Talent Calculator · Levels 10–60

Priest Talents

  • 53 talents
  • 13 Added
  • 34 Changed
Talents
Talent Points Remaining 51
0

Discipline

0

Holy

0

Shadow Magic

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Priest Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Priest · Discipline18 talents

Power in Light

Added

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.

Change summary: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Forever · Rank 2
Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.
Forever · Rank 3
Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.
Forever · Rank 4
Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.
Forever · Rank 5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Classic Era
This talent is absent from the Classic Era talent tree.

Wand Specialization

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases your damage with Wands by 25%.

Change summary: 2 ranks (Classic: 5). Moved from column 3 to column 2. Rank 2: 25% instead of 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your damage with Wands by 13%.
Forever · Rank 2
Increases your damage with Wands by 25%.
Classic Era · Rank 5
Increases your damage with Wands by 25%.

Twin Disciplines

Added

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the damage and healing of your instant cast spells by 5%.

Change summary: Increases the damage and healing of your instant cast spells by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage and healing of your instant cast spells by 1%.
Forever · Rank 2
Increases the damage and healing of your instant cast spells by 2%.
Forever · Rank 3
Increases the damage and healing of your instant cast spells by 3%.
Forever · Rank 4
Increases the damage and healing of your instant cast spells by 4%.
Forever · Rank 5
Increases the damage and healing of your instant cast spells by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.

Silent Resolve

Changes

Maximum 3 levels · Tier 2 · Requires Discipline points in lower tiers 5 points

Level 3 : Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Change summary: 3 ranks (Classic: 5). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Forever · Rank 2
Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Forever · Rank 3
Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Classic Era · Rank 5
Reduces the threat generated by your spells by 20%.

Holy Precision

Added

Maximum 3 levels · Tier 2 · Requires Discipline points in lower tiers 5 points

Level 3 : Improves your chance to hit with Holy spells by 18%.

Change summary: Improves your chance to hit with Holy spells by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit with Holy spells by 6%.
Forever · Rank 2
Improves your chance to hit with Holy spells by 12%.
Forever · Rank 3
Improves your chance to hit with Holy spells by 18%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Power Word: Shield

Changes

Maximum 3 levels · Tier 2 · Requires Discipline points in lower tiers 5 points

Level 3 : Increases the damage absorbed by your Power Word: Shield by 20%.

Change summary: Rank 3: 20% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage absorbed by your Power Word: Shield by 7%.
Forever · Rank 2
Increases the damage absorbed by your Power Word: Shield by 14%.
Forever · Rank 3
Increases the damage absorbed by your Power Word: Shield by 20%.
Classic Era · Rank 3
Increases the damage absorbed by your Power Word: Shield by 15%.

Martyrdom

Changes

Maximum 2 levels · Tier 2 · Requires Discipline points in lower tiers 5 points

Level 2 : Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Forever · Rank 2
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic Era · Rank 2
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Mental Agility

Changes

Maximum 3 levels · Tier 3 · Requires Discipline points in lower tiers 10 points

Level 3 : Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Change summary: 3 ranks (Classic: 5). Moved from tier 4 to tier 3. Rank 3: 10% instead of 6%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Forever · Rank 2
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
Forever · Rank 3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Classic Era · Rank 5
Reduces the mana cost of your instant cast spells by 10%.

Inner Focus

Unchanged

Maximum 1 levels · Tier 3 · Requires Discipline points in lower tiers 10 points

Level 1 : When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Classic Era · Rank 1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation

Changes

Maximum 3 levels · Tier 3 · Requires Discipline points in lower tiers 10 points

Level 3 : Allows 50% of your Mana regeneration to continue while casting.

Change summary: Moved from column 3 to column 4. Rank 3: 50% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows 17% of your Mana regeneration to continue while casting.
Forever · Rank 2
Allows 33% of your Mana regeneration to continue while casting.
Forever · Rank 3
Allows 50% of your Mana regeneration to continue while casting.
Classic Era · Rank 3
Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire

Changes

Maximum 3 levels · Tier 4 · Requires Discipline points in lower tiers 15 points

Level 3 : Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Forever · Rank 2
Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
Forever · Rank 3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Classic Era · Rank 3
Increases the Armor bonus of your Inner Fire spell by 30%.

Mental Strength

Changes

Maximum 5 levels · Tier 4 · Requires Discipline points in lower tiers 15 points

Level 5 : Increases your total Intellect by 15%.

Change summary: Moved from tier 5 to tier 4. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total Intellect by 3%.
Forever · Rank 2
Increases your total Intellect by 6%.
Forever · Rank 3
Increases your total Intellect by 9%.
Forever · Rank 4
Increases your total Intellect by 12%.
Forever · Rank 5
Increases your total Intellect by 15%.
Classic Era · Rank 5
Increases your maximum Mana by 10%.

Soul Warding

Added

Maximum 1 levels · Tier 4 · Requires Discipline points in lower tiers 15 points · Prerequisite: Improved Power Word: Shield 3 points

Level 1 : Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Change summary: Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Mana Burn

Changes

Maximum 2 levels · Tier 4 · Requires Discipline points in lower tiers 15 points

Level 2 : Reduces the casting time of your Mana Burn spell by 1.0 sec.

Change summary: Rank 2: 1.0 sec instead of 0.5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Mana Burn spell by 0.5 sec.
Forever · Rank 2
Reduces the casting time of your Mana Burn spell by 1.0 sec.
Classic Era · Rank 2
Reduces the casting time of your Mana Burn spell by 0.5 sec.

Penance

Added

Maximum 1 levels · Tier 5 · Requires Discipline points in lower tiers 20 points

Level 1 : Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

Change summary: Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Renewed Hope

Added

Maximum 5 levels · Tier 5 · Requires Discipline points in lower tiers 20 points · Prerequisite: Soul Warding 1 points

Level 5 : Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Change summary: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Forever · Rank 2
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
Forever · Rank 3
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
Forever · Rank 4
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
Forever · Rank 5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Divine Aegis

Added

Maximum 3 levels · Tier 6 · Requires Discipline points in lower tiers 25 points

Level 3 : Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.

Change summary: Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Forever · Rank 2
Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
Forever · Rank 3
Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Power Infusion

Changes

Maximum 1 levels · Tier 7 · Requires Discipline points in lower tiers 30 points · Prerequisite: Penance 1 points

Level 1 : Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Change summary: Requires Penance (Classic: Mental Strength). Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic Era · Rank 1
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Priest · Holy17 talents

Twilight Focus

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Gives you a 70% chance to avoid interruption caused by damage while casting any spell.

Change summary: Renamed from Healing Focus. 3 ranks (Classic: 2). Rank 2: 47% instead of 70%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Forever · Rank 2
Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
Forever · Rank 3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Classic Era · Healing Focus · Rank 2
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew

Unchanged

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the amount healed by your Renew spell by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount healed by your Renew spell by 5%.
Forever · Rank 2
Increases the amount healed by your Renew spell by 10%.
Forever · Rank 3
Increases the amount healed by your Renew spell by 15%.
Classic Era · Rank 3
Increases the amount healed by your Renew spell by 15%.

Holy Specialization

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the critical effect chance of your Holy spells by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical effect chance of your Holy spells by 1%.
Forever · Rank 2
Increases the critical effect chance of your Holy spells by 2%.
Forever · Rank 3
Increases the critical effect chance of your Holy spells by 3%.
Forever · Rank 4
Increases the critical effect chance of your Holy spells by 4%.
Forever · Rank 5
Increases the critical effect chance of your Holy spells by 5%.
Classic Era · Rank 5
Increases the critical effect chance of your Holy spells by 5%.

Spell Warding

Unchanged

Maximum 5 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 5 : Reduces all spell damage taken by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces all spell damage taken by 2%.
Forever · Rank 2
Reduces all spell damage taken by 4%.
Forever · Rank 3
Reduces all spell damage taken by 6%.
Forever · Rank 4
Reduces all spell damage taken by 8%.
Forever · Rank 5
Reduces all spell damage taken by 10%.
Classic Era · Rank 5
Reduces all spell damage taken by 10%.

Divine Fury

Unchanged

Maximum 5 levels · Tier 2 · Requires Holy points in lower tiers 5 points

Level 5 : Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Forever · Rank 2
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
Forever · Rank 3
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
Forever · Rank 4
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Forever · Rank 5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.

Holy Nova

Changes

Maximum 1 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 1 : Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.

Change summary: 25 to 29 instead of 28 to 32, 47 to 55 instead of 52 to 60.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
Classic Era · Rank 1
Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

Blessed Recovery

Changes

Maximum 3 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 3 : After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Forever · Rank 2
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Forever · Rank 3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic Era · Rank 3
After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.

Inspiration

Changes

Maximum 3 levels · Tier 3 · Requires Holy points in lower tiers 10 points

Level 3 : Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Forever · Rank 2
Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Forever · Rank 3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Classic Era · Rank 3
Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach

Unchanged

Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points

Level 2 : Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Forever · Rank 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Classic Era · Rank 2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing

Changes

Maximum 3 levels · Tier 4 · Requires Holy points in lower tiers 15 points

Level 3 : Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Forever · Rank 2
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
Forever · Rank 3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Classic Era · Rank 3
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

Searing Light

Changes

Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points · Prerequisite: Divine Fury 5 points

Level 2 : Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Forever · Rank 2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic Era · Rank 2
Increases the damage of your Smite and Holy Fire spells by 10%.

Binding Heal

Added

Maximum 1 levels · Tier 4 · Requires Holy points in lower tiers 15 points

Level 1 : Heals a friendly target and the caster for 223 to 271. Low threat.

Change summary: Heals a friendly target and the caster for 223 to 271. Low threat.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Heals a friendly target and the caster for 223 to 271. Low threat.
Classic Era
This talent is absent from the Classic Era talent tree.

Litany of Light

Added

Maximum 2 levels · Tier 5 · Requires Holy points in lower tiers 20 points

Level 2 : When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Change summary: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Forever · Rank 2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Classic Era
This talent is absent from the Classic Era talent tree.

Spirit of Redemption

Changes

Maximum 1 levels · Tier 5 · Requires Holy points in lower tiers 20 points

Level 1 : Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Change summary: 15 sec instead of 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic Era · Rank 1
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance

Changes

Maximum 5 levels · Tier 5 · Requires Holy points in lower tiers 20 points

Level 5 : Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Forever · Rank 2
Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
Forever · Rank 3
Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Forever · Rank 4
Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
Forever · Rank 5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Classic Era · Rank 5
Increases spell damage and healing by up to 25% of your total Spirit.

Spiritual Healing

Changes

Maximum 3 levels · Tier 6 · Requires Holy points in lower tiers 25 points

Level 3 : Increases the amount healed by your spells by 10%.

Change summary: 3 ranks (Classic: 5). Rank 3: 10% instead of 6%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount healed by your spells by 3%.
Forever · Rank 2
Increases the amount healed by your spells by 7%.
Forever · Rank 3
Increases the amount healed by your spells by 10%.
Classic Era · Rank 5
Increases the amount healed by your healing spells by 10%.

Prayer of Mending

Added

Maximum 1 levels · Tier 7 · Requires Holy points in lower tiers 30 points · Prerequisite: Spirit of Redemption 1 points

Level 1 : Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Change summary: Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Classic Era
This talent is absent from the Classic Era talent tree.

Priest · Shadow Magic18 talents

Shadow Focus

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to hit with Shadow spells by 5%.

Change summary: Moved from tier 2 to tier 1. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit with Shadow spells by 1%.
Forever · Rank 2
Improves your chance to hit with Shadow spells by 2%.
Forever · Rank 3
Improves your chance to hit with Shadow spells by 3%.
Forever · Rank 4
Improves your chance to hit with Shadow spells by 4%.
Forever · Rank 5
Improves your chance to hit with Shadow spells by 5%.
Classic Era · Rank 5
Reduces your target's chance to resist your Shadow spells by 10%.

Blackout

Moved

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Change summary: Moved from column 3 to column 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Forever · Rank 2
Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Forever · Rank 3
Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Forever · Rank 4
Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Forever · Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Classic Era · Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Spirit Tap

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.

Change summary: Moved from column 2 to column 3. Rank 5: 50% instead of 50%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Forever · Rank 2
Gives you a 40% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Forever · Rank 3
Gives you a 60% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Forever · Rank 4
Gives you a 80% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Forever · Rank 5
Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Classic Era · Rank 5
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Shadow Affinity

Changes

Maximum 3 levels · Tier 2 · Requires Shadow Magic points in lower tiers 5 points

Level 3 : Reduces the threat generated by your Shadow spells by 30%.

Change summary: Rank 3: 30% instead of 25%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat generated by your Shadow spells by 10%.
Forever · Rank 2
Reduces the threat generated by your Shadow spells by 20%.
Forever · Rank 3
Reduces the threat generated by your Shadow spells by 30%.
Classic Era · Rank 3
Reduces the threat generated by your Shadow spells by 25%.

Improved Shadow Word: Pain

Moved

Maximum 2 levels · Tier 2 · Requires Shadow Magic points in lower tiers 5 points

Level 2 : Increases the duration of your Shadow Word: Pain spell by 6 sec.

Change summary: Moved from column 2 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Forever · Rank 2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Classic Era · Rank 2
Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Reach

Changes

Maximum 2 levels · Tier 2 · Requires Shadow Magic points in lower tiers 5 points

Level 2 : Increases the range of your offensive Shadow spells by 20%.

Change summary: 2 ranks (Classic: 3). Moved from tier 4 to tier 2. Rank 2: 20% instead of 13%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your offensive Shadow spells by 10%.
Forever · Rank 2
Increases the range of your offensive Shadow spells by 20%.
Classic Era · Rank 3
Increases the range of your Shadow damage spells by 20%.

Improved Mind Blast

Moved

Maximum 5 levels · Tier 3 · Requires Shadow Magic points in lower tiers 10 points

Level 5 : Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Change summary: Moved from column 2 to column 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Forever · Rank 2
Reduces the cooldown of your Mind Blast spell by 1 sec.
Forever · Rank 3
Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Forever · Rank 4
Reduces the cooldown of your Mind Blast spell by 2 sec.
Forever · Rank 5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Classic Era · Rank 5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Improved Psychic Scream

Changes

Maximum 2 levels · Tier 3 · Requires Shadow Magic points in lower tiers 10 points · Prerequisite: Blackout 5 points

Level 2 : Reduces the cooldown of your Psychic Scream spell by 4 sec.

Change summary: Moved from column 1 to column 2. Requires Blackout.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Forever · Rank 2
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Classic Era · Rank 2
Reduces the cooldown of your Psychic Scream spell by 4 sec.

Mind Flay

Changes

Maximum 1 levels · Tier 3 · Requires Shadow Magic points in lower tiers 10 points

Level 1 : Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Change summary: 63 instead of 75.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic Era · Rank 1
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay

Added

Maximum 2 levels · Tier 3 · Requires Shadow Magic points in lower tiers 10 points · Prerequisite: Mind Flay 1 points

Level 2 : Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

Change summary: Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Forever · Rank 2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Fade

Moved

Maximum 2 levels · Tier 4 · Requires Shadow Magic points in lower tiers 15 points

Level 2 : Decreases the cooldown of your Fade ability by 6 sec.

Change summary: Moved from column 2 to column 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the cooldown of your Fade ability by 3 sec.
Forever · Rank 2
Decreases the cooldown of your Fade ability by 6 sec.
Classic Era · Rank 2
Decreases the cooldown of your Fade ability by 6 sec.

Vampiric Embrace

Changes

Maximum 1 levels · Tier 4 · Requires Shadow Magic points in lower tiers 15 points

Level 1 : Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.

Change summary: Moved from tier 5 to tier 4. 30 sec instead of 1 min, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Classic Era · Rank 1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Shadow Weaving

Changes

Maximum 3 levels · Tier 4 · Requires Shadow Magic points in lower tiers 15 points

Level 3 : Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Change summary: 3 ranks (Classic: 5). Moved from column 4 to column 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Forever · Rank 2
Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Forever · Rank 3
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Classic Era · Rank 5
Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence

Changes

Maximum 1 levels · Tier 5 · Requires Shadow Magic points in lower tiers 20 points

Level 1 : Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Change summary: No longer requires Improved Psychic Scream. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic Era · Rank 1
Silences the target, preventing them from casting spells for 5 sec.

Devouring Contagion

Added

Maximum 2 levels · Tier 5 · Requires Shadow Magic points in lower tiers 20 points

Level 2 : Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.

Change summary: Reduces the mana cost of your Devouring Plague by 25%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Forever · Rank 2
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Classic Era
This talent is absent from the Classic Era talent tree.

Early Demise

Added

Maximum 2 levels · Tier 6 · Requires Shadow Magic points in lower tiers 25 points

Level 2 : Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Change summary: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Forever · Rank 2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Classic Era
This talent is absent from the Classic Era talent tree.

Darkness

Changes

Maximum 5 levels · Tier 6 · Requires Shadow Magic points in lower tiers 25 points

Level 5 : Increases your Shadow damage done by 10%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Shadow damage done by 2%.
Forever · Rank 2
Increases your Shadow damage done by 4%.
Forever · Rank 3
Increases your Shadow damage done by 6%.
Forever · Rank 4
Increases your Shadow damage done by 8%.
Forever · Rank 5
Increases your Shadow damage done by 10%.
Classic Era · Rank 5
Increases your Shadow spell damage by 10%.

Shadowform

Changes

Maximum 1 levels · Tier 7 · Requires Shadow Magic points in lower tiers 30 points · Prerequisite: Vampiric Embrace 1 points

Level 1 : Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic Era · Rank 1
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.