in lower tiers 20 points

Level 3 : Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Change summary: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Forever · Rank 2
Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Forever · Rank 3
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Classic Era
This talent is absent from the Classic Era talent tree.

Earthbound

Added

Maximum 1 levels · Tier 5 · Requires Elemental Combat points in lower tiers 20 points

Level 1 : Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Change summary: Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Classic Era
This talent is absent from the Classic Era talent tree.

Elemental Fury

Changes

Maximum 5 levels · Tier 6 · Requires Elemental Combat points in lower tiers 25 points

Level 5 : Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Change summary: 5 ranks (Classic: 1). Moved from tier 5 to tier 6. Requires Call of Thunder. 20% instead of 100%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Forever · Rank 2
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Forever · Rank 3
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Forever · Rank 4
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Forever · Rank 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Classic Era · Rank 1
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Lava Burst

Added

Maximum 1 levels · Tier 7 · Requires Elemental Combat points in lower tiers 30 points · Prerequisite: Lightning Overload 3 points

Level 1 : You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Change summary: You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Classic Era
This talent is absent from the Classic Era talent tree.

Shaman · Enhancement18 talents

Earth's Grasp

Moved

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Change summary: Moved from Elemental Combat to Enhancement.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Forever · Rank 2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Classic Era · Rank 2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to get a critical strike with all spells and attacks by 5%.

Change summary: Moved from tier 2 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to get a critical strike with all spells and attacks by 1%.
Forever · Rank 2
Improves your chance to get a critical strike with all spells and attacks by 2%.
Forever · Rank 3
Improves your chance to get a critical strike with all spells and attacks by 3%.
Forever · Rank 4
Improves your chance to get a critical strike with all spells and attacks by 4%.
Forever · Rank 5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Classic Era · Rank 5
Improves your chance to get a critical strike with your weapon attacks by 5%.

Ancestral Knowledge

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Intellect by 10%.

Change summary: Moved from column 2 to column 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intellect by 2%.
Forever · Rank 2
Increases your Intellect by 4%.
Forever · Rank 3
Increases your Intellect by 6%.
Forever · Rank 4
Increases your Intellect by 8%.
Forever · Rank 5
Increases your Intellect by 10%.
Classic Era · Rank 5
Increases your maximum Mana by 5%.

Guardian Totems

Unchanged

Maximum 2 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 2 : Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Forever · Rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Classic Era · Rank 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity

Added

Maximum 3 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 3 : Increases your Attack Power by an amount equal to 100% of your Intellect.

Change summary: Increases your Attack Power by an amount equal to 33% of your Intellect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Attack Power by an amount equal to 33% of your Intellect.
Forever · Rank 2
Increases your Attack Power by an amount equal to 67% of your Intellect.
Forever · Rank 3
Increases your Attack Power by an amount equal to 100% of your Intellect.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Ghost Wolf

Changes

Maximum 2 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 2 : Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

Change summary: Rank 2: 3.0 sec instead of 2 sec, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Forever · Rank 2
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Classic Era · Rank 2
Reduces the cast time of your Ghost Wolf spell by 2 sec.

Improved Lightning Shield

Unchanged

Maximum 3 levels · Tier 2 · Requires Enhancement points in lower tiers 5 points

Level 3 : Increases the damage done by your Lightning Shield orbs by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Lightning Shield orbs by 5%.
Forever · Rank 2
Increases the damage done by your Lightning Shield orbs by 10%.
Forever · Rank 3
Increases the damage done by your Lightning Shield orbs by 15%.
Classic Era · Rank 3
Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons

Changes

Maximum 3 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 3 : Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Change summary: Moved from tier 5 to tier 3. Rank 2: 13% instead of 14%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Forever · Rank 2
Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Forever · Rank 3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Classic Era · Rank 3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus

Added

Maximum 1 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 1 : Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Change summary: Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Classic Era
This talent is absent from the Classic Era talent tree.

Anticipation

Changes

Maximum 3 levels · Tier 3 · Requires Enhancement points in lower tiers 10 points

Level 3 : Increases your chance to dodge by an additional 6%.

Change summary: 3 ranks (Classic: 5). Rank 3: 6% instead of 3%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to dodge by an additional 2%.
Forever · Rank 2
Increases your chance to dodge by an additional 4%.
Forever · Rank 3
Increases your chance to dodge by an additional 6%.
Classic Era · Rank 5
Increases your chance to dodge by an additional 5%.

Toughness

Changes

Maximum 5 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points

Level 5 : Increases your Stamina by 10%.

Change summary: Moved from column 3 to column 1. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Stamina by 2%.
Forever · Rank 2
Increases your Stamina by 4%.
Forever · Rank 3
Increases your Stamina by 6%.
Forever · Rank 4
Increases your Stamina by 8%.
Forever · Rank 5
Increases your Stamina by 10%.
Classic Era · Rank 5
Increases your armor value from items by 10%.

Flurry

Changes

Maximum 5 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points · Prerequisite: Mental Dexterity 3 points

Level 5 : Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Change summary: Requires Mental Dexterity (Classic: Thundering Strikes). Rank 5: 25% instead of 30%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 2
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 3
Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 4
Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 5
Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Classic Era · Rank 5
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Stormstrike

Changes

Maximum 1 levels · Tier 4 · Requires Enhancement points in lower tiers 15 points

Level 1 : Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Change summary: Moved from tier 7 to tier 4. No longer requires Elemental Weapons. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic Era · Rank 1
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Spirit Weapons

Changes

Maximum 1 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points

Level 1 : Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Change summary: Replaces Parry. Moved from column 3 to column 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Classic Era · Parry · Rank 1
Gives a chance to parry enemy melee attacks.

Mental Quickness

Added

Maximum 2 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points

Level 2 : Increases your spell damage and healing by up to 30% of your Intellect.

Change summary: Increases your spell damage and healing by up to 15% of your Intellect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage and healing by up to 15% of your Intellect.
Forever · Rank 2
Increases your spell damage and healing by up to 30% of your Intellect.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Stormstrike

Added

Maximum 2 levels · Tier 5 · Requires Enhancement points in lower tiers 20 points · Prerequisite: Stormstrike 1 points

Level 2 : When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Change summary: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Forever · Rank 2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Classic Era
This talent is absent from the Classic Era talent tree.

Maelstrom Weapon

Added

Maximum 5 levels · Tier 6 · Requires Enhancement points in lower tiers 25 points

Level 5 : When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Change summary: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Forever · Rank 2
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
Forever · Rank 3
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
Forever · Rank 4
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
Forever · Rank 5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Rage of the Farseer

Added

Maximum 1 levels · Tier 7 · Requires Enhancement points in lower tiers 30 points · Prerequisite: Mental Quickness 2 points

Level 1 : Increases your attack speed by 30% for 25 sec.

Change summary: Increases your attack speed by 30% for 25 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your attack speed by 30% for 25 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Shaman · Restoration16 talents

Improved Healing Wave

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Healing Wave spell by 0.5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Healing Wave spell by 0.2 sec.
Forever · Rank 3
Reduces the casting time of your Healing Wave spell by 0.3 sec.
Forever · Rank 4
Reduces the casting time of your Healing Wave spell by 0.4 sec.
Forever · Rank 5
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Healing Wave spell by 0.5 sec.

Totemic Focus

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Change summary: Moved from tier 2 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Forever · Rank 2
Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
Forever · Rank 3
Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
Forever · Rank 4
Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
Forever · Rank 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Classic Era · Rank 5
Reduces the Mana cost of your totems by 25%.

Mindfulness

Added

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Allows 50% of your Mana regeneration to continue while casting.

Change summary: Allows 17% of your Mana regeneration to continue while casting.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows 17% of your Mana regeneration to continue while casting.
Forever · Rank 2
Allows 33% of your Mana regeneration to continue while casting.
Forever · Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Classic Era
This talent is absent from the Classic Era talent tree.

Natural Grace

Changes

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Reduces the threat generated by your spells by 15%.

Change summary: Renamed from Healing Grace. Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat generated by your spells by 5%.
Forever · Rank 2
Reduces the threat generated by your spells by 10%.
Forever · Rank 3
Reduces the threat generated by your spells by 15%.
Classic Era · Healing Grace · Rank 3
Reduces the threat generated by your healing spells by 15%.

Tidal Focus

Changes

Maximum 5 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 5 : Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Change summary: Moved from tier 1 to tier 2. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Forever · Rank 2
Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
Forever · Rank 3
Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
Forever · Rank 4
Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Forever · Rank 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Classic Era · Rank 5
Reduces the Mana cost of your healing spells by 5%.

Improved Reincarnation

Changes

Maximum 2 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 2 : Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Change summary: Moved from column 1 to column 4. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Forever · Rank 2
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Classic Era · Rank 2
Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.

Ancestral Healing

Changes

Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 3 : Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Change summary: Moved from tier 2 to tier 3. Rank 2: 17% instead of 16%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Forever · Rank 2
Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
Forever · Rank 3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Classic Era · Rank 3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus

Changes

Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 3 : Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Change summary: 3 ranks (Classic: 5). Rank 3: 70% instead of 42%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Forever · Rank 2
Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
Forever · Rank 3
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Classic Era · Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Water Shield

Added

Maximum 1 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 1 : The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Change summary: The caster is surrounded by 3 globes of water.

Rank Effects and Classic Era Comparison
Forever · Rank 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Classic Era
This talent is absent from the Classic Era talent tree.

Tidal Mastery

Changes

Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 5 : Increases the critical effect chance of your healing spells by 5%.

Change summary: Moved from column 3 to column 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical effect chance of your healing spells by 1%.
Forever · Rank 2
Increases the critical effect chance of your healing spells by 2%.
Forever · Rank 3
Increases the critical effect chance of your healing spells by 3%.
Forever · Rank 4
Increases the critical effect chance of your healing spells by 4%.
Forever · Rank 5
Increases the critical effect chance of your healing spells by 5%.
Classic Era · Rank 5
Increases the critical effect chance of your healing and lightning spells by 5%.

Restorative Totems

Changes

Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 5 : Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Forever · Rank 2
Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
Forever · Rank 3
Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
Forever · Rank 4
Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
Forever · Rank 5
Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Classic Era · Rank 5
Increases the effect of your Mana Spring and Healing Stream Totems by 25%.

Mana Tide Totem

Changes

Maximum 1 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 1 : Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Change summary: Moved from tier 7 to tier 4. No longer requires Restorative Totems. 88 instead of 170, 30 yards instead of 20 yards.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic Era · Rank 1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Healing Way

Changes

Maximum 3 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 3 : Increases the amount healed by your Healing Wave spell by 25%.

Change summary: Moved from column 1 to column 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount healed by your Healing Wave spell by 8%.
Forever · Rank 2
Increases the amount healed by your Healing Wave spell by 17%.
Forever · Rank 3
Increases the amount healed by your Healing Wave spell by 25%.
Classic Era · Rank 3
Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Nature's Swiftness

Unchanged

Maximum 1 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 1 : When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Classic Era · Rank 1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification

Unchanged

Maximum 5 levels · Tier 6 · Requires Restoration points in lower tiers 25 points

Level 5 : Increases the effectiveness of your healing spells by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effectiveness of your healing spells by 2%.
Forever · Rank 2
Increases the effectiveness of your healing spells by 4%.
Forever · Rank 3
Increases the effectiveness of your healing spells by 6%.
Forever · Rank 4
Increases the effectiveness of your healing spells by 8%.
Forever · Rank 5
Increases the effectiveness of your healing spells by 10%.
Classic Era · Rank 5
Increases the effectiveness of your healing spells by 10%.

Riptide

Added

Maximum 1 levels · Tier 7 · Requires Restoration points in lower tiers 30 points · Prerequisite: Healing Way 3 points

Level 1 : Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Change summary: Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Classic Era
This talent is absent from the Classic Era talent tree.