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Arcane
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Frost
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Mage Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Mage · Arcane18 talents
Wand Specialization
Moved
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : Increases the damage dealt by your wand by 25%.
Change summary: Move from Tier 2 to Tier 1.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your wand by 13%.
Forever · Rank 2
Increases the damage dealt by your wand by 25%.
Classic Era · Rank 2
Increases the damage dealt by your wand by 25%.
Improved Channeling
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Gives your Arcane Missiles a 100% chance, Arcane Blast and Arcane Wrath a 70% chance to not lose cast time when you take damage.
Change summary: Classic Era is called Enhanced Arcane Missiles. Moved from column 3 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Arcane Missiles a 20% chance and Arcane Blast and Arcane Wrath a 14% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your Arcane Missiles a 40% chance, Arcane Blast and Arcane Wrath a 28% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your Arcane Missiles a 60% chance, Arcane Blast and Arcane Wrath a 42% chance to not lose cast time when you take damage.
Forever · Rank 4
Gives your Arcane Missiles an 80% chance, Arcane Blast and Arcane Wrath a 56% chance to not lose cast time when you take damage.
Forever · Rank 5
Gives your Arcane Missiles a 100% chance, Arcane Blast and Arcane Wrath a 70% chance to not lose cast time when you take damage.
Classic Era · Improved Arcane Missiles · Rank 5
Gives you a 100% chance to channel Arcane Missiles without being disturbed by damage.
Arcane Resilience
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases your armor by 75% Intelligence.
Change summary: Max rank changed from 1 to 3. Moved from tier 3 to tier 1. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your armor by 25% Intelligence.
Forever · Rank 2
Increases your armor by 50% Intelligence.
Forever · Rank 3
Increases your armor by 75% Intelligence.
Classic Era · Rank 1
Increases your armor by 50% of your intelligence.
Arcane Subtlety
Changes
Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points
Level 2 : Reduces your target's resistance to all your spells by 15 points, and reduces the threat of your Arcane spells by 30%.
Reduces your target's resistance to all spells by 8 and reduces the threat of your Arcane spells by 15%.
Forever · Rank 2
Reduces your target's resistance to all your spells by 15 points, and reduces the threat of your Arcane spells by 30%.
Classic Era · Rank 2
Reduces your target's resistance to all spells by 10 points, and reduces the threat of your Arcane spells by 40%.
Magic Absorption
Changes
Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points
Level 2 : Increases all your resistances by 10 and regains 2% of your maximum mana from spells you fully resist. Can trigger up to once per second.
Change summary: Max rank changed from 5 to 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all your resistances by 5 and regains 1% of your maximum mana from spells you fully resist. Can trigger up to once per second.
Forever · Rank 2
Increases all your resistances by 10 and regains 2% of your maximum mana from spells you fully resist. Can trigger up to once per second.
Classic Era · Rank 5
Increases all your resistances by 10, regains 5% of your mana each time you fully resist a spell. Cooldown 1 sec.
Arcane Concentration
Changes
Maximum 5 levels · Tier 2 · Requires Arcane points in lower tiers 5 points
Level 5 : Gives you a 10% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 2% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Forever · Rank 2
Gives you a 4% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Forever · Rank 3
Gives you a 6% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Forever · Rank 4
Gives you an 8% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Forever · Rank 5
Gives you a 10% chance to enter an energy-saving cast after any damage spell hits the target. Energy-saving cast reduces the mana cost of your next damage spell by 100%.
Classic Era · Rank 5
Gives you a 10% chance to enter an energy-saving cast state after casting any damage spell. Energy-saving cast state reduces the mana cost of your next damage spell by 100%.
Missile Barrage
Added
Maximum 2 levels · Tier 2 · Requires Arcane points in lower tiers 5 points
Level 2 : Arcane Blast has a 40% chance, Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt have a 20% chance, reduce the boot time of the next Arcane Missiles by 50%, reduce mana cost by 100%, and fire missiles every 0.5 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Arcane Blast has a 20% chance, Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt have a 10% chance, reducing the boot time of the next Arcane Missiles by 50%, reducing mana cost by 100%, and firing missiles every 0.5 seconds.
Forever · Rank 2
Arcane Blast has a 40% chance, Arcane Wrath, Fireball, Frostbolt, Frost Blast and Frostfire Bolt have a 20% chance, reduce the boot time of the next Arcane Missiles by 50%, reduce mana cost by 100%, and fire missiles every 0.5 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Magic Attunement
Changes
Maximum 2 levels · Tier 3 · Requires Arcane points in lower tiers 10 points
Level 2 : Increases the range of your arcane spells by 6 yards.
Change summary: Classic Era is called Magic Harmony. Effect rewrite.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your arcane spells by 3 yards.
Forever · Rank 2
Increases the range of your arcane spells by 6 yards.
Classic Era · Rank 2
Increases the effect of your Dampen Magic and Amplify Magic by 50%.
Arcane Impact
Changes
Maximum 3 levels · Tier 3 · Requires Arcane points in lower tiers 10 points
Level 3 : Increases the critical strike chance of your arcane spells by 6%.
Change summary: Classic Era is called Enhanced Arcane Explosion. Values remain unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your arcane spells by 2%.
Forever · Rank 2
Increases the critical strike chance of your arcane spells by 4%.
Forever · Rank 3
Increases the critical strike chance of your arcane spells by 6%.
Classic Era · Improved Arcane Explosion · Rank 3
Increases the chance of your Arcane Explosion to cause critical strikes by 6%.
Arcane Blast
Added
Maximum 1 levels · Tier 3 · Requires Arcane points in lower tiers 10 points
Level 1 : Blast the target with energy, dealing 34 to 38 arcane damage. Each time you cast arcane blast, you gain a 12% increase in spell damage and 100% increase in mana cost of arcane blast. This effect stacks up to 4 times and lasts 18 seconds from the time it first takes effect.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Blast the target with energy, dealing 34 to 38 arcane damage. Each time you cast arcane blast, you gain a 12% increase in spell damage and 100% increase in mana cost of arcane blast. This effect stacks up to 4 times and lasts 18 seconds from the time it first takes effect.
Classic Era
This talent is absent from the Classic Era talent tree.
Arcane Shielding
Changes
Maximum 2 levels · Tier 4 · Requires Arcane points in lower tiers 15 points
Level 2 : Reduces mana cost per damage absorbed by Mana Shield by 33%, and increases resistance provided by Demon Armor by 50%.
Change summary: Classic Era is called Enhanced Mana Shield. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces mana cost per damage absorbed by Mana Shield by 17%, and increases resistance provided by Demon Armor by 25%.
Forever · Rank 2
Reduces mana cost per damage absorbed by Mana Shield by 33%, and increases resistance provided by Demon Armor by 50%.
Classic Era · Improved Mana Shield · Rank 2
Reduces mana cost per damage absorbed by Mana Shield by 20%.
Improved Counterspell
Changes
Maximum 2 levels · Tier 4 · Requires Arcane points in lower tiers 15 points
Level 2 : Your Counterspell will also silence the target for 4 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Counterspell also silences the target for 2 seconds.
Forever · Rank 2
Your Counterspell will also silence the target for 4 seconds.
Classic Era · Rank 2
Gives your Counterspell a 100% chance to silence the target for 4 seconds.
Level 1 : Fires a missile of pure arcane energy at an enemy target, dealing 122 to 146 arcane damage. This spell gains an additional 5% of your maximum mana bonus.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Fires a missile of pure arcane energy at an enemy target, dealing 122 to 146 arcane damage. This spell gains an additional 5% of your maximum mana bonus.
Classic Era
This talent is absent from the Classic Era talent tree.
Presence of Mind
Unchanged
Maximum 1 levels · Tier 5 · Requires Arcane points in lower tiers 20 points
Level 1 : When activated, your next mage spell with a cast time of less than 10 seconds becomes an instant spell.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next mage spell with a cast time of less than 10 seconds becomes an instant spell.
Classic Era · Rank 1
When activated, your next mage spell with a cast time of less than 10 seconds becomes an instant spell.
Arcane Mind
Changes
Maximum 5 levels · Tier 5 · Requires Arcane points in lower tiers 20 points
Level 5 : Increases your Intelligence by 10%. Increases critical damage bonus of arcane spells by 100%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intelligence by 2%. Increases critical damage bonus of arcane spells by 20%.
Forever · Rank 2
Increases your Intelligence by 4%. Increases critical damage bonus of arcane spells by 40%.
Forever · Rank 3
Increases your Intelligence by 6%. Increases critical damage bonus of arcane spells by 60%.
Forever · Rank 4
Increases your Intelligence by 8%. Increases critical damage bonus of arcane spells by 80%.
Forever · Rank 5
Increases your Intelligence by 10%. Increases critical damage bonus of arcane spells by 100%.
Classic Era · Rank 5
Increases your mana cap by 10%.
Arcane Instability
Changes
Maximum 3 levels · Tier 6 · Requires Arcane points in lower tiers 25 points
Level 3 : Increases your spell damage by 3% and critical strike chance by 3%.
Change summary: Move from column 2 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage by 1%, and critical strike chance by 1%.
Forever · Rank 2
Increases your spell damage by 2%, critical strike chance by 2%.
Forever · Rank 3
Increases your spell damage by 3% and critical strike chance by 3%.
Classic Era · Rank 3
Increases your spell damage and critical strike chance by 3%.
Arcane Power
Changes
Maximum 1 levels · Tier 7 · Requires Arcane points in lower tiers 30 points · Prerequisite: Presence of Mind 1 points
Level 1 : For the next 15 seconds, your spells deal 30% more damage and cost 30% more mana.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
For the next 15 seconds, your spells deal 30% more damage and cost 30% more mana.
Classic Era · Rank 1
When activated, your spell deals 30% additional damage, but costs 30% additional mana to cast. Lasts 15 seconds.
Mage · Fire17 talents
Incinerate
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increase the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 10%.
Change summary: Classic Era is called Burn Out. Maximum rank changed from 2 to 5. Moved from Tier 3 to Tier 1. Values unchanged, wording changed.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 2%.
Forever · Rank 2
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 4%.
Forever · Rank 3
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 6%.
Forever · Rank 4
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 8%.
Forever · Rank 5
Increase the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast and Scorch by 10%.
Classic Era · Rank 2
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Accelerant
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Reduces the casting time of Fireball, Frostfire Bolt and Arcane Wrath by 0.5 seconds.
Change summary: Classic Era is called Enhanced Fireball. Moved from column 2 to column 3. Values remain the same, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of Fireball, Frostfire Bolt and Arcane Wrath by 0.1 sec.
Forever · Rank 2
Reduces the casting time of Fireball, Frostfire Bolt and Arcane Wrath by 0.2 seconds.
Forever · Rank 3
Reduces the casting time of Fireball, Frostfire Bolt and Arcane Wrath by 0.3 seconds.
Forever · Rank 4
Shortens the casting time of your Fireball, Frostfire Bolt and Arcane Wrath by 0.4 seconds.
Forever · Rank 5
Reduces the casting time of Fireball, Frostfire Bolt and Arcane Wrath by 0.5 seconds.
Classic Era · Improved Fireball · Rank 5
Reduces the casting time of Fireball by 0.5 seconds.
Ignite
Changes
Maximum 5 levels · Tier 2 · Requires Fire points in lower tiers 5 points
Level 5 : Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 40% of the spell's damage for 4 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 8% of the spell's damage over 4 seconds.
Forever · Rank 2
Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 16% of the spell's damage over 4 seconds.
Forever · Rank 3
Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 24% of the spell's damage over 4 seconds.
Forever · Rank 4
Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 32% of the spell's damage over 4 seconds.
Forever · Rank 5
Your Fire Damage spell causes the target to burn when it critically hits, dealing an additional 40% of the spell's damage for 4 seconds.
Classic Era · Rank 5
Your Fire spell causes the target to burn after it deals a critical hit, causing it to take 40% of the spell's damage for 4 seconds.
Flame Throwing
Unchanged
Maximum 2 levels · Tier 2 · Requires Fire points in lower tiers 5 points
Level 2 : Increases the range of your fire spells by 6 yards.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your fire spells by 3 yards.
Forever · Rank 2
Increases the range of your fire spells by 6 yards.
Classic Era · Rank 2
Increases the range of your fire spells by 6 yards.
Impact
Changes
Maximum 3 levels · Tier 2 · Requires Fire points in lower tiers 5 points
Level 3 : Gives your Fire spells a 10% chance to stun the target for 2 seconds.
Change summary: Max rank changed from 5 to 3. Moved from tier 1 to tier 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Fire spells a 3% chance to stun the target for 2 seconds.
Forever · Rank 2
Gives your Fire spells a 7% chance to stun the target for 2 seconds.
Forever · Rank 3
Gives your Fire spells a 10% chance to stun the target for 2 seconds.
Classic Era · Rank 5
Gives your Fire Magic a 10% chance to stun the target for 2 seconds.
Burning Soul
Changes
Maximum 3 levels · Tier 3 · Requires Fire points in lower tiers 10 points
Level 3 : Gives you a 70% chance that your Fire spells will not be disrupted by damage you take. 30% less threat from Fire spells.
Change summary: Maximum rating changed from 2 to 3. Moved from column 4 to column 1. Numerical adjustments: 23%(Classic Era: 35%), 10%(Classic Era: 15%), 47%(Classic Era: 70%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 23% chance that your fire spells will not be disrupted by damage you take. Fire spells have a 10% reduced threat.
Forever · Rank 2
Gives you a 47% chance that your Fire spells will not be disrupted by damage you take. Fire spells reduce threat by 20%.
Forever · Rank 3
Gives you a 70% chance that your Fire spells will not be disrupted by damage you take. 30% less threat from Fire spells.
Classic Era · Rank 2
Gives you a 70% chance that your Fire spells will not be disrupted by damage you take. 30% less threat from Fire spells.
Improved Flamestrike
Unchanged
Maximum 3 levels · Tier 3 · Requires Fire points in lower tiers 10 points
Level 3 : Increases the critical strike chance of your Flamestrike by 15%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Flamestrike by 5%.
Forever · Rank 2
Increases the critical strike chance of your Flamestrike by 10%.
Forever · Rank 3
Increases the critical strike chance of your Flamestrike by 15%.
Classic Era · Rank 3
Increases the critical strike chance of your Flamestrike by 15%.
Pyroblast
Changes
Maximum 1 levels · Tier 3 · Requires Fire points in lower tiers 10 points
Level 1 : Fires a large fireball that deals 101 to 131 fire damage to the target and 44 additional damage over 12 seconds.
Fires a large fireball that deals 101 to 131 fire damage to the target and 44 additional damage over 12 seconds.
Classic Era · Rank 1
Fires a large fireball that deals 148 to 194 fire damage to the target and 56 additional damage over 12 seconds.
Improved Fire Blast
Changes
Maximum 2 levels · Tier 3 · Requires Fire points in lower tiers 10 points
Level 2 : Reduces the cooldown of your Fire Blast by 2 seconds and increases its range by 15 yards.
Change summary: Max rank changed from 3 to 2. Moved from tier 2 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Fire Blast by 1 second and increases its range by 8 yards.
Forever · Rank 2
Reduces the cooldown of your Fire Blast by 2 seconds and increases its range by 15 yards.
Classic Era · Rank 3
Reduces the cooldown of your Fire Blast by 1.5 seconds.
Improved Scorch
Changes
Maximum 3 levels · Tier 4 · Requires Fire points in lower tiers 15 points
Level 3 : Your Scorch spell has a 100% chance to make the target more vulnerable to fire damage. This vulnerability increases all fire damage you deal to the target by 3% for 30 seconds, stacking up to 5 times.
Change summary: Value adjustment: 67%(Classic Era: 66%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Scorch spell has a 33% chance to make the target more vulnerable to fire damage. This vulnerability increases all fire damage you deal to the target by 3% for 30 seconds, stacking up to 5 times.
Forever · Rank 2
Your Scorch spell has a 67% chance to make the target more vulnerable to fire damage. This vulnerability increases all fire damage you deal to the target by 3% for 30 seconds, stacking up to 5 times.
Forever · Rank 3
Your Scorch spell has a 100% chance to make the target more vulnerable to fire damage. This vulnerability increases all fire damage you deal to the target by 3% for 30 seconds, stacking up to 5 times.
Classic Era · Rank 3
Gives your Scorch spell a 100% chance to increase the target's vulnerability to fire damage by 3% for 30 seconds. Stacks 5 times.
Improved Fire Ward
Unchanged
Maximum 2 levels · Tier 4 · Requires Fire points in lower tiers 15 points
Level 2 : Your Fire Ward has a 20% chance to reflect fire spells back to the caster.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Fire Ward has a 10% chance to reflect fire spells back to the caster.
Forever · Rank 2
Your Fire Ward has a 20% chance to reflect fire spells back to the caster.
Classic Era · Rank 2
Your Fire Ward has a 20% chance to reflect fire spells back to the caster.
Heating Up
Added
Maximum 1 levels · Tier 4 · Requires Fire points in lower tiers 15 points · Prerequisite: Pyroblast 1 points
Level 1 : Fireball, Frostfire Bolt, Fire Blast, and Scorch aperiodic critical strikes reduce the cast time of your next Pyroblast cast in 20 seconds by 25%, stacking up to 3 times. Fire Blast also stacks the effect an additional layer for each damage it deals.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Fireball, Frostfire Bolt, Fire Blast, and Scorch aperiodic critical strikes reduce the cast time of your next Pyroblast cast in 20 seconds by 25%, stacking up to 3 times. Fire Blast also stacks the effect an additional layer for each damage it deals.
Classic Era
This talent is absent from the Classic Era talent tree.
Master of Elements
Changes
Maximum 3 levels · Tier 4 · Requires Fire points in lower tiers 15 points
Level 3 : Your Fire and Frost spells return 30% of their base mana cost when they deal critical strikes.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Fire and Frost spells return 10% of their base mana cost when they deal critical strikes.
Forever · Rank 2
Your Fire and Frost spells return 20% of their base mana cost when they deal critical strikes.
Forever · Rank 3
Your Fire and Frost spells return 30% of their base mana cost when they deal critical strikes.
Classic Era · Rank 3
Causes your Fire and Frost spells to restore 30% of the base mana cost of that spell to the caster after it deals a critical hit.
Critical Mass
Unchanged
Maximum 3 levels · Tier 5 · Requires Fire points in lower tiers 20 points
Level 3 : Increases the critical strike chance of your fire spells by 6%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your fire spells by 2%.
Forever · Rank 2
Increases the critical strike chance of your fire spells by 4%.
Forever · Rank 3
Increases the critical strike chance of your fire spells by 6%.
Classic Era · Rank 3
Increases the critical strike chance of your fire spells by 6%.
Blast Wave
Changes
Maximum 1 levels · Tier 5 · Requires Fire points in lower tiers 20 points
Level 1 : The caster releases a blast of fire outward, dealing 154 to 184 fire damage to all enemies within the blast area, stunning them, and reducing their movement speed by 50% for 6 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
The caster releases a blast of fire outward, dealing 154 to 184 fire damage to all enemies within the blast area, stunning them, and reducing their movement speed by 50% for 6 seconds.
Classic Era · Rank 1
The caster unleashes a blast of fire that deals 160 to 192 fire damage and stuns enemies for 6 seconds.
Fire Power
Changes
Maximum 3 levels · Tier 6 · Requires Fire points in lower tiers 25 points
Level 3 : For each Fire effect you cast on the target, your Fire spells deal 3% more damage, up to a maximum of 12%. Effects that mix multiple magic factions do not count.
Change summary: Max rank changed from 5 to 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
For each Fire effect you cast on the target, your Fire spells deal 1% more damage, up to a maximum of 4%. Effects that mix multiple magic factions do not count.
Forever · Rank 2
For each Fire effect you cast on the target, your Fire spells deal 2% more damage, up to a maximum of 8%. Effects that mix multiple magic factions do not count.
Forever · Rank 3
For each Fire effect you cast on the target, your Fire spells deal 3% more damage, up to a maximum of 12%. Effects that mix multiple magic factions do not count.
Classic Era · Rank 5
Increases the damage dealt by your Fire spells by 10%.
Conflagrate
Changes
Maximum 1 levels · Tier 7 · Requires Fire points in lower tiers 30 points · Prerequisite: Critical Mass 3 points
Level 1 : When activated, your fire damage spells increase your fire damage spell critical strike chance by 10% for each hit. This effect lasts until you make 3 nonperiodic critical strikes with fire spells.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your fire damage spells increase your fire damage spell critical strike chance by 10% for each hit. This effect lasts until you make 3 nonperiodic critical strikes with fire spells.
Classic Era · Rank 1
When activated, each time you cast a fire damage spell, your critical strike chance for that spell increases by 10%. This effect lasts until you have used fire spells to deal 3 critical strikes.
Mage · Frost18 talents
Frost Warding
Changes
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%, gives Frost Ward a 20% chance to nullify damage spells it protects against, and increases the absorption of Ice Barrier and Frost Ward by 20%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the armor and resistance provided by Frost Armor and Ice Armor by 15%, gives Frost Ward a 10% chance to nullify damage spells it protects against, and increases the absorption of Ice Barrier and Frost Ward by 10%.
Forever · Rank 2
Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%, gives Frost Ward a 20% chance to nullify damage spells it protects against, and increases the absorption of Ice Barrier and Frost Ward by 20%.
Classic Era · Rank 2
Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Also, Frost Ward has a 20% chance to reflect Frost spells and magic effects back to the caster.
Improved Frostbolt
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Reduces the casting time of your Frostbolt by 0.5 sec.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the casting time of your Frostbolt by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Frostbolt by 0.2 seconds.
Forever · Rank 3
Reduces the casting time of your Frostbolt by 0.3 seconds.
Forever · Rank 4
Reduces the casting time of your Frostbolt by 0.4 sec.
Forever · Rank 5
Reduces the casting time of your Frostbolt by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Frostbolt by 0.5 sec.
Precision
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the hit chance of all your spells by 6%.
Change summary: Classic Era is named Element Precision. The value remains unchanged, and the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the hit chance of all your spells by 2%.
Forever · Rank 2
Increases the hit chance of all your spells by 4%.
Forever · Rank 3
Increases the hit chance of all your spells by 6%.
Classic Era · Elemental Precision · Rank 3
Reduces the chance of your target resisting your Fire and Frost spells by 6%.
Freezing Shard
Unchanged
Maximum 5 levels · Tier 2 · Requires Frost points in lower tiers 5 points
Level 5 : Increases the damage dealt by your Frost spell critical strikes by 100%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Frost spell critical strikes by 20%.
Forever · Rank 2
Increases the damage dealt by your Frost spell critical strikes by 40%.
Forever · Rank 3
Increases the damage dealt by critical attacks of your Frost spells by 60%.
Forever · Rank 4
Increases the damage dealt by your Frost spell critical strikes by 80%.
Forever · Rank 5
Increases the damage dealt by your Frost spell critical strikes by 100%.
Classic Era · Rank 5
Increases the damage dealt by your Frost spell critical strikes by 100%.
Frostbite
Changes
Maximum 3 levels · Tier 2 · Requires Frost points in lower tiers 5 points
Level 3 : Your cold spell has a 15% chance to freeze the target for 5 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your cold spell has a 5% chance to freeze the target for 5 seconds.
Forever · Rank 2
Your cold spell has a 10% chance to freeze the target for 5 seconds.
Forever · Rank 3
Your cold spell has a 15% chance to freeze the target for 5 seconds.
Classic Era · Rank 3
Gives your Cold effect a 15% chance to freeze the target for 5 seconds.
Improved Frost Nova
Unchanged
Maximum 2 levels · Tier 2 · Requires Frost points in lower tiers 5 points
Level 2 : Reduces the cooldown of Frost Nova by 4 seconds.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of Frost Nova by 2 seconds.
Forever · Rank 2
Reduces the cooldown of Frost Nova by 4 seconds.
Classic Era · Rank 2
Reduces the cooldown of Frost Nova by 4 seconds.
Permafrost
Changes
Maximum 3 levels · Tier 2 · Requires Frost points in lower tiers 5 points
Level 3 : Increases the duration of your cold spell by 33% and reduces the target's speed by an additional 10%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your cold spell by 11% and reduces the target's speed by an additional 3%.
Forever · Rank 2
Increases the duration of your cold spell by 22% and reduces the target's speed by an additional 7%.
Forever · Rank 3
Increases the duration of your cold spell by 33% and reduces the target's speed by an additional 10%.
Classic Era · Rank 3
Increases the duration of your cold spell by 3 seconds and the slow effect on the target by 10%.
Frost Channeling
Moved
Maximum 3 levels · Tier 3 · Requires Frost points in lower tiers 10 points
Level 3 : Reduces the mana cost of all your Frost spells by 15%. Reduces the threat of Frost spells by 30%.
Change summary: Move from level 4 to level 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of all your Frost spells by 5%. Reduces the threat of Frost spells by 10%.
Forever · Rank 2
Reduces the mana cost of all your Frost spells by 10%. Reduces the threat of Frost spells by 20%.
Forever · Rank 3
Reduces the mana cost of all your Frost spells by 15%. Reduces the threat of Frost spells by 30%.
Classic Era · Rank 3
Reduces the mana cost of all your Frost spells by 15%. Reduces the threat of Frost spells by 30%.
Improved Blizzard
Changes
Maximum 3 levels · Tier 3 · Requires Frost points in lower tiers 10 points
Level 3 : Adds a chilling effect to your Blizzard spell, reducing the target's movement speed by 40% for 1.5 seconds.
Change summary: Move from column 4 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Adds a chilling effect to your Blizzard spell, reducing the target's movement speed by 15% for 1.5 seconds.
Forever · Rank 2
Adds a chilling effect to your Blizzard spell, reducing the target's movement speed by 25% for 1.5 seconds.
Forever · Rank 3
Adds a chilling effect to your Blizzard spell, reducing the target's movement speed by 40% for 1.5 seconds.
Classic Era · Rank 3
Adds a chilling effect to your Blizzard spell, reducing the target's movement speed by 65% for 1.5 seconds.
Ice Lance
Added
Maximum 1 levels · Tier 3 · Requires Frost points in lower tiers 10 points
Level 1 : Deals 28 to 32 frost damage to an enemy target. Damage to frozen targets increased by 300%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Deals 28 to 32 frost damage to an enemy target. Damage to frozen targets increased by 300%.
Classic Era
This talent is absent from the Classic Era talent tree.
Arctic Reach
Changes
Maximum 2 levels · Tier 4 · Requires Frost points in lower tiers 15 points
Level 2 : Increases the range of your Frostbolt, Ice Lance and Blizzard and the effective radius of Frost Nova and Cone of Cold by 20%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Frostbolt, Ice Lance and Blizzard and the effective radius of Frost Nova and Cone of Cold by 10%.
Forever · Rank 2
Increases the range of your Frostbolt, Ice Lance and Blizzard and the effective radius of Frost Nova and Cone of Cold by 20%.
Classic Era · Rank 2
Increases the effective radius of Frost Nova and Cone of Cold and the range of Frostbolt and Blizzard by 20%.
Ice Block
Changes
Maximum 1 levels · Tier 4 · Requires Frost points in lower tiers 15 points
Level 1 : You are sealed in a block of ice, immune to all physical attacks and spells for 10 seconds, but unable to attack, move, or cast spells during this time.
Change summary: Moved from Tier 5 to Tier 4. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
You are sealed in a block of ice, immune to all physical attacks and spells for 10 seconds, but unable to attack, move, or cast spells during this time.
Classic Era · Rank 1
You are enveloped by an ice barrier that prevents you from taking any physical or magic damage for 10 seconds, but you cannot attack, move, or cast spells during that time.
Shatter
Changes
Maximum 3 levels · Tier 4 · Requires Frost points in lower tiers 15 points
Level 3 : Increases the critical strike chance of all your spells on frozen targets by 50%.
Change summary: Maximum rank changed from 5 to 3. Moved from column 3 to column 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all your spells against frozen targets by 17%.
Forever · Rank 2
Increases the critical strike chance of all your spells on frozen targets by 33%.
Forever · Rank 3
Increases the critical strike chance of all your spells on frozen targets by 50%.
Classic Era · Rank 5
Increases the critical strike chance of all your spells when they hit frozen enemies by 50%.
Improved Cone of Cold
Changes
Maximum 3 levels · Tier 5 · Requires Frost points in lower tiers 20 points
Level 3 : Increases the damage done by your Cone of Cold by 35%.
Change summary: Move from column 3 to column 1. Numerical adjustments: 12%(Classic Era: 15%), 23%(Classic Era: 25%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Cone of Cold by 12%.
Forever · Rank 2
Increases the damage done by your Cone of Cold by 23%.
Forever · Rank 3
Increases the damage done by your Cone of Cold by 35%.
Classic Era · Rank 3
Increases the damage done by your Cone of Cold by 35%.
Cold Snap
Changes
Maximum 1 levels · Tier 5 · Requires Frost points in lower tiers 20 points
Level 1 : Ends the remaining cooldown of all your other Frost spells.
Change summary: Moved from Tier 3 to Tier 5. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Ends the remaining cooldown of all your other Frost spells.
Classic Era · Rank 1
When activated, ends the cooldown of all your Frost spells.
Level 2 : Your Ice effect has a 15% chance to grant you Ice Finger, causing your next 2 spells to treat the target as frozen. Lasts 15 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Ice effect has a 15% chance to grant you Ice Finger, causing your next spell to treat the target as frozen. Lasts 15 seconds.
Forever · Rank 2
Your Ice effect has a 15% chance to grant you Ice Finger, causing your next 2 spells to treat the target as frozen. Lasts 15 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Winter's Chill
Changes
Maximum 5 levels · Tier 6 · Requires Frost points in lower tiers 25 points
Level 5 : Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have a 100% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold grants you an additional 7% spell damage bonus, stacking up to 5 times.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have a 20% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold gives you an additional 7% spell damage bonus, stacking up to 5 times.
Forever · Rank 2
Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have a 40% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold gives you an additional 7% spell damage bonus, stacking up to 5 times.
Forever · Rank 3
Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have a 60% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold gains an additional 7% of your spell damage, stacking up to 5 times.
Forever · Rank 4
Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have an 80% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold gives you an additional 7% spell damage bonus, stacking up to 5 times.
Forever · Rank 5
Your Frostbolt, Frost Shock, and Ice Lance enhanced by Fingers of Frost have a 100% chance to inflict Deep Winter on the target, increasing the damage taken by your next Cone of Cold by 20%, and the Cone of Cold grants you an additional 7% spell damage bonus, stacking up to 5 times.
Classic Era · Rank 5
Your Frost Damage spells have a 100% chance to add the Deep Winter effect, increasing the critical hit chance of Frost spells by 2%. Lasts for 15 seconds and can stack up to 5 times.
Level 1 : Enchant yourself with a shield that absorbs 448 damage and increases your Frost damage by 15% for 1 min. While the shield is active, your Frost damage increases by an additional 5% and you lose no cast time when you take damage.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enchant yourself with a shield that absorbs 448 damage and increases your Frost damage by 15% for 1 min. While the shield is active, your Frost damage increases by an additional 5% and you lose no cast time when you take damage.
Classic Era · Rank 1
Instantly applies a magic shield to the target, absorbing 454 damage for 1 minute. As long as the shield is present, the protected person's casting will not be interrupted.