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Holy
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Retribution
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Paladin Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Paladin · Holy17 talents
Spiritual Focus
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Gives your Flash of Light, Holy Light and Light's Vigil a 70% chance to take damage without losing cast time.
Change summary: Moved from Tier 2 to Tier 1. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Flash of Light, Holy Light and Light's Vigil a 14% chance to take damage without losing cast time.
Forever · Rank 2
Gives your Flash of Light, Holy Light and Light's Vigil a 28% chance to take damage without losing cast time.
Forever · Rank 3
Gives your Flash of Light, Holy Light, and Light's Vigil a 42% chance to take damage without losing cast time.
Forever · Rank 4
Gives your Flash of Light, Holy Light, and Light's Vigil a 56% chance to take damage without losing cast time.
Forever · Rank 5
Gives your Flash of Light, Holy Light and Light's Vigil a 70% chance to take damage without losing cast time.
Classic Era · Rank 5
Gives your Flash of Light and Holy Light a 70% chance that they will not extend their casting time when damaged.
Holy Power
Moved
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your strength by 10%.
Change summary: Move from column 2 to column 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your strength by 2%.
Forever · Rank 2
Increases your strength by 4%.
Forever · Rank 3
Increases your strength by 6%.
Forever · Rank 4
Increases your strength by 8%.
Forever · Rank 5
Increases your strength by 10%.
Classic Era · Rank 5
Increases your strength by 10%.
Healing Light
Changes
Maximum 3 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 3 : Increases the healing power of Holy Light, Flash of Light and Holy Shock by 12%.
Change summary: Moved from Tier 3 to Tier 2. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the healing power of Holy Light, Flash of Light and Holy Shock by 4%.
Forever · Rank 2
Increases the healing power of Holy Light, Flash of Light and Holy Shock by 8%.
Forever · Rank 3
Increases the healing power of Holy Light, Flash of Light and Holy Shock by 12%.
Classic Era · Rank 3
Increases the healing effect of Holy Light and Flash of Light by 12%.
Reverence
Added
Maximum 2 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 2 : Allows you to maintain 30% mana regeneration while casting.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you 15% mana regeneration while casting.
Forever · Rank 2
Allows you to maintain 30% mana regeneration while casting.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Seals
Changes
Maximum 5 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 5 : Increases the damage dealt by your Seal and Judgement by 15%.
Change summary: Classic Era is called Enhanced Seal of Righteousness. Values remain unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Seal and Judgement by 3%.
Forever · Rank 2
Increases the damage dealt by your Seal and Judgement by 6%.
Forever · Rank 3
Increases the damage dealt by your Seal and Judgement by 9%.
Forever · Rank 4
Increases the damage dealt by your Seal and Judgement by 12%.
Forever · Rank 5
Increases the damage dealt by your Seal and Judgement by 15%.
Classic Era · Improved Seal of Righteousness · Rank 5
Increases the damage dealt by Seal of Righteousness and Justice by 15%.
Purifying Power
Added
Maximum 2 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 2 : Reduces the mana cost of Cleanse and Purify by 20%, and reduces the cooldown of Exorcism and Holy Wrath by 33%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of Cleanse and Purify by 10%, and reduces the cooldown of Exorcism and Holy Wrath by 17%.
Forever · Rank 2
Reduces the mana cost of Cleanse and Purify by 20%, and reduces the cooldown of Exorcism and Holy Wrath by 33%.
Classic Era
This talent is absent from the Classic Era talent tree.
Divine Favor
Moved
Maximum 1 levels · Tier 3 · Requires Holy points in lower tiers 10 points
Level 1 : When activated, your next Flash of Light, Holy Light or Holy Shock has a 100% chance to cause a critical healing effect.
Change summary: Move from level 5 to level 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next Flash of Light, Holy Light or Holy Shock has a 100% chance to cause a critical healing effect.
Classic Era · Rank 1
When activated, your next Flash of Light, Holy Light or Holy Shock has a 100% chance to cause a critical healing effect.
Illumination
Changes
Maximum 5 levels · Tier 3 · Requires Holy points in lower tiers 10 points · Prerequisite: Reverence 2 points
Level 5 : When your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have a 100% chance to regenerate 50% of the mana cost of that spell's base.
Change summary: Moved from tier 4 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
After your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have a 20% chance to regenerate 50% of the mana cost of that spell's base.
Forever · Rank 2
After your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have a 40% chance to regenerate 50% of the mana cost of that spell's base.
Forever · Rank 3
When your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have a 60% chance to regenerate 50% of the mana cost of that spell's base.
Forever · Rank 4
When your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have an 80% chance to regenerate 50% of the mana cost of that spell's base.
Forever · Rank 5
When your Flash of Light, Holy Light, Holy Watch, or Holy Shock healing spell deals a critical hit, you have a 100% chance to regenerate 50% of the mana cost of that spell's base.
Classic Era · Rank 5
Gives you a 100% chance to recover mana cost when your Flash of Light, Holy Light, or Holy Shock deals a maximum heal or critical strike effect.
Holy Conduit
Added
Maximum 2 levels · Tier 3 · Requires Holy points in lower tiers 10 points
Level 2 : Reduces the mana cost of Devotion, Holy Wrath, Exorcism, and Hammer of Wrath by 40%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces mana cost of Devotion, Holy Wrath, Exorcism, and Hammer of Wrath by 20%.
Forever · Rank 2
Reduces the mana cost of Devotion, Holy Wrath, Exorcism, and Hammer of Wrath by 40%.
Classic Era
This talent is absent from the Classic Era talent tree.
Holy Precision
Added
Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 2 : Increases your chance to hit Holy spells by 8%, and reduces the duration of your Silence effect by 20%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to hit Holy spells by 4%, and reduces the duration of your Silence by 10%.
Forever · Rank 2
Increases your chance to hit Holy spells by 8%, and reduces the duration of your Silence effect by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.
Infusion of Light
Added
Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 2 : When your Holy Shock and Flash of Light deal critical strikes, the cast time of your next Holy Light in 15 seconds is reduced by 1.0 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When your Holy Shock and Flash of Light deal critical strikes, the cast time of your next Holy Light in 15 seconds is reduced by 0.5 seconds.
Forever · Rank 2
When your Holy Shock and Flash of Light deal critical strikes, the cast time of your next Holy Light in 15 seconds is reduced by 1.0 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Oath of Light
Added
Maximum 1 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 1 : Make an oath to protect an allied target for 5 minutes, increasing the healing of your Holy Light, Flash of Light, and Holy Shock by your level. Paladins can only make one Holy Oath at a time.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Make an oath to protect an allied target for 5 minutes, increasing the healing of your Holy Light, Flash of Light, and Holy Shock by your level. Paladins can only make one Holy Oath at a time.
Classic Era
This talent is absent from the Classic Era talent tree.
Consecrated Ground
Added
Maximum 2 levels · Tier 5 · Requires Holy points in lower tiers 20 points
Level 2 : Increases the damage your Holy spells deal to the first 4 enemies to enter your Devotion by 10%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage your Holy spells deal to the first 4 enemies to enter your Devotion by 5%.
Forever · Rank 2
Increases the damage your Holy spells deal to the first 4 enemies to enter your Devotion by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.
Holy Shock
Changes
Maximum 1 levels · Tier 5 · Requires Holy points in lower tiers 20 points
Level 1 : Blast a target with Holy Energy, dealing 129 to 139 Holy damage to an enemy or restoring 110 to 118 health to an allied target.
Change summary: Moved from tier 7 to tier 5. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Blast a target with Holy Energy, dealing 129 to 139 Holy damage to an enemy or restoring 110 to 118 health to an allied target.
Classic Era · Rank 1
Strikes the target with holy energy, dealing 204 to 220 holy damage or restoring 204 to 220 health to allies.
Level 1 : Enchant Holy Watch on an allied target for 30 seconds. The next Holy Shock cast by the caster on that target does not trigger a cooldown and restores 326 to 344 health to the target and his party. Only one Holy Watch can be sustained per paladin per party.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enchant Holy Watch on an allied target for 30 seconds. The next Holy Shock cast by the caster on that target does not trigger a cooldown and restores 326 to 344 health to the target and his party. Only one Holy Watch can be sustained per paladin per party.
Classic Era
This talent is absent from the Classic Era talent tree.
Paladin · Protection17 talents
Divine Intellect
Moved
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your Intelligence by 10%.
Change summary: Moved from Divine tree to Protection tree. Moved from column 3 to column 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your maximum Intelligence by 2%.
Forever · Rank 2
Increases your maximum Intelligence by 4%.
Forever · Rank 3
Increases your Intelligence by 6%.
Forever · Rank 4
Increases your Intelligence by 8%.
Forever · Rank 5
Increases your Intelligence by 10%.
Classic Era · Rank 5
Increases your Intelligence by 10%.
Redoubt
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 30%. Lasts 10 seconds or blocks 5 times.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 6%. Lasts 10 seconds or blocks 5 times.
Forever · Rank 2
Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 12%. Lasts 10 seconds or blocks 5 times.
Forever · Rank 3
Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 18%. Lasts 10 seconds or blocks 5 times.
Forever · Rank 4
Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 24%. Lasts 10 seconds or blocks 5 times.
Forever · Rank 5
Melee attacks that deal damage to you have a 10% chance to increase your chance to block by 30%. Lasts 10 seconds or blocks 5 times.
Classic Era · Rank 5
Increases your chance to block attacks with shield after critical hits by 30%. Lasts 10 seconds or blocks 5 attacks.
Precision
Changes
Maximum 3 levels · Tier 2 · Requires Protection points in lower tiers 5 points
Level 3 : Increases your chance of hitting your target by 3%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance of hitting your target by 1%.
Forever · Rank 2
Increases your chance of hitting your target by 2%.
Forever · Rank 3
Increases your chance of hitting your target by 3%.
Classic Era · Rank 3
Increases the chance of your melee weapon hitting the target by 3%.
Guardian's Favor
Changes
Maximum 2 levels · Tier 2 · Requires Protection points in lower tiers 5 points
Level 2 : Shortens the cooldown of Blessing of Protection by 2 minutes and increases the duration of Blessing of Freedom by 6 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of Blessing of Protection by 1 minute and increases the duration of Blessing of Freedom by 3 seconds.
Forever · Rank 2
Shortens the cooldown of Blessing of Protection by 2 minutes and increases the duration of Blessing of Freedom by 6 seconds.
Classic Era · Rank 2
Decreases the cooldown of Blessing of Protection by 120 seconds and increases the duration of Blessing of Freedom by 6 seconds.
Sacred Duty
Added
Maximum 2 levels · Tier 2 · Requires Protection points in lower tiers 5 points
Level 2 : Reduces the cooldown of Divine Shield, Divine Protection, and Templar's Bulwark by 60 seconds, and reduces the duration of self-discipline by 10 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shorten the cooldown time of your Divine Shield, Divine Protection and Templar's Bulwark by 30 seconds, and shorten the duration of self-discipline by 5 seconds.
Forever · Rank 2
Reduces the cooldown of Divine Shield, Divine Protection, and Templar's Bulwark by 60 seconds, and reduces the duration of self-discipline by 10 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Templar's Bulwark
Added
Maximum 1 levels · Tier 3 · Requires Protection points in lower tiers 10 points
Level 1 : When activated, you gain 100% of your maximum health points as an absorption shield for 8 seconds. Self-discipline is applied for 1 minute. Self-discipline cannot be cast while activated.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, you gain 100% of your maximum health points as an absorption shield for 8 seconds. Self-discipline is applied for 1 minute. Self-discipline cannot be cast while activated.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Hammer of Justice
Moved
Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points
Level 3 : Reduces the cooldown of your Hammer of Justice by 15 seconds.
Change summary: Move from level 4 to level 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Hammer of Justice by 5 seconds.
Forever · Rank 2
Reduces the cooldown of your Hammer of Justice by 10 seconds.
Forever · Rank 3
Reduces the cooldown of your Hammer of Justice by 15 seconds.
Classic Era · Rank 3
Reduces the cooldown of your Hammer of Justice by 15 seconds.
Shield Specialization
Changes
Maximum 2 levels · Tier 3 · Requires Protection points in lower tiers 10 points · Prerequisite: Redoubt 5 points
Level 2 : Increases the damage absorbed by your shield by 30%, and gives your block a 100% chance to restore 4% of its maximum mana. Triggers up to once every 3 seconds.
Change summary: Max rank changed from 3 to 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage absorbed by your shield by 15%, and gives your block a 50% chance to restore 4% of its maximum mana. Triggers up to once every 3 seconds.
Forever · Rank 2
Increases the damage absorbed by your shield by 30%, and gives your block a 100% chance to restore 4% of its maximum mana. Triggers up to once every 3 seconds.
Classic Era · Rank 3
Increases the amount of damage your shield can absorb by 30%.
Toughness
Moved
Maximum 5 levels · Tier 3 · Requires Protection points in lower tiers 10 points
Level 5 : Increases armor gained from equipment by 10%.
Level 1 : Casting the power of Seal on an enemy does not consume Seal. See Seal's description for Judgement effects. Does not share cooldown with Judgement.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Casting the power of Seal on an enemy does not consume Seal. See Seal's description for Judgement effects. Does not share cooldown with Judgement.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Righteous Fury
Changes
Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points
Level 3 : When Righteous Fury is active, all damage you take is reduced by 9%.
Change summary: Moved from tier 3 to tier 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When Righteous Fury is active, all damage you take is reduced by 3%.
Forever · Rank 2
When Righteous Fury is active, all damage you take is reduced by 6%.
Forever · Rank 3
When Righteous Fury is active, all damage you take is reduced by 9%.
Classic Era · Rank 3
Increases the threat generated by your Righteous Fury by 50%.
Anticipation
Changes
Maximum 5 levels · Tier 4 · Requires Protection points in lower tiers 15 points
Maximum 2 levels · Tier 5 · Requires Protection points in lower tiers 20 points
Level 2 : Reduces the duration of Stun and Charm effects by 20%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the duration of Stun and Charm effects by 10%.
Forever · Rank 2
Reduces the duration of Stun and Charm effects by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.
Holy Shield
Changes
Maximum 1 levels · Tier 5 · Requires Protection points in lower tiers 20 points
Level 1 : Increases your chance to block by 30% for 10 seconds. Each block during this period deals 75 Holy damage to the attacker. Holy Shield deals an additional 20% threat. Each block costs 1 charge. 4 stacks.
Change summary: Moved from tier 7 to tier 5. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to block by 30% for 10 seconds. Each block during this period deals 75 Holy damage to the attacker. Holy Shield deals an additional 20% threat. Each block costs 1 charge. 4 stacks.
Classic Era · Rank 1
Increases your chance to block by 30% for 10 seconds. Each successful block during this period deals 65 Holy damage to the attacker. Holy Shield deals an additional 20% threat. Each successful block consumes one block opportunity, up to 4 blocks.
Reckoning
Changes
Maximum 5 levels · Tier 5 · Requires Protection points in lower tiers 20 points
Level 5 : Gives you a 40% chance to block and a 100% chance to gain an additional attack after receiving an aperiodic critical hit. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you an 8% chance to block and a 20% chance to gain an additional attack after receiving an aperiodic critical hit. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Forever · Rank 2
Gives you a 16% chance of receiving an additional attack after blocking and a 40% chance of receiving an aperiodic critical hit. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Forever · Rank 3
Gives you a 24% chance to block and a 60% chance to gain an additional attack when hit by an aperiodic critical strike. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Forever · Rank 4
Gives you a 32% chance to block and an 80% chance to gain an additional attack after receiving an aperiodic critical hit. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Forever · Rank 5
Gives you a 40% chance to block and a 100% chance to gain an additional attack after receiving an aperiodic critical hit. Stores up to 4 additional attacks. Block triggers up to once every 1.5 seconds.
Classic Era · Rank 5
Gives you a 100% chance to gain an additional chance to attack after taking a critical hit.
Iron Creed
Added
Maximum 3 levels · Tier 6 · Requires Protection points in lower tiers 25 points
Level 3 : Increases the threat generated by Holy Strike by 30%. Holy Strike also reduces damage taken by 6% for 6 seconds while Righteous Fury is active.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the threat generated by Holy Strike by 10%. Holy Strike also reduces damage taken by 2% for 6 seconds while Righteous Fury is active.
Forever · Rank 2
Increases the threat generated by Holy Strike by 20%. When Righteous Fury is active, Holy Strike also reduces damage taken by 4% for 6 seconds.
Forever · Rank 3
Increases the threat generated by Holy Strike by 30%. Holy Strike also reduces damage taken by 6% for 6 seconds while Righteous Fury is active.
Classic Era
This talent is absent from the Classic Era talent tree.
Level 1 : Shortens the cooldown of your Holy Strike by 4 seconds. In addition, Holy Strike uses your shield to attack instead, triggering your current Holy Shield and Shield Specialization talents without consuming their number of times or triggering their cooldown, and allows you to block spells in 6 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of your Holy Strike by 4 seconds. In addition, Holy Strike uses your shield to attack instead, triggering your current Holy Shield and Shield Specialization talents without consuming their number of times or triggering their cooldown, and allows you to block spells in 6 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Paladin · Retribution17 talents
Deflection
Moved
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your parry chance by 5%.
Change summary: Move from Tier 2 to Tier 1.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your parry chance by 1%.
Forever · Rank 2
Increases your parry chance by 2%.
Forever · Rank 3
Increases your parry chance by 3%.
Forever · Rank 4
Increases your parry chance by 4%.
Forever · Rank 5
Increases your parry chance by 5%.
Classic Era · Rank 5
Increases your parry chance by 5%.
Benediction
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Reduces the mana cost of all your instant spells and abilities by 10%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of all your instant spells and abilities by 2%.
Forever · Rank 2
Reduces the mana cost of all your instant spells and abilities by 4%.
Forever · Rank 3
Reduces the mana cost of all your instant spells and abilities by 6%.
Forever · Rank 4
Reduces the mana cost of all your instant spells and abilities by 8%.
Forever · Rank 5
Reduces the mana cost of all your instant spells and abilities by 10%.
Classic Era · Rank 5
Reduces the mana cost of your Judgement and Seal spells by 15%.
Improved Judgement
Changes
Maximum 2 levels · Tier 2 · Requires Retribution points in lower tiers 5 points
Level 2 : Shortens the cooldown of Judgement by 2 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of Judgement by 1 second.
Forever · Rank 2
Shortens the cooldown of Judgement by 2 seconds.
Classic Era · Rank 2
Reduces the cooldown of your Judgement spell by 2 seconds.
Conviction
Changes
Maximum 3 levels · Tier 2 · Requires Retribution points in lower tiers 5 points
Level 3 : Increases the critical strike chance of all your spells and attacks by 6%.
Change summary: Max rank changed from 5 to 3. Moved from tier 3 to tier 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all your spells and attacks by 2%.
Forever · Rank 2
Increases the critical strike chance of all your spells and attacks by 4%.
Forever · Rank 3
Increases the critical strike chance of all your spells and attacks by 6%.
Classic Era · Rank 5
Increases your chance to critically hit enemies with melee weapons by 5%.
Sanctified Judgement
Added
Maximum 3 levels · Tier 2 · Requires Retribution points in lower tiers 5 points
Level 3 : Gives your Judgement a 100% chance to return 60% of the mana cost of the Seal of Judgement.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Judgement a 33% chance to return 20% of the mana cost of the Seal of Judgement.
Forever · Rank 2
Gives your Judgement a 66% chance to return 40% of the mana cost of the Seal of Judgement.
Forever · Rank 3
Gives your Judgement a 100% chance to return 60% of the mana cost of the Seal of Judgement.
Classic Era
This talent is absent from the Classic Era talent tree.
Vindication
Changes
Maximum 3 levels · Tier 3 · Requires Retribution points in lower tiers 10 points
Level 3 : Gives your melee damage attacks a chance to reduce the target's attack power by 200 for 30 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your melee damage attacks a chance to reduce the target's attack power by 67 for 30 seconds.
Forever · Rank 2
Gives your melee damage attacks a chance to reduce the target's attack power by 133 for 30 seconds.
Forever · Rank 3
Gives your melee damage attacks a chance to reduce the target's attack power by 200 for 30 seconds.
Classic Era · Rank 3
Enchant Paladin melee damage attacks have a chance to reduce the target's Strength and Agility by 15% for 10 seconds.
Unyielding Faith
Changes
Maximum 2 levels · Tier 3 · Requires Retribution points in lower tiers 10 points
Level 2 : Reduces the duration of Fear and Confusion by 30%.
Change summary: Moved from Holy tree to Retribution tree. Moved from column 4 to column 2. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the duration of Fear and Confusion by 15%.
Forever · Rank 2
Reduces the duration of Fear and Confusion by 30%.
Classic Era · Rank 2
Increases your chance to resist Fear and Confusion effects by 10%.
Seal of Command
Changes
Maximum 1 levels · Tier 3 · Requires Retribution points in lower tiers 10 points
Level 1 : Gives the paladin a chance to deal holy damage equal to 70% of attack damage while attacking. Paladins can activate only one seal at a time. Lasts 30 seconds.
Releasing the power of this Seal will deal Judgement to the target, instantly dealing 69 Holy damage, or 138 to 146 Holy damage if the target is stunned or paralyzed.
Gives the paladin a chance to deal holy damage equal to 70% of attack damage while attacking. Paladins can activate only one seal at a time. Lasts 30 seconds.
Releasing the power of this Seal will deal Judgement to the target, instantly dealing 69 Holy damage, or 138 to 146 Holy damage if the target is stunned or paralyzed.
Classic Era · Rank 1
Gives the paladin a chance to deal holy damage equal to 70% of attack damage while attacking. Paladins can activate only one seal at a time. Lasts 30 seconds.
Releasing the power of this Seal will deal Judgement to the target, instantly dealing 68.5 Holy damage, or 137 to 145 Holy damage if the target is stunned or paralyzed.
Pursuit of Justice
Changes
Maximum 2 levels · Tier 3 · Requires Retribution points in lower tiers 10 points
Level 2 : Increases your movement speed and mount movement speed by 15%. This effect does not stack with other similar effects.
Increases your movement speed and mount movement speed by 8%. This effect does not stack with other similar effects.
Forever · Rank 2
Increases your movement speed and mount movement speed by 15%. This effect does not stack with other similar effects.
Classic Era · Rank 2
Increases your movement speed and mount movement speed by 8%. This effect does not stack with other similar effects.
Eye for an Eye
Changes
Maximum 2 levels · Tier 4 · Requires Retribution points in lower tiers 15 points
Level 2 : All critical hits that hit you also deal 10% of your damage to the attacker. Eye for an eye does no more than 50% of the paladin's total health.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
All critical hits that hit you also deal 5% of your damage to the attacker. Eye for an eye does no more than 50% of the paladin's total health.
Forever · Rank 2
All critical hits that hit you also deal 10% of your damage to the attacker. Eye for an eye does no more than 50% of the paladin's total health.
Classic Era · Rank 2
All spells that deal critical hits to you deal 30% damage to their caster, but the maximum damage does not exceed 50% of the paladin's total health.
Sacred Arbiter
Added
Maximum 1 levels · Tier 4 · Requires Retribution points in lower tiers 15 points
Level 1 : Increases the damage dealt by Holy Strike by 20% and refreshes all Judgement effects on the target.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by Holy Strike by 20% and refreshes all Judgement effects on the target.
Classic Era
This talent is absent from the Classic Era talent tree.
Two-Handed Weapon Specialization
Changes
Maximum 3 levels · Tier 4 · Requires Retribution points in lower tiers 15 points
Level 3 : When equipped with a two-handed melee weapon, increases physical damage dealt by 6% and reduces all threats you generate by 20%.
Change summary: Moved from tier 5 to tier 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When equipped with a two-handed melee weapon, increases physical damage dealt by 2% and reduces all threats dealt by 7%.
Forever · Rank 2
When equipped with a two-handed melee weapon, increases physical damage dealt by 4% and reduces all threats you generate by 14%.
Forever · Rank 3
When equipped with a two-handed melee weapon, increases physical damage dealt by 6% and reduces all threats you generate by 20%.
Classic Era · Rank 3
Increases the damage dealt by your two-handed melee weapons by 6%.
Turn Evil
Added
Maximum 2 levels · Tier 5 · Requires Retribution points in lower tiers 20 points
Level 2 : Shortens the cast time of your Turn Undead by 1.0 seconds, reduces its cooldown by 10 seconds, and also makes it effective against demons.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Turn Undead by 0.5 seconds, reduces its cooldown by 5 seconds, and also makes it effective against demons.
Forever · Rank 2
Shortens the cast time of your Turn Undead by 1.0 seconds, reduces its cooldown by 10 seconds, and also makes it effective against demons.
Classic Era
This talent is absent from the Classic Era talent tree.
Repentance
Changes
Maximum 1 levels · Tier 5 · Requires Retribution points in lower tiers 20 points
Level 1 : Puts enemy targets into meditation, paralyzing them for up to 6 seconds. Any damage dealt awakens the target. Only works on humanoid creatures.
Change summary: Moved from Tier 7 to Tier 5. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Puts enemy targets into meditation, paralyzing them for up to 6 seconds. Any damage dealt awakens the target. Only works on humanoid creatures.
Classic Era · Rank 1
Puts the target into a meditative state for up to 6 seconds. Any damage will awaken the target. Only affects humanoid creatures.
Vengeance
Changes
Maximum 3 levels · Tier 5 · Requires Retribution points in lower tiers 20 points · Prerequisite: Seal of Command 1 points
Level 3 : Deals aperiodic critical strikes, increasing physical and holy damage dealt by 3% for 30 seconds. Stacks up to 5 times.
Change summary: Max rank changed from 5 to 3. Moved from tier 6 to tier 5. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Deals aperiodic critical strikes, increasing physical and holy damage dealt by 1% for 30 seconds. Stacks up to 5 times.
Forever · Rank 2
Deals aperiodic critical strikes, increasing physical and holy damage dealt by 2% for 30 seconds. Stacks up to 5 times.
Forever · Rank 3
Deals aperiodic critical strikes, increasing physical and holy damage dealt by 3% for 30 seconds. Stacks up to 5 times.
Classic Era · Rank 5
When your weapon, spell, or skill attacks critically hit, the physical or holy damage you deal for 8 seconds increases by 15%.
Champion of the Light
Added
Maximum 5 levels · Tier 6 · Requires Retribution points in lower tiers 25 points
Level 5 : Increases your spell damage by up to 60% of your Intelligence and reduces the cast time of your Hammer of Wrath by 1.0 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage by up to 12% of your Intelligence and reduces the cast time of your Hammer of Wrath by 0.2 seconds.
Forever · Rank 2
Increases your spell damage by up to 24% of your Intelligence and reduces the cast time of your Hammer of Wrath by 0.4 seconds.
Forever · Rank 3
Increases your spell damage by up to 36% of your Intelligence and reduces the cast time of your Hammer of Wrath by 0.6 seconds.
Forever · Rank 4
Increases your spell damage by up to 48% of your Intelligence and reduces the casting time of your Hammer of Wrath by 0.8 seconds.
Forever · Rank 5
Increases your spell damage by up to 60% of your Intelligence and reduces the cast time of your Hammer of Wrath by 1.0 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Unsealed Wrath
Added
Maximum 1 levels · Tier 7 · Requires Retribution points in lower tiers 30 points · Prerequisite: Repentance 1 points
Level 1 : Your melee attacks store a copy of the current Seal for 15 seconds and stack up to 3 times. Hit with another Seal consumes all layers, and each layer causes the stored Seal to trigger once at its normal chance.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your melee attacks store a copy of the current Seal for 15 seconds and stack up to 3 times. Hit with another Seal consumes all layers, and each layer causes the stored Seal to trigger once at its normal chance.
Classic Era
This talent is absent from the Classic Era talent tree.