Talent Calculator · Levels 10–60

Warrior Talents

  • 53 talents
  • 9 Added
  • 37 Changed
Talents
Talent Points Remaining 51
0

Arms

0

Fury

0

Protection

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Warrior Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Warrior · Arms17 talents

Improved Heroic Strike

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Reduces the cost of your Heroic Strike ability by 3 Rage.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cost of your Heroic Strike ability by 1 Rage.
Forever · Rank 2
Reduces the cost of your Heroic Strike ability by 2 Rage.
Forever · Rank 3
Reduces the cost of your Heroic Strike ability by 3 Rage.
Classic Era · Rank 3
Reduces the cost of your Heroic Strike ability by 3 rage points.

Deflection

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Parry chance by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Parry chance by 1%.
Forever · Rank 2
Increases your Parry chance by 2%.
Forever · Rank 3
Increases your Parry chance by 3%.
Forever · Rank 4
Increases your Parry chance by 4%.
Forever · Rank 5
Increases your Parry chance by 5%.
Classic Era · Rank 5
Increases your Parry chance by 5%.

Improved Rend

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the Bleed damage done by your Rend ability by 35%.

Change summary: 12% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Bleed damage done by your Rend ability by 12%.
Forever · Rank 2
Increases the Bleed damage done by your Rend ability by 23%.
Forever · Rank 3
Increases the Bleed damage done by your Rend ability by 35%.
Classic Era · Rank 3
Increases the bleed damage done by your Rend ability by 35%.

Improved Charge

Changes

Maximum 2 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 2 : Increases the Rage generated by your Charge ability by 6.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Rage generated by your Charge ability by 3.
Forever · Rank 2
Increases the Rage generated by your Charge ability by 6.
Classic Era · Rank 2
Increases the amount of rage generated by your Charge ability by 6.

Improved Tactical Mastery

Changes

Maximum 5 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 5 : Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.

Change summary: Replaces Tactical Mastery.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Forever · Rank 2
Tactical Mastery lets you retain up to an additional 6 Rage when you change stances.
Forever · Rank 3
Tactical Mastery lets you retain up to an additional 9 Rage when you change stances.
Forever · Rank 4
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Forever · Rank 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Classic Era · Tactical Mastery · Rank 5
You retain up to 25 of your rage points when you change stances.

Improved Overpower

Moved

Maximum 2 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 2 : Increases the critical strike chance of your Overpower ability by 50%.

Change summary: Moved from tier 3 to tier 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Overpower ability by 25%.
Forever · Rank 2
Increases the critical strike chance of your Overpower ability by 50%.
Classic Era · Rank 2
Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Changes

Maximum 1 levels · Tier 3 · Requires Arms points in lower tiers 10 points · Prerequisite: Improved Tactical Mastery 5 points

Level 1 : Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Classic Era · Rank 1
Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Changes

Maximum 3 levels · Tier 3 · Requires Arms points in lower tiers 10 points · Prerequisite: Improved Rend 3 points

Level 3 : Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Forever · Rank 2
Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Forever · Rank 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Classic Era · Rank 3
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Spearing Strike

Added

Maximum 1 levels · Tier 4 · Requires Arms points in lower tiers 15 points

Level 1 : A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

Change summary: A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Classic Era
This talent is absent from the Classic Era talent tree.

Two-Handed Weapon Specialization

Changes

Maximum 3 levels · Tier 4 · Requires Arms points in lower tiers 15 points

Level 3 : Increases the damage you deal with two-handed melee weapons by 3%.

Change summary: 3 ranks (Classic: 5).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage you deal with two-handed melee weapons by 1%.
Forever · Rank 2
Increases the damage you deal with two-handed melee weapons by 2%.
Forever · Rank 3
Increases the damage you deal with two-handed melee weapons by 3%.
Classic Era · Rank 5
Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Changes

Maximum 2 levels · Tier 4 · Requires Arms points in lower tiers 15 points

Level 2 : Increases the critical strike damage bonus of your abilities by 20%.

Change summary: No longer requires Deep Wounds. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your abilities by 10%.
Forever · Rank 2
Increases the critical strike damage bonus of your abilities by 20%.
Classic Era · Rank 2
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Bloodthrill

Added

Maximum 5 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 5 : Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Change summary: Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Forever · Rank 2
Your Main Hand melee attacks against enemies afflicted by your Rend have a 8% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Forever · Rank 3
Your Main Hand melee attacks against enemies afflicted by your Rend have a 12% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Forever · Rank 4
Your Main Hand melee attacks against enemies afflicted by your Rend have a 16% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Forever · Rank 5
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Sweeping Strikes

Unchanged

Maximum 1 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 1 : Your next 5 melee attacks strike an additional nearby opponent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your next 5 melee attacks strike an additional nearby opponent.
Classic Era · Rank 1
Your next 5 melee attacks strike an additional nearby opponent.

Weaponmaster

Added

Maximum 5 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 5 : Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.

Change summary: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Forever · Rank 2
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Forever · Rank 3
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Forever · Rank 4
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Forever · Rank 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Slam

Changes

Maximum 2 levels · Tier 6 · Requires Arms points in lower tiers 25 points

Level 2 : Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

Change summary: 2 ranks (Classic: 5). Moved from Fury to Arms. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5 sec.
Forever · Rank 2
Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.
Classic Era · Rank 5
Decreases the casting time of your Slam ability by 0.5 sec.

Improved Hamstring

Unchanged

Maximum 3 levels · Tier 6 · Requires Arms points in lower tiers 25 points

Level 3 : Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Forever · Rank 2
Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Forever · Rank 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Classic Era · Rank 3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Unchanged

Maximum 1 levels · Tier 7 · Requires Arms points in lower tiers 30 points · Prerequisite: Sweeping Strikes 1 points

Level 1 : A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Classic Era · Rank 1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Warrior · Fury18 talents

Booming Voice

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Forever · Rank 2
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
Forever · Rank 3
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 30%.
Forever · Rank 4
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 40%.
Forever · Rank 5
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
Classic Era · Rank 5
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to get a critical strike with melee attacks by 5%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to get a critical strike with melee attacks by 1%.
Forever · Rank 2
Improves your chance to get a critical strike with melee attacks by 2%.
Forever · Rank 3
Improves your chance to get a critical strike with melee attacks by 3%.
Forever · Rank 4
Improves your chance to get a critical strike with melee attacks by 4%.
Forever · Rank 5
Improves your chance to get a critical strike with melee attacks by 5%.
Classic Era · Rank 5
Increases your chance to get a critical strike with melee weapons by 5%.

Iron Will

Changes

Maximum 5 levels · Tier 2 · Requires Fury points in lower tiers 5 points

Level 5 : Reduces the duration of Stun and Fear effects inflicted on you by 15%.

Change summary: Moved from Protection to Fury. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Forever · Rank 2
Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Forever · Rank 3
Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Forever · Rank 4
Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Forever · Rank 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Classic Era · Rank 5
Increases your chance to resist Stun and Charm effects by an additional 15%.

Unbridled Wrath

Changes

Maximum 5 levels · Tier 2 · Requires Fury points in lower tiers 5 points

Level 5 : Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Forever · Rank 2
Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Forever · Rank 3
Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Forever · Rank 4
Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Forever · Rank 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Classic Era · Rank 5
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Changes

Maximum 3 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 3 : Reduces the Rage cost of your Cleave ability by 3.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Rage cost of your Cleave ability by 1.
Forever · Rank 2
Reduces the Rage cost of your Cleave ability by 2.
Forever · Rank 3
Reduces the Rage cost of your Cleave ability by 3.
Classic Era · Rank 3
Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Changes

Maximum 1 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 1 : Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
Classic Era · Rank 1
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Blood Craze

Changes

Maximum 3 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 3 : Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Forever · Rank 2
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Forever · Rank 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Classic Era · Rank 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Boundless Rage

Added

Maximum 3 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 3 : Increases your maximum Rage by 30.

Change summary: Increases your maximum Rage by 10.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your maximum Rage by 10.
Forever · Rank 2
Increases your maximum Rage by 20.
Forever · Rank 3
Increases your maximum Rage by 30.
Classic Era
This talent is absent from the Classic Era talent tree.

Dual Wield Specialization

Changes

Maximum 5 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 5 : Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your off-hand weapon damage by 5%, off-hand Rage generation by 20%, and chance to hit with off-hand attacks by 2%.
Forever · Rank 2
Increases your off-hand weapon damage by 10%, off-hand Rage generation by 40%, and chance to hit with off-hand attacks by 4%.
Forever · Rank 3
Increases your off-hand weapon damage by 15%, off-hand Rage generation by 60%, and chance to hit with off-hand attacks by 6%.
Forever · Rank 4
Increases your off-hand weapon damage by 20%, off-hand Rage generation by 80%, and chance to hit with off-hand attacks by 8%.
Forever · Rank 5
Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Classic Era · Rank 5
Increases the damage done by your offhand weapon by 25%.

Raging Blows

Added

Maximum 1 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 1 : Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

Change summary: Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Classic Era
This talent is absent from the Classic Era talent tree.

Enrage

Changes

Maximum 5 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 5 : Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Forever · Rank 2
Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Forever · Rank 3
Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Forever · Rank 4
Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Forever · Rank 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Classic Era · Rank 5
Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Execute

Changes

Maximum 2 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 2 : Reduces the Rage cost of your Execute ability by 5.

Change summary: Moved from column 2 to column 4. 3 instead of 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Rage cost of your Execute ability by 3.
Forever · Rank 2
Reduces the Rage cost of your Execute ability by 5.
Classic Era · Rank 2
Reduces the Rage cost of your Execute ability by 5.

Precision

Added

Maximum 3 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 3 : Improves your chance to hit by 3%.

Change summary: Improves your chance to hit by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit by 1%.
Forever · Rank 2
Improves your chance to hit by 2%.
Forever · Rank 3
Improves your chance to hit by 3%.
Classic Era
This talent is absent from the Classic Era talent tree.

Death Wish

Changes

Maximum 1 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 1 : When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

Change summary: 5% instead of 20%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Classic Era · Rank 1
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Unchanged

Maximum 2 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 2 : Reduces the cooldown of your Intercept ability by 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Intercept ability by 5 sec.
Forever · Rank 2
Reduces the cooldown of your Intercept ability by 10 sec.
Classic Era · Rank 2
Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Changes

Maximum 2 levels · Tier 6 · Requires Fury points in lower tiers 25 points

Level 2 : Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Forever · Rank 2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Classic Era · Rank 2
The Berserker Rage ability will generate 10 rage when used.

Flurry

Changes

Maximum 5 levels · Tier 6 · Requires Fury points in lower tiers 25 points · Prerequisite: Enrage 5 points

Level 5 : Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Change summary: Rank 5: 25% instead of 30%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 2
Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 3
Increases your melee attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 4
Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Forever · Rank 5
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Classic Era · Rank 5
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Changes

Maximum 1 levels · Tier 7 · Requires Fury points in lower tiers 30 points · Prerequisite: Death Wish 1 points

Level 1 : Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Classic Era · Rank 1
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Warrior · Protection18 talents

Shield Specialization

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

Change summary: Rank 5: 5 instead of 1, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Forever · Rank 2
Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Forever · Rank 3
Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Forever · Rank 4
Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Forever · Rank 5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Classic Era · Rank 5
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Defense Skill by 20.

Change summary: Rank 5: 20 instead of 10.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Defense Skill by 4.
Forever · Rank 2
Increases your Defense Skill by 8.
Forever · Rank 3
Increases your Defense Skill by 12.
Forever · Rank 4
Increases your Defense Skill by 16.
Forever · Rank 5
Increases your Defense Skill by 20.
Classic Era · Rank 5
Increases your Defense skill by 10.

Improved Bloodrage

Changes

Maximum 2 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 2 : Increases all the Rage generated by your Bloodrage ability by 50%.

Change summary: Rank 2: 50% instead of 5, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all the Rage generated by your Bloodrage ability by 25%.
Forever · Rank 2
Increases all the Rage generated by your Bloodrage ability by 50%.
Classic Era · Rank 2
Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Unchanged

Maximum 5 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 5 : Increases your Armor value from items by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Armor value from items by 2%.
Forever · Rank 2
Increases your Armor value from items by 4%.
Forever · Rank 3
Increases your Armor value from items by 6%.
Forever · Rank 4
Increases your Armor value from items by 8%.
Forever · Rank 5
Increases your Armor value from items by 10%.
Classic Era · Rank 5
Increases your armor value from items by 10%.

Improved Thunder Clap

Changes

Maximum 3 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 3 : Reduces the Rage cost of your Thunder Clap ability by 6.

Change summary: Moved from Arms to Protection. Rank 3: 6 instead of 4, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Rage cost of your Thunder Clap ability by 2.
Forever · Rank 2
Reduces the Rage cost of your Thunder Clap ability by 4.
Forever · Rank 3
Reduces the Rage cost of your Thunder Clap ability by 6.
Classic Era · Rank 3
Reduces the cost of your Thunder Clap ability by 4 rage points.

Last Stand

Changes

Maximum 1 levels · Tier 3 · Requires Protection points in lower tiers 10 points · Prerequisite: Improved Bloodrage 2 points

Level 1 : When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Classic Era · Rank 1
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Master of Defense

Added

Maximum 2 levels · Tier 3 · Requires Protection points in lower tiers 10 points · Prerequisite: Shield Specialization 5 points

Level 2 : Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Change summary: Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Forever · Rank 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Revenge

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 3 : Increases damage dealt by your Revenge ability by 60%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage dealt by your Revenge ability by 20%.
Forever · Rank 2
Increases damage dealt by your Revenge ability by 40%.
Forever · Rank 3
Increases damage dealt by your Revenge ability by 60%.
Classic Era · Rank 3
Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 3 : Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.

Change summary: 3 ranks (Classic: 5). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
Forever · Rank 2
Increases all threat generated in Defensive stance by an additional 10% while a shield is equipped.
Forever · Rank 3
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Classic Era · Rank 5
Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Changes

Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 3 : Reduces the Rage cost of your Sunder Armor ability by 3.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Rage cost of your Sunder Armor ability by 1.
Forever · Rank 2
Reduces the Rage cost of your Sunder Armor ability by 2.
Forever · Rank 3
Reduces the Rage cost of your Sunder Armor ability by 3.
Classic Era · Rank 3
Reduces the cost of your Sunder Armor ability by 3 rage points.

Improved Disarm

Changes

Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 3 : Reduces the cooldown of your Disarm ability by 20 secs.

Change summary: Rank 3: 20 secs instead of 3 secs, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Disarm ability by 7 secs.
Forever · Rank 2
Reduces the cooldown of your Disarm ability by 13 secs.
Forever · Rank 3
Reduces the cooldown of your Disarm ability by 20 secs.
Classic Era · Rank 3
Increases the duration of your Disarm ability by 3 secs.

Vanguard

Added

Maximum 1 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 1 : Your Charge ability is now usable while in Defensive Stance.

Change summary: Your Charge ability is now usable while in Defensive Stance.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Charge ability is now usable while in Defensive Stance.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Shield Wall

Changes

Maximum 2 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 2 : Reduces the cooldown of your Shield Wall ability by 11.0 min.

Change summary: Rank 2: 11.0 min instead of 5 secs, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Shield Wall ability by 5.5 min.
Forever · Rank 2
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Classic Era · Rank 2
Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Changes

Maximum 1 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 1 : Stuns the target for 5 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Stuns the target for 5 sec.
Classic Era · Rank 1
Stuns the opponent for 5 sec.

Improved Shield Bash

Unchanged

Maximum 2 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 2 : Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Forever · Rank 2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Classic Era · Rank 2
Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Bastion

Changes

Maximum 5 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 5 : Increases all damage you deal by 10% while a shield is equipped.

Change summary: Replaces One-Handed Weapon Specialization. Moved from tier 6 to tier 5.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all damage you deal by 2% while a shield is equipped.
Forever · Rank 2
Increases all damage you deal by 4% while a shield is equipped.
Forever · Rank 3
Increases all damage you deal by 6% while a shield is equipped.
Forever · Rank 4
Increases all damage you deal by 8% while a shield is equipped.
Forever · Rank 5
Increases all damage you deal by 10% while a shield is equipped.
Classic Era · One-Handed Weapon Specialization · Rank 5
Increases the damage you deal with One-Handed Melee weapons by 10%.

Focused Rage

Added

Maximum 3 levels · Tier 6 · Requires Protection points in lower tiers 25 points

Level 3 : Reduces the Rage cost of your offensive abilities by 3.

Change summary: Reduces the Rage cost of your offensive abilities by 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Rage cost of your offensive abilities by 1.
Forever · Rank 2
Reduces the Rage cost of your offensive abilities by 2.
Forever · Rank 3
Reduces the Rage cost of your offensive abilities by 3.
Classic Era
This talent is absent from the Classic Era talent tree.

Shield Slam

Changes

Maximum 1 levels · Tier 7 · Requires Protection points in lower tiers 30 points · Prerequisite: Concussion Blow 1 points

Level 1 : Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

Change summary: 421 to 439 instead of 225 to 235, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Classic Era · Rank 1
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.