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Discipline
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Holy
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Shadow
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Priest Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Priest · Discipline18 talents
The Light and How to Swing It
Added
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increase the damage your Punishment and Penance spells deal to targets affected by your Holy Fire or Shadow Word: Pain by 10%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Smite and Penance spells deal 2% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
Forever · Rank 2
Your Smite and Penance spells deal 4% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
Forever · Rank 3
Your Smite and Penance spells deal 6% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
Forever · Rank 4
Your Smite and Penance spells deal 8% more damage to targets affected by your Holy Fire or Shadow Word: Pain.
Forever · Rank 5
Increase the damage your Punishment and Penance spells deal to targets affected by your Holy Fire or Shadow Word: Pain by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.
Wand Specialization
Changes
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : Increases the damage dealt by your wand by 25%.
Change summary: Maximum rating changed from 5 to 2. Moved from column 3 to column 2. Numerical adjustments: 13%(Classic Era: 5%), 25%(Classic Era: 10%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your wand by 13%.
Forever · Rank 2
Increases the damage dealt by your wand by 25%.
Classic Era · Rank 5
Increases the damage dealt by your wand by 25%.
Twin Disciplines
Added
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases the damage and healing of your instant spells by 5%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage and healing of your instant spells by 1%.
Forever · Rank 2
Increases the damage and healing of your instant spells by 2%.
Forever · Rank 3
Increases the damage and healing of your instant spells by 3%.
Forever · Rank 4
Increases the damage and healing of your instant spells by 4%.
Forever · Rank 5
Increases the damage and healing of your instant spells by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.
Silent Resolve
Changes
Maximum 3 levels · Tier 2 · Requires Discipline points in lower tiers 5 points
Level 3 : Reduces the threat of your spells by 30%, and reduces the duration of stun, fear, and silence effects by 15%.
Change summary: Max rank changed from 5 to 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the threat of your spells by 10%, and reduces the duration of stun, fear, and silence effects by 5%.
Forever · Rank 2
Reduces the threat of your spells by 20%, and reduces the duration of stun, fear, and silence effects by 10%.
Forever · Rank 3
Reduces the threat of your spells by 30%, and reduces the duration of stun, fear, and silence effects by 15%.
Classic Era · Rank 5
Reduces the threat of your spells by 20%.
Holy Precision
Added
Maximum 3 levels · Tier 2 · Requires Discipline points in lower tiers 5 points
Level 3 : Increases the chance of your Holy spells to hit by 18%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of your Holy spells to hit by 6%.
Forever · Rank 2
Increases the chance of your Holy spells to hit by 12%.
Forever · Rank 3
Increases the chance of your Holy spells to hit by 18%.
Classic Era
This talent is absent from the Classic Era talent tree.
Mental Strength
Changes
Maximum 5 levels · Tier 2 · Requires Discipline points in lower tiers 5 points
Level 5 : Increases your total intelligence by 10%.
Change summary: Moved from Tier 5 to Tier 2. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total intelligence by 2%.
Forever · Rank 2
Increases your total intelligence by 4%.
Forever · Rank 3
Increases your total intelligence by 6%.
Forever · Rank 4
Increases your total intelligence by 8%.
Forever · Rank 5
Increases your total intelligence by 10%.
Classic Era · Rank 5
Increases your mana cap by 10%.
Martyrdom
Changes
Maximum 2 levels · Tier 2 · Requires Discipline points in lower tiers 5 points
Level 2 : Gives you a 100% chance to gain Focus when hit by melee or ranged critical attacks. Lasts 6 seconds. Focus allows you to cast spells without taking damage and increases your chance to resist interrupt effects by 20%.
Change summary: Value adjustment: 20%(Classic Era: 10%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to gain focus when hit by melee or ranged critical attacks for 6 seconds. Focus does not extend the cast time for damage and increases your chance to resist interrupt effects by 20%.
Forever · Rank 2
Gives you a 100% chance to gain Focus when hit by melee or ranged critical attacks. Lasts 6 seconds. Focus allows you to cast spells without taking damage and increases your chance to resist interrupt effects by 20%.
Classic Era · Rank 2
Gives you a 100% chance to receive a focused casting effect after receiving a melee or ranged critical hit from an enemy, lasting for 6 seconds. The focused casting effect allows you to cast a spell without prolonging the casting time due to damage, and increases your chance of resisting interruption effects by 20%.
Mental Agility
Changes
Maximum 3 levels · Tier 3 · Requires Discipline points in lower tiers 10 points
Level 3 : Reduces the mana cost of your Smite, Holy Fire, and Instant spells by 10%.
Change summary: Max rank changed from 5 to 3. Moved from tier 4 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Smite, Holy Fire, and Instant spells by 3%.
Forever · Rank 2
Reduces the mana cost of your Smite, Holy Fire, and Instant spells by 7%.
Forever · Rank 3
Reduces the mana cost of your Smite, Holy Fire, and Instant spells by 10%.
Classic Era · Rank 5
Reduces the mana cost of your instant spells by 10%.
Focused Mind
Changes
Maximum 1 levels · Tier 3 · Requires Discipline points in lower tiers 10 points
Level 1 : When activated, your next spell costs 100% less mana and has a 25% increased chance to cause critical strikes or critical heals (if it is a non-periodic spell and has the potential to do so).
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, your next spell costs 100% less mana and has a 25% increased chance to cause critical strikes or critical heals (if it is a non-periodic spell and has the potential to do so).
Classic Era · Rank 1
When activated, your next spell costs 100% less mana and has a 25% increased chance to deal critical strikes or critical heals (if it has the potential to do so).
Improved Power Word: Shield
Changes
Maximum 3 levels · Tier 3 · Requires Discipline points in lower tiers 10 points
Level 3 : Increases the amount of damage absorbed by Power Word: Shield by 20%.
Change summary: Move from Tier 2 to Tier 3. Numerical adjustments: 7%(Classic Era: 5%), 14%(Classic Era: 10%), 20%(Classic Era: 15%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of damage absorbed by Power Word: Shield by 7%.
Forever · Rank 2
Increases the amount of damage absorbed by Power Word: Shield by 14%.
Forever · Rank 3
Increases the amount of damage absorbed by Power Word: Shield by 20%.
Classic Era · Rank 3
Increases the amount of damage absorbed by Power Word: Shield by 15%.
Meditation
Changes
Maximum 3 levels · Tier 3 · Requires Discipline points in lower tiers 10 points
Level 3 : Allows you to maintain 50% mana regeneration while casting.
Change summary: Move from column 3 to column 4. Numerical adjustments: 17%(Classic Era: 5%), 33%(Classic Era: 10%), 50%(Classic Era: 15%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Allows you to maintain 17% mana regeneration while casting.
Forever · Rank 2
Allows you to maintain 33% mana regeneration while casting.
Forever · Rank 3
Allows you to maintain 50% mana regeneration while casting.
Classic Era · Rank 3
Allows you to maintain 15% mana regeneration while casting.
Improved Inner Fire
Changes
Maximum 3 levels · Tier 4 · Requires Discipline points in lower tiers 15 points
Level 3 : Increases the armor bonus of your Inner Fire by 45% and its total charge count by 12 charges.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the armor bonus of your Inner Fire by 15% and its total charge count by 4 times.
Forever · Rank 2
Increases the armor bonus of your Inner Fire by 30% and its total charge count by 8.
Forever · Rank 3
Increases the armor bonus of your Inner Fire by 45% and its total charge count by 12 charges.
Classic Era · Rank 3
Increases the armor enhancement of your Inner Fire by 30%.
Improved Mana Burn
Changes
Maximum 2 levels · Tier 4 · Requires Discipline points in lower tiers 15 points
Level 2 : Shortens the casting time of your Mana Burn by 1.0 seconds.
Change summary: Move from column 4 to column 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the casting time of your Mana Burn by 0.5 sec.
Forever · Rank 2
Shortens the casting time of your Mana Burn by 1.0 seconds.
Classic Era · Rank 2
Reduces the casting time of your Mana Burn by 0.5 sec.
Soul Warding
Added
Maximum 1 levels · Tier 4 · Requires Discipline points in lower tiers 15 points · Prerequisite: Improved Power Word: Shield 3 points
Level 1 : Shortens the cooldown of Power Word: Shield by 4 seconds and reduces mana cost by 15%.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of Power Word: Shield by 4 seconds and reduces mana cost by 15%.
Classic Era
This talent is absent from the Classic Era talent tree.
Penance
Added
Maximum 1 levels · Tier 5 · Requires Discipline points in lower tiers 20 points
Level 1 : Releases Holy Power at the target, dealing 45 Holy damage to an enemy or restoring 134 health to an ally. Repeat every 1 second for the next 2 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Releases Holy Power at the target, dealing 45 Holy damage to an enemy or restoring 134 health to an ally. Repeat every 1 second for the next 2 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Level 5 : When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance increases by 10%, and the remaining duration of weak souls on the target decreases by 5 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance is increased by 2%, and the remaining duration of weak souls on the target is reduced by 1 second.
Forever · Rank 2
When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance increases by 4%, and the remaining duration of weak souls on the target decreases by 2 seconds.
Forever · Rank 3
When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance increases by 6%, and the remaining duration of weak souls on the target decreases by 3 seconds.
Forever · Rank 4
When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance increases by 8%, and the remaining duration of weak souls on the target decreases by 4 seconds.
Forever · Rank 5
When your Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance are cast on targets with weak souls, their critical strike chance increases by 10%, and the remaining duration of weak souls on the target decreases by 5 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Divine Aegis
Added
Maximum 3 levels · Tier 6 · Requires Discipline points in lower tiers 25 points
Level 3 : Your aperiodic critical heal creates a protective shield on the target that absorbs 15% of the damage healed. Absorbs up to 1200 damage for 12 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your aperiodic critical heal creates a protective shield on the target that absorbs 5% of the damage healed. Absorbs up to 1200 damage for 12 seconds.
Forever · Rank 2
Your aperiodic critical heal creates a protective shield on the target that absorbs 10% of the damage healed. Absorbs up to 1200 damage for 12 seconds.
Forever · Rank 3
Your aperiodic critical heal creates a protective shield on the target that absorbs 15% of the damage healed. Absorbs up to 1200 damage for 12 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Power Infusion
Changes
Maximum 1 levels · Tier 7 · Requires Discipline points in lower tiers 30 points · Prerequisite: Penance 1 points
Level 1 : Injects energy into the target, increasing spell damage and healing by 20% for 15 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Injects energy into the target, increasing spell damage and healing by 20% for 15 seconds.
Classic Era · Rank 1
Energy infuses the target's entire body, increasing spell damage and healing by 20% for 15 seconds.
Priest · Holy17 talents
Twilight Focus
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Gives your spells a 70% chance to not lose cast time when you take damage.
Change summary: Classic Era is called Healing Focus. Max rank changed from 2 to 3. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your spells a 23% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your spells a 47% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your spells a 70% chance to not lose cast time when you take damage.
Classic Era · Healing Focus · Rank 2
Gives you a 70% chance to cast any healing spell without being interrupted by damage.
Improved Renew
Unchanged
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the healing effect of your healing spells by 15%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the healing effect of your healing spells by 5%.
Forever · Rank 2
Increases the healing effect of your healing spells by 10%.
Forever · Rank 3
Increases the healing effect of your healing spells by 15%.
Classic Era · Rank 3
Increases the healing effect of your healing spells by 15%.
Holy Specialization
Unchanged
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases the critical strike chance of your holy spells by 5%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your holy spells by 1%.
Forever · Rank 2
Increases the critical strike chance of your holy spells by 2%.
Forever · Rank 3
Increases the critical strike chance of your holy spells by 3%.
Forever · Rank 4
Increases the critical strike chance of your holy spells by 4%.
Forever · Rank 5
Increases the critical strike chance of your holy spells by 5%.
Classic Era · Rank 5
Increases the critical strike chance of your holy spells by 5%.
Spell Warding
Unchanged
Maximum 5 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 5 : Reduces all spell damage taken by 10%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces all spell damage you take by 2%.
Forever · Rank 2
Reduces all spell damage taken by 4%.
Forever · Rank 3
Reduces all spell damage taken by 6%.
Forever · Rank 4
Reduces all spell damage taken by 8%.
Forever · Rank 5
Reduces all spell damage taken by 10%.
Classic Era · Rank 5
Reduces all spell damage taken by 10%.
Divine Fury
Changes
Maximum 5 levels · Tier 2 · Requires Holy points in lower tiers 5 points
Level 5 : Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Forever · Rank 2
Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 seconds.
Forever · Rank 3
Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 seconds.
Forever · Rank 4
Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Forever · Rank 5
Reduces the cast time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Classic Era · Rank 5
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 seconds.
Holy Nova
Changes
Maximum 1 levels · Tier 3 · Requires Holy points in lower tiers 10 points
Level 1 : Causing an explosion of holy light around the caster, dealing 26 to 30 holy damage to all enemy targets within 10 yards and restoring 50 to 57 health to all party members within 10 yards. These effects do not cause threat.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Causing an explosion of holy light around the caster, dealing 26 to 30 holy damage to all enemy targets within 10 yards and restoring 50 to 57 health to all party members within 10 yards. These effects do not cause threat.
Classic Era · Rank 1
Casts an explosion of holy energy centered on the caster, dealing 29 to 33 holy damage to all targets within a 10 yard radius and restoring 54 to 62 health to all party members within a 10 yard radius. These effects do not pose any threat to monsters.
Blessed Recovery
Changes
Maximum 3 levels · Tier 3 · Requires Holy points in lower tiers 10 points
Level 3 : Regenerates 25% of your maximum health in 6 seconds after taking melee or ranged critical hits, or after taking 30% more damage in a single hit. Restores the remaining healing when the effect refreshes.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Regenerates 8% of your maximum health in 6 seconds after taking melee or ranged critical hits, or after taking 30% more damage in a single hit. Restores the remaining healing when the effect refreshes.
Forever · Rank 2
Regenerates 17% of your maximum health in 6 seconds after taking melee or ranged critical hits, or after taking 30% more damage in a single hit. Restores the remaining healing when the effect refreshes.
Forever · Rank 3
Regenerates 25% of your maximum health in 6 seconds after taking melee or ranged critical hits, or after taking 30% more damage in a single hit. Restores the remaining healing when the effect refreshes.
Classic Era · Rank 3
Restores 25% of your health for 6 seconds after taking a critical hit from melee or ranged attacks.
Inspiration
Changes
Maximum 3 levels · Tier 3 · Requires Holy points in lower tiers 10 points
Level 3 : Your aperiodic healing critical strike increases the target's armor by 25% for 15 seconds.
Change summary: Value adjustment: 17%(Classic Era: 16%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your aperiodic healing critical strike increases the target's armor by 8% for 15 seconds.
Forever · Rank 2
Your aperiodic healing critical strike increases the target's armor by 17% for 15 seconds.
Forever · Rank 3
Your aperiodic healing critical strike increases the target's armor by 25% for 15 seconds.
Classic Era · Rank 3
Increases armor by 25% for 15 seconds when the target is critically hit by your Flash Heal, Heal, Greater Heal, or Prayer of Healing spells.
Holy Reach
Unchanged
Maximum 2 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 2 : Increases the range of your Smite and Holy Fire, Prayer of Healing and Holy Nova by 20%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Smite and Holy Fire and the radius of your Prayer of Healing and Holy Nova by 10%.
Forever · Rank 2
Increases the range of your Smite and Holy Fire, Prayer of Healing and Holy Nova by 20%.
Classic Era · Rank 2
Increases the range of your Smite and Holy Fire, Prayer of Healing and Holy Nova by 20%.
Improved Healing
Changes
Maximum 3 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 3 : Reduces mana cost of Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending by 15%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending by 5%.
Forever · Rank 2
Reduces the mana cost of your Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending by 10%.
Forever · Rank 3
Reduces mana cost of Lesser Heal, Heal, Greater Heal, Penance and Prayer of Mending by 15%.
Classic Era · Rank 3
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal by 15%.
Level 2 : Increases Holy damage dealt by 5%, and each time Holy Fire deals periodic damage, there is a 10% chance that your next Holy Nova will not cost mana.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases Holy damage dealt by 2% and each time Holy Fire deals periodic damage, there is a 5% chance that your next Holy Nova will not cost mana.
Forever · Rank 2
Increases Holy damage dealt by 5%, and each time Holy Fire deals periodic damage, there is a 10% chance that your next Holy Nova will not cost mana.
Classic Era · Rank 2
Increases the damage dealt by your Smite and Holy Fire by 10%.
Holy Binding
Added
Maximum 1 levels · Tier 4 · Requires Holy points in lower tiers 15 points
Level 1 : Every time you heal a target other than yourself with Flash Heal, you also recover 50% of your health. This heal does not pose a threat.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Every time you heal a target other than yourself with Flash Heal, you also recover 50% of your health. This heal does not pose a threat.
Classic Era
This talent is absent from the Classic Era talent tree.
Litany of Light
Added
Maximum 2 levels · Tier 5 · Requires Holy points in lower tiers 20 points
Level 2 : When you cast a healing spell, if you last cast a different healing spell, you gain mana equal to 10% of the base mana cost of that spell.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When you cast a healing spell, if you last cast a different healing spell, you gain mana equal to 5% of the base mana cost of that spell.
Forever · Rank 2
When you cast a healing spell, if you last cast a different healing spell, you gain mana equal to 10% of the base mana cost of that spell.
Classic Era
This talent is absent from the Classic Era talent tree.
Spirit of Redemption
Changes
Maximum 1 levels · Tier 5 · Requires Holy points in lower tiers 20 points
Level 1 : On death, the priest becomes a Spirit of Redemption for 15 seconds. Spirit of Redemption cannot move, attack, or be affected by any spells or effects. In this form, the priest can cast any healing spell without consuming any mana. When Spirit of Redemption ends, the priest dies.
Change summary: Value adjustment: 15 seconds (Classic Era: 10 seconds).
Rank Effects and Classic Era Comparison
Forever · Rank 1
On death, the priest becomes a Spirit of Redemption for 15 seconds. Spirit of Redemption cannot move, attack, or be affected by any spells or effects. In this form, the priest can cast any healing spell without consuming any mana. When Spirit of Redemption ends, the priest dies.
Classic Era · Rank 1
On death, the priest becomes a Spirit of Redemption for 10 seconds. Spirit of Redemption cannot move, attack, or be affected by any spells or effects. In this form, the priest can cast any healing spell without consuming any mana. When Spirit of Redemption ends, the priest dies.
Spiritual Guidance
Changes
Maximum 5 levels · Tier 5 · Requires Holy points in lower tiers 20 points
Level 5 : Increases spell healing by up to 25% of your total Spirit and spell damage by up to 8% of your total Spirit.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases spell healing by up to 5% of your total Spirit and spell damage by up to 1% of your total Spirit.
Forever · Rank 2
Increases spell healing by up to 10% of your total Spirit and spell damage by up to 3% of your total Spirit.
Forever · Rank 3
Increases spell healing by up to 15% of your total Spirit and spell damage by up to 5% of your total Spirit.
Forever · Rank 4
Increases spell healing by up to 20% of your total Spirit and spell damage by up to 6%.
Forever · Rank 5
Increases spell healing by up to 25% of your total Spirit and spell damage by up to 8% of your total Spirit.
Classic Era · Rank 5
Increases the healing and damage of your spells by 25% of your Spirit.
Spiritual Healing
Changes
Maximum 3 levels · Tier 6 · Requires Holy points in lower tiers 25 points
Level 3 : Increases spell healing by 10%.
Change summary: Max rank changed from 5 to 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell healing by 3%.
Forever · Rank 2
Increases your spell healing by 7%.
Forever · Rank 3
Increases spell healing by 10%.
Classic Era · Rank 5
Increases the healing effect of your healing spells by 10%.
Prayer of Mending
Added
Maximum 1 levels · Tier 7 · Requires Holy points in lower tiers 30 points · Prerequisite: Spirit of Redemption 1 points
Level 1 : Cast a spell on the target to restore 172 health the next time the target is damaged or receives non-periodic healing. After this healing effect occurs, the Prayer of Healing will be transferred to the team or team members within 20 yards. It can be transferred up to 5 times, and each transfer lasts for 30 seconds. Each caster can only cast the spell on one target at a time.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Cast a spell on the target to restore 172 health the next time the target is damaged or receives non-periodic healing. After this healing effect occurs, the Prayer of Healing will be transferred to the team or team members within 20 yards. It can be transferred up to 5 times, and each transfer lasts for 30 seconds. Each caster can only cast the spell on one target at a time.
Classic Era
This talent is absent from the Classic Era talent tree.
Priest · Shadow17 talents
Shadow Focus
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your Shadow spell chance to hit by 5%.
Change summary: Moved from tier 2 to tier 1. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Shadow spell chance to hit by 1%.
Forever · Rank 2
Increases your Shadow spell chance to hit by 2%.
Forever · Rank 3
Increases your Shadow spell chance to hit by 3%.
Forever · Rank 4
Increases your Shadow spell chance to hit by 4%.
Forever · Rank 5
Increases your Shadow spell chance to hit by 5%.
Classic Era · Rank 5
Decreases the target's chance to resist your Shadow spells by 10%.
Blackout
Moved
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
Change summary: Move from column 3 to column 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.
Forever · Rank 2
Gives your Shadow damage spells a 4% chance to stun the target for 3 seconds.
Forever · Rank 3
Gives your Shadow damage spells a 6% chance to stun the target for 3 seconds.
Forever · Rank 4
Gives your Shadow damage spells an 8% chance to stun the target for 3 seconds.
Forever · Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
Classic Era · Rank 5
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
Spirit Tap
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have a 100% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Change summary: Move from column 2 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have a 20% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Forever · Rank 2
When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have a 40% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Forever · Rank 3
When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have a 60% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Forever · Rank 4
When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have an 80% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Forever · Rank 5
When you kill a target that gives you EXP or Honor, or when an enemy affected by your Vampiric Embrace dies, you have a 100% chance to increase Spirit by 100% for 15 seconds. During this time, you maintain 50% mana regeneration while casting.
Classic Era · Rank 5
Gives you a 100% chance to gain 100% more Spirit after killing an enemy and gaining EXP. During this time, your mana can be cast at a 50% regeneration rate. Lasts 15 seconds.
Improved Mind Blast
Moved
Maximum 5 levels · Tier 2 · Requires Shadow points in lower tiers 5 points
Level 5 : Reduces the cooldown of Mind Blast by 2.5 seconds.
Change summary: Move from level 3 to level 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of Mind Blast by 0.5 seconds.
Forever · Rank 2
Reduces the cooldown of Mind Blast by 1 second.
Forever · Rank 3
Reduces the cooldown of Mind Blast by 1.5 seconds.
Forever · Rank 4
Reduces the cooldown of Mind Blast by 2 seconds.
Forever · Rank 5
Reduces the cooldown of Mind Blast by 2.5 seconds.
Classic Era · Rank 5
Reduces the cooldown of Mind Blast by 2.5 seconds.
Improved Shadow Word: Pain
Moved
Maximum 2 levels · Tier 2 · Requires Shadow points in lower tiers 5 points
Level 2 : Increases the duration of your Shadow Word: Pain by 6 seconds.
Change summary: Move from column 2 to column 3.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Shadow Word: Pain by 3 seconds.
Forever · Rank 2
Increases the duration of your Shadow Word: Pain by 6 seconds.
Classic Era · Rank 2
Increases the duration of your Shadow Word: Pain by 6 seconds.
Shadow Reach
Changes
Maximum 2 levels · Tier 2 · Requires Shadow points in lower tiers 5 points
Level 2 : Increases the range of your Shadow damage spells by 20%.
Change summary: Maximum level changed from 3 to 2. Moved from Tier 4 to Tier 2. Value adjustments: 10%(Classic Era: 6%), 20%(Classic Era: 13%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Shadow damage spells by 10%.
Forever · Rank 2
Increases the range of your Shadow damage spells by 20%.
Classic Era · Rank 3
Increases the range of your Shadow damage spells by 20%.
Improved Psychic Scream
Moved
Maximum 2 levels · Tier 3 · Requires Shadow points in lower tiers 10 points · Prerequisite: Blackout 5 points
Level 2 : Reduces the cooldown of Psychic Scream by 4 seconds.
Change summary: Move from column 1 to column 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of Psychic Scream by 2 seconds.
Forever · Rank 2
Reduces the cooldown of Psychic Scream by 4 seconds.
Classic Era · Rank 2
Reduces the cooldown of Psychic Scream by 4 seconds.
Mind Flay
Changes
Maximum 1 levels · Tier 3 · Requires Shadow points in lower tiers 10 points
Level 1 : Strikes the target's mind with Shadow Energy, dealing 63 Shadow damage over 3 seconds and slowing movement speed by 50%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Strikes the target's mind with Shadow Energy, dealing 63 Shadow damage over 3 seconds and slowing movement speed by 50%.
Classic Era · Rank 1
Attacks a target's soul with Shadow Energy, dealing a total of 75 Shadow damage over 3 seconds and slowing its movement speed by 50%.
Improved Mind Flay
Added
Maximum 2 levels · Tier 3 · Requires Shadow points in lower tiers 10 points · Prerequisite: Mind Flay 1 points
Level 2 : Mind Flay deals 20% more damage each time than before.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Mind Flay deals 10% more damage each time than before.
Forever · Rank 2
Mind Flay deals 20% more damage each time than before.
Classic Era
This talent is absent from the Classic Era talent tree.
Dark Inspiration
Added
Maximum 5 levels · Tier 4 · Requires Shadow points in lower tiers 15 points
Level 5 : Your Mind Blast and fully guided Mind Flay will trigger Dark Inspiration, increasing the spirit of you and your team members by 15% for 10 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing your and party members 'Spirit by 3% for 10 seconds.
Forever · Rank 2
Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing your and party members 'Spirit by 6% for 10 seconds.
Forever · Rank 3
Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing your and party members 'Spirit by 9% for 10 seconds.
Forever · Rank 4
Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing your and party members 'spirits by 12% for 10 seconds.
Forever · Rank 5
Your Mind Blast and fully guided Mind Flay will trigger Dark Inspiration, increasing the spirit of you and your team members by 15% for 10 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Vampiric Embrace
Changes
Maximum 1 levels · Tier 4 · Requires Shadow points in lower tiers 15 points
Level 1 : Shadow Magic enshrouds your target with its energy, causing 20% of the total Shadow damage you deal to heal all allies. Lasts 30 seconds.
Change summary: Move from Tier 5 to Tier 4. Value adjustment: 30 seconds (Classic Era: 1 minute).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Shadow Magic enshrouds your target with its energy, causing 20% of the total Shadow damage you deal to heal all allies. Lasts 30 seconds.
Classic Era · Rank 1
Shadow Magic enshrouds your target with its energy, causing 20% of the total Shadow damage you deal to heal all allies. Lasts 1 minute.
Shadow Weaving
Changes
Maximum 3 levels · Tier 4 · Requires Shadow points in lower tiers 15 points
Level 3 : Your Shadow Damage spells have a 100% chance to increase Shadow Damage taken by your target by 2% for 15 seconds. Stacks up to 5 times.
Change summary: Maximum rank changed from 5 to 3. Moved from column 4 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Shadow Damage spells have a 33% chance to increase Shadow damage taken by your target by 2% for 15 seconds. Stacks up to 5 times.
Forever · Rank 2
Your Shadow Damage spells have a 67% chance to increase Shadow damage taken by your target by 2% for 15 seconds. Stacks up to 5 times.
Forever · Rank 3
Your Shadow Damage spells have a 100% chance to increase Shadow Damage taken by your target by 2% for 15 seconds. Stacks up to 5 times.
Classic Era · Rank 5
Your Shadow damage spells have a 100% chance to make your target more vulnerable to Shadow attacks, increasing damage taken by 3% for 15 seconds. This effect stacks up to 5 times.
Silence
Changes
Maximum 1 levels · Tier 5 · Requires Shadow points in lower tiers 20 points
Level 1 : Silences the target, preventing them from casting spells for 5 seconds, and interrupts their casting for 3 seconds.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Silences the target, preventing them from casting spells for 5 seconds, and interrupts their casting for 3 seconds.
Classic Era · Rank 1
Silences the target and prevents them from casting spells for 5 seconds.
Devouring Contagion
Added
Maximum 2 levels · Tier 5 · Requires Shadow points in lower tiers 20 points
Level 2 : Reduces the mana cost of Devouring Plague by 50%.
When a target affected by Devouring Plague dies, the plague spreads to 2 nearby enemies within 10 yards and retains its remaining duration.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of Devouring Plague by 25%.
When a target affected by Devouring Plague dies, the plague spreads to 2 nearby enemies within 5 yards and retains the remaining duration.
Forever · Rank 2
Reduces the mana cost of Devouring Plague by 50%.
When a target affected by Devouring Plague dies, the plague spreads to 2 nearby enemies within 10 yards and retains its remaining duration.
Classic Era
This talent is absent from the Classic Era talent tree.
Early Demise
Added
Maximum 2 levels · Tier 6 · Requires Shadow points in lower tiers 25 points
Level 2 : Increases Shadow Word: Death critical strike chance by 30% on targets with 20% or less health.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases Shadow Word: Death's critical strike chance by 15% on targets with 20% health or less.
Forever · Rank 2
Increases Shadow Word: Death critical strike chance by 30% on targets with 20% or less health.
Classic Era
This talent is absent from the Classic Era talent tree.
Darkness
Changes
Maximum 5 levels · Tier 6 · Requires Shadow points in lower tiers 25 points
Level 5 : Shadow damage you deal increased by 10%.
Change summary: The values remain unchanged, the wording is adjusted.
Level 1 : Enter Shadow Form. Increases shadow damage by 10%, reduces mana cost of all shadow spells by 50%, increases critical damage bonus of shadow spells by 100%, and reduces physical damage taken by 15%. However, while in this form, you cannot cast healing spells.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enter Shadow Form. Increases shadow damage by 10%, reduces mana cost of all shadow spells by 50%, increases critical damage bonus of shadow spells by 100%, and reduces physical damage taken by 15%. However, while in this form, you cannot cast healing spells.
Classic Era · Rank 1
Enter Shadow Form, increasing shadow damage by 15% and reducing physical damage taken by 15%. However, you cannot cast Holy spells while in this form.