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Camping

Camp is Forever's new system: the chef builds a campfire, the others set up their own specialized campsite facilities, and they can get the bonus of these facilities after sitting by the fire for a full minute.

Rules and Traits

  1. 1make a fireCook makes a basic campfire (regular wood, flint and tinder in backpack) and puts it down. The campfire burns for 15 minutes. No second campfire is allowed nearby.
  2. 2pendulum installationWhen a profession reaches 20 points, it will be able to drop its first item near the campfire. All camp items will cool down for 1 hour.
  3. 3sit down and restAfter sitting by the fire or making items for 1 minute, you can obtain the buffs of every nearby facility for 1 hour. After obtaining them, you can leave.

Camping Legacy perks

Field GuideDecreases the cooldown time of camp facilities you add8 / 17 / 25%Inheritance Tree "Adventure" · Level 3 · Need the tree has been put 5 pointsOpen Planner
PermanenceAmong your class skills, a skill that provides long-term attribute gains to all party or party members. Duration extended.50 / 100%. The buffs you gain from resting in camp last 50% longer.Heritage Tree "Resources" · Level 2 · The tree needs to have 5 points invested and at least 1 level of Food God.Open Planner
Reagent EconomyYour class skills no longer require materials purchased from merchants.Heritage Tree "Resources" · Level 1 · The tree must have 10 points invested and have at least 1 level of Living and Dead.Open Planner