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Talents
Talent Points Remaining 51

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Assassination

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Combat

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Subtlety

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Rogue Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Rogue · Assassination17 talents

Improved Gouge

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the duration of your gouge ability by 1.5 seconds.

Change summary: Moved from Combat tree to Surprise tree. No change in values, wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your gouge ability by 0.5 sec.
Forever · Rank 2
Increases the duration of your gouge ability by 1 second.
Forever · Rank 3
Increases the duration of your gouge ability by 1.5 seconds.
Classic Era · Rank 3
Increases the duration of your gouge ability by 1.5 seconds.

Remorseless Attacks

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 40%. Lasts 20 seconds.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 20%. Lasts 20 seconds.
Forever · Rank 2
After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 40%. Lasts 20 seconds.
Classic Era · Rank 2
After you kill an enemy that gives you EXP, your next Sinister Strike, Backstab, Ambush or Ghostly Strike has an additional 40% chance to deal a critical strike for 20 seconds.

Malice

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases critical strike chance of all attacks and poisons by 5%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical strike chance of all attacks and poisons by 1%.
Forever · Rank 2
Increases critical strike chance of all attacks and poisons by 2%.
Forever · Rank 3
Increases critical strike chance of all attacks and poisons by 3%.
Forever · Rank 4
Increases critical strike chance of all attacks and poisons by 4%.
Forever · Rank 5
Increases critical strike chance of all attacks and poisons by 5%.
Classic Era · Rank 5
Increases your critical strike chance by 5%.

Ruthlessness

Unchanged

Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points

Level 3 : Gives your finishing skills a 60% chance to add one combo point to the target.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your finishing skills a 20% chance to add one combo point to the target.
Forever · Rank 2
Gives your finishing skills a 40% chance to add one combo point to the target.
Forever · Rank 3
Gives your finishing skills a 60% chance to add one combo point to the target.
Classic Era · Rank 3
Gives your finishing skills a 60% chance to add one combo point to the target.

Improved Expose Armor

Changes

Maximum 2 levels · Tier 2 · Requires Assassination points in lower tiers 5 points

Level 2 : Reduces the energy cost of your Sunder Armor by 10 and returns 2 combo points when cast with 5 combo points.

Change summary: Moved from layer 3 to layer 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Sunder Armor by 5 and returns 1 combo point when cast with 5 combo points.
Forever · Rank 2
Reduces the energy cost of your Sunder Armor by 10 and returns 2 combo points when cast with 5 combo points.
Classic Era · Rank 2
Increases the armor reduction effect of your Sunder Armor ability by 50%.

Improved Slice and Dice

Unchanged

Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points

Level 3 : Increases the duration of your Cut ability by 45%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Cut ability by 15%.
Forever · Rank 2
Increases the duration of your Cut ability by 30%.
Forever · Rank 3
Increases the duration of your Cut ability by 45%.
Classic Era · Rank 3
Increases the duration of your Cut ability by 45%.

Vigor

Changes

Maximum 2 levels · Tier 3 · Requires Assassination points in lower tiers 10 points

Level 2 : Increases your energy cap by 10 points.

Change summary: Max level changed from 1 to 2. Moved from Tier 7 to Tier 3. Value adjustment: 5 points (Classic Era: 10 points).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your maximum energy by 5.
Forever · Rank 2
Increases your energy cap by 10 points.
Classic Era · Rank 1
Increases your energy cap by 10 points.

Blood Splatter

Added

Maximum 1 levels · Tier 3 · Requires Assassination points in lower tiers 10 points

Level 1 : Increases the duration of your Split ability by 6 seconds and your Garrote ability by 9 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Split ability by 6 seconds and your Garrote ability by 9 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Lethality

Changes

Maximum 2 levels · Tier 3 · Requires Assassination points in lower tiers 10 points · Prerequisite: Malice 5 points

Level 2 : Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 20%.

Change summary: Max rank changed from 5 to 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 10%.
Forever · Rank 2
Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 20%.
Classic Era · Rank 5
Increases the additional damage dealt by critical strikes with Sinister Strike, Gouge, Backstab, Ghostly Strike, and Bleed by 30%.

Virulent Poison

Moved

Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points

Level 5 : Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.

Change summary: Move from column 2 to column 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your poison by 4%, and increases the chance your poison will resist dispel effects by 8%.
Forever · Rank 2
Increases the damage done by your poison by 8%, and increases the chance your poison will resist dispel effects by 16%.
Forever · Rank 3
Increases the damage dealt by your poison by 12%, and increases the chance your poison will resist dispel effects by 24%.
Forever · Rank 4
Increases the damage dealt by your poison by 16%, and increases the chance your poison will resist dispel effects by 32%.
Forever · Rank 5
Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.
Classic Era · Rank 5
Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.

Cold Blood

Changes

Maximum 1 levels · Tier 4 · Requires Assassination points in lower tiers 15 points

Level 1 : When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Bite, or Mutilate by 100%.

Change summary: Moved from Tier 5 to Tier 4. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Bite, or Mutilate by 100%.
Classic Era · Rank 1
When activated, your next Sinister Strike, Backstab, Ambush, or Bite has a 100% increased chance of critical strike.

Improved Poisons

Changes

Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points

Level 5 : Increases the chance to cast poison on the target by 10%, and also gives the poison a 50% chance to take effect without consuming a cast count.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of you applying poison to the target by 2%, and gives you a 10% chance that the poison will take effect without consuming the number of uses.
Forever · Rank 2
Increases your chance to cast poison on the target by 4%, and gives the poison a 20% chance to take effect without consuming a cast count.
Forever · Rank 3
Increases the chance to cast poison on the target by 6%, and also gives the poison a 30% chance to take effect without consuming a cast.
Forever · Rank 4
Increases your chance to cast poison on the target by 8%, and gives the poison a 40% chance to take effect without consuming a cast count.
Forever · Rank 5
Increases the chance to cast poison on the target by 10%, and also gives the poison a 50% chance to take effect without consuming a cast count.
Classic Era · Rank 5
Increases the chance that your poison will work against enemies by 10%.

Relentless Strikes

Changes

Maximum 5 levels · Tier 5 · Requires Assassination points in lower tiers 20 points

Level 5 : Your finishing skill has a 20% chance to recover 25 energy for each combo point it consumes.

Change summary: Max rank changed from 1 to 5. Moved from tier 3 to tier 5. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your finishing skill has a 4% chance to recover 25 energy for every combo point it costs.
Forever · Rank 2
Your finishing skill has an 8% chance to recover 25 energy for each combo point it consumes.
Forever · Rank 3
Your finishing skill has a 12% chance to recover 25 energy for each combo point it consumes.
Forever · Rank 4
Your finishing skill has a 16% chance to recover 25 energy for every combo point it costs.
Forever · Rank 5
Your finishing skill has a 20% chance to recover 25 energy for each combo point it consumes.
Classic Era · Rank 1
Your finishing skill has a 20% chance to restore 25 energy per combo point.

Venom

Added

Maximum 1 levels · Tier 5 · Requires Assassination points in lower tiers 20 points

Level 1 : Enchant Stabbing: Increases Poison damage by 30% and Poison chance by 20% for 6 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Enchant Stabbing: Increases Poison damage by 30% and Poison chance by 20% for 6 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Kidney Shot

Changes

Maximum 2 levels · Tier 5 · Requires Assassination points in lower tiers 20 points

Level 2 : Enemies stunned by your kidney receive 10% more damage from your poison and attacks.

Change summary: Max rank changed from 3 to 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Enemies stunned by your kidney receive 5% more damage from your poison and attacks.
Forever · Rank 2
Enemies stunned by your kidney receive 10% more damage from your poison and attacks.
Classic Era · Rank 3
When the target is affected by your Kidney Strike, the damage dealt by any attacker increases by 9%.

Seal Fate

Changes

Maximum 3 levels · Tier 6 · Requires Assassination points in lower tiers 25 points

Level 3 : Skills that increase combo points have a 100% chance of adding an additional combo point to critical strikes.

Change summary: Maximum rank changed from 5 to 3. Moved from column 2 to column 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Skills that increase combo points have a 33% chance of adding an additional combo point to critical strikes.
Forever · Rank 2
Skills that increase combo points have a 66% chance of adding an additional combo point to critical strikes.
Forever · Rank 3
Skills that increase combo points have a 100% chance of adding an additional combo point to critical strikes.
Classic Era · Rank 5
If one of your combo point bonus skills causes a critical strike, it has a 100% chance to add an additional combo point.

Mutilate

Added

Maximum 1 levels · Tier 7 · Requires Assassination points in lower tiers 30 points · Prerequisite: Venom 1 points

Level 1 : Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.
Classic Era
This talent is absent from the Classic Era talent tree.

Rogue · Combat19 talents

Coup de Grace

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the damage dealt by your Bite ability by 20%. Increases the damage and storage rate of Death Mark by 20%.

Change summary: Classic Era named Improved Bite. Moved from Surprise tree to Combat tree. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage caused by your biting skills by 7%, and increases the damage and storage rate of Death Mark by 7%.
Forever · Rank 2
Increases the damage dealt by your Bite ability by 13%, and increases the damage and storage rate of Death Mark by 13%.
Forever · Rank 3
Increases the damage dealt by your Bite ability by 20%. Increases the damage and storage rate of Death Mark by 20%.
Classic Era · Improved Eviscerate · Rank 3
Increases the damage dealt by your piercing ability by 15%.

Efficient Strikes

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Reduces the energy cost of your Sinister Strike and Bleeding abilities by 5.

Change summary: Classic Era is called Enhanced Sinister Strike. Values remain unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Sinister Strike and Bleeding abilities by 3.
Forever · Rank 2
Reduces the energy cost of your Sinister Strike and Bleeding abilities by 5.
Classic Era · Improved Sinister Strike · Rank 2
Reduces the energy cost of your Sinister Strike ability by 5.

Lightning Reflexes

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your chance to dodge by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to dodge by 1%.
Forever · Rank 2
Increases your chance to dodge by 2%.
Forever · Rank 3
Increases your chance to dodge by 3%.
Forever · Rank 4
Increases your chance to dodge by 4%.
Forever · Rank 5
Increases your chance to dodge by 5%.
Classic Era · Rank 5
Increases your chance to dodge by 5%.

Stinging Trauma

Added

Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points

Level 3 : Increases your Backstab critical strike chance by 30%, your Damage critical strike chance by 15%, and gives Backstab a 45% chance to add an additional combo point.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Backstab critical strike chance by 10%, your Damage critical strike chance by 5%, and gives Backstab a 15% chance to add an additional combo point.
Forever · Rank 2
Increases your Backstab critical strike chance by 20%, your Damage critical strike chance by 10%, and gives Backstab a 30% chance to add an additional combo point.
Forever · Rank 3
Increases your Backstab critical strike chance by 30%, your Damage critical strike chance by 15%, and gives Backstab a 45% chance to add an additional combo point.
Classic Era
This talent is absent from the Classic Era talent tree.

Deflection

Changes

Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points

Level 3 : Increases your parry chance by 6%.

Change summary: Maximum rating changed from 5 to 3. Numerical adjustments: 2%(Classic Era: 1%), 4%(Classic Era: 2%), 6%(Classic Era: 3%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your parry chance by 2%.
Forever · Rank 2
Increases your parry chance by 4%.
Forever · Rank 3
Increases your parry chance by 6%.
Classic Era · Rank 5
Increases your parry chance by 5%.

Precision

Changes

Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points

Level 3 : Increases your chance of hitting your target by 3%.

Change summary: Maximum rating changed from 5 to 3. Value unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance of hitting your target by 1%.
Forever · Rank 2
Increases your chance of hitting your target by 2%.
Forever · Rank 3
Increases your chance of hitting your target by 3%.
Classic Era · Rank 5
Increases the chance of your melee weapon hitting the target by 5%.

Improved Sprint

Moved

Maximum 2 levels · Tier 2 · Requires Combat points in lower tiers 5 points

Level 2 : Gives you a 100% chance to remove all movement restrictions when you activate sprint.

Change summary: Move from level 3 to level 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to remove all movement restrictions when you activate sprint.
Forever · Rank 2
Gives you a 100% chance to remove all movement restrictions when you activate sprint.
Classic Era · Rank 2
Gives you a 100% chance to remove all movement restrictions when you activate sprint.

Endurance

Changes

Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points

Level 2 : Reduce the cooldown of your Sprint and Evasion skills by 60%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduce the cooldown of your Sprint and Evasion skills by 30%.
Forever · Rank 2
Reduce the cooldown of your Sprint and Evasion skills by 60%.
Classic Era · Rank 2
Reduces the cooldown of your Sprint and Evasion skills by 1.5 minutes.

Riposte

Unchanged

Maximum 1 levels · Tier 3 · Requires Combat points in lower tiers 10 points · Prerequisite: Deflection 3 points

Level 1 : A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.
Classic Era · Rank 1
A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.

Composure

Added

Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points

Level 2 : Increases Poisoned's reduced energy cost by 10 points.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases Poisoned's reduced energy cost by 5 points.
Forever · Rank 2
Increases Poisoned's reduced energy cost by 10 points.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Kick

Unchanged

Maximum 2 levels · Tier 4 · Requires Combat points in lower tiers 15 points

Level 2 : Gives your Kick ability a 100% chance to silence the target for 2 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Forever · Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 seconds.
Classic Era · Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 seconds.

Flawless Execution

Added

Maximum 1 levels · Tier 4 · Requires Combat points in lower tiers 15 points

Level 1 : Reduces the energy cost of your piercing spell by 15.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your piercing spell by 15.
Classic Era
This talent is absent from the Classic Era talent tree.

Weapon Expertise

Changes

Maximum 2 levels · Tier 4 · Requires Combat points in lower tiers 15 points · Prerequisite: Precision 3 points

Level 2 : Reduces the chance of your attacks being dodged or parried by 2%.

Change summary: Moved from tier 6 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the chance of your attacks being dodged or parried by 1%.
Forever · Rank 2
Reduces the chance of your attacks being dodged or parried by 2%.
Classic Era · Rank 2
Increases your sword, glove and dagger weapon skills by 5.

Aggression

Changes

Maximum 3 levels · Tier 4 · Requires Combat points in lower tiers 15 points

Level 3 : Increases the damage of your Sinister Strike and Bite abilities by 15%.

Change summary: Move from Tier 6 to Tier 4. Numerical adjustments: 5%(Classic Era: 2%), 10%(Classic Era: 4%), 15%(Classic Era: 6%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage of your Sinister Strike and Bite abilities by 5%.
Forever · Rank 2
Increases the damage of your Sinister Strike and Bite abilities by 10%.
Forever · Rank 3
Increases the damage of your Sinister Strike and Bite abilities by 15%.
Classic Era · Rank 3
Increases the damage of your Sinister Strike and Bite abilities by 6%.

Dual Wield Specialization

Changes

Maximum 2 levels · Tier 5 · Requires Combat points in lower tiers 20 points

Level 2 : Increases damage done by your sidekick weapon by 50%.

Change summary: Max level changed from 5 to 2. Moved from Tier 4 to Tier 5. Value adjustments: 25%(Classic Era: 10%), 50%(Classic Era: 20%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage done by your sidekick weapon by 25%.
Forever · Rank 2
Increases damage done by your sidekick weapon by 50%.
Classic Era · Rank 5
Increases damage done by your sidekick weapon by 50%.

Blade Flurry

Changes

Maximum 1 levels · Tier 5 · Requires Combat points in lower tiers 20 points

Level 1 : Increases your melee attack speed by 20% and causes your melee attacks to hit an additional opponent nearby. Lasts 15 seconds.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee attack speed by 20% and causes your melee attacks to hit an additional opponent nearby. Lasts 15 seconds.
Classic Era · Rank 1
Increases your attack speed by 20%. Also deals damage to an additional enemy nearby. Lasts 15 seconds.

Hack and Slash

Changes

Maximum 5 levels · Tier 5 · Requires Combat points in lower tiers 20 points

Level 5 : Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 5%. Hammer: Your attacks ignore Target has 15% armor.

Change summary: Classic Era is called Sword Weapon Specialization. Effect rewrite.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 1%. Hammer: Your attacks ignore Target has 3% armor.
Forever · Rank 2
Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 2%. Hammer: Your attacks ignore Target has 6% armor.
Forever · Rank 3
Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 3%. Hammer: Your attacks ignore Target has 9% armor.
Forever · Rank 4
Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 4%. Hammer: Your attacks ignore Target has 12% armor.
Forever · Rank 5
Gives your melee weapon attack a different bonus depending on the weapon type. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an additional attack on the target. Daggers/Gloves: Increases your critical strike chance by 5%. Hammer: Your attacks ignore Target has 15% armor.
Classic Era · Sword Specialization · Rank 5
Gives you a 5% chance to make an additional attack when you hit an enemy with a sword weapon.

Flash of Steel

Added

Maximum 5 levels · Tier 6 · Requires Combat points in lower tiers 25 points

Level 5 : Increases the energy generated by your Stabbing ability by 15 and reduces the cooldown by 2.0 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the energy generated by your Stabbing ability by 3 and reduces the cooldown by 0.4 seconds.
Forever · Rank 2
Increases the energy generated by your Stabbing ability by 6 and reduces the cooldown by 0.8 seconds.
Forever · Rank 3
Increases the energy generated by your Stabbing ability by 9 points and reduces the cooldown by 1.2 seconds.
Forever · Rank 4
Increases the energy generated by your Stabbing ability by 12 points and reduces the cooldown by 1.6 seconds.
Forever · Rank 5
Increases the energy generated by your Stabbing ability by 15 and reduces the cooldown by 2.0 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Adrenaline Rush

Unchanged

Maximum 1 levels · Tier 7 · Requires Combat points in lower tiers 30 points · Prerequisite: Blade Flurry 1 points

Level 1 : Increases your Energy regeneration rate by 100% for 15 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.
Classic Era · Rank 1
Increases your Energy regeneration rate by 100% for 15 seconds.

Rogue · Subtlety18 talents

Change

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Gives you a 45% chance to add one combo point to a target after dodging attacks or completely resisting spells.

Change summary: Moved from Tier 4 to Tier 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 15% chance to add one combo point to a target after dodging attacks or completely resisting spells.
Forever · Rank 2
Gives you a 30% chance to add one combo point to a target after dodging attacks or completely resisting spells.
Forever · Rank 3
Gives you a 45% chance to add one combo point to a target after dodging attacks or completely resisting spells.
Classic Era · Rank 3
Gives you a 45% chance to gain a combo point after successfully dodging an enemy attack or completely resisting a spell.

Master of Deception

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : When you are in Stealth, reduces your chance of being detected by enemies, equates to an increase of 3 levels.

Change summary: Max rank changed from 5 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When you are in Stealth, reduces your chance of being detected by enemies, equates to your level increasing by 1 level.
Forever · Rank 2
When you are in Stealth, reduces your chance of being detected by enemies, equates to 2 levels higher.
Forever · Rank 3
When you are in Stealth, reduces your chance of being detected by enemies, equates to an increase of 3 levels.
Classic Era · Rank 5
Reduces the chance that enemies will detect you when you are stealthed. More effective than Deception Master (Level 4).

Opportunity

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Forever · Rank 2
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Forever · Rank 3
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.
Forever · Rank 4
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.
Forever · Rank 5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Classic Era · Rank 5
Increases the damage dealt by backstabbing, garrote, or ambushes by 20% when you ambush enemies from behind.

Dirty Deeds

Changes

Maximum 2 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points

Level 2 : Reduces the energy cost of your sneak attack and garrote by 20, and garrote no longer requires you to be behind the target.

Change summary: Moved from Tier 5 to Tier 2. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your sneak attack and garrote by 10, and garrote no longer requires you to be behind the target.
Forever · Rank 2
Reduces the energy cost of your sneak attack and garrote by 20, and garrote no longer requires you to be behind the target.
Classic Era · Rank 2
Reduces the energy cost of your sneak attack and garrote abilities by 20.

Camouflage

Changes

Maximum 3 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points

Level 3 : Reduces the movement speed penalty of Stealth by 15% and reduces the cooldown of Stealth by 6 seconds.

Change summary: Maximum rank changed from 5 to 3. Moved from column 3 to column 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the movement speed penalty when you are in Stealth by 5%, and shortens the cooldown of Stealth by 2 seconds.
Forever · Rank 2
Reduces the movement speed penalty of Stealth by 10% and reduces the cooldown of Stealth by 4 seconds.
Forever · Rank 3
Reduces the movement speed penalty of Stealth by 15% and reduces the cooldown of Stealth by 6 seconds.
Classic Era · Rank 5
Increases your movement speed after Stealth by 15%. Reduces the cooldown of Stealth by 5 seconds.

Improved Ambush

Moved

Maximum 3 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points

Level 3 : Increases the critical strike chance of your Ambush ability by 45%.

Change summary: Move from level 3 to level 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your ambush skills by 15%.
Forever · Rank 2
Increases the critical strike chance of your ambush skills by 30%.
Forever · Rank 3
Increases the critical strike chance of your Ambush ability by 45%.
Classic Era · Rank 3
Increases the critical strike chance of your Ambush ability by 45%.

Dirty Tricks

Added

Maximum 2 levels · Tier 2 · Requires Subtlety points in lower tiers 5 points

Level 2 : Reduces the energy cost of your Sap and Blinding abilities by 50%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Sap and Blinding abilities by 25%.
Forever · Rank 2
Reduces the energy cost of your Sap and Blinding abilities by 50%.
Classic Era
This talent is absent from the Classic Era talent tree.

Initiative

Changes

Maximum 3 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points

Level 3 : Gives you a 100% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.

Change summary: Numerical adjustments: 33%(Classic Era: 25%), 67%(Classic Era: 50%), 100%(Classic Era: 75%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 33% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Forever · Rank 2
Gives you a 67% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Forever · Rank 3
Gives you a 100% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Classic Era · Rank 3
Gives you a 75% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.

Premeditation

Changes

Maximum 1 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points

Level 1 : Add 2 combo points to your target. You must increase or consume these combo points within 20 seconds or they will disappear.

Change summary: Moved from tier 7 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Add 2 combo points to your target. You must increase or consume these combo points within 20 seconds or they will disappear.
Classic Era · Rank 1
When you cast this ability, you add 2 combo points to your current target. You must consume these points or add new combo points to them within 10 seconds or they will disappear.

Saw Blade

Changes

Maximum 3 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points

Level 3 : Causes your attacks to ignore the target's armor by 9% and increases the damage dealt by your Split ability by 30%.

Change summary: Moved from tier 4 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes your attacks to ignore the target's armor by 3% and increases the damage dealt by your Split ability by 10%.
Forever · Rank 2
Causes your attacks to ignore the target's armor by 6% and increases the damage dealt by your Split ability by 20%.
Forever · Rank 3
Causes your attacks to ignore the target's armor by 9% and increases the damage dealt by your Split ability by 30%.
Classic Era · Rank 3
Causes your attacks to ignore 0 armor and increases the damage dealt by your lacerate ability by 30%. The armor reduction effect increases with your level.

Elusiveness

Changes

Maximum 2 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points

Level 2 : Reduces the cooldown of your Vanish and Blinding abilities by 90 seconds.

Change summary: Move from Tier 2 to Tier 4. Value adjustment: 90 seconds (Classic Era: 1.5 minutes).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Vanish and Blinding abilities by 45 seconds.
Forever · Rank 2
Reduces the cooldown of your Vanish and Blinding abilities by 90 seconds.
Classic Era · Rank 2
Reduces the cooldown of your Vanish and Blinding abilities by 1.5 minutes.

Ghostly Strike

Changes

Maximum 1 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points

Level 1 : Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.

Change summary: Moved from tier 3 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.
Classic Era · Rank 1
Deals 125% weapon damage to enemies and increases your chance to dodge attacks by 15% for 7 seconds. Rewards 1 combo point.

Quick Getaway

Added

Maximum 2 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points · Prerequisite: Dirty Tricks 2 points

Level 2 : Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 30% after Sap a target for 3 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 15% after Sap a target for 3 seconds.
Forever · Rank 2
Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 30% after Sap a target for 3 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Heightened Senses

Changes

Maximum 2 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points

Level 2 : Increases your stealth detection by 3 levels and reduces your chance of being hit by spells and ranged attacks by 4%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your stealth detection by 1 level and reduces your chance to be hit by spells and ranged attacks by 2%.
Forever · Rank 2
Increases your stealth detection by 3 levels and reduces your chance of being hit by spells and ranged attacks by 4%.
Classic Era · Rank 2
Increases your stealth detection ability and reduces your chance to be hit by spells and ranged attacks by 4%. More effective than detect (rank 1).

Preparation

Unchanged

Maximum 1 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points

Level 1 : When activated, this ability immediately ends the cooldown of your other Stalker abilities.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability immediately ends the cooldown of your other Stalker abilities.
Classic Era · Rank 1
When activated, this ability immediately ends the cooldown of your other Stalker abilities.

Hemorrhage

Changes

Maximum 1 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points · Prerequisite: Saw Blade 3 points

Level 1 : Instant Strike deals 100% weapon damage (145% when equipped with Dagger) and increases target damage from Stalker's Split and Gargle by 15% for 15 seconds. Reward: 1 combo point.

Change summary: Move from column 4 to column 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instant Strike deals 100% weapon damage (145% when equipped with Dagger) and increases target damage from Stalker's Split and Gargle by 15% for 15 seconds. Reward: 1 combo point.
Classic Era · Rank 1
Instantly deals damage and bleeds to the target, increasing the damage taken by physical attacks by up to 3. Works up to 30 times, or lasts for 15 seconds. Rewards 1 combo point.

Boot Knife

Added

Maximum 5 levels · Tier 6 · Requires Subtlety points in lower tiers 25 points

Level 5 : Your jab has a 100% chance to add 2 combo points to your target.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your jab has a 20% chance to add 2 combo points to your target.
Forever · Rank 2
Your jab has a 40% chance to add 2 combo points to your target.
Forever · Rank 3
Your jab has a 60% chance to add 2 combo points to your target.
Forever · Rank 4
Your jab has an 80% chance to add 2 combo points to your target.
Forever · Rank 5
Your jab has a 100% chance to add 2 combo points to your target.
Classic Era
This talent is absent from the Classic Era talent tree.

Death Mark

Added

Maximum 1 levels · Tier 7 · Requires Subtlety points in lower tiers 30 points · Prerequisite: Preparation 1 points

Level 1 : Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
Classic Era
This talent is absent from the Classic Era talent tree.