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Balance
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Feral Combat
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Restoration
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Druid Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Druid · Balance16 talents
Improved Wrath
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Reduces the cast time of your Wrath spell by 0.5 sec and reduces mana cost by 50%.
Change summary: Move from column 1 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Wrath spell by 0.1 sec and reduces mana cost by 10%.
Forever · Rank 2
Reduces the cast time of your Wrath spell by 0.2 sec and reduces mana cost by 20%.
Forever · Rank 3
Reduces the cast time of your Wrath spell by 0.3 seconds and reduces mana cost by 30%.
Forever · Rank 4
Reduces the cast time of your Wrath spell by 0.4 sec and reduces mana cost by 40%.
Forever · Rank 5
Reduces the cast time of your Wrath spell by 0.5 sec and reduces mana cost by 50%.
Classic Era · Rank 5
Reduces the casting time of your Wrath spell by 0.5 sec.
Genesis
Added
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases the periodic damage and healing done by your spells and abilities by 10%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the periodic damage and healing done by your spells and abilities by 2%.
Forever · Rank 2
Increases the periodic damage and healing done by your spells and abilities by 4%.
Forever · Rank 3
Increases the periodic damage and healing done by your spells and abilities by 6%.
Forever · Rank 4
Increases periodic damage and healing done by your spells and abilities by 8%.
Forever · Rank 5
Increases the periodic damage and healing done by your spells and abilities by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.
Moonglow
Changes
Maximum 3 levels · Tier 2 · Requires Balance points in lower tiers 5 points
Level 3 : The mana cost of your damage spells is reduced by 25%.
Change summary: Moved from tier 5 to tier 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your damage spells mana cost reduced by 8%.
Forever · Rank 2
The mana cost of your damage spells is reduced by 17%.
Forever · Rank 3
The mana cost of your damage spells is reduced by 25%.
Classic Era · Rank 3
Reduces the mana cost of Moonfire, Starfire, Wrath, Healing Touch, Healing and Rejuvenation by 9%.
Improved Moonfire
Changes
Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points
Level 2 : Increases the damage and critical strike chance of your Moonfire by 10%.
Change summary: Maximum rating changed from 5 to 2. Numerical adjustments: 5%(Classic Era: 2%), 10%(Classic Era: 4%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage and critical strike chance of your Moonfire by 5%.
Forever · Rank 2
Increases the damage and critical strike chance of your Moonfire by 10%.
Classic Era · Rank 5
Increases the damage and critical strike chance of your Moonfire by 10%.
Nature's Majesty
Added
Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points
Level 2 : Increases the critical strike chance of your spells and melee attacks by 4%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your spells and melee attacks by 2%.
Forever · Rank 2
Increases the critical strike chance of your spells and melee attacks by 4%.
Classic Era
This talent is absent from the Classic Era talent tree.
Nature's Reach
Changes
Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points
Level 2 : Increases the range of your offensive balance spells by 20%, and the chance to hit by 4%.
Change summary: Moved from layer 3 to layer 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your offensive balance spells by 10%, and the chance to hit by 2%.
Forever · Rank 2
Increases the range of your offensive balance spells by 20%, and the chance to hit by 4%.
Classic Era · Rank 2
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire and Hurricane by 20%.
Improved Entangling Roots
Changes
Maximum 3 levels · Tier 3 · Requires Balance points in lower tiers 10 points
Level 3 : Increases the damage dealt by your Entangling Roots by 75%, and targets affected by it take up to 75% additional damage without interrupting the effect.
Change summary: Moved from tier 2 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Entangling Roots by 25%, and targets affected by it take up to 25% additional damage without interrupting the effect.
Forever · Rank 2
Increases the damage dealt by your Entangling Roots by 50%, and targets affected by it take up to 50% additional damage without interrupting the effect.
Forever · Rank 3
Increases the damage dealt by your Entangling Roots by 75%, and targets affected by it take up to 75% additional damage without interrupting the effect.
Classic Era · Rank 3
Gives you a 100% chance to cast Entangling Roots without being interrupted by taking damage.
Level 1 : Increases the duration of Moonfire and Rejuvenation by 3 seconds, the duration of Healing by 6 seconds, and the duration of Swarm by 2 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of Moonfire and Rejuvenation by 3 seconds, the duration of Healing by 6 seconds, and the duration of Swarm by 2 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Insect Swarm
Changes
Maximum 1 levels · Tier 4 · Requires Balance points in lower tiers 15 points
Level 1 : Enemies surrounded by flying insects, attack hit rate reduced by 2%, for a total of 48 natural damage in 12 seconds.
Change summary: Moved from Restoration tree to Balance tree. Moved from Tier 3 to Tier 4. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enemies surrounded by flying insects, attack hit rate reduced by 2%, for a total of 48 natural damage in 12 seconds.
Classic Era · Rank 1
Enemies surrounded by flying insects, attack accuracy reduced by 2%, for a total of 66 natural damage in 12 seconds.
Level 5 : Increases critical damage bonus of your arcane and nature spells by 100%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of your arcane and nature spells by 20%.
Forever · Rank 2
Increases critical damage bonus of your arcane and nature spells by 40%.
Forever · Rank 3
Increases critical damage bonus of your arcane and nature spells by 60%.
Forever · Rank 4
Increases critical damage bonus of your arcane and nature spells by 80%.
Forever · Rank 5
Increases critical damage bonus of your arcane and nature spells by 100%.
Classic Era · Rank 5
Increases critical strike damage of Starfire, Moonfire and Wrath by 100%.
Improved Starfire
Changes
Maximum 5 levels · Tier 4 · Requires Balance points in lower tiers 15 points
Level 5 : Shortens the cast time of Starfire by 0.5 seconds and has a 15% chance to stun the target for 3 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Forever · Rank 2
Shortens the cast time of Starfire by 0.2 seconds and has a 6% chance to stun the target for 3 seconds.
Forever · Rank 3
Shortens the cast time of Starfire by 0.3 seconds and has a 9% chance to stun the target for 3 seconds.
Forever · Rank 4
Shortens the casting time of your Starfire by 0.4 seconds, and has a 12% chance of stunning the target for 3 seconds.
Forever · Rank 5
Shortens the cast time of Starfire by 0.5 seconds and has a 15% chance to stun the target for 3 seconds.
Classic Era · Rank 5
Reduces the cast time of Starfire by 0.5 seconds. Has a 15% chance to stun the target for 3 seconds.
Overgrowth
Changes
Maximum 2 levels · Tier 5 · Requires Balance points in lower tiers 20 points
Level 2 : Increases the maximum number of targets you can affect simultaneously by Entangling Roots by 2.
Change summary: Classic Era is called Enhanced Nature's Grasp. Maximum rank increased from 4 to 2. Moved from tier 1 to tier 5. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum number of targets you can affect at the same time by Entangling Roots by 1.
Forever · Rank 2
Increases the maximum number of targets you can affect simultaneously by Entangling Roots by 2.
Classic Era · Improved Nature's Grasp · Rank 4
Increases the chance of your Nature's Grasp entangling enemies by 65%.
Nature's Grace
Changes
Maximum 1 levels · Tier 5 · Requires Balance points in lower tiers 20 points
Level 1 : All your non-periodic spell critical strikes grant you a natural blessing, increasing casting speed and reducing common cooldown by 10% for 3 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
All your non-periodic spell critical strikes grant you a natural blessing, increasing casting speed and reducing common cooldown by 10% for 3 seconds.
Classic Era · Rank 1
Gains a natural blessing after any spell deals a critical hit, reducing the cast time of your next spell by 0.5 seconds.
Eclipse
Added
Maximum 3 levels · Tier 5 · Requires Balance points in lower tiers 20 points
Level 3 : Your Wrath reduces the cast time of the next 2 Starfire spells by 0.50 sec. Stores up to 4 stacks. Lasts 15 sec.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Wrath reduces the cast time of the next 2 Starfire spells by 0.17 seconds. Stores up to 4 stacks. Lasts 15 seconds.
Forever · Rank 2
Your Wrath reduces the cast time of the next 2 Starfire spells by 0.33 seconds. Stores up to 4 stacks. Lasts 15 seconds.
Forever · Rank 3
Your Wrath reduces the cast time of the next 2 Starfire spells by 0.50 sec. Stores up to 4 stacks. Lasts 15 sec.
Classic Era
This talent is absent from the Classic Era talent tree.
Moonfury
Changes
Maximum 5 levels · Tier 6 · Requires Balance points in lower tiers 25 points
Level 5 : Increases the damage dealt by your arcane and nature spells by 10%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your arcane and nature spells by 2%.
Forever · Rank 2
Increases the damage dealt by your arcane and nature spells by 4%.
Forever · Rank 3
Increases the damage dealt by your arcane and nature spells by 6%.
Forever · Rank 4
Increases the damage dealt by your arcane and nature spells by 8%.
Forever · Rank 5
Increases the damage dealt by your arcane and nature spells by 10%.
Classic Era · Rank 5
Increases the damage done by Starfire, Moonfire and Wrath by 10%.
Moonkin Form
Changes
Maximum 1 levels · Tier 7 · Requires Balance points in lower tiers 30 points
Level 1 : Transform into Owl form, increasing Omen of Clarity trigger chance by 100%, armor provided by the item by 360%, and critical strike chance of all party or party members within 45 yards by 3%. Also makes the caster immune to transformation effects and unable to cast healing spells.
Transfiguration removes the effects of Transfiguration and movement restrictions on the caster.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Transform into Owl form, increasing Omen of Clarity trigger chance by 100%, armor provided by the item by 360%, and critical strike chance of all party or party members within 45 yards by 3%. Also makes the caster immune to transformation effects and unable to cast healing spells.
Transfiguration removes the effects of Transfiguration and movement restrictions on the caster.
Classic Era · Rank 1
Transform Druid into Owl form. In this form, items provide 360% increased armor and 3% increased critical chance for spells on all party members within 30 yards. Only balance spells can be cast while transforming into Owl.
Transfiguration removes all transfiguration and movement restriction effects on the caster.
Druid · Feral Combat20 talents
Ferocity
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 5.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 1.
Forever · Rank 2
Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 2.
Forever · Rank 3
Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 3.
Forever · Rank 4
Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 4.
Forever · Rank 5
Reduces the rage or energy cost of your Hammer, Primal Bite, Swing, Claw, and Sweep skills by 5.
Classic Era · Rank 5
Reduces the rage or energy cost of your Hammer, Swing, Claw, and Sweep abilities by 5.
Enrage
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Gives you a 100% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 100% of the energy you had when you were last in Cat Form, and restores 10 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 100 energy.
Change summary: Moved from Restoration talent tree to Feral Combat talent tree. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 20% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 20% of the energy you had when you were last in Cat Form, and restores 2 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 20 energy.
Forever · Rank 2
Gives you a 40% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 40% of the energy you had when you were last in Cat Form, and restores 4 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 40 energy.
Forever · Rank 3
Gives you a 60% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 60% of the energy you had when you were last in Cat Form, and restores 6 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 60 energy.
Forever · Rank 4
Gives you an 80% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 80% of the energy you had when you were last in Cat Form, and restores 8 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 80 energy.
Forever · Rank 5
Gives you a 100% chance to gain 10 rage when transforming into Bear Form or Dire Bear Form. When transforming into Cat Form, restores 100% of the energy you had when you were last in Cat Form, and restores 10 additional energy per second depending on how long you have been away from Bear Form and Dire Bear Form, for a total of up to 100 energy.
Classic Era · Rank 5
You have a 100% chance to gain 10 rage on entering Bear Form and Dire Bear Form, or 40 energy on entering Cat Form.
Feline Swiftness
Changes
Maximum 2 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points
Level 2 : Increases your movement speed by 30% and dodge chance by 4% while under Cat Form.
Change summary: Classic Era named Leopard Swiftness. Moved from Tier 3 to Tier 2. Same value, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your movement speed by 15% and dodge chance by 2% while under Cat Form.
Forever · Rank 2
Increases your movement speed by 30% and dodge chance by 4% while under Cat Form.
Classic Era · Rank 2
Increases your outdoor movement speed by 30% in Cat Form and your chance to dodge by 4% in Cat Form.
Feral Instinct
Changes
Maximum 3 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points
Level 3 : Increases the damage dealt by your swings by 30%, and reduces your chance of being detected by enemies while stealthed. The effect is equivalent to 3 levels higher.
Change summary: Maximum rank changed from 5 to 3. Moved from column 1 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your swing by 10%, and reduces your chance of being detected by enemies while stealthed. This effect increases your level by 1.
Forever · Rank 2
Increases the damage dealt by your swing by 20%, and reduces your chance of being detected by enemies while stealthed. The effect is equivalent to increasing your level by 2.
Forever · Rank 3
Increases the damage dealt by your swings by 30%, and reduces your chance of being detected by enemies while stealthed. The effect is equivalent to 3 levels higher.
Classic Era · Rank 5
Increases the threat you pose while in Bear and Dire Bear Form by 15%, and reduces the chance enemies will detect you while you are stealthed.
Brutal Impact
Changes
Maximum 2 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points
Level 2 : Increases stun duration of your critical strike and pounce by 1 second and reduces cooldown of critical strike by 30 seconds.
Change summary: Move from column 2 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the stun duration of your critical strikes and raids by 0.5 seconds, and reduces the cooldown of critical strikes by 15 seconds.
Forever · Rank 2
Increases stun duration of your critical strike and pounce by 1 second and reduces cooldown of critical strike by 30 seconds.
Classic Era · Rank 2
Increases the duration of the stun effect of your Bash and Assault abilities by 1 second.
Thick Leather
Changes
Maximum 3 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points
Level 3 : When you are in Bear Form, Cat Form, Dire Bear Form or Moonkin Form, you gain 180 additional points of base armor per level; after your defensive skills exceed five times your level, each point will provide 2.00 points of base armor. This value can be further increased by the magnification of these forms.
Change summary: Maximum rank changed from 5 to 3. Moved from column 3 to column 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base armor per level; each defense skill point that exceeds your level five times also provides 0.67 base armor. This number can be further multiplied by these forms.
Forever · Rank 2
When in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 179 additional base armor points per level; each point of defense that exceeds your level five times also gives you 1.33 base armor points. This number can be further multiplied by these forms.
Forever · Rank 3
When you are in Bear Form, Cat Form, Dire Bear Form or Moonkin Form, you gain 180 additional points of base armor per level; after your defensive skills exceed five times your level, each point will provide 2.00 points of base armor. This value can be further increased by the magnification of these forms.
Classic Era · Rank 5
Increases armor gained from equipment by 10%.
Shredding Attacks
Changes
Maximum 3 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points
Level 3 : Reduces the energy cost of your Rend by 18 and the rage cost of your Cut by 3.
Change summary: Classic Era is called Improved Shred. Max rank increased from 2 to 3. Moved from Tier 4 to Tier 3. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Rend by 6 and the rage cost of your Cut by 1.
Forever · Rank 2
Reduces the energy cost of your Rend by 12 and the rage cost of your Cut by 2.
Forever · Rank 3
Reduces the energy cost of your Rend by 18 and the rage cost of your Cut by 3.
Classic Era · Improved Shred · Rank 2
Reduces the energy cost of your Rend ability by 12.
Savage Fury
Changes
Maximum 2 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points
Level 2 : Increases the damage dealt by your Claw, Sweep, Rend, Hammer, and Sweep abilities by 10%.
Change summary: Moved from tier 5 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Claw, Sweep, Rend, Hammer, and Sweep abilities by 5%.
Forever · Rank 2
Increases the damage dealt by your Claw, Sweep, Rend, Hammer, and Sweep abilities by 10%.
Classic Era · Rank 2
Increases the damage dealt by your Claw, Sweep, Hammer, and Swing skills by 20%.
Feral Charge
Changes
Maximum 1 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points
Level 1 : Bear Form or Dire Bear Form is required
Charge at enemies, immobilizing them and interrupting any spells they are casting for 4 seconds.
Jump behind the enemy.
Change summary: Moved from column 2 to column 3. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Bear Form or Dire Bear Form is required
Charge at enemies, immobilizing them and interrupting any spells they are casting for 4 seconds.
Jump behind the enemy.
Classic Era · Rank 1
Charge the target, causing it to stop and disable it from casting any spells for 4 seconds.
Sharpened Claws
Changes
Maximum 2 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points
Level 2 : Increases your critical strike chance in Bear Form, Dire Bear Form or Cat Form by 6%.
Change summary: Maximum rank changed from 3 to 2. Moved from column 3 to column 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your critical strike chance in Bear Form, Dire Bear Form or Cat Form by 3%.
Forever · Rank 2
Increases your critical strike chance in Bear Form, Dire Bear Form or Cat Form by 6%.
Classic Era · Rank 3
Increases your critical strike chance under Cheetah, Bear or Dire Bear Form by 6%.
Predatory Strikes
Changes
Maximum 3 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points
Level 3 : Increases melee attack power in Cat Form, Bear Form and Dire Bear Form by 150% of your level.
Change summary: Moved from column 2 to column 1. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases melee attack power in Cat Form, Bear Form and Dire Bear Form by 50% of your level.
Forever · Rank 2
Increases melee attack power in Cat Form, Bear Form and Dire Bear Form by 100% of your level.
Forever · Rank 3
Increases melee attack power in Cat Form, Bear Form and Dire Bear Form by 150% of your level.
Classic Era · Rank 3
Increases melee attack power bonus on Cheetah, Bear and Dire Bear Forms by 150% of your current level.
Lacerate
Added
Maximum 1 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points · Prerequisite: Savage Fury 2 points
Level 1 : Cuts enemy targets, causing them to bleed for 15 seconds. Takes 20 damage. For every layer of cut on the target, the target takes 10% additional weapon damage. Causes a lot of threat. This effect stacks up to 5 times on the same target.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Cuts enemy targets, causing them to bleed for 15 seconds. Takes 20 damage. For every layer of cut on the target, the target takes 10% additional weapon damage. Causes a lot of threat. This effect stacks up to 5 times on the same target.
Classic Era
This talent is absent from the Classic Era talent tree.
Predatory Discipline
Added
Maximum 1 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points
Level 1 : Your Ferious Bite no longer converts extra energy into damage, but will still do extra damage based on your excess energy.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Ferious Bite no longer converts extra energy into damage, but will still do extra damage based on your excess energy.
Classic Era
This talent is absent from the Classic Era talent tree.
Level 2 : Gives you a 100% chance to gain an additional 5 rage when you make critical strikes under Bear Form or Dire Bear Form. In addition, aperiodic critical strikes on skills that generate combo points under Cat Form have a 100% chance to gain an additional combo point.
Change summary: Move from column 3 to column 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to gain an additional 5 rage when you deal critical strikes under Bear Form or Dire Bear Form. In addition, aperiodic critical strikes on skills that generate combo points under Cat Form have a 50% chance to gain an additional combo point.
Forever · Rank 2
Gives you a 100% chance to gain an additional 5 rage when you make critical strikes under Bear Form or Dire Bear Form. In addition, aperiodic critical strikes on skills that generate combo points under Cat Form have a 100% chance to gain an additional combo point.
Classic Era · Rank 2
All your skills that add combo points under Cat Form have a 100% chance to add an additional combo point after critical strikes on enemies.
Leader of the Pack
Changes
Maximum 1 levels · Tier 5 · Requires Feral Combat points in lower tiers 20 points
Level 1 : When in Cat Form, Bear Form, or Dire Bear Form, the Herd Leader increases the critical strike chance of all party or raid members within 45 yards by 3%.
Change summary: Moved from Tier 7 to Tier 5. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When in Cat Form, Bear Form, or Dire Bear Form, the Herd Leader increases the critical strike chance of all party or raid members within 45 yards by 3%.
Classic Era · Rank 1
Under Cheetah, Bear, or Dire Bear Form, all ranged and melee attacks of party members within a 45 yard radius have a 3% increased critical strike chance.
Natural Instinct
Added
Maximum 2 levels · Tier 5 · Requires Feral Combat points in lower tiers 20 points
Level 2 : Increases critical damage bonus of melee skills by 20%, and grants your spell healing effect a 25% bonus to Intelligence.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of melee skills by 10%, and grants your spell healing effects a 12% bonus to Intelligence.
Forever · Rank 2
Increases critical damage bonus of melee skills by 20%, and grants your spell healing effect a 25% bonus to Intelligence.
Classic Era
This talent is absent from the Classic Era talent tree.
Level 1 : Instantly converts 55% of base mana to 40 energy. The effect of reducing the cost of shapeshifting spells also reduces the cost of shapeshifting power.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly converts 55% of base mana to 40 energy. The effect of reducing the cost of shapeshifting spells also reduces the cost of shapeshifting power.
Classic Era
This talent is absent from the Classic Era talent tree.
Druid · Restoration16 talents
Nature Focus
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Gives your arcane and nature spells a 70% chance to not lose cast time when you take damage.
Change summary: Moved from Tier 2 to Tier 1. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your arcane and nature spells a 14% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your arcane and nature spells a 28% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your arcane and nature spells a 42% chance to not lose cast time when you take damage.
Forever · Rank 4
Gives your arcane and nature spells a 56% chance to not lose cast time when you take damage.
Forever · Rank 5
Gives your arcane and nature spells a 70% chance to not lose cast time when you take damage.
Classic Era · Rank 5
Gives you a 70% chance to cast Healing, Healing Touch, or Tranquility without being interrupted by damage.
Heart of the Wild
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your Intelligence by 10%. In addition, Endurance increases by 20% in Bear Form or Dire Bear Form, and Strength increases by 10% in Cat Form.
Change summary: Moved from Wild Combat tree to Restoration tree. Moved from Tier 6 to Tier 1. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intelligence by 2%. In addition, Endurance increases by 4% in Bear Form or Dire Bear Form and Strength increases by 2% in Cat Form.
Forever · Rank 2
Increases Intelligence by 4%. In addition, Endurance increases by 8% in Bear Form or Dire Bear Form, and Strength increases by 4% in Cat Form.
Forever · Rank 3
Increases your Intelligence by 6%. In addition, Endurance increases by 12% in Bear Form or Dire Bear Form, and Strength increases by 6% in Cat Form.
Forever · Rank 4
Increases your Intelligence by 8%. In addition, Endurance increases by 16% in Bear Form or Dire Bear Form, and Strength increases by 8% in Cat Form.
Forever · Rank 5
Increases your Intelligence by 10%. In addition, Endurance increases by 20% in Bear Form or Dire Bear Form, and Strength increases by 10% in Cat Form.
Classic Era · Rank 5
Increases your Intelligence by 20%. In addition, your Endurance increases by 20% in Bear or Dire Bear Form, and your Strength increases by 20% in Cat Form.
Naturalist
Changes
Maximum 5 levels · Tier 2 · Requires Restoration points in lower tiers 5 points
Level 5 : Reduces the casting time of your Healing Touch and Wild Growth by 0.5 seconds and increases all damage you do by 10%.
Change summary: Classic Era is called Enhanced Healing Touch. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Healing Touch and Wild Growth by 0.1 sec and increases all damage you do by 2%.
Forever · Rank 2
Reduces the casting time of your Healing Touch and Wild Growth by 0.2 seconds and increases all damage you do by 4%.
Forever · Rank 3
Reduces the casting time of your Healing Touch and Wild Growth by 0.3 seconds and increases all damage you do by 6%.
Forever · Rank 4
Shortens the casting time of your Healing Touch and Wild Growth by 0.4 seconds, and increases all damage you deal by 8%.
Forever · Rank 5
Reduces the casting time of your Healing Touch and Wild Growth by 0.5 seconds and increases all damage you do by 10%.
Classic Era · Improved Healing Touch · Rank 5
Reduces the casting time of your Healing Touch by 0.5 sec.
Reflection
Changes
Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points
Level 3 : Allows you to maintain 50% mana regeneration while casting.
Change summary: Move from Tier 3 to Tier 2. Numerical adjustments: 17%(Classic Era: 5%), 33%(Classic Era: 10%), 50%(Classic Era: 15%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows you to maintain 17% mana regeneration while casting.
Forever · Rank 2
Allows you to maintain 33% mana regeneration while casting.
Forever · Rank 3
Allows you to maintain 50% mana regeneration while casting.
Classic Era · Rank 3
Allows you to maintain 15% mana regeneration while casting.
Natural Shapeshifter
Moved
Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points
Level 3 : Reduces the mana cost of all your shapeshifting spells by 30%.
Change summary: Moved from Balance to Restoration. Moved from column 4 to column 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of all your shapeshifting spells by 10%.
Forever · Rank 2
Reduces the mana cost of all your shapeshifting spells by 20%.
Forever · Rank 3
Reduces the mana cost of all your shapeshifting spells by 30%.
Classic Era · Rank 3
Reduces the mana cost of all your shapeshifting spells by 30%.
Subtlety
Changes
Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points
Level 3 : Reduces the threat of your nature and arcane spells by 30%.
Change summary: Maximum rank changed from 5 to 3. Moved from column 4 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat of your nature and arcane spells by 10%.
Forever · Rank 2
Reduces the threat of your nature and arcane spells by 20%.
Forever · Rank 3
Reduces the threat of your nature and arcane spells by 30%.
Classic Era · Rank 5
Reduces the threat of your healing spells by 20%.
Gift of Nature
Changes
Maximum 5 levels · Tier 3 · Requires Restoration points in lower tiers 10 points
Level 5 : Increases the effect of all healing spells by 10%.
Change summary: Moved from Tier 5 to Tier 3. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of all healing spells by 2%.
Forever · Rank 2
Increases the effect of all healing spells by 4%.
Forever · Rank 3
Increases the effect of all healing spells by 6%.
Forever · Rank 4
Increases all healing spells by 8%.
Forever · Rank 5
Increases the effect of all healing spells by 10%.
Classic Era · Rank 5
Increases the effect of all your healing spells by 10%.
Bloom
Added
Maximum 1 levels · Tier 3 · Requires Restoration points in lower tiers 10 points
Level 1 : When your Rejuvenation or Heal expires at the end of its duration, the target immediately regains 100% of your Spirit. If one of these spells disappears due to being dispelled, the target regains 50% of your Spirit instead.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When your Rejuvenation or Heal expires at the end of its duration, the target immediately regains 100% of your Spirit. If one of these spells disappears due to being dispelled, the target regains 50% of your Spirit instead.
Classic Era
This talent is absent from the Classic Era talent tree.
Soul of the Tranquil
Unchanged
Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points
Level 5 : Reduces the mana cost of Healing Touch and Tranquility by 10%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of Healing Touch and Tranquility by 2%.
Forever · Rank 2
Reduces the mana cost of Healing Touch and Tranquility by 4%.
Forever · Rank 3
Reduces the mana cost of Healing Touch and Tranquility by 6%.
Forever · Rank 4
Reduces the mana cost of Healing Touch and Tranquility by 8%.
Forever · Rank 5
Reduces the mana cost of Healing Touch and Tranquility by 10%.
Classic Era · Rank 5
Reduces the mana cost of Healing Touch and Tranquility by 10%.
Improved Rejuvenation
Moved
Maximum 3 levels · Tier 4 · Requires Restoration points in lower tiers 15 points
Level 3 : Increases the effect of your Rejuvenation by 15%.
Change summary: Move from column 4 to column 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Rejuvenation by 5%.
Forever · Rank 2
Increases the effect of your Rejuvenation by 10%.
Forever · Rank 3
Increases the effect of your Rejuvenation by 15%.
Classic Era · Rank 3
Increases the effect of your Rejuvenation by 15%.
Swiftmend
Changes
Maximum 1 levels · Tier 4 · Requires Restoration points in lower tiers 15 points
Level 1 : Instantly restores health to a target with your Rejuvenation or Heal effect equal to the periodic heal consumed for the full duration of the spell.
Change summary: Moved from tier 7 to tier 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly restores health to a target with your Rejuvenation or Heal effect equal to the periodic heal consumed for the full duration of the spell.
Classic Era · Rank 1
Devours a Rejuvenation or Healing duration on an allied target and instantly restores health equal to 12 seconds of Rejuvenation or 18 seconds of Healing.
Nature's Swiftness
Unchanged
Maximum 1 levels · Tier 5 · Requires Restoration points in lower tiers 20 points · Prerequisite: Naturalist 5 points
Level 1 : When activated, your next nature spell becomes an instant spell.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next nature spell becomes an instant spell.
Classic Era · Rank 1
When activated, your next nature spell becomes an instant spell.
Living Spirit
Added
Maximum 3 levels · Tier 5 · Requires Restoration points in lower tiers 20 points
Level 3 : Increases your energy by 15%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your energy by 5%.
Forever · Rank 2
Increases your energy by 10%.
Forever · Rank 3
Increases your energy by 15%.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Tranquility
Changes
Maximum 2 levels · Tier 5 · Requires Restoration points in lower tiers 20 points
Level 2 : Reduces threat from your Tranquility by 100% and reduces cooldown by 60%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces threat from your Tranquility by 50% and reduces cooldown by 30%.
Forever · Rank 2
Reduces threat from your Tranquility by 100% and reduces cooldown by 60%.
Classic Era · Rank 2
Reduces the threat caused by your Tranquility spell by 100%.
Level 5 : Increases the chance that your healing spells will produce a major healing effect by 50%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of your healing spells to produce a critical healing effect by 10%.
Forever · Rank 2
Increases the chance of your healing spells to produce a critical healing effect by 20%.
Forever · Rank 3
Increases the chance of your healing spells to produce a critical healing effect by 30%.
Forever · Rank 4
Increases the chance of your healing spells producing extreme healing effects by 40%.
Forever · Rank 5
Increases the chance that your healing spells will produce a major healing effect by 50%.
Classic Era · Rank 5
Increases the chance that your healing spells will produce a major healing effect by 50%.
Wild Growth
Added
Maximum 1 levels · Tier 7 · Requires Restoration points in lower tiers 30 points · Prerequisite: Living Spirit 3 points
Level 1 : Restores 336 health for 7 seconds for the target and all party members within 43.5 yards. Heals are fast at first, but slow as feral growth nears its end.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Restores 336 health for 7 seconds for the target and all party members within 43.5 yards. Heals are fast at first, but slow as feral growth nears its end.
Classic Era
This talent is absent from the Classic Era talent tree.