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Rogue Talent Reference
Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.
Rogue · Assassination17 talents
Improved Gouge
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the duration of your gouge ability by 1.5 seconds.
Change summary: Moved from Combat tree to Surprise tree. No change in values, wording changed.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your gouge ability by 0.5 sec.
Forever · Rank 2
Increases the duration of your gouge ability by 1 second.
Forever · Rank 3
Increases the duration of your gouge ability by 1.5 seconds.
Classic Era · Rank 3
Increases the duration of your gouge ability by 1.5 seconds.
Remorseless Attacks
Changes
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 40%. Lasts 20 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 20%. Lasts 20 seconds.
Forever · Rank 2
After killing an enemy that provides you with EXP or Honor, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike by 40%. Lasts 20 seconds.
Classic Era · Rank 2
After you kill an enemy that gives you EXP, your next Sinister Strike, Backstab, Ambush or Ghostly Strike has an additional 40% chance to deal a critical strike for 20 seconds.
Malice
Changes
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases critical strike chance of all attacks and poisons by 5%.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical strike chance of all attacks and poisons by 1%.
Forever · Rank 2
Increases critical strike chance of all attacks and poisons by 2%.
Forever · Rank 3
Increases critical strike chance of all attacks and poisons by 3%.
Forever · Rank 4
Increases critical strike chance of all attacks and poisons by 4%.
Forever · Rank 5
Increases critical strike chance of all attacks and poisons by 5%.
Classic Era · Rank 5
Increases your critical strike chance by 5%.
Ruthlessness
Unchanged
Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 3 : Gives your finishing skills a 60% chance to add one combo point to the target.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your finishing skills a 20% chance to add one combo point to the target.
Forever · Rank 2
Gives your finishing skills a 40% chance to add one combo point to the target.
Forever · Rank 3
Gives your finishing skills a 60% chance to add one combo point to the target.
Classic Era · Rank 3
Gives your finishing skills a 60% chance to add one combo point to the target.
Improved Expose Armor
Changes
Maximum 2 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 2 : Reduces the energy cost of your Sunder Armor by 10 and returns 2 combo points when cast with 5 combo points.
Change summary: Moved from layer 3 to layer 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Sunder Armor by 5 and returns 1 combo point when cast with 5 combo points.
Forever · Rank 2
Reduces the energy cost of your Sunder Armor by 10 and returns 2 combo points when cast with 5 combo points.
Classic Era · Rank 2
Increases the armor reduction effect of your Sunder Armor ability by 50%.
Improved Slice and Dice
Unchanged
Maximum 3 levels · Tier 2 · Requires Assassination points in lower tiers 5 points
Level 3 : Increases the duration of your Cut ability by 45%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Cut ability by 15%.
Forever · Rank 2
Increases the duration of your Cut ability by 30%.
Forever · Rank 3
Increases the duration of your Cut ability by 45%.
Classic Era · Rank 3
Increases the duration of your Cut ability by 45%.
Vigor
Changes
Maximum 2 levels · Tier 3 · Requires Assassination points in lower tiers 10 points
Level 2 : Increases your energy cap by 10 points.
Change summary: Max level changed from 1 to 2. Moved from Tier 7 to Tier 3. Value adjustment: 5 points (Classic Era: 10 points).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your maximum energy by 5.
Forever · Rank 2
Increases your energy cap by 10 points.
Classic Era · Rank 1
Increases your energy cap by 10 points.
Blood Splatter
Added
Maximum 1 levels · Tier 3 · Requires Assassination points in lower tiers 10 points
Level 1 : Increases the duration of your Split ability by 6 seconds and your Garrote ability by 9 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of your Split ability by 6 seconds and your Garrote ability by 9 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Lethality
Changes
Maximum 2 levels · Tier 3 · Requires Assassination points in lower tiers 10 points · Prerequisite: Malice 5 points
Level 2 : Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 20%.
Change summary: Max rank changed from 5 to 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 10%.
Forever · Rank 2
Increases the critical damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Bleed abilities by 20%.
Classic Era · Rank 5
Increases the additional damage dealt by critical strikes with Sinister Strike, Gouge, Backstab, Ghostly Strike, and Bleed by 30%.
Virulent Poison
Moved
Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 5 : Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.
Change summary: Move from column 2 to column 1.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your poison by 4%, and increases the chance your poison will resist dispel effects by 8%.
Forever · Rank 2
Increases the damage done by your poison by 8%, and increases the chance your poison will resist dispel effects by 16%.
Forever · Rank 3
Increases the damage dealt by your poison by 12%, and increases the chance your poison will resist dispel effects by 24%.
Forever · Rank 4
Increases the damage dealt by your poison by 16%, and increases the chance your poison will resist dispel effects by 32%.
Forever · Rank 5
Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.
Classic Era · Rank 5
Increases the damage dealt by your poison by 20%, and increases the chance your poison will resist dispel effects by 40%.
Cold Blood
Changes
Maximum 1 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 1 : When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Bite, or Mutilate by 100%.
Change summary: Moved from Tier 5 to Tier 4. Values unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Bite, or Mutilate by 100%.
Classic Era · Rank 1
When activated, your next Sinister Strike, Backstab, Ambush, or Bite has a 100% increased chance of critical strike.
Improved Poisons
Changes
Maximum 5 levels · Tier 4 · Requires Assassination points in lower tiers 15 points
Level 5 : Increases the chance to cast poison on the target by 10%, and also gives the poison a 50% chance to take effect without consuming a cast count.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of you applying poison to the target by 2%, and gives you a 10% chance that the poison will take effect without consuming the number of uses.
Forever · Rank 2
Increases your chance to cast poison on the target by 4%, and gives the poison a 20% chance to take effect without consuming a cast count.
Forever · Rank 3
Increases the chance to cast poison on the target by 6%, and also gives the poison a 30% chance to take effect without consuming a cast.
Forever · Rank 4
Increases your chance to cast poison on the target by 8%, and gives the poison a 40% chance to take effect without consuming a cast count.
Forever · Rank 5
Increases the chance to cast poison on the target by 10%, and also gives the poison a 50% chance to take effect without consuming a cast count.
Classic Era · Rank 5
Increases the chance that your poison will work against enemies by 10%.
Relentless Strikes
Changes
Maximum 5 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 5 : Your finishing skill has a 20% chance to recover 25 energy for each combo point it consumes.
Change summary: Max rank changed from 1 to 5. Moved from tier 3 to tier 5. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your finishing skill has a 4% chance to recover 25 energy for every combo point it costs.
Forever · Rank 2
Your finishing skill has an 8% chance to recover 25 energy for each combo point it consumes.
Forever · Rank 3
Your finishing skill has a 12% chance to recover 25 energy for each combo point it consumes.
Forever · Rank 4
Your finishing skill has a 16% chance to recover 25 energy for every combo point it costs.
Forever · Rank 5
Your finishing skill has a 20% chance to recover 25 energy for each combo point it consumes.
Classic Era · Rank 1
Your finishing skill has a 20% chance to restore 25 energy per combo point.
Venom
Added
Maximum 1 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 1 : Enchant Stabbing: Increases Poison damage by 30% and Poison chance by 20% for 6 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enchant Stabbing: Increases Poison damage by 30% and Poison chance by 20% for 6 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Kidney Shot
Changes
Maximum 2 levels · Tier 5 · Requires Assassination points in lower tiers 20 points
Level 2 : Enemies stunned by your kidney receive 10% more damage from your poison and attacks.
Change summary: Max rank changed from 3 to 2. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Enemies stunned by your kidney receive 5% more damage from your poison and attacks.
Forever · Rank 2
Enemies stunned by your kidney receive 10% more damage from your poison and attacks.
Classic Era · Rank 3
When the target is affected by your Kidney Strike, the damage dealt by any attacker increases by 9%.
Seal Fate
Changes
Maximum 3 levels · Tier 6 · Requires Assassination points in lower tiers 25 points
Level 3 : Skills that increase combo points have a 100% chance of adding an additional combo point to critical strikes.
Change summary: Maximum rank changed from 5 to 3. Moved from column 2 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Skills that increase combo points have a 33% chance of adding an additional combo point to critical strikes.
Forever · Rank 2
Skills that increase combo points have a 66% chance of adding an additional combo point to critical strikes.
Forever · Rank 3
Skills that increase combo points have a 100% chance of adding an additional combo point to critical strikes.
Classic Era · Rank 5
If one of your combo point bonus skills causes a critical strike, it has a 100% chance to add an additional combo point.
Mutilate
Added
Maximum 1 levels · Tier 7 · Requires Assassination points in lower tiers 30 points · Prerequisite: Venom 1 points
Level 1 : Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.
Classic Era
This talent is absent from the Classic Era talent tree.
Rogue · Combat19 talents
Coup de Grace
Changes
Maximum 3 levels · Tier 1 · No tier point requirement
Level 3 : Increases the damage dealt by your Bite ability by 20%. Increases the damage and storage rate of Death Mark by 20%.
Change summary: Classic Era named Improved Bite. Moved from Surprise tree to Combat tree. Effect rewritten.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage caused by your biting skills by 7%, and increases the damage and storage rate of Death Mark by 7%.
Forever · Rank 2
Increases the damage dealt by your Bite ability by 13%, and increases the damage and storage rate of Death Mark by 13%.
Forever · Rank 3
Increases the damage dealt by your Bite ability by 20%. Increases the damage and storage rate of Death Mark by 20%.
Classic Era · Improved Eviscerate · Rank 3
Increases the damage dealt by your piercing ability by 15%.
Efficient Strikes
Changes
Maximum 2 levels · Tier 1 · No tier point requirement
Level 2 : Reduces the energy cost of your Sinister Strike and Bleeding abilities by 5.
Change summary: Classic Era is called Enhanced Sinister Strike. Values remain unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your Sinister Strike and Bleeding abilities by 3.
Forever · Rank 2
Reduces the energy cost of your Sinister Strike and Bleeding abilities by 5.
Classic Era · Improved Sinister Strike · Rank 2
Reduces the energy cost of your Sinister Strike ability by 5.
Lightning Reflexes
Unchanged
Maximum 5 levels · Tier 1 · No tier point requirement
Level 5 : Increases your chance to dodge by 5%.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to dodge by 1%.
Forever · Rank 2
Increases your chance to dodge by 2%.
Forever · Rank 3
Increases your chance to dodge by 3%.
Forever · Rank 4
Increases your chance to dodge by 4%.
Forever · Rank 5
Increases your chance to dodge by 5%.
Classic Era · Rank 5
Increases your chance to dodge by 5%.
Stinging Trauma
Added
Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Level 3 : Increases your Backstab critical strike chance by 30%, your Damage critical strike chance by 15%, and gives Backstab a 45% chance to add an additional combo point.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Backstab critical strike chance by 10%, your Damage critical strike chance by 5%, and gives Backstab a 15% chance to add an additional combo point.
Forever · Rank 2
Increases your Backstab critical strike chance by 20%, your Damage critical strike chance by 10%, and gives Backstab a 30% chance to add an additional combo point.
Forever · Rank 3
Increases your Backstab critical strike chance by 30%, your Damage critical strike chance by 15%, and gives Backstab a 45% chance to add an additional combo point.
Classic Era
This talent is absent from the Classic Era talent tree.
Deflection
Changes
Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Level 3 : Increases your parry chance by 6%.
Change summary: Maximum rating changed from 5 to 3. Numerical adjustments: 2%(Classic Era: 1%), 4%(Classic Era: 2%), 6%(Classic Era: 3%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your parry chance by 2%.
Forever · Rank 2
Increases your parry chance by 4%.
Forever · Rank 3
Increases your parry chance by 6%.
Classic Era · Rank 5
Increases your parry chance by 5%.
Precision
Changes
Maximum 3 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Level 3 : Increases your chance of hitting your target by 3%.
Change summary: Maximum rating changed from 5 to 3. Value unchanged, wording adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance of hitting your target by 1%.
Forever · Rank 2
Increases your chance of hitting your target by 2%.
Forever · Rank 3
Increases your chance of hitting your target by 3%.
Classic Era · Rank 5
Increases the chance of your melee weapon hitting the target by 5%.
Improved Sprint
Moved
Maximum 2 levels · Tier 2 · Requires Combat points in lower tiers 5 points
Level 2 : Gives you a 100% chance to remove all movement restrictions when you activate sprint.
Change summary: Move from level 3 to level 2.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 50% chance to remove all movement restrictions when you activate sprint.
Forever · Rank 2
Gives you a 100% chance to remove all movement restrictions when you activate sprint.
Classic Era · Rank 2
Gives you a 100% chance to remove all movement restrictions when you activate sprint.
Endurance
Changes
Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points
Level 2 : Reduce the cooldown of your Sprint and Evasion skills by 60%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduce the cooldown of your Sprint and Evasion skills by 30%.
Forever · Rank 2
Reduce the cooldown of your Sprint and Evasion skills by 60%.
Classic Era · Rank 2
Reduces the cooldown of your Sprint and Evasion skills by 1.5 minutes.
Riposte
Unchanged
Maximum 1 levels · Tier 3 · Requires Combat points in lower tiers 10 points · Prerequisite: Deflection 3 points
Level 1 : A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.
Rank Effects and Classic Era Comparison
Forever · Rank 1
A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.
Classic Era · Rank 1
A skill that can be used after parrying an enemy attack. Deals 150% weapon damage and disarms the target for 6 seconds.
Composure
Added
Maximum 2 levels · Tier 3 · Requires Combat points in lower tiers 10 points
Level 2 : Increases Poisoned's reduced energy cost by 10 points.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases Poisoned's reduced energy cost by 5 points.
Forever · Rank 2
Increases Poisoned's reduced energy cost by 10 points.
Classic Era
This talent is absent from the Classic Era talent tree.
Improved Kick
Unchanged
Maximum 2 levels · Tier 4 · Requires Combat points in lower tiers 15 points
Level 2 : Gives your Kick ability a 100% chance to silence the target for 2 seconds.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Kick ability a 50% chance to silence the target for 2 seconds.
Forever · Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 seconds.
Classic Era · Rank 2
Gives your Kick ability a 100% chance to silence the target for 2 seconds.
Flawless Execution
Added
Maximum 1 levels · Tier 4 · Requires Combat points in lower tiers 15 points
Level 1 : Reduces the energy cost of your piercing spell by 15.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the energy cost of your piercing spell by 15.
Classic Era
This talent is absent from the Classic Era talent tree.
Weapon Expertise
Changes
Maximum 2 levels · Tier 4 · Requires Combat points in lower tiers 15 points · Prerequisite: Precision 3 points
Level 2 : Reduces the chance of your attacks being dodged or parried by 2%.
Change summary: Moved from tier 6 to tier 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the chance of your attacks being dodged or parried by 1%.
Forever · Rank 2
Reduces the chance of your attacks being dodged or parried by 2%.
Classic Era · Rank 2
Increases your sword, glove and dagger weapon skills by 5.
Aggression
Changes
Maximum 3 levels · Tier 4 · Requires Combat points in lower tiers 15 points
Level 3 : Increases the damage of your Sinister Strike and Bite abilities by 15%.
Change summary: Move from Tier 6 to Tier 4. Numerical adjustments: 5%(Classic Era: 2%), 10%(Classic Era: 4%), 15%(Classic Era: 6%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage of your Sinister Strike and Bite abilities by 5%.
Forever · Rank 2
Increases the damage of your Sinister Strike and Bite abilities by 10%.
Forever · Rank 3
Increases the damage of your Sinister Strike and Bite abilities by 15%.
Classic Era · Rank 3
Increases the damage of your Sinister Strike and Bite abilities by 6%.
Dual Wield Specialization
Changes
Maximum 2 levels · Tier 5 · Requires Combat points in lower tiers 20 points
Level 2 : Increases damage done by your sidekick weapon by 50%.
Change summary: Max level changed from 5 to 2. Moved from Tier 4 to Tier 5. Value adjustments: 25%(Classic Era: 10%), 50%(Classic Era: 20%).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage done by your sidekick weapon by 25%.
Forever · Rank 2
Increases damage done by your sidekick weapon by 50%.
Classic Era · Rank 5
Increases damage done by your sidekick weapon by 50%.
Blade Flurry
Changes
Maximum 1 levels · Tier 5 · Requires Combat points in lower tiers 20 points
Level 1 : Increases your melee attack speed by 20% and causes your melee attacks to hit an additional opponent nearby. Lasts 15 seconds.
Change summary: The values remain unchanged, the wording is adjusted.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee attack speed by 20% and causes your melee attacks to hit an additional opponent nearby. Lasts 15 seconds.
Classic Era · Rank 1
Increases your attack speed by 20%. Also deals damage to an additional enemy nearby. Lasts 15 seconds.
Hack and Slash
Changes
Maximum 5 levels · Tier 5 · Requires Combat points in lower tiers 20 points
Level 5 : Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 5%.
Hammer: Your attacks ignore
Target has 15% armor.
Change summary: Classic Era is called Sword Weapon Specialization. Effect rewrite.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 1% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 1%.
Hammer: Your attacks ignore
Target has 3% armor.
Forever · Rank 2
Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 2% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 2%.
Hammer: Your attacks ignore
Target has 6% armor.
Forever · Rank 3
Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 3% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 3%.
Hammer: Your attacks ignore
Target has 9% armor.
Forever · Rank 4
Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 4% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 4%.
Hammer: Your attacks ignore
Target has 12% armor.
Forever · Rank 5
Gives your melee weapon attack a different bonus depending on the weapon type.
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an additional attack on the target.
Daggers/Gloves: Increases your critical strike chance by 5%.
Hammer: Your attacks ignore
Target has 15% armor.
Classic Era · Sword Specialization · Rank 5
Gives you a 5% chance to make an additional attack when you hit an enemy with a sword weapon.
Flash of Steel
Added
Maximum 5 levels · Tier 6 · Requires Combat points in lower tiers 25 points
Level 5 : Increases the energy generated by your Stabbing ability by 15 and reduces the cooldown by 2.0 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the energy generated by your Stabbing ability by 3 and reduces the cooldown by 0.4 seconds.
Forever · Rank 2
Increases the energy generated by your Stabbing ability by 6 and reduces the cooldown by 0.8 seconds.
Forever · Rank 3
Increases the energy generated by your Stabbing ability by 9 points and reduces the cooldown by 1.2 seconds.
Forever · Rank 4
Increases the energy generated by your Stabbing ability by 12 points and reduces the cooldown by 1.6 seconds.
Forever · Rank 5
Increases the energy generated by your Stabbing ability by 15 and reduces the cooldown by 2.0 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Gives you a 33% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Forever · Rank 2
Gives you a 67% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Forever · Rank 3
Gives you a 100% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Classic Era · Rank 3
Gives you a 75% chance to gain 1 additional combo point after casting Ambush, Garrote, or Sneak.
Premeditation
Changes
Maximum 1 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points
Level 1 : Add 2 combo points to your target. You must increase or consume these combo points within 20 seconds or they will disappear.
Change summary: Moved from tier 7 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Add 2 combo points to your target. You must increase or consume these combo points within 20 seconds or they will disappear.
Classic Era · Rank 1
When you cast this ability, you add 2 combo points to your current target. You must consume these points or add new combo points to them within 10 seconds or they will disappear.
Saw Blade
Changes
Maximum 3 levels · Tier 3 · Requires Subtlety points in lower tiers 10 points
Level 3 : Causes your attacks to ignore the target's armor by 9% and increases the damage dealt by your Split ability by 30%.
Change summary: Moved from tier 4 to tier 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Causes your attacks to ignore the target's armor by 3% and increases the damage dealt by your Split ability by 10%.
Forever · Rank 2
Causes your attacks to ignore the target's armor by 6% and increases the damage dealt by your Split ability by 20%.
Forever · Rank 3
Causes your attacks to ignore the target's armor by 9% and increases the damage dealt by your Split ability by 30%.
Classic Era · Rank 3
Causes your attacks to ignore 0 armor and increases the damage dealt by your lacerate ability by 30%. The armor reduction effect increases with your level.
Elusiveness
Changes
Maximum 2 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points
Level 2 : Reduces the cooldown of your Vanish and Blinding abilities by 90 seconds.
Change summary: Move from Tier 2 to Tier 4. Value adjustment: 90 seconds (Classic Era: 1.5 minutes).
Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Vanish and Blinding abilities by 45 seconds.
Forever · Rank 2
Reduces the cooldown of your Vanish and Blinding abilities by 90 seconds.
Classic Era · Rank 2
Reduces the cooldown of your Vanish and Blinding abilities by 1.5 minutes.
Ghostly Strike
Changes
Maximum 1 levels · Tier 4 · Requires Subtlety points in lower tiers 15 points
Level 1 : Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.
Change summary: Moved from tier 3 to tier 4. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.
Classic Era · Rank 1
Deals 125% weapon damage to enemies and increases your chance to dodge attacks by 15% for 7 seconds. Rewards 1 combo point.
Level 2 : Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 30% after Sap a target for 3 seconds.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 15% after Sap a target for 3 seconds.
Forever · Rank 2
Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 30% after Sap a target for 3 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.
Heightened Senses
Changes
Maximum 2 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points
Level 2 : Increases your stealth detection by 3 levels and reduces your chance of being hit by spells and ranged attacks by 4%.
Change summary: Effect Overrides.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your stealth detection by 1 level and reduces your chance to be hit by spells and ranged attacks by 2%.
Forever · Rank 2
Increases your stealth detection by 3 levels and reduces your chance of being hit by spells and ranged attacks by 4%.
Classic Era · Rank 2
Increases your stealth detection ability and reduces your chance to be hit by spells and ranged attacks by 4%. More effective than detect (rank 1).
Preparation
Unchanged
Maximum 1 levels · Tier 5 · Requires Subtlety points in lower tiers 20 points
Level 1 : When activated, this ability immediately ends the cooldown of your other Stalker abilities.
Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, this ability immediately ends the cooldown of your other Stalker abilities.
Classic Era · Rank 1
When activated, this ability immediately ends the cooldown of your other Stalker abilities.
Level 1 : Instant Strike deals 100% weapon damage (145% when equipped with Dagger) and increases target damage from Stalker's Split and Gargle by 15% for 15 seconds. Reward: 1 combo point.
Change summary: Move from column 4 to column 3. Effect override.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Instant Strike deals 100% weapon damage (145% when equipped with Dagger) and increases target damage from Stalker's Split and Gargle by 15% for 15 seconds. Reward: 1 combo point.
Classic Era · Rank 1
Instantly deals damage and bleeds to the target, increasing the damage taken by physical attacks by up to 3. Works up to 30 times, or lasts for 15 seconds. Rewards 1 combo point.
Boot Knife
Added
Maximum 5 levels · Tier 6 · Requires Subtlety points in lower tiers 25 points
Level 5 : Your jab has a 100% chance to add 2 combo points to your target.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Your jab has a 20% chance to add 2 combo points to your target.
Forever · Rank 2
Your jab has a 40% chance to add 2 combo points to your target.
Forever · Rank 3
Your jab has a 60% chance to add 2 combo points to your target.
Forever · Rank 4
Your jab has an 80% chance to add 2 combo points to your target.
Forever · Rank 5
Your jab has a 100% chance to add 2 combo points to your target.
Classic Era
This talent is absent from the Classic Era talent tree.
Death Mark
Added
Maximum 1 levels · Tier 7 · Requires Subtlety points in lower tiers 30 points · Prerequisite: Preparation 1 points
Level 1 : Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance:
1: Store 12% damage, damage cap 165 + 4% melee attack power.
2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power.
3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power.
4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength.
5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
Change summary: Forever's new talent.
Rank Effects and Classic Era Comparison
Forever · Rank 1
Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance:
1: Store 12% damage, damage cap 165 + 4% melee attack power.
2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power.
3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power.
4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength.
5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
Classic Era
This talent is absent from the Classic Era talent tree.