Talent Calculator · Levels 10–60

Mage Talents

  • 54 talents
  • 5 Added
  • 36 Changed
Talents
Talent Points Remaining 51
0

Arcane

0

Fire

0

Frost

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Mage Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Mage · Arcane18 talents

Wand Specialization

Moved

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases your damage with Wands by 25%.

Change summary: Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your damage with Wands by 13%.
Forever · Rank 2
Increases your damage with Wands by 25%.
Classic Era · Rank 2
Increases your damage with Wands by 25%.

Arcane Focus

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to hit with Arcane spells by 5%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit with Arcane spells by 1%.
Forever · Rank 2
Improves your chance to hit with Arcane spells by 2%.
Forever · Rank 3
Improves your chance to hit with Arcane spells by 3%.
Forever · Rank 4
Improves your chance to hit with Arcane spells by 4%.
Forever · Rank 5
Improves your chance to hit with Arcane spells by 5%.
Classic Era · Rank 5
Reduces the chance that the opponent can resist your Arcane spells by 10%.

Improved Channeling

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.

Change summary: Renamed from Improved Arcane Missiles. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Forever · Rank 2
Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
Forever · Rank 3
Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
Forever · Rank 4
Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
Forever · Rank 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Classic Era · Improved Arcane Missiles · Rank 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Subtlety

Changes

Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points

Level 2 : Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Change summary: Moved from tier 1 to tier 2. Rank 2: 15 instead of 10, 30% instead of 40%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Forever · Rank 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Classic Era · Rank 2
Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

Magic Absorption

Changes

Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points

Level 2 : Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Change summary: 2 ranks (Classic: 5). Rank 2: 10 instead of 4, 1 instead of 1 sec, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Forever · Rank 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Classic Era · Rank 5
Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

Arcane Concentration

Unchanged

Maximum 5 levels · Tier 2 · Requires Arcane points in lower tiers 5 points

Level 5 : Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever · Rank 2
Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever · Rank 3
Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever · Rank 4
Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever · Rank 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Classic Era · Rank 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Resilience

Changes

Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points

Level 2 : Increases your Armor by an amount equal to 50% of your Intellect.

Change summary: 2 ranks (Classic: 1). Moved from tier 3 to tier 2. 25% instead of 50%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Armor by an amount equal to 25% of your Intellect.
Forever · Rank 2
Increases your Armor by an amount equal to 50% of your Intellect.
Classic Era · Rank 1
Increases your armor by an amount equal to 50% of your Intellect.

Arcane Geometry

Changes

Maximum 2 levels · Tier 3 · Requires Arcane points in lower tiers 10 points

Level 2 : Increases the range of your Arcane spells by 6 yards.

Change summary: Replaces Magic Attunement.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Arcane spells by 3 yards.
Forever · Rank 2
Increases the range of your Arcane spells by 6 yards.
Classic Era · Magic Attunement · Rank 2
Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

Arcane Impact

Changes

Maximum 3 levels · Tier 3 · Requires Arcane points in lower tiers 10 points

Level 3 : Increases the critical strike chance of your Arcane spells by 6%.

Change summary: Renamed from Improved Arcane Explosion. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Arcane spells by 2%.
Forever · Rank 2
Increases the critical strike chance of your Arcane spells by 4%.
Forever · Rank 3
Increases the critical strike chance of your Arcane spells by 6%.
Classic Era · Improved Arcane Explosion · Rank 3
Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

Arcane Blast

Added

Maximum 1 levels · Tier 3 · Requires Arcane points in lower tiers 10 points

Level 1 : Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Change summary: Blasts the target with energy, dealing 50 to 58 Arcane damage.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Classic Era
This talent is absent from the Classic Era talent tree.

Arcane Shielding

Changes

Maximum 2 levels · Tier 4 · Requires Arcane points in lower tiers 15 points

Level 2 : Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Change summary: Renamed from Improved Mana Shield. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Forever · Rank 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Classic Era · Improved Mana Shield · Rank 2
Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

Improved Counterspell

Changes

Maximum 2 levels · Tier 4 · Requires Arcane points in lower tiers 15 points

Level 2 : Your Counterspell also Silences the target for 4 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Counterspell also Silences the target for 2 sec.
Forever · Rank 2
Your Counterspell also Silences the target for 4 sec.
Classic Era · Rank 2
Gives your Counterspell a 100% chance to silence the target for 4 sec.

Arcane Meditation

Changes

Maximum 3 levels · Tier 4 · Requires Arcane points in lower tiers 15 points · Prerequisite: Arcane Concentration 5 points

Level 3 : Allows 50% of your Mana regeneration to continue while casting.

Change summary: Moved from column 4 to column 3. Requires Arcane Concentration. Rank 3: 50% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows 17% of your Mana regeneration to continue while casting.
Forever · Rank 2
Allows 33% of your Mana regeneration to continue while casting.
Forever · Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Classic Era · Rank 3
Allows 15% of your Mana regeneration to continue while casting.

Missile Barrage

Added

Maximum 1 levels · Tier 4 · Requires Arcane points in lower tiers 15 points

Level 1 : Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Change summary: 5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Presence of Mind

Unchanged

Maximum 1 levels · Tier 5 · Requires Arcane points in lower tiers 20 points

Level 1 : When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Classic Era · Rank 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind

Changes

Maximum 5 levels · Tier 5 · Requires Arcane points in lower tiers 20 points

Level 5 : Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Change summary: No longer requires Arcane Resilience. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Forever · Rank 2
Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Forever · Rank 3
Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Forever · Rank 4
Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Forever · Rank 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Classic Era · Rank 5
Increases your maximum Mana by 10%.

Arcane Instability

Changes

Maximum 3 levels · Tier 6 · Requires Arcane points in lower tiers 25 points

Level 3 : Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Change summary: Moved from column 2 to column 3. No longer requires Presence of Mind. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Forever · Rank 2
Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Forever · Rank 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Classic Era · Rank 3
Increases your spell damage and critical strike chance by 3%.

Arcane Power

Changes

Maximum 1 levels · Tier 7 · Requires Arcane points in lower tiers 30 points · Prerequisite: Presence of Mind 1 points

Level 1 : For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Change summary: Requires Presence of Mind (Classic: Arcane Instability). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Classic Era · Rank 1
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Mage · Fire17 talents

Wake of Fire

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.

Change summary: Replaces Improved Fire Blast. 2 ranks (Classic: 3). Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Forever · Rank 2
Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Classic Era · Improved Fire Blast · Rank 3
Reduces the cooldown of your Fire Blast spell by 1.5 sec.

Incineration

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Change summary: Renamed from Incinerate. 3 ranks (Classic: 2). Moved from tier 3 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Forever · Rank 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Forever · Rank 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Classic Era · Incinerate · Rank 2
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

Improved Fireball

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Change summary: Moved from column 2 to column 3. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Forever · Rank 3
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Forever · Rank 4
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Forever · Rank 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Fireball spell by 0.5 sec.

Ignite

Unchanged

Maximum 5 levels · Tier 2 · Requires Fire points in lower tiers 5 points

Level 5 : Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Forever · Rank 2
Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Forever · Rank 3
Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Forever · Rank 4
Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Forever · Rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Classic Era · Rank 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing

Unchanged

Maximum 2 levels · Tier 2 · Requires Fire points in lower tiers 5 points

Level 2 : Increases the range of your Fire spells by 6 yards.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Fire spells by 3 yards.
Forever · Rank 2
Increases the range of your Fire spells by 6 yards.
Classic Era · Rank 2
Increases the range of your Fire spells by 6 yards.

Impact

Changes

Maximum 3 levels · Tier 2 · Requires Fire points in lower tiers 5 points

Level 3 : Gives your Fire spells a 10% chance to stun the target for 2 sec.

Change summary: 3 ranks (Classic: 5). Moved from tier 1 to tier 2. Rank 3: 10% instead of 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Forever · Rank 2
Gives your Fire spells a 7% chance to stun the target for 2 sec.
Forever · Rank 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Classic Era · Rank 5
Gives your Fire spells a 10% chance to stun the target for 2 sec.

Burning Soul

Changes

Maximum 3 levels · Tier 3 · Requires Fire points in lower tiers 10 points

Level 3 : Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Change summary: 3 ranks (Classic: 2). Moved from column 4 to column 1. Rank 2: 47% instead of 70%, 20% instead of 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Forever · Rank 2
Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Forever · Rank 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Classic Era · Rank 2
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Flamestrike

Unchanged

Maximum 3 levels · Tier 3 · Requires Fire points in lower tiers 10 points

Level 3 : Increases the critical strike chance of your Flamestrike spell by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Flamestrike spell by 5%.
Forever · Rank 2
Increases the critical strike chance of your Flamestrike spell by 10%.
Forever · Rank 3
Increases the critical strike chance of your Flamestrike spell by 15%.
Classic Era · Rank 3
Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast

Changes

Maximum 1 levels · Tier 3 · Requires Fire points in lower tiers 10 points

Level 1 : Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

Change summary: 95 to 125 instead of 141 to 187, 44 instead of 56.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
Classic Era · Rank 1
Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.

Improved Scorch

Changes

Maximum 3 levels · Tier 4 · Requires Fire points in lower tiers 15 points

Level 3 : Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Forever · Rank 2
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Forever · Rank 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Classic Era · Rank 3
Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Unchanged

Maximum 2 levels · Tier 4 · Requires Fire points in lower tiers 15 points

Level 2 : Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Forever · Rank 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Classic Era · Rank 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Hot Streak

Added

Maximum 1 levels · Tier 4 · Requires Fire points in lower tiers 15 points · Prerequisite: Pyroblast 1 points

Level 1 : Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.

Change summary: Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Classic Era
This talent is absent from the Classic Era talent tree.

Master of Elements

Changes

Maximum 3 levels · Tier 4 · Requires Fire points in lower tiers 15 points

Level 3 : Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Forever · Rank 2
Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Forever · Rank 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Classic Era · Rank 3
Your Fire and Frost spell criticals will refund 30% of their base mana cost.

Critical Mass

Unchanged

Maximum 3 levels · Tier 5 · Requires Fire points in lower tiers 20 points

Level 3 : Increases the critical strike chance of your Fire spells by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Fire spells by 2%.
Forever · Rank 2
Increases the critical strike chance of your Fire spells by 4%.
Forever · Rank 3
Increases the critical strike chance of your Fire spells by 6%.
Classic Era · Rank 3
Increases the critical strike chance of your Fire spells by 6%.

Blast Wave

Changes

Maximum 1 levels · Tier 5 · Requires Fire points in lower tiers 20 points

Level 1 : A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Change summary: No longer requires Pyroblast. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Classic Era · Rank 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

Fire Power

Unchanged

Maximum 5 levels · Tier 6 · Requires Fire points in lower tiers 25 points

Level 5 : Increases the damage done by your Fire spells by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Fire spells by 2%.
Forever · Rank 2
Increases the damage done by your Fire spells by 4%.
Forever · Rank 3
Increases the damage done by your Fire spells by 6%.
Forever · Rank 4
Increases the damage done by your Fire spells by 8%.
Forever · Rank 5
Increases the damage done by your Fire spells by 10%.
Classic Era · Rank 5
Increases the damage done by your Fire spells by 10%.

Combustion

Changes

Maximum 1 levels · Tier 7 · Requires Fire points in lower tiers 30 points · Prerequisite: Critical Mass 3 points

Level 1 : When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.

Change summary: 4 instead of 3, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Classic Era · Rank 1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Mage · Frost19 talents

Frost Warding

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Forever · Rank 2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Classic Era · Rank 2
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Frostbolt spell by 0.5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Frostbolt spell by 0.2 sec.
Forever · Rank 3
Reduces the casting time of your Frostbolt spell by 0.3 sec.
Forever · Rank 4
Reduces the casting time of your Frostbolt spell by 0.4 sec.
Forever · Rank 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.

Elemental Precision

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to hit with Frost and Fire spells by 5%.

Change summary: 5 ranks (Classic: 3). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit with Frost and Fire spells by 1%.
Forever · Rank 2
Improves your chance to hit with Frost and Fire spells by 2%.
Forever · Rank 3
Improves your chance to hit with Frost and Fire spells by 3%.
Forever · Rank 4
Improves your chance to hit with Frost and Fire spells by 4%.
Forever · Rank 5
Improves your chance to hit with Frost and Fire spells by 5%.
Classic Era · Rank 3
Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

Ice Shards

Unchanged

Maximum 5 levels · Tier 2 · Requires Frost points in lower tiers 5 points

Level 5 : Increases the critical strike damage bonus of your Frost spells by 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Frost spells by 20%.
Forever · Rank 2
Increases the critical strike damage bonus of your Frost spells by 40%.
Forever · Rank 3
Increases the critical strike damage bonus of your Frost spells by 60%.
Forever · Rank 4
Increases the critical strike damage bonus of your Frost spells by 80%.
Forever · Rank 5
Increases the critical strike damage bonus of your Frost spells by 100%.
Classic Era · Rank 5
Increases the critical strike damage bonus of your Frost spells by 100%.

Permafrost

Changes

Maximum 3 levels · Tier 2 · Requires Frost points in lower tiers 5 points

Level 3 : Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Change summary: Moved from column 4 to column 2. Rank 3: 33% instead of 3 secs.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Forever · Rank 2
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Forever · Rank 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Classic Era · Rank 3
Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

Improved Frost Nova

Unchanged

Maximum 2 levels · Tier 2 · Requires Frost points in lower tiers 5 points

Level 2 : Reduces the cooldown of your Frost Nova spell by 4 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Frost Nova spell by 2 sec.
Forever · Rank 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Classic Era · Rank 2
Reduces the cooldown of your Frost Nova spell by 4 sec.

Frostbite

Moved

Maximum 3 levels · Tier 2 · Requires Frost points in lower tiers 5 points

Level 3 : Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Change summary: Moved from column 2 to column 4.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Forever · Rank 2
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Forever · Rank 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Classic Era · Rank 3
Gives your Chill effects a 15% chance to freeze the target for 5 sec.

Piercing Ice

Unchanged

Maximum 3 levels · Tier 3 · Requires Frost points in lower tiers 10 points

Level 3 : Increases the damage done by your Frost spells by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Frost spells by 2%.
Forever · Rank 2
Increases the damage done by your Frost spells by 4%.
Forever · Rank 3
Increases the damage done by your Frost spells by 6%.
Classic Era · Rank 3
Increases the damage done by your Frost spells by 6%.

Frost Channeling

Moved

Maximum 3 levels · Tier 3 · Requires Frost points in lower tiers 10 points

Level 3 : Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Change summary: Moved from tier 4 to tier 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Forever · Rank 2
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Forever · Rank 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Classic Era · Rank 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Ice Lance

Added

Maximum 1 levels · Tier 3 · Requires Frost points in lower tiers 10 points

Level 1 : Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Change summary: Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Blizzard

Changes

Maximum 3 levels · Tier 3 · Requires Frost points in lower tiers 10 points

Level 3 : Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Change summary: Rank 3: 40% instead of 65%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Forever · Rank 2
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Forever · Rank 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Classic Era · Rank 3
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

Arctic Reach

Unchanged

Maximum 2 levels · Tier 4 · Requires Frost points in lower tiers 15 points

Level 2 : Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Forever · Rank 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Classic Era · Rank 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Ice Block

Moved

Maximum 1 levels · Tier 4 · Requires Frost points in lower tiers 15 points

Level 1 : You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Change summary: Moved from tier 5 to tier 4.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Classic Era · Rank 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Shatter

Changes

Maximum 3 levels · Tier 4 · Requires Frost points in lower tiers 15 points

Level 3 : Increases the critical strike chance of all your spells against Frozen targets by 50%.

Change summary: 3 ranks (Classic: 5). Moved from column 3 to column 4. No longer requires Improved Frost Nova. Rank 3: 50% instead of 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Forever · Rank 2
Increases the critical strike chance of all your spells against Frozen targets by 33%.
Forever · Rank 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Classic Era · Rank 5
Increases the critical strike chance of all your spells against frozen targets by 50%.

Improved Cone of Cold

Changes

Maximum 3 levels · Tier 5 · Requires Frost points in lower tiers 20 points

Level 3 : Increases the damage dealt by your Cone of Cold spell by 35%.

Change summary: Moved from column 3 to column 1. 12% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Cone of Cold spell by 12%.
Forever · Rank 2
Increases the damage dealt by your Cone of Cold spell by 23%.
Forever · Rank 3
Increases the damage dealt by your Cone of Cold spell by 35%.
Classic Era · Rank 3
Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap

Changes

Maximum 1 levels · Tier 5 · Requires Frost points in lower tiers 20 points

Level 1 : Finishes the remaining cooldown on all your other Frost spells.

Change summary: Moved from tier 3 to tier 5. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Finishes the remaining cooldown on all your other Frost spells.
Classic Era · Rank 1
When activated, this spell finishes the cooldown on all of your Frost spells.

Fingers of Frost

Added

Maximum 2 levels · Tier 5 · Requires Frost points in lower tiers 20 points · Prerequisite: Ice Lance 1 points

Level 2 : Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Change summary: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Forever · Rank 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Winter's Chill

Changes

Maximum 5 levels · Tier 6 · Requires Frost points in lower tiers 25 points

Level 5 : Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Forever · Rank 2
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
Forever · Rank 3
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
Forever · Rank 4
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
Forever · Rank 5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Classic Era · Rank 5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier

Changes

Maximum 1 levels · Tier 7 · Requires Frost points in lower tiers 30 points · Prerequisite: Cold Snap 1 points

Level 1 : Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

Change summary: Requires Cold Snap (Classic: Ice Block). 431 instead of 438, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Classic Era · Rank 1
Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.