Talent Calculator · Levels 10–60

Druid Talents

  • 51 talents
  • 13 Added
  • 36 Changed
Talents
Talent Points Remaining 51
0

Balance

0

Feral Combat

0

Restoration

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Druid Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Druid · Balance16 talents

Improved Wrath

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Change summary: Moved from column 1 to column 2. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Forever · Rank 2
Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
Forever · Rank 3
Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
Forever · Rank 4
Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
Forever · Rank 5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Classic Era · Rank 5
Reduces the cast time of your Wrath spell by 0.5 sec.

Genesis

Added

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the periodic damage and healing done by your spells and abilities by 5%.

Change summary: Increases the periodic damage and healing done by your spells and abilities by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the periodic damage and healing done by your spells and abilities by 1%.
Forever · Rank 2
Increases the periodic damage and healing done by your spells and abilities by 2%.
Forever · Rank 3
Increases the periodic damage and healing done by your spells and abilities by 3%.
Forever · Rank 4
Increases the periodic damage and healing done by your spells and abilities by 4%.
Forever · Rank 5
Increases the periodic damage and healing done by your spells and abilities by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.

Moonglow

Changes

Maximum 3 levels · Tier 2 · Requires Balance points in lower tiers 5 points

Level 3 : Reduces the Mana cost of your damaging spells by 25%.

Change summary: Moved from tier 5 to tier 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your damaging spells by 8%.
Forever · Rank 2
Reduces the Mana cost of your damaging spells by 17%.
Forever · Rank 3
Reduces the Mana cost of your damaging spells by 25%.
Classic Era · Rank 3
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.

Improved Moonfire

Changes

Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points

Level 2 : Increases the damage and critical strike chance of your Moonfire spell by 10%.

Change summary: 2 ranks (Classic: 5). Rank 2: 10% instead of 4%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Forever · Rank 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Classic Era · Rank 5
Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Majesty

Added

Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points

Level 2 : Increases your critical strike chance with spells and melee attacks by 4%.

Change summary: Increases your critical strike chance with spells and melee attacks by 2%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your critical strike chance with spells and melee attacks by 2%.
Forever · Rank 2
Increases your critical strike chance with spells and melee attacks by 4%.
Classic Era
This talent is absent from the Classic Era talent tree.

Nature's Reach

Changes

Maximum 2 levels · Tier 2 · Requires Balance points in lower tiers 5 points

Level 2 : Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Change summary: Moved from tier 3 to tier 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Forever · Rank 2
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Classic Era · Rank 2
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.

Improved Entangling Roots

Changes

Maximum 3 levels · Tier 3 · Requires Balance points in lower tiers 10 points

Level 3 : Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Change summary: Moved from tier 2 to tier 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Forever · Rank 2
Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
Forever · Rank 3
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Classic Era · Rank 3
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

Nature's Splendor

Added

Maximum 1 levels · Tier 3 · Requires Balance points in lower tiers 10 points

Level 1 : Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Change summary: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Insect Swarm

Changes

Maximum 1 levels · Tier 4 · Requires Balance points in lower tiers 15 points

Level 1 : The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Change summary: Moved from Restoration to Balance. 48 instead of 66, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Classic Era · Rank 1
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Vengeance

Changes

Maximum 5 levels · Tier 4 · Requires Balance points in lower tiers 15 points · Prerequisite: Improved Moonfire 2 points

Level 5 : Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Forever · Rank 2
Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
Forever · Rank 3
Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
Forever · Rank 4
Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
Forever · Rank 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Classic Era · Rank 5
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.

Improved Starfire

Changes

Maximum 5 levels · Tier 4 · Requires Balance points in lower tiers 15 points

Level 5 : Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Forever · Rank 2
Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
Forever · Rank 3
Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
Forever · Rank 4
Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
Forever · Rank 5
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Classic Era · Rank 5
Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.

Overgrowth

Changes

Maximum 2 levels · Tier 5 · Requires Balance points in lower tiers 20 points

Level 2 : Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Change summary: Replaces Improved Nature's Grasp. 2 ranks (Classic: 4). Moved from tier 1 to tier 5. No longer requires Nature's Grasp.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Forever · Rank 2
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Classic Era · Improved Nature's Grasp · Rank 4
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

Nature's Grace

Changes

Maximum 1 levels · Tier 5 · Requires Balance points in lower tiers 20 points

Level 1 : All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Classic Era · Rank 1
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

Eclipse

Added

Maximum 3 levels · Tier 5 · Requires Balance points in lower tiers 20 points

Level 3 : Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Change summary: 17 sec. Stores up to 4 charges. Lasts 15 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Forever · Rank 2
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
Forever · Rank 3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Moonfury

Changes

Maximum 5 levels · Tier 6 · Requires Balance points in lower tiers 25 points

Level 5 : Increases the damage done by your Arcane and Nature spells by 10%.

Change summary: No longer requires Nature's Grace. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Arcane and Nature spells by 2%.
Forever · Rank 2
Increases the damage done by your Arcane and Nature spells by 4%.
Forever · Rank 3
Increases the damage done by your Arcane and Nature spells by 6%.
Forever · Rank 4
Increases the damage done by your Arcane and Nature spells by 8%.
Forever · Rank 5
Increases the damage done by your Arcane and Nature spells by 10%.
Classic Era · Rank 5
Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.

Moonkin Form

Changes

Maximum 1 levels · Tier 7 · Requires Balance points in lower tiers 30 points

Level 1 : Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Classic Era · Rank 1
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Druid · Feral Combat19 talents

Ferocity

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Forever · Rank 2
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
Forever · Rank 3
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
Forever · Rank 4
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Forever · Rank 5
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Classic Era · Rank 5
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Heart of the Wild

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Change summary: Moved from tier 6 to tier 1. No longer requires Predatory Strikes. Rank 5: 10% instead of 20%, 10% instead of 20%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Forever · Rank 2
Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
Forever · Rank 3
Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
Forever · Rank 4
Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
Forever · Rank 5
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Classic Era · Rank 5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

Feral Swiftness

Changes

Maximum 2 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points

Level 2 : Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Change summary: Renamed from Feline Swiftness. Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Forever · Rank 2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Classic Era · Feline Swiftness · Rank 2
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.

Feral Instinct

Changes

Maximum 3 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points

Level 3 : Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Change summary: 3 ranks (Classic: 5). Moved from column 1 to column 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Forever · Rank 2
Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
Forever · Rank 3
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Classic Era · Rank 5
Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

Brutal Impact

Changes

Maximum 2 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points

Level 2 : Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Change summary: Moved from column 2 to column 3. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Forever · Rank 2
Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Classic Era · Rank 2
Increases the stun duration of your Bash and Pounce abilities by 1 sec.

Thick Hide

Changes

Maximum 3 levels · Tier 2 · Requires Feral Combat points in lower tiers 5 points

Level 3 : While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Change summary: 3 ranks (Classic: 5). Moved from column 3 to column 4. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Forever · Rank 2
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Forever · Rank 3
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Classic Era · Rank 5
Increases your Armor contribution from items by 10%.

Savage Fury

Changes

Maximum 2 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points

Level 2 : Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Change summary: Moved from tier 5 to tier 3. Rank 2: 10% instead of 20%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Forever · Rank 2
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Classic Era · Rank 2
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.

Feral Charge

Changes

Maximum 1 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points

Level 1 : Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Change summary: Moved from column 2 to column 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Classic Era · Rank 1
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Sharpened Claws

Changes

Maximum 2 levels · Tier 3 · Requires Feral Combat points in lower tiers 10 points

Level 2 : Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Change summary: 2 ranks (Classic: 3). Moved from column 3 to column 4. Rank 2: 6% instead of 4%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Forever · Rank 2
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Classic Era · Rank 3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

Shredding Attacks

Changes

Maximum 3 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points

Level 3 : Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Change summary: Replaces Improved Shred. 3 ranks (Classic: 2).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Forever · Rank 2
Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
Forever · Rank 3
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Classic Era · Improved Shred · Rank 2
Reduces the Energy cost of your Shred ability by 12.

Primal Bite

Added

Maximum 1 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points

Level 1 : Bite the target for 100% normal damage plus 26.

Change summary: Bite the target for 100% normal damage plus 26.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Bite the target for 100% normal damage plus 26.
Classic Era
This talent is absent from the Classic Era talent tree.

Predatory Strikes

Changes

Maximum 3 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points

Level 3 : Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Change summary: Moved from column 2 to column 3. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Forever · Rank 2
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
Forever · Rank 3
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Classic Era · Rank 3
Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.

Blood Frenzy

Changes

Maximum 2 levels · Tier 4 · Requires Feral Combat points in lower tiers 15 points

Level 2 : Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Change summary: Replaces Primal Fury.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Forever · Rank 2
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Classic Era · Primal Fury · Rank 2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form.

Predatory Instincts

Added

Maximum 2 levels · Tier 5 · Requires Feral Combat points in lower tiers 20 points

Level 2 : Increases the critical strike damage bonus of your melee abilities by 20%.

Change summary: Increases the critical strike damage bonus of your melee abilities by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your melee abilities by 10%.
Forever · Rank 2
Increases the critical strike damage bonus of your melee abilities by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.

Leader of the Pack

Changes

Maximum 1 levels · Tier 5 · Requires Feral Combat points in lower tiers 20 points

Level 1 : While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Change summary: Moved from tier 7 to tier 5. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Classic Era · Rank 1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

King of the Jungle

Added

Maximum 3 levels · Tier 5 · Requires Feral Combat points in lower tiers 20 points

Level 3 : Tiger's Fury now instantly grants you 60 Energy.

Change summary: Tiger's Fury now instantly grants you 20 Energy.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Tiger's Fury now instantly grants you 20 Energy.
Forever · Rank 2
Tiger's Fury now instantly grants you 40 Energy.
Forever · Rank 3
Tiger's Fury now instantly grants you 60 Energy.
Classic Era
This talent is absent from the Classic Era talent tree.

Natural Reaction

Added

Maximum 5 levels · Tier 6 · Requires Feral Combat points in lower tiers 25 points

Level 5 : Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Change summary: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Forever · Rank 2
Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
Forever · Rank 3
Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
Forever · Rank 4
Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
Forever · Rank 5
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Classic Era
This talent is absent from the Classic Era talent tree.

Rend and Tear

Added

Maximum 5 levels · Tier 6 · Requires Feral Combat points in lower tiers 25 points · Prerequisite: Predatory Strikes 3 points

Level 5 : Increases damage done by your melee abilities on Bleeding targets by 10%.

Change summary: Increases damage done by your melee abilities on Bleeding targets by 2%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage done by your melee abilities on Bleeding targets by 2%.
Forever · Rank 2
Increases damage done by your melee abilities on Bleeding targets by 4%.
Forever · Rank 3
Increases damage done by your melee abilities on Bleeding targets by 6%.
Forever · Rank 4
Increases damage done by your melee abilities on Bleeding targets by 8%.
Forever · Rank 5
Increases damage done by your melee abilities on Bleeding targets by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.

Berserk

Added

Maximum 1 levels · Tier 7 · Requires Feral Combat points in lower tiers 30 points · Prerequisite: Leader of the Pack 1 points

Level 1 : Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Change summary: Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Druid · Restoration16 talents

Nature's Focus

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Change summary: Moved from tier 2 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Forever · Rank 2
Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Forever · Rank 3
Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Forever · Rank 4
Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Forever · Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Classic Era · Rank 5
Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Furor

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Forever · Rank 2
Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.
Forever · Rank 3
Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.
Forever · Rank 4
Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.
Forever · Rank 5
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Classic Era · Rank 5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Naturalist

Changes

Maximum 5 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 5 : Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Change summary: Renamed from Improved Healing Touch. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Forever · Rank 2
Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
Forever · Rank 3
Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
Forever · Rank 4
Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
Forever · Rank 5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Classic Era · Improved Healing Touch · Rank 5
Reduces the cast time of your Healing Touch spell by 0.5 sec.

Subtlety

Changes

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Reduces the threat generated by your Nature and Arcane spells by 30%.

Change summary: 3 ranks (Classic: 5). Moved from tier 3 to tier 2. Rank 3: 30% instead of 12%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat generated by your Nature and Arcane spells by 10%.
Forever · Rank 2
Reduces the threat generated by your Nature and Arcane spells by 20%.
Forever · Rank 3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Classic Era · Rank 5
Reduces the threat generated by your Healing spells by 20%.

Natural Shapeshifter

Moved

Maximum 3 levels · Tier 2 · Requires Restoration points in lower tiers 5 points

Level 3 : Reduces the mana cost of all shapeshifting by 30%.

Change summary: Moved from Balance to Restoration.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of all shapeshifting by 10%.
Forever · Rank 2
Reduces the mana cost of all shapeshifting by 20%.
Forever · Rank 3
Reduces the mana cost of all shapeshifting by 30%.
Classic Era · Rank 3
Reduces the mana cost of all shapeshifting by 30%.

Reflection

Changes

Maximum 3 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 3 : Allows 50% of your Mana regeneration to continue while casting.

Change summary: Rank 3: 50% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows 17% of your Mana regeneration to continue while casting.
Forever · Rank 2
Allows 33% of your Mana regeneration to continue while casting.
Forever · Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Classic Era · Rank 3
Allows 15% of your Mana regeneration to continue while casting.

Gift of Nature

Changes

Maximum 5 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 5 : Increases the effect of all your healing spells by 10%.

Change summary: Moved from tier 5 to tier 3. No longer requires Insect Swarm. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of all your healing spells by 2%.
Forever · Rank 2
Increases the effect of all your healing spells by 4%.
Forever · Rank 3
Increases the effect of all your healing spells by 6%.
Forever · Rank 4
Increases the effect of all your healing spells by 8%.
Forever · Rank 5
Increases the effect of all your healing spells by 10%.
Classic Era · Rank 5
Increases the effect of all healing spells by 10%.

Gift of the Earthmother

Added

Maximum 1 levels · Tier 3 · Requires Restoration points in lower tiers 10 points

Level 1 : Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Change summary: 5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Classic Era
This talent is absent from the Classic Era talent tree.

Tranquil Spirit

Unchanged

Maximum 5 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 5 : Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Forever · Rank 2
Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
Forever · Rank 3
Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
Forever · Rank 4
Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
Forever · Rank 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Classic Era · Rank 5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation

Moved

Maximum 3 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 3 : Increases the effect of your Rejuvenation spell by 15%.

Change summary: Moved from column 4 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Rejuvenation spell by 5%.
Forever · Rank 2
Increases the effect of your Rejuvenation spell by 10%.
Forever · Rank 3
Increases the effect of your Rejuvenation spell by 15%.
Classic Era · Rank 3
Increases the effect of your Rejuvenation spell by 15%.

Swiftmend

Changes

Maximum 1 levels · Tier 4 · Requires Restoration points in lower tiers 15 points

Level 1 : Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Change summary: Moved from tier 7 to tier 4. No longer requires Tranquil Spirit. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Classic Era · Rank 1
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

Nature's Swiftness

Unchanged

Maximum 1 levels · Tier 5 · Requires Restoration points in lower tiers 20 points · Prerequisite: Naturalist 5 points

Level 1 : When activated, your next Nature spell becomes an instant cast spell.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next Nature spell becomes an instant cast spell.
Classic Era · Rank 1
When activated, your next Nature spell becomes an instant cast spell.

Living Spirit

Added

Maximum 3 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 3 : Increases your Spirit by 15%.

Change summary: Increases your Spirit by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Spirit by 5%.
Forever · Rank 2
Increases your Spirit by 10%.
Forever · Rank 3
Increases your Spirit by 15%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Tranquility

Changes

Maximum 2 levels · Tier 5 · Requires Restoration points in lower tiers 20 points

Level 2 : Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Forever · Rank 2
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Classic Era · Rank 2
Reduces threat caused by Tranquility by 100%.

Improved Regrowth

Changes

Maximum 5 levels · Tier 6 · Requires Restoration points in lower tiers 25 points · Prerequisite: Improved Rejuvenation 3 points

Level 5 : Increases the critical effect chance of your Regrowth spell by 50%.

Change summary: Requires Improved Rejuvenation.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical effect chance of your Regrowth spell by 10%.
Forever · Rank 2
Increases the critical effect chance of your Regrowth spell by 20%.
Forever · Rank 3
Increases the critical effect chance of your Regrowth spell by 30%.
Forever · Rank 4
Increases the critical effect chance of your Regrowth spell by 40%.
Forever · Rank 5
Increases the critical effect chance of your Regrowth spell by 50%.
Classic Era · Rank 5
Increases the critical effect chance of your Regrowth spell by 50%.

Wild Growth

Added

Maximum 1 levels · Tier 7 · Requires Restoration points in lower tiers 30 points · Prerequisite: Living Spirit 3 points

Level 1 : Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Change summary: Heals the target and their party for 280 over 7 sec.5 yards of target.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Classic Era
This talent is absent from the Classic Era talent tree.