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Talents
Talent Points Remaining 51

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Arms

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Fury

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Protection

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Warrior Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Warrior · Arms17 talents

Improved Heroic Strike

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Reduces rage cost of Heroic Strike by 3.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage cost of Heroic Strike by 1.
Forever · Rank 2
Reduces the rage cost of Heroic Strike by 2.
Forever · Rank 3
Reduces rage cost of Heroic Strike by 3.
Classic Era · Rank 3
Reduces the rage cost of your Heroic Strike skill by 3 points.

Deflection

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your parry chance by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your parry chance by 1%.
Forever · Rank 2
Increases your parry chance by 2%.
Forever · Rank 3
Increases your parry chance by 3%.
Forever · Rank 4
Increases your parry chance by 4%.
Forever · Rank 5
Increases your parry chance by 5%.
Classic Era · Rank 5
Increases your parry chance by 5%.

Improved Rend

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the Bleeding damage dealt by your Rend ability by 35%.

Change summary: Numerical adjustment: 12%(Classic Era: 15%), 23%(Classic Era: 25%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Bleeding damage dealt by your Rend ability by 12%.
Forever · Rank 2
Increases the Bleeding damage dealt by your Rend ability by 23%.
Forever · Rank 3
Increases the Bleeding damage dealt by your Rend ability by 35%.
Classic Era · Rank 3
Increases the bleed damage of your Rend ability by 35%.

Improved Charge

Changes

Maximum 2 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 2 : Increases rage generated by your Charge ability by 6.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the rage generated by your Charge ability by 3.
Forever · Rank 2
Increases rage generated by your Charge ability by 6.
Classic Era · Rank 2
Increases rage accumulated by Charge by 6.

Improved Tactical Mastery

Changes

Maximum 3 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 3 : Tactical Mastery-Allows you to retain up to 15 additional rage when changing stances.

Change summary: Classic Era is named Tactical Mastery. Maximum rating changed from 5 to 3. Value unchanged, wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Tactical Mastery-Allows you to retain up to 5 additional rage when changing stances.
Forever · Rank 2
Tactical Mastery-Allows you to retain up to 10 additional rage when changing stances.
Forever · Rank 3
Tactical Mastery-Allows you to retain up to 15 additional rage when changing stances.
Classic Era · Tactical Mastery · Rank 5
You can retain up to 25 rage points while changing stances.

Improved Overpower

Moved

Maximum 2 levels · Tier 2 · Requires Arms points in lower tiers 5 points

Level 2 : Increases the critical strike chance of your Overpower skills by 50%.

Change summary: Move from level 3 to level 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Overpower skills by 25%.
Forever · Rank 2
Increases the critical strike chance of your Overpower skills by 50%.
Classic Era · Rank 2
Increases the critical strike chance of your Overpower skills by 50%.

Anger Management

Changes

Maximum 1 levels · Tier 3 · Requires Arms points in lower tiers 10 points · Prerequisite: Improved Tactical Mastery 3 points

Level 1 : Gains 1 rage every 3 seconds while in combat and reduces out-of-combat rage decay by 30%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gains 1 rage every 3 seconds while in combat and reduces out-of-combat rage decay by 30%.
Classic Era · Rank 1
Reduces your anger reduction by 33%.

Deep Wounds

Changes

Maximum 3 levels · Tier 3 · Requires Arms points in lower tiers 10 points · Prerequisite: Improved Rend 3 points

Level 3 : Your critical strike causes your opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your critical strike causes your opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds.
Forever · Rank 2
Your critical strike causes your opponent to bleed, dealing 40% of your melee weapon's average damage over 12 seconds.
Forever · Rank 3
Your critical strike causes your opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Classic Era · Rank 3
Your critical strike causes the target to bleed, dealing 60% of your weapon's average damage for 12 seconds.

Spearing Strike

Added

Maximum 1 levels · Tier 4 · Requires Arms points in lower tiers 15 points

Level 1 : A brutal attack that deals 75% weapon damage. Deals 75% additional weapon damage to Giants, Dragons, and mounted targets. Mounted targets are forced to dismount.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A brutal attack that deals 75% weapon damage. Deals 75% additional weapon damage to Giants, Dragons, and mounted targets. Mounted targets are forced to dismount.
Classic Era
This talent is absent from the Classic Era talent tree.

Two-Handed Weapon Specialization

Changes

Maximum 3 levels · Tier 4 · Requires Arms points in lower tiers 15 points

Level 3 : Increases the damage dealt by your two-handed melee weapons by 6%.

Change summary: Maximum rating changed from 5 to 3. Numerical adjustments: 2%(Classic Era: 1%), 4%(Classic Era: 2%), 6%(Classic Era: 3%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your two-handed melee weapons by 2%.
Forever · Rank 2
Increases the damage dealt by your two-handed melee weapons by 4%.
Forever · Rank 3
Increases the damage dealt by your two-handed melee weapons by 6%.
Classic Era · Rank 5
Increases the damage dealt by your two-handed melee weapons by 5%.

Impale

Changes

Maximum 2 levels · Tier 4 · Requires Arms points in lower tiers 15 points · Prerequisite: Deep Wounds 3 points

Level 2 : Increases critical damage bonus of your skills by 20%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of your skills by 10%.
Forever · Rank 2
Increases critical damage bonus of your skills by 20%.
Classic Era · Rank 2
Increase the critical damage bonus of your various skills under Battle Stance, Defensive Stance and Berserker Stance by 20%.

Taste for Blood

Added

Maximum 2 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 2 : There is a 20% chance to activate Overpower when you use your main hand weapon to launch melee attacks against enemies affected by your Rend.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
There is a 10% chance to activate Overpower when you use your main hand weapon to launch melee attacks against enemies affected by your Rend.
Forever · Rank 2
There is a 20% chance to activate Overpower when you use your main hand weapon to launch melee attacks against enemies affected by your Rend.
Classic Era
This talent is absent from the Classic Era talent tree.

Sweeping Strikes

Unchanged

Maximum 1 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 1 : You can hit an additional enemy in your next 5 melee attacks.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You can hit an additional enemy in your next 5 melee attacks.
Classic Era · Rank 1
You can hit an additional enemy in your next 5 melee attacks.

Weapon Master

Added

Maximum 5 levels · Tier 5 · Requires Arms points in lower tiers 20 points

Level 5 : Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 5%. Hammer/Staff: Your attacks ignore 15% of the target's armor. Sword: Your successful melee attacks have a 5% chance to deal an additional attack to the target.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 1%. Hammer/Staff: Your attacks ignore 3% of the target's armor. Sword: Your successful melee attacks have a 1% chance to deal an additional attack to the target.
Forever · Rank 2
Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 2%. Hammer/Staff: Your attacks ignore 6% of the target's armor. Sword: Your successful melee attacks have a 2% chance to deal an additional attack to the target.
Forever · Rank 3
Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 3%. Hammer/Staff: Your attacks ignore 9% of the target's armor. Sword: Your successful melee attacks have a 3% chance to deal an additional attack to the target.
Forever · Rank 4
Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 4%. Hammer/Staff: Your attacks ignore 12% of the target's armor. Sword: Your successful melee attacks have a 4% chance to deal an additional attack to the target.
Forever · Rank 5
Depending on the weapon you are using, it will provide a bonus to your melee weapon attacks. Axe/Longhandle Weapon: Increases your critical strike chance by 5%. Hammer/Staff: Your attacks ignore 15% of the target's armor. Sword: Your successful melee attacks have a 5% chance to deal an additional attack to the target.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Slam

Changes

Maximum 2 levels · Tier 6 · Requires Arms points in lower tiers 25 points

Level 2 : Decreases the cooldown of your Slam ability by 5.0 seconds, reduces the cast time and common cooldown by 0.50 seconds, and Slam no longer interrupts or delays your melee swing timer.

Change summary: Max rank changed from 5 to 2. Moved from rage tree to weapon tree. Moved from tier 5 to tier 6. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the cooldown of your Slam ability by 2.5 seconds, reduces the cast time and common cooldown by 0.25 seconds, and Slam no longer interrupts or delays your melee swing timer.
Forever · Rank 2
Decreases the cooldown of your Slam ability by 5.0 seconds, reduces the cast time and common cooldown by 0.50 seconds, and Slam no longer interrupts or delays your melee swing timer.
Classic Era · Rank 5
Reduces the cast time of your Slam ability by 0.5 sec.

Improved Hamstring

Unchanged

Maximum 3 levels · Tier 6 · Requires Arms points in lower tiers 25 points

Level 3 : Gives your Tendon Breaker a 15% chance to immobile the target for 5 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Tendon Breaker a 5% chance to immobile the target for 5 seconds.
Forever · Rank 2
Gives your Tendon Breaker a 10% chance to immobile the target for 5 seconds.
Forever · Rank 3
Gives your Tendon Breaker a 15% chance to immobile the target for 5 seconds.
Classic Era · Rank 3
Gives your Tendon Breaker a 15% chance to immobile the target for 5 seconds.

Mortal Strike

Unchanged

Maximum 1 levels · Tier 7 · Requires Arms points in lower tiers 30 points · Prerequisite: Sweeping Strikes 1 points

Level 1 : An evil attack that deals weapon damage plus 85 damage to the target and reduces the effect of any form of healing by 50% for 10 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
An evil attack that deals weapon damage plus 85 damage to the target and reduces the effect of any form of healing by 50% for 10 seconds.
Classic Era · Rank 1
An evil attack that deals weapon damage plus 85 damage to the target and reduces the effect of any form of healing by 50% for 10 seconds.

Warrior · Fury18 talents

Booming Voice

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : The range of your Roar ability is increased by 50%. The rage cost of your Roar and Howling abilities is reduced by 25%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
The range of your Roar ability is increased by 10%. The rage cost of your Roar and Howling abilities is reduced by 5%.
Forever · Rank 2
The range of your Roar ability is increased by 20%. The rage cost of your Roar and Howling abilities is reduced by 10%.
Forever · Rank 3
The range of your Roar ability is increased by 30%. The rage cost of your Roar and Howling abilities is reduced by 15%.
Forever · Rank 4
The range of your Roar ability is increased by 40%. The rage cost of your Roar and Howling abilities is reduced by 20%.
Forever · Rank 5
The range of your Roar ability is increased by 50%. The rage cost of your Roar and Howling abilities is reduced by 25%.
Classic Era · Rank 5
Battle Shout and Demoralizing Shout effect range and duration increased by 50%.

Cruelty

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the critical strike chance of your melee attacks by 5%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your melee attacks by 1%.
Forever · Rank 2
Increases the critical strike chance of your melee attacks by 2%.
Forever · Rank 3
Increases the critical strike chance of your melee attacks by 3%.
Forever · Rank 4
Increases the critical strike chance of your melee attacks by 4%.
Forever · Rank 5
Increases the critical strike chance of your melee attacks by 5%.
Classic Era · Rank 5
Increases your chance to critically hit enemies with melee weapons by 5%.

Lingering Rage

Added

Maximum 5 levels · Tier 2 · Requires Fury points in lower tiers 5 points

Level 5 : Delays the time when your anger starts to decay after you leave combat by 10 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Delays the time when your anger starts to decay after you leave combat by 2 seconds.
Forever · Rank 2
Delays the time when your anger starts to decay after you leave combat by 4 seconds.
Forever · Rank 3
Delays rage decay by 6 seconds after you leave combat.
Forever · Rank 4
Delays the decay of your rage after you leave combat by 8 seconds.
Forever · Rank 5
Delays the time when your anger starts to decay after you leave combat by 10 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Unbridled Wrath

Changes

Maximum 5 levels · Tier 2 · Requires Fury points in lower tiers 5 points

Level 5 : Gives you a 60% chance to gain an additional 1 rage when dealing melee damage with a weapon.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 12% chance to gain an additional 1 rage when dealing melee damage with a weapon.
Forever · Rank 2
Gives you a 24% chance to gain an additional 1 rage when dealing melee damage with a weapon.
Forever · Rank 3
Gives you a 36% chance to gain an additional 1 rage when dealing melee damage with a weapon.
Forever · Rank 4
Gives you a 48% chance to gain an additional 1 rage when dealing melee damage with a weapon.
Forever · Rank 5
Gives you a 60% chance to gain an additional 1 rage when dealing melee damage with a weapon.
Classic Era · Rank 5
Gives you a 40% chance to gain 1 additional rage point after dealing melee damage to an enemy.

Furious Precision

Added

Maximum 3 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 3 : Increases the hit rate of your secondary attacks by 10%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the hit chance of your secondary attack by 4%.
Forever · Rank 2
Increases the hit chance of your secondary attack by 7%.
Forever · Rank 3
Increases the hit rate of your secondary attacks by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.

Piercing Howl

Changes

Maximum 1 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 1 : Stuns all enemies within 10 yards, reducing movement speed by 50% for 6 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Stuns all enemies within 10 yards, reducing movement speed by 50% for 6 seconds.
Classic Era · Rank 1
Stuns all enemies around the warrior, reducing movement speed by 50% for 6 seconds.

Blood Craze

Changes

Maximum 3 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 3 : Regenerates 3% of your total health over 6 seconds after taking a critical hit or a single attack that causes you to lose more than 20% of your maximum health.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Regenerates 1% of your total health over 6 seconds after taking a critical hit or losing more than 20% of your maximum health with a single attack.
Forever · Rank 2
Regenerates 2% of your total health over 6 seconds after taking a critical hit or a single attack that causes you to lose more than 20% of your maximum health.
Forever · Rank 3
Regenerates 3% of your total health over 6 seconds after taking a critical hit or a single attack that causes you to lose more than 20% of your maximum health.
Classic Era · Rank 3
Regenerates 3% of your total health for 6 seconds after you take a critical hit.

Enrage

Changes

Maximum 5 levels · Tier 3 · Requires Fury points in lower tiers 10 points

Level 5 : Gives you a 30% chance to increase physical damage dealt by 10% for 12 seconds after taking any damage attack.

Change summary: Moved from tier 4 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 30% chance to increase physical damage dealt by 2% for 12 seconds after taking any damage attack.
Forever · Rank 2
Gives you a 30% chance to increase physical damage dealt by 4% for 12 seconds after taking any damage attack.
Forever · Rank 3
Gives you a 30% chance to increase physical damage dealt by 6% for 12 seconds after taking any damage attack.
Forever · Rank 4
Gives you a 30% chance to increase physical damage dealt by 8% for 12 seconds after taking any damage attack.
Forever · Rank 5
Gives you a 30% chance to increase physical damage dealt by 10% for 12 seconds after taking any damage attack.
Classic Era · Rank 5
Grants 25% additional damage bonus to up to 12 melee attacks after an enemy critical hit. Lasts for 12 seconds.

Dual Wield Specialization

Changes

Maximum 5 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 5 : Increases damage dealt by your sidekick weapon by 25%, and rage generated by sidekick attacks by 50%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage dealt by your sidekick weapon by 5%, and rage generated by sidekick attacks by 10%.
Forever · Rank 2
Increases damage dealt by your sidekick weapon by 10%, and rage generated by sidekick attacks by 20%.
Forever · Rank 3
Increases damage done by your sidekick weapon by 15%, and rage generated by sidekick attacks by 30%.
Forever · Rank 4
Increases damage dealt by your sidekick weapon by 20%, and rage generated by sidekick attacks by 40%.
Forever · Rank 5
Increases damage dealt by your sidekick weapon by 25%, and rage generated by sidekick attacks by 50%.
Classic Era · Rank 5
Increases damage done by your sidekick weapon by 25%.

Reckless Swings

Added

Maximum 1 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 1 : Causing your next 4 melee attacks to generate 5 additional rage each. Lasts 8 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causing your next 4 melee attacks to generate 5 additional rage each. Lasts 8 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Execute

Changes

Maximum 2 levels · Tier 4 · Requires Fury points in lower tiers 15 points

Level 2 : Reduces the rage cost of your Kill skill by 5 points.

Change summary: Move from column 2 to column 4. Numerical adjustment: 3 points (Classic Era: 2 points).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage cost of your Slaughter ability by 3.
Forever · Rank 2
Reduces the rage cost of your Kill skill by 5 points.
Classic Era · Rank 2
Reduces the rage cost of your Kill skill by 5 points.

Improved Berserker Rage

Changes

Maximum 2 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 2 : Your Berserker Rage immediately gains 10 rage when activated and has a 100% chance to remove all movement restrictions.

Change summary: Moved from tier 6 to tier 5. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Berserker Rage immediately gains 5 rage when activated and has a 50% chance to remove all movement restrictions.
Forever · Rank 2
Your Berserker Rage immediately gains 10 rage when activated and has a 100% chance to remove all movement restrictions.
Classic Era · Rank 2
Gain 10 rage after using Berserker Rage.

Death Wish

Changes

Maximum 1 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 1 : When activated, you deal 20% more physical damage and are immune to fear effects, but all damage taken increases by 5%. Lasts for 30 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, you deal 20% more physical damage and are immune to fear effects, but all damage taken increases by 5%. Lasts for 30 seconds.
Classic Era · Rank 1
When activated, your physical attack damage is increased by 20% and you are immune to fear effects, but your defense against all attacks is reduced by 20%. Lasts for 30 seconds.

Gore Drinker

Added

Maximum 2 levels · Tier 5 · Requires Fury points in lower tiers 20 points · Prerequisite: Blood Craze 3 points

Level 2 : Your Rage, Berserker Rage, Blood Fury, Death Wish, Reckless Swings, and Bloodlust abilities restore 1.0% of your maximum health to your next 3 melee attacks.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Rage, Berserker Rage, Blood Fury, Death Wish, Reckless Swings, and Bloodlust abilities restore 0.5% of your maximum health to your next 3 melee attacks.
Forever · Rank 2
Your Rage, Berserker Rage, Blood Fury, Death Wish, Reckless Swings, and Bloodlust abilities restore 1.0% of your maximum health to your next 3 melee attacks.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Intercept

Unchanged

Maximum 2 levels · Tier 5 · Requires Fury points in lower tiers 20 points

Level 2 : Reduces the cooldown of your Intercept ability by 10 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Intercept ability by 5 seconds.
Forever · Rank 2
Reduces the cooldown of your Intercept ability by 10 seconds.
Classic Era · Rank 2
Reduces the cooldown of your Intercept ability by 10 seconds.

Improved Whirlwind

Added

Maximum 2 levels · Tier 6 · Requires Fury points in lower tiers 25 points

Level 2 : Shortens the cooldown of Whirlwind by 2 seconds and increases the damage it does to the nearest enemy by 30%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of Whirlwind by 1 second and increases the damage it deals to the nearest enemy by 15%.
Forever · Rank 2
Shortens the cooldown of Whirlwind by 2 seconds and increases the damage it does to the nearest enemy by 30%.
Classic Era
This talent is absent from the Classic Era talent tree.

Flurry

Changes

Maximum 3 levels · Tier 6 · Requires Fury points in lower tiers 25 points

Level 3 : After a melee attack causes a critical hit, the melee attack speed of your next 3 attacks is increased by 30%.

Change summary: Maximum rating changed from 5 to 3. Numerical adjustments: 20%(Classic Era: 15%), 30%(Classic Era: 20%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
When a melee attack deals a critical hit, it increases the melee attack speed of your next 3 attacks by 10%.
Forever · Rank 2
When a melee attack deals a critical hit, it increases the melee attack speed of your next 3 attacks by 20%.
Forever · Rank 3
After a melee attack causes a critical hit, the melee attack speed of your next 3 attacks is increased by 30%.
Classic Era · Rank 5
After your normal melee attack crits, increases the speed of your next 3 melee attacks by 30%.

Bloodthirst

Changes

Maximum 1 levels · Tier 7 · Requires Fury points in lower tiers 30 points · Prerequisite: Death Wish 1 points

Level 1 : Instantly attacks the target, dealing 45% Attack Power plus 30 damage and increasing movement speed by 10% for 10 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly attacks the target, dealing 45% Attack Power plus 30 damage and increasing movement speed by 10% for 10 seconds.
Classic Era · Rank 1
Instantly attacks the target, dealing damage equal to 45% of your attack power. In addition, your next 5 successful melee attacks each restore 10 health. Lasts for 8 seconds.

Warrior · Protection18 talents

Improved Bloodrage

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases all rage generated by your Blood Fury skill by 50%.

Change summary: Moved from tier 2 to tier 1. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all rage generated by your Blood Fury skill by 25%.
Forever · Rank 2
Increases all rage generated by your Blood Fury skill by 50%.
Classic Era · Rank 2
Increases the rage generated when your Blood Fury skill is activated by 5.

Shield Specialization

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your chance to attack with Shield Blocking by 5%, and gives you a 100% chance to generate 5 rage when blocking.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to attack with Shield Blocking by 1% and gives you a 20% chance to generate 5 rage when blocking.
Forever · Rank 2
Increases your chance to attack with Shield Blocking by 2%, and gives you a 40% chance to generate 5 rage when blocking.
Forever · Rank 3
Increases your chance to attack with Shield Blocking by 3%, and gives you a 60% chance to generate 5 rage when blocking.
Forever · Rank 4
Increases your chance to attack with Shield Blocking by 4%, and gives you an 80% chance to generate 5 rage when blocking.
Forever · Rank 5
Increases your chance to attack with Shield Blocking by 5%, and gives you a 100% chance to generate 5 rage when blocking.
Classic Era · Rank 5
Increases your chance to attack with Shield Blocking by 5%. Has a 100% chance to gain 1 rage after successfully blocking.

Iron Will

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the duration of Stun and Fear effects by 15%.

Change summary: Moved from Tier 2 to Tier 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the duration of Stun and Fear effects by 3%.
Forever · Rank 2
Reduces the duration of Stun and Fear effects by 6%.
Forever · Rank 3
Reduces the duration of Stun and Fear effects by 9%.
Forever · Rank 4
Reduces the duration of Stun and Fear effects by 12%.
Forever · Rank 5
Reduces the duration of Stun and Fear effects by 15%.
Classic Era · Rank 5
Increases your chance to resist Stun and Charm effects by 15%.

Anticipation

Changes

Maximum 5 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 5 : Increases your defense by 20.

Change summary: Move from Tier 1 to Tier 2. Numerical adjustments: 4 points (Classic Era: 2 points), 8 points (Classic Era: 4 points), 12 points (Classic Era: 6 points).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your defense by 4 points.
Forever · Rank 2
Increases your defense by 8 points.
Forever · Rank 3
Increases your defense by 12 points.
Forever · Rank 4
Increases your defense by 16 points.
Forever · Rank 5
Increases your defense by 20.
Classic Era · Rank 5
Increases your defense by 10 points.

Improved Revenge

Changes

Maximum 3 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 3 : Increases the damage dealt by your Vengeance skills by 60%.

Change summary: Moved from layer 3 to layer 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Vengeance skills by 20%.
Forever · Rank 2
Increases the damage dealt by your Vengeance abilities by 40%.
Forever · Rank 3
Increases the damage dealt by your Vengeance skills by 60%.
Classic Era · Rank 3
Gives your Vengeance ability a 45% chance to stun the target for 3 seconds.

Improved Thunder Clap

Changes

Maximum 3 levels · Tier 2 · Requires Protection points in lower tiers 5 points

Level 3 : Reduces the rage cost of your Thunder Clap ability by 6.

Change summary: Moved from Weapons tree to Protection tree. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage cost of your Thunder Clap ability by 2.
Forever · Rank 2
Reduces the rage cost of your Thunder Clap ability by 4.
Forever · Rank 3
Reduces the rage cost of your Thunder Clap ability by 6.
Classic Era · Rank 3
Reduces the rage cost of your Thunder Clap ability by 4.

Last Stand

Changes

Maximum 1 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 1 : When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds. This health is lost when the effect ends.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 seconds. This health is lost when the effect ends.
Classic Era · Rank 1
When activated, temporarily grants you 30% health for 20 seconds. After the effect ends, this health will be deducted.

Master of Defense

Added

Maximum 2 levels · Tier 3 · Requires Protection points in lower tiers 10 points · Prerequisite: Shield Specialization 5 points

Level 2 : Gives you a 100% chance to generate 5 rage when equipping a shield and dodging or parrying.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to generate 5 rage when equipping a shield and dodging or parrying.
Forever · Rank 2
Gives you a 100% chance to generate 5 rage when equipping a shield and dodging or parrying.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Disarm

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 3 : Shortens the cooldown of Disarm by 20 seconds.

Change summary: Moved from tier 4 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of Disarm by 7 seconds.
Forever · Rank 2
Shortens the cooldown of Disarm by 13 seconds.
Forever · Rank 3
Shortens the cooldown of Disarm by 20 seconds.
Classic Era · Rank 3
Increases the duration of your Disarm ability by 3 seconds.

Defiance

Changes

Maximum 3 levels · Tier 3 · Requires Protection points in lower tiers 10 points

Level 3 : When equipped with a shield, all threat generated under Defensive Stance is increased by an additional 20%.

Change summary: Max rank changed from 5 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When equipped with a shield, all threat generated under Defensive Stance is increased by an additional 7%.
Forever · Rank 2
When equipped with a shield, all threat generated under Defensive Stance is increased by an additional 13%.
Forever · Rank 3
When equipped with a shield, all threat generated under Defensive Stance is increased by an additional 20%.
Classic Era · Rank 5
Increases your threat from attacks by 15% under Defensive Stance.

Improved Sunder Armor

Changes

Maximum 3 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 3 : Reduces the rage cost of your Sunder Armor by 3.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage cost of your Sunder Armor by 1.
Forever · Rank 2
Reduces the rage cost of your Sunder Armor by 2.
Forever · Rank 3
Reduces the rage cost of your Sunder Armor by 3.
Classic Era · Rank 3
Reduces the rage cost of your Sunder Armor by 3.

Vanguard

Added

Maximum 1 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 1 : Your Charge ability can now be used under Defensive Stance.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Charge ability can now be used under Defensive Stance.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Shield Bash

Changes

Maximum 2 levels · Tier 4 · Requires Protection points in lower tiers 15 points

Level 2 : Gives your Shield Bash a 100% chance to silence the target for 3 seconds.

Change summary: Moved from Tier 5 to Tier 4. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Shield Bash a 50% chance to silence the target for 3 seconds.
Forever · Rank 2
Gives your Shield Bash a 100% chance to silence the target for 3 seconds.
Classic Era · Rank 2
Gives your Shield Bash a 100% chance to silence the target for 3 seconds.

Improved Shield Wall

Changes

Maximum 2 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 2 : Decreases the cooldown time of your Shield Wall skill by 11.0 minutes

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Decreases the cooldown time of your Shield Wall skill by 5.5 minutes.
Forever · Rank 2
Decreases the cooldown time of your Shield Wall skill by 11.0 minutes
Classic Era · Rank 2
Increases the effective time of your Shield Wall skill by 5 seconds.

Concussion Blow

Changes

Maximum 1 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 1 : Stuns the target for 5 seconds.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Stuns the target for 5 seconds.
Classic Era · Rank 1
Brutal attack. Stuns target for 5 seconds.

Focused Rage

Added

Maximum 3 levels · Tier 5 · Requires Protection points in lower tiers 20 points

Level 3 : Reduces the rage cost of your offensive abilities by 3.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the rage cost of your offensive abilities by 1.
Forever · Rank 2
Reduces the rage cost of your offensive abilities by 2.
Forever · Rank 3
Reduces the rage cost of your offensive abilities by 3.
Classic Era
This talent is absent from the Classic Era talent tree.

Bastion

Changes

Maximum 5 levels · Tier 6 · Requires Protection points in lower tiers 25 points

Level 5 : When equipped with a shield, all damage dealt by you is increased by 10%.

Change summary: Classic Era is called One-handed Weapon Specialization. The value remains the same, but the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When equipped with a shield, all damage you deal is increased by 2%.
Forever · Rank 2
When equipped with a shield, all damage dealt increases by 4%.
Forever · Rank 3
When equipped with a shield, all damage dealt increases by 6%.
Forever · Rank 4
When equipped with a shield, all damage dealt increases by 8%.
Forever · Rank 5
When equipped with a shield, all damage dealt by you is increased by 10%.
Classic Era · One-Handed Weapon Specialization · Rank 5
Increases the damage done by your one-handed melee weapon by 10%.

Shield Slam

Changes

Maximum 1 levels · Tier 7 · Requires Protection points in lower tiers 30 points · Prerequisite: Concussion Blow 1 points

Level 1 : Slams the target with a shield, dealing 421 to 439 damage. This damage is increased by Block and has a 50% chance to dispel 1 spell effect on the target. Causes extremely high threat.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Slams the target with a shield, dealing 421 to 439 damage. This damage is increased by Block and has a 50% chance to dispel 1 spell effect on the target. Causes extremely high threat.
Classic Era · Rank 1
Strikes the target with a shield, dealing 225 to 235 damage (this damage is affected by the Shield Blocking bonus), and has a 50% chance to dispel 1 magic effect on the target, while generating a large threat.