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Rogue Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Rogue · Assassination17 talents
Improved Gouge
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the duration of your Gouge ability by 1.5 sec.
Change summary: Moved from Combat to Assassination. Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Gouge ability by 0.5 sec.
Forever · Rank 2
Increases the duration of your Gouge ability by 1 sec.
Forever · Rank 3
Increases the duration of your Gouge ability by 1.5 sec.
Classic Era · Rank 3
Increases the effect duration of your Gouge ability by 1.5 sec.
Remorseless Attacks
Changes
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Change summary: Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Forever · Rank 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic Era · Rank 2
After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your critical strike chance with all attacks and Poisons by 5%.
Change summary: Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your critical strike chance with all attacks and Poisons by 1%.
Forever · Rank 2
Increases your critical strike chance with all attacks and Poisons by 2%.
Forever · Rank 3
Increases your critical strike chance with all attacks and Poisons by 3%.
Forever · Rank 4
Increases your critical strike chance with all attacks and Poisons by 4%.
Forever · Rank 5
Increases your critical strike chance with all attacks and Poisons by 5%.
Classic Era · Rank 5
Increases your critical strike chance by 5%.
Ruthlessness
Unchanged
Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 3 : Gives your finishing moves a 60% chance to add a Combo Point to your target.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Forever · Rank 2
Gives your finishing moves a 40% chance to add a Combo Point to your target.
Forever · Rank 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Classic Era · Rank 3
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder
Changes
Maximum 2 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 2 : Increases all damage dealt by 4% against Humanoid and Giant targets.
Change summary: Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all damage dealt by 2% against Humanoid and Giant targets.
Forever · Rank 2
Increases all damage dealt by 4% against Humanoid and Giant targets.
Classic Era · Rank 2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Improved Slice and Dice
Unchanged
Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 3 : Increases the duration of your Slice and Dice ability by 45%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Slice and Dice ability by 15%.
Forever · Rank 2
Increases the duration of your Slice and Dice ability by 30%.
Forever · Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Classic Era · Rank 3
Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes
Unchanged
Maximum 1 levels · Tier 3 · Requires Assassination points in lower tiers 10 points
Level 1 : Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Classic Era · Rank 1
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
Changes
Maximum 2 levels · Tier 3 · Requires Assassination points in lower tiers 10 points
Level 2 : Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Change summary: Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
Forever · Rank 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic Era · Rank 2
Increases the armor reduced by your Expose Armor ability by 50%.
Lethality
Changes
Maximum 5 levels · Tier 3 · Requires Assassination points in lower tiers 10 points · Prerequisite: Malice 5 points
Level 5 : Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Change summary: Rank 5: 20% instead of 30%, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Forever · Rank 2
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Forever · Rank 3
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Forever · Rank 4
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Forever · Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Classic Era · Rank 5
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Vile Poisons
Moved
Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 5 : Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Change summary: Moved from column 2 to column 1.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Forever · Rank 2
Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Forever · Rank 3
Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Forever · Rank 4
Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Forever · Rank 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Classic Era · Rank 5
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood
Changes
Maximum 1 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 1 : When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Change summary: Moved from tier 5 to tier 4. Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic Era · Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Poisons
Changes
Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 5 : Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Change summary: Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Forever · Rank 2
Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Forever · Rank 3
Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Forever · Rank 4
Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Forever · Rank 5
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic Era · Rank 5
Increases the chance to apply poisons to your target by 10%.
Vigor
Changes
Maximum 2 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 2 : Increases your maximum Energy by 10.
Change summary: 2 ranks (Classic: 1). Moved from tier 7 to tier 5. 5 instead of 10.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your maximum Energy by 5.
Forever · Rank 2
Increases your maximum Energy by 10.
Classic Era · Rank 1
Increases your maximum Energy by 10.
Mutilate
Added
Maximum 1 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 1 : Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Change summary: Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Kidney Shot
Changes
Maximum 2 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 2 : Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Forever · Rank 2
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic Era · Rank 3
While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Seal Fate
Changes
Maximum 5 levels · Tier 6 · Requires Assassination points in lower tiers 25 points
Level 5 : Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Change summary: Moved from column 2 to column 3. No longer requires Cold Blood.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Forever · Rank 2
Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Forever · Rank 3
Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Forever · Rank 4
Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Forever · Rank 5
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Classic Era · Rank 5
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Venom
Added
Maximum 1 levels · Tier 7 · Requires Assassination points in lower tiers 30 points · Prerequisite: Mutilate 1 points
Level 1 : Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Change summary: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Classic Era
This talent is absent from the Classic Era talent tree.
Rogue · Combat17 talents
Improved Eviscerate
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the damage done by your Eviscerate ability by 20%.
Change summary: Moved from Assassination to Combat. Rank 3: 20% instead of 15%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Eviscerate ability by 7%.
Forever · Rank 2
Increases the damage done by your Eviscerate ability by 13%.
Forever · Rank 3
Increases the damage done by your Eviscerate ability by 20%.
Classic Era · Rank 3
Increases the damage done by your Eviscerate ability by 15%.
Improved Sinister Strike
Unchanged
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : Reduces the Energy cost of your Sinister Strike ability by 5.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Sinister Strike ability by 3.
Forever · Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
Classic Era · Rank 2
Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes
Unchanged
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your Dodge chance by 5%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Dodge chance by 1%.
Forever · Rank 2
Increases your Dodge chance by 2%.
Forever · Rank 3
Increases your Dodge chance by 3%.
Forever · Rank 4
Increases your Dodge chance by 4%.
Forever · Rank 5
Increases your Dodge chance by 5%.
Classic Era · Rank 5
Increases your Dodge chance by 5%.
Puncturing Wounds
Added
Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Level 3 : Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Change summary: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Forever · Rank 2
Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Forever · Rank 3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Classic Era
This talent is absent from the Classic Era talent tree.
Deflection
Changes
Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Increases your chance to hit with melee weapons by 5%.
Endurance
Changes
Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points
Level 2 : Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Change summary: Rank 2: 60% instead of 1.5 min.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Forever · Rank 2
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic Era · Rank 2
Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Riposte
Unchanged
Maximum 1 levels · Tier 3 · Requires Combat points in lower tiers 10 points · Prerequisite: Deflection 3 points
Level 1 : A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Rank Effects and Classic Era Comparison
Forever · Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Classic Era · Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.
Improved Sprint
Unchanged
Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points
Level 2 : Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Forever · Rank 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Classic Era · Rank 2
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick
Unchanged
Maximum 2 levels · Tier 4 · Requires Combat points in lower tiers 15 points
Level 2 : Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Forever · Rank 2
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Classic Era · Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 sec.
Flawless Execution
Added
Maximum 1 levels · Tier 4 · Requires Combat points in lower tiers 15 points
Level 1 : Reduces the Energy cost of your Eviscerate ability by 10.
Change summary: Reduces the Energy cost of your Eviscerate ability by 10.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Eviscerate ability by 10.
Classic Era
This talent is absent from the Classic Era talent tree.
Dual Wield Specialization
Changes
Maximum 5 levels · Tier 4 · Requires Combat points in lower tiers 15 points · Prerequisite: Precision 3 points
Level 5 : Increases the damage done by your off-hand weapon by 25%.
Change summary: Rank 5: 25% instead of 50%, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your off-hand weapon by 5%.
Forever · Rank 2
Increases the damage done by your off-hand weapon by 10%.
Forever · Rank 3
Increases the damage done by your off-hand weapon by 15%.
Forever · Rank 4
Increases the damage done by your off-hand weapon by 20%.
Forever · Rank 5
Increases the damage done by your off-hand weapon by 25%.
Classic Era · Rank 5
Increases the damage done by your offhand weapon by 50%.
Blade Flurry
Changes
Maximum 1 levels · Tier 5 · Requires Combat points in lower tiers 20 points
Level 1 : Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Change summary: Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic Era · Rank 1
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Changes
Maximum 5 levels · Tier 5 · Requires Combat points in lower tiers 20 points
Level 5 : Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 5% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 5%.
Mace: Your attacks ignore 15% of
your target's armor.
Change summary: Replaces Sword Specialization.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 1%.
Mace: Your attacks ignore 3% of
your target's armor.
Forever · Rank 2
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 2% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 2%.
Mace: Your attacks ignore 6% of
your target's armor.
Forever · Rank 3
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 3% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 3%.
Mace: Your attacks ignore 9% of
your target's armor.
Forever · Rank 4
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 4% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 4%.
Mace: Your attacks ignore 12% of
your target's armor.
Forever · Rank 5
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful
melee attacks have a 5% chance
to trigger an extra attack on the
target.
Dagger/Fist: Increases your
critical strike chance by 5%.
Mace: Your attacks ignore 15% of
your target's armor.
Classic Era · Sword Specialization · Rank 5
Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Forever · Rank 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic Era · Rank 5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Setup
Changes
Maximum 3 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points
Level 3 : Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Change summary: Moved from tier 4 to tier 2. Rank 3: 100% instead of 45%, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Forever · Rank 2
Gives you a 67% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Forever · Rank 3
Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Classic Era · Rank 3
Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness
Changes
Maximum 2 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points
Level 2 : Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Change summary: Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Forever · Rank 2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Classic Era · Rank 2
Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Dirty Tricks
Added
Maximum 2 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points
Level 2 : Reduces the Energy cost of your Sap and Blind abilities by 50%.
Change summary: Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Forever · Rank 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Ambush
Moved
Maximum 3 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points
Level 3 : Increases the critical strike chance of your Ambush ability by 45%.
Change summary: Moved from tier 3 to tier 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Ambush ability by 15%.
Forever · Rank 2
Increases the critical strike chance of your Ambush ability by 30%.
Forever · Rank 3
Increases the critical strike chance of your Ambush ability by 45%.
Classic Era · Rank 3
Increases the critical strike chance of your Ambush ability by 45%.
Initiative
Changes
Maximum 3 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points
Level 3 : Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Change summary: Rank 3: 100% instead of 75%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever · Rank 2
Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever · Rank 3
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic Era · Rank 3
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
Changes
Maximum 1 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points
Level 1 : A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
Change summary: Numbers and wording changed.
Rank Effects and Classic Era Comparison
Forever · Rank 1
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
Classic Era · Rank 1
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
Improved Distract
Added
Maximum 2 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points
Level 2 : Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Change summary: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Forever · Rank 2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Classic Era
This talent is absent from the Classic Era talent tree.
Heightened Senses
Changes
Maximum 2 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points
Level 2 : Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Change summary: Moved from tier 5 to tier 4. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Forever · Rank 2
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic Era · Rank 2
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Premeditation
Changes
Maximum 1 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points
Level 1 : Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Change summary: Moved from tier 7 to tier 4. No longer requires Preparation. 20 sec instead of 10 sec, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic Era · Rank 1
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Blades
Changes
Maximum 3 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points
Level 3 : Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Change summary: Rank 3: 9% instead of 0, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Forever · Rank 2
Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Forever · Rank 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic Era · Rank 3
Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Dirty Deeds
Changes
Maximum 2 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points
Level 2 : Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Change summary: Moved from column 3 to column 1. Same numbers, reworded.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Forever · Rank 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic Era · Rank 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Preparation
Unchanged
Maximum 1 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points
Level 1 : When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Classic Era · Rank 1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Level 1 : An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Change summary: Moved from column 4 to column 3. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Classic Era · Rank 1
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points.
Level 5 : Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Change summary: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Forever · Rank 2
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Forever · Rank 3
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Forever · Rank 4
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Forever · Rank 5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Classic Era
This talent is absent from the Classic Era talent tree.
Cutthroat
Added
Maximum 5 levels · Tier 6 · Requires Subtlety points in lower tiers 25 points
Level 5 : Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Change summary: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Forever · Rank 2
Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
Forever · Rank 3
Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
Forever · Rank 4
Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
Forever · Rank 5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Classic Era
This talent is absent from the Classic Era talent tree.
Thousand Cuts
Added
Maximum 1 levels · Tier 7 · Requires Subtlety points in lower tiers 30 points · Prerequisite: Preparation 1 points
Level 1 : When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Change summary: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Classic Era
This talent is absent from the Classic Era talent tree.