Talent Calculator · Levels 10–60

Paladin Talents

  • 50 talents
  • 18 Added
  • 28 Changed
Talents
Talent Points Remaining 51
0

Holy

0

Protection

0

Retribution

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Paladin Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Paladin · Holy17 talents

Divine Strength

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Strength by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Strength by 2%.
Forever · Rank 2
Increases your Strength by 4%.
Forever · Rank 3
Increases your Strength by 6%.
Forever · Rank 4
Increases your Strength by 8%.
Forever · Rank 5
Increases your Strength by 10%.
Classic Era · Rank 5
Increases your Strength by 10%.

Divine Intellect

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your total Intellect by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total Intellect by 2%.
Forever · Rank 2
Increases your total Intellect by 4%.
Forever · Rank 3
Increases your total Intellect by 6%.
Forever · Rank 4
Increases your total Intellect by 8%.
Forever · Rank 5
Increases your total Intellect by 10%.
Classic Era · Rank 5
Increases your total Intellect by 10%.

Healing Light

Changes

Maximum 3 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 3 : Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Change summary: Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Forever · Rank 2
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
Forever · Rank 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Classic Era · Rank 3
Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

Spiritual Focus

Changes

Maximum 2 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 2 : Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Change summary: 2 ranks (Classic: 5). Rank 2: 70% instead of 28%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Forever · Rank 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Classic Era · Rank 5
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Improved Seals

Changes

Maximum 3 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 3 : Increases the damage done by your Seals and Judgements by 15%.

Change summary: Replaces Improved Seal of Righteousness. 3 ranks (Classic: 5).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Seals and Judgements by 5%.
Forever · Rank 2
Increases the damage done by your Seals and Judgements by 10%.
Forever · Rank 3
Increases the damage done by your Seals and Judgements by 15%.
Classic Era · Improved Seal of Righteousness · Rank 5
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

Unyielding Faith

Changes

Maximum 2 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 2 : Reduces the duration of Fear and Disorient effects on you by 30%.

Change summary: Moved from tier 3 to tier 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the duration of Fear and Disorient effects on you by 15%.
Forever · Rank 2
Reduces the duration of Fear and Disorient effects on you by 30%.
Classic Era · Rank 2
Increases your chance to resist Fear and Disorient effects by an additional 10%.

Voice of Truth

Added

Maximum 1 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 1 : Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

Change summary: Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Reverence

Added

Maximum 3 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 3 : Allows 30% of your Mana regeneration to continue while casting.

Change summary: Allows 10% of your Mana regeneration to continue while casting.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows 10% of your Mana regeneration to continue while casting.
Forever · Rank 2
Allows 20% of your Mana regeneration to continue while casting.
Forever · Rank 3
Allows 30% of your Mana regeneration to continue while casting.
Classic Era
This talent is absent from the Classic Era talent tree.

Purifying Power

Added

Maximum 2 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 2 : Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Change summary: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Forever · Rank 2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Classic Era
This talent is absent from the Classic Era talent tree.

Infusion of Light

Added

Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points

Level 2 : Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Change summary: 5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Forever · Rank 2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Illumination

Changes

Maximum 5 levels · Tier 4 · Requires Holy points in lower tiers 15 points · Prerequisite: Reverence 3 points

Level 5 : After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Change summary: Requires Reverence. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Forever · Rank 2
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
Forever · Rank 3
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
Forever · Rank 4
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
Forever · Rank 5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Classic Era · Rank 5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

Divine Favor

Changes

Maximum 1 levels · Tier 4 · Requires Holy points in lower tiers 15 points

Level 1 : When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Change summary: Moved from tier 5 to tier 4. No longer requires Illumination.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Classic Era · Rank 1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Divine Precision

Added

Maximum 3 levels · Tier 5 · Requires Holy points in lower tiers 20 points · Prerequisite: Holy Shock 1 points

Level 3 : Improves your chance to hit with Holy spells by 18%.

Change summary: Improves your chance to hit with Holy spells by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit with Holy spells by 6%.
Forever · Rank 2
Improves your chance to hit with Holy spells by 12%.
Forever · Rank 3
Improves your chance to hit with Holy spells by 18%.
Classic Era
This talent is absent from the Classic Era talent tree.

Holy Shock

Changes

Maximum 1 levels · Tier 5 · Requires Holy points in lower tiers 20 points

Level 1 : Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Change summary: Moved from tier 7 to tier 5. No longer requires Divine Favor. 129 to 139 instead of 204 to 220, 110 to 118 instead of 204 to 220.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Classic Era · Rank 1
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Consecrated Ground

Added

Maximum 2 levels · Tier 5 · Requires Holy points in lower tiers 20 points

Level 2 : Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Change summary: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Forever · Rank 2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Classic Era
This talent is absent from the Classic Era talent tree.

Holy Power

Changes

Maximum 5 levels · Tier 6 · Requires Holy points in lower tiers 25 points

Level 5 : Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
Forever · Rank 2
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
Forever · Rank 3
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
Forever · Rank 4
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
Forever · Rank 5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Classic Era · Rank 5
Increases the critical effect chance of your Holy spells by 5%.

Light's Vigil

Added

Maximum 1 levels · Tier 7 · Requires Holy points in lower tiers 30 points · Prerequisite: Holy Shock 1 points

Level 1 : Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. The Paladin may only have one Light's Vigil active per party.

Change summary: Applies Light's Vigil to the target for 30 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. The Paladin may only have one Light's Vigil active per party.
Classic Era
This talent is absent from the Classic Era talent tree.

Paladin · Protection16 talents

Toughness

Moved

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your armor value from items by 10%.

Change summary: Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your armor value from items by 2%.
Forever · Rank 2
Increases your armor value from items by 4%.
Forever · Rank 3
Increases your armor value from items by 6%.
Forever · Rank 4
Increases your armor value from items by 8%.
Forever · Rank 5
Increases your armor value from items by 10%.
Classic Era · Rank 5
Increases your armor value from items by 10%.

Redoubt

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Forever · Rank 2
Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
Forever · Rank 3
Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
Forever · Rank 4
Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
Forever · Rank 5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Classic Era · Rank 5
Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision

Changes

Maximum 3 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 3 : Improves your chance to hit by 3%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit by 1%.
Forever · Rank 2
Improves your chance to hit by 2%.
Forever · Rank 3
Improves your chance to hit by 3%.
Classic Era · Rank 3
Increases your chance to hit with melee weapons by 3%.

Guardian's Favor

Changes

Maximum 2 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 2 : Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Forever · Rank 2
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Classic Era · Rank 2
Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

Anticipation

Changes

Maximum 5 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 5 : Increases your Defense Skill by 20.

Change summary: Moved from tier 3 to tier 2. Rank 5: 20 instead of 10.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Defense Skill by 4.
Forever · Rank 2
Increases your Defense Skill by 8.
Forever · Rank 3
Increases your Defense Skill by 12.
Forever · Rank 4
Increases your Defense Skill by 16.
Forever · Rank 5
Increases your Defense Skill by 20.
Classic Era · Rank 5
Increases your Defense skill by 10.

Improved Seal of Fury

Added

Maximum 1 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 1 : When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

Change summary: When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Righteous Fury

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 3 : While Righteous Fury is active, all damage taken is reduced by 6%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While Righteous Fury is active, all damage taken is reduced by 2%.
Forever · Rank 2
While Righteous Fury is active, all damage taken is reduced by 4%.
Forever · Rank 3
While Righteous Fury is active, all damage taken is reduced by 6%.
Classic Era · Rank 3
Increases the amount of threat generated by your Righteous Fury spell by 50%.

Shield Specialization

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points · Prerequisite: Redoubt 5 points

Level 3 : Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Forever · Rank 2
Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Forever · Rank 3
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Classic Era · Rank 3
Increases the amount of damage absorbed by your shield by 30%.

Sacred Duty

Added

Maximum 2 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 2 : Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Change summary: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Forever · Rank 2
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Swift Judgement

Added

Maximum 1 levels · Tier 4 · Requires Protection points in lower tiers 15 points · Prerequisite: Improved Seal of Fury 1 points

Level 1 : Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Change summary: Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Classic Era
This talent is absent from the Classic Era talent tree.

One-Handed Weapon Specialization

Changes

Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 3 : Increases the damage you deal with one-handed melee weapons by 10%.

Change summary: 3 ranks (Classic: 5). Moved from tier 6 to tier 4. Rank 3: 10% instead of 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage you deal with one-handed melee weapons by 3%.
Forever · Rank 2
Increases the damage you deal with one-handed melee weapons by 7%.
Forever · Rank 3
Increases the damage you deal with one-handed melee weapons by 10%.
Classic Era · Rank 5
Increases the damage you deal with one-handed melee weapons by 10%.

Improved Hammer of Justice

Moved

Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 3 : Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Change summary: Moved from column 2 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Forever · Rank 2
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Forever · Rank 3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Classic Era · Rank 3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Templar's Bulwark

Added

Maximum 1 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 1 : When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Change summary: When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Classic Era
This talent is absent from the Classic Era talent tree.

Reckoning

Changes

Maximum 5 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 5 : Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Forever · Rank 2
Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Forever · Rank 3
Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Forever · Rank 4
Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Forever · Rank 5
Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Classic Era · Rank 5
Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

Iron Creed

Added

Maximum 5 levels · Tier 6 · Requires Protection points in lower tiers 25 points

Level 5 : Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Change summary: Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Forever · Rank 2
Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
Forever · Rank 3
Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Forever · Rank 4
Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
Forever · Rank 5
Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Holy Shield

Changes

Maximum 1 levels · Tier 7 · Requires Protection points in lower tiers 30 points · Prerequisite: Templar's Bulwark 1 points

Level 1 : Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Change summary: Requires Templar's Bulwark (Classic: Blessing of Sanctuary). 20% instead of 30%, 110 instead of 65.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic Era · Rank 1
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Paladin · Retribution17 talents

Deflection

Moved

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Parry chance by 5%.

Change summary: Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Parry chance by 1%.
Forever · Rank 2
Increases your Parry chance by 2%.
Forever · Rank 3
Increases your Parry chance by 3%.
Forever · Rank 4
Increases your Parry chance by 4%.
Forever · Rank 5
Increases your Parry chance by 5%.
Classic Era · Rank 5
Increases your Parry chance by 5%.

Benediction

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the Mana cost of all instant cast spells and abilities by 10%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of all instant cast spells and abilities by 2%.
Forever · Rank 2
Reduces the Mana cost of all instant cast spells and abilities by 4%.
Forever · Rank 3
Reduces the Mana cost of all instant cast spells and abilities by 6%.
Forever · Rank 4
Reduces the Mana cost of all instant cast spells and abilities by 8%.
Forever · Rank 5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Classic Era · Rank 5
Reduces the Mana cost of your Judgement and Seal spells by 15%.

Improved Judgement

Changes

Maximum 2 levels · Tier 2 · Requires Retribution points in lower tiers 5 points

Level 2 : Decreases the cooldown of your Judgement ability by 2 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the cooldown of your Judgement ability by 1 sec.
Forever · Rank 2
Decreases the cooldown of your Judgement ability by 2 sec.
Classic Era · Rank 2
Decreases the cooldown of your Judgement spell by 2 sec.

Holy Conduit

Added

Maximum 2 levels · Tier 2 · Requires Retribution points in lower tiers 5 points

Level 2 : Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Change summary: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Forever · Rank 2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Classic Era
This talent is absent from the Classic Era talent tree.

Conviction

Changes

Maximum 5 levels · Tier 2 · Requires Retribution points in lower tiers 5 points

Level 5 : Improves your chance to get a critical strike with melee attacks by 5%.

Change summary: Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to get a critical strike with melee attacks by 1%.
Forever · Rank 2
Improves your chance to get a critical strike with melee attacks by 2%.
Forever · Rank 3
Improves your chance to get a critical strike with melee attacks by 3%.
Forever · Rank 4
Improves your chance to get a critical strike with melee attacks by 4%.
Forever · Rank 5
Improves your chance to get a critical strike with melee attacks by 5%.
Classic Era · Rank 5
Increases your chance to get a critical strike with melee weapons by 5%.

Vindication

Changes

Maximum 3 levels · Tier 3 · Requires Retribution points in lower tiers 10 points

Level 3 : Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec.
Forever · Rank 2
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -4, and increase your Attack Power by 2% for 30 sec.
Forever · Rank 3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
Classic Era · Rank 3
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.

Sanctified Judgement

Added

Maximum 3 levels · Tier 3 · Requires Retribution points in lower tiers 10 points

Level 3 : Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Change summary: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Forever · Rank 2
Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
Forever · Rank 3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Classic Era
This talent is absent from the Classic Era talent tree.

Seal of Command

Unchanged

Maximum 1 levels · Tier 3 · Requires Retribution points in lower tiers 10 points

Level 1 : Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
Classic Era · Rank 1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 46.5 to 50.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.

Pursuit of Justice

Changes

Maximum 2 levels · Tier 3 · Requires Retribution points in lower tiers 10 points

Level 2 : Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Change summary: Rank 2: 15% instead of 8%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Forever · Rank 2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Classic Era · Rank 2
Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Eye for an Eye

Changes

Maximum 2 levels · Tier 4 · Requires Retribution points in lower tiers 15 points

Level 2 : All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Change summary: Rank 2: 10% instead of 30%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Forever · Rank 2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic Era · Rank 2
All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter

Added

Maximum 1 levels · Tier 4 · Requires Retribution points in lower tiers 15 points

Level 1 : Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Change summary: Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Classic Era
This talent is absent from the Classic Era talent tree.

Two-Handed Weapon Specialization

Unchanged

Maximum 3 levels · Tier 5 · Requires Retribution points in lower tiers 20 points

Level 3 : Increases the damage you deal with two-handed melee weapons by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage you deal with two-handed melee weapons by 2%.
Forever · Rank 2
Increases the damage you deal with two-handed melee weapons by 4%.
Forever · Rank 3
Increases the damage you deal with two-handed melee weapons by 6%.
Classic Era · Rank 3
Increases the damage you deal with two-handed melee weapons by 6%.

Vengeance

Changes

Maximum 3 levels · Tier 5 · Requires Retribution points in lower tiers 20 points · Prerequisite: Sanctified Judgement 3 points

Level 3 : Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Change summary: 3 ranks (Classic: 5). Moved from tier 6 to tier 5. Requires Sanctified Judgement (Classic: Conviction). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Forever · Rank 2
Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Forever · Rank 3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Classic Era · Rank 5
Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Repentance

Moved

Maximum 1 levels · Tier 5 · Requires Retribution points in lower tiers 20 points

Level 1 : Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Change summary: Moved from tier 7 to tier 5.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Classic Era · Rank 1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Champion of the Light

Added

Maximum 3 levels · Tier 6 · Requires Retribution points in lower tiers 25 points

Level 3 : Increases your spell damage and healing by up to 100% of your Intellect.

Change summary: Increases your spell damage and healing by up to 33% of your Intellect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage and healing by up to 33% of your Intellect.
Forever · Rank 2
Increases your spell damage and healing by up to 66% of your Intellect.
Forever · Rank 3
Increases your spell damage and healing by up to 100% of your Intellect.
Classic Era
This talent is absent from the Classic Era talent tree.

Instrument of Law

Added

Maximum 2 levels · Tier 6 · Requires Retribution points in lower tiers 25 points

Level 2 : Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Change summary: 5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Forever · Rank 2
Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Classic Era
This talent is absent from the Classic Era talent tree.

Twist of Light

Added

Maximum 1 levels · Tier 7 · Requires Retribution points in lower tiers 30 points

Level 1 : Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Change summary: Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Classic Era
This talent is absent from the Classic Era talent tree.