Talent Calculator · Levels 10–60

Hunter Talents

  • 50 talents
  • 14 Added
  • 29 Changed
Talents
Talent Points Remaining 51
0

Beast Mastery

0

Marksmanship

0

Survival

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Hunter Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Hunter · Beast Mastery16 talents

Deadly Aspects

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Change summary: Replaces Improved Aspect of the Hawk.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Forever · Rank 2
While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Forever · Rank 3
While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Forever · Rank 4
While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Forever · Rank 5
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Classic Era · Improved Aspect of the Hawk · Rank 5
While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the Health and Armor of your pets by 15%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Health and Armor of your pets by 3%.
Forever · Rank 2
Increases the Health and Armor of your pets by 6%.
Forever · Rank 3
Increases the Health and Armor of your pets by 9%.
Forever · Rank 4
Increases the Health and Armor of your pets by 12%.
Forever · Rank 5
Increases the Health and Armor of your pets by 15%.
Classic Era · Rank 5
Increases the Health of your pets by 15%.

Focused Fire

Added

Maximum 2 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 2 : Increases all damage you and your pet deal by 2% while your pet is active.

Change summary: Increases all damage you and your pet deal by 1% while your pet is active.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all damage you and your pet deal by 1% while your pet is active.
Forever · Rank 2
Increases all damage you and your pet deal by 2% while your pet is active.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Aspect of the Monkey

Changes

Maximum 3 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 3 : Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Change summary: 3 ranks (Classic: 5). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Forever · Rank 2
Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Forever · Rank 3
Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Classic Era · Rank 5
Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Pathfinding

Moved

Maximum 2 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 2 : Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Change summary: Moved from tier 3 to tier 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Forever · Rank 2
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Classic Era · Rank 2
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Improved Revive Pet

Unchanged

Maximum 2 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 2 : Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Forever · Rank 2
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Classic Era · Rank 2
Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Bestial Swiftness

Changes

Maximum 1 levels · Tier 3 · Requires Beast Mastery points in lower tiers 10 points

Level 1 : Increases the movement speed of your pets by 30%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the movement speed of your pets by 30%.
Classic Era · Rank 1
Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Changes

Maximum 5 levels · Tier 3 · Requires Beast Mastery points in lower tiers 10 points

Level 5 : Increases the damage done by your pets and hawks by 15%.

Change summary: Rank 5: 15% instead of 20%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your pets and hawks by 3%.
Forever · Rank 2
Increases the damage done by your pets and hawks by 6%.
Forever · Rank 3
Increases the damage done by your pets and hawks by 9%.
Forever · Rank 4
Increases the damage done by your pets and hawks by 12%.
Forever · Rank 5
Increases the damage done by your pets and hawks by 15%.
Classic Era · Rank 5
Increases the damage done by your pets by 20%.

Improved Mend Pet

Changes

Maximum 2 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 2 : Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Change summary: Moved from column 2 to column 1. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Forever · Rank 2
Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Classic Era · Rank 2
Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Changes

Maximum 5 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 5 : Increases the critical strike chance of your pets and hawks by 10%.

Change summary: Rank 5: 10% instead of 15%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your pets and hawks by 2%.
Forever · Rank 2
Increases the critical strike chance of your pets and hawks by 4%.
Forever · Rank 3
Increases the critical strike chance of your pets and hawks by 6%.
Forever · Rank 4
Increases the critical strike chance of your pets and hawks by 8%.
Forever · Rank 5
Increases the critical strike chance of your pets and hawks by 10%.
Classic Era · Rank 5
Increases the critical strike chance of your pets by 15%.

Summon Hawk

Added

Maximum 1 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 1 : Command a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Change summary: Command a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Command a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Classic Era
This talent is absent from the Classic Era talent tree.

Spirit Bond

Changes

Maximum 2 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points

Level 2 : While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

Change summary: Rank 2: 1% instead of 2%, 5 sec instead of 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Forever · Rank 2
While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Classic Era · Rank 2
While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation

Changes

Maximum 1 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points · Prerequisite: Bestial Swiftness 1 points

Level 1 : Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Change summary: Requires Bestial Swiftness. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Classic Era · Rank 1
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Changes

Maximum 2 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points

Level 2 : Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Forever · Rank 2
Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Classic Era · Rank 2
Increases the Focus regeneration of your pets by 20%.

Frenzy

Unchanged

Maximum 5 levels · Tier 6 · Requires Beast Mastery points in lower tiers 25 points · Prerequisite: Ferocity 5 points

Level 5 : Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Forever · Rank 2
Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Forever · Rank 3
Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Forever · Rank 4
Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Forever · Rank 5
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Classic Era · Rank 5
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Unchanged

Maximum 1 levels · Tier 7 · Requires Beast Mastery points in lower tiers 30 points · Prerequisite: Intimidation 1 points

Level 1 : Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Classic Era · Rank 1
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Hunter · Marksmanship16 talents

Hawk Eye

Moved

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the range of your ranged weapons by 6 yards.

Change summary: Moved from tier 3 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your ranged weapons by 2 yards.
Forever · Rank 2
Increases the range of your ranged weapons by 4 yards.
Forever · Rank 3
Increases the range of your ranged weapons by 6 yards.
Classic Era · Rank 3
Increases the range of your ranged weapons by 6 yards.

Improved Concussive Shot

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Forever · Rank 2
Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
Forever · Rank 3
Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
Forever · Rank 4
Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
Forever · Rank 5
Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Classic Era · Rank 5
Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Lethal Attacks

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your critical strike chance with all attacks by 5%.

Change summary: Renamed from Lethal Shots. Moved from tier 2 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your critical strike chance with all attacks by 1%.
Forever · Rank 2
Increases your critical strike chance with all attacks by 2%.
Forever · Rank 3
Increases your critical strike chance with all attacks by 3%.
Forever · Rank 4
Increases your critical strike chance with all attacks by 4%.
Forever · Rank 5
Increases your critical strike chance with all attacks by 5%.
Classic Era · Lethal Shots · Rank 5
Increases your critical strike chance with ranged weapons by 5%.

Improved Stings

Added

Maximum 3 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 3 : Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.

Change summary: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Forever · Rank 2
Increased the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
Forever · Rank 3
Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Efficiency

Changes

Maximum 5 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 5 : Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

Change summary: Moved from tier 1 to tier 2. Rank 5: 15% instead of 10%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Forever · Rank 2
Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
Forever · Rank 3
Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
Forever · Rank 4
Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
Forever · Rank 5
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Classic Era · Rank 5
Reduces the Mana cost of your Shots and Stings by 10%.

Careful Aim

Added

Maximum 5 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 5 : Increases your Attack Power by 100% of your Intellect.

Change summary: Increases your Attack Power by 20% of your Intellect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Attack Power by 20% of your Intellect.
Forever · Rank 2
Increases your Attack Power by 40% of your Intellect.
Forever · Rank 3
Increases your Attack Power by 60% of your Intellect.
Forever · Rank 4
Increases your Attack Power by 80% of your Intellect.
Forever · Rank 5
Increases your Attack Power by 100% of your Intellect.
Classic Era
This talent is absent from the Classic Era talent tree.

Rapid Killing

Added

Maximum 2 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 2 : Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

Change summary: Reduces the cooldown on your Rapid Fire ability by 1 min.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Forever · Rank 2
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Arcane Shot

Changes

Maximum 5 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 5 : Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Forever · Rank 2
Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Forever · Rank 3
Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Forever · Rank 4
Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Forever · Rank 5
Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Classic Era · Rank 5
Reduces the cooldown of your Arcane Shot by 1 sec.

Lone Wolf

Added

Maximum 1 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 1 : You deal 20% increased damage with all attacks while you do not have an active pet.

Change summary: You deal 20% increased damage with all attacks while you do not have an active pet.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You deal 20% increased damage with all attacks while you do not have an active pet.
Classic Era
This talent is absent from the Classic Era talent tree.

Trueshot Aura

Changes

Maximum 1 levels · Tier 4 · Requires Marksmanship points in lower tiers 15 points

Level 1 : Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

Change summary: Moved from tier 7 to tier 4. No longer requires Barrage. 30 instead of 50, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Classic Era · Rank 1
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Mortal Shots

Changes

Maximum 5 levels · Tier 4 · Requires Marksmanship points in lower tiers 15 points · Prerequisite: Careful Aim 5 points

Level 5 : Increases the critical strike damage bonus on all ranged abilities by 30%.

Change summary: Requires Careful Aim (Classic: Lethal Shots). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus on all ranged abilities by 6%.
Forever · Rank 2
Increases the critical strike damage bonus on all ranged abilities by 12%.
Forever · Rank 3
Increases the critical strike damage bonus on all ranged abilities by 18%.
Forever · Rank 4
Increases the critical strike damage bonus on all ranged abilities by 24%.
Forever · Rank 5
Increases the critical strike damage bonus on all ranged abilities by 30%.
Classic Era · Rank 5
Increases your ranged weapon critical strike damage bonus by 30%.

Rapid Recuperation

Added

Maximum 2 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points · Prerequisite: Rapid Killing 2 points

Level 2 : Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.

Change summary: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Forever · Rank 2
Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Barrage

Changes

Maximum 3 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points

Level 3 : Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.

Change summary: Moved from column 2 to column 3. Rank 3: 10% instead of 15%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Forever · Rank 2
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
Forever · Rank 3
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Classic Era · Rank 3
Increases the damage done by your Multi-Shot and Volley spells by 15%.

Scatter Shot

Moved

Maximum 1 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points

Level 1 : A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Change summary: Moved from column 1 to column 4.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Classic Era · Rank 1
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Ranged Weapon Specialization

Unchanged

Maximum 5 levels · Tier 6 · Requires Marksmanship points in lower tiers 25 points

Level 5 : Increases the damage you deal with ranged weapons by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage you deal with ranged weapons by 1%.
Forever · Rank 2
Increases the damage you deal with ranged weapons by 2%.
Forever · Rank 3
Increases the damage you deal with ranged weapons by 3%.
Forever · Rank 4
Increases the damage you deal with ranged weapons by 4%.
Forever · Rank 5
Increases the damage you deal with ranged weapons by 5%.
Classic Era · Rank 5
Increases the damage you deal with ranged weapons by 5%.

Sniper Shot

Added

Maximum 1 levels · Tier 7 · Requires Marksmanship points in lower tiers 30 points · Prerequisite: Trueshot Aura 1 points

Level 1 : A steady snipe that increases ranged damage by 160.

Change summary: A steady snipe that increases ranged damage by 160.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A steady snipe that increases ranged damage by 160.
Classic Era
This talent is absent from the Classic Era talent tree.

Hunter · Survival18 talents

Improved Tracking

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Change summary: Replaces Monster Slaying. 5 ranks (Classic: 3). Moved from column 1 to column 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Forever · Rank 2
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
Forever · Rank 3
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
Forever · Rank 4
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
Forever · Rank 5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Classic Era · Monster Slaying · Rank 3
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Deflection

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your Parry chance by 10%.

Change summary: Rank 5: 10% instead of 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Parry chance by 2%.
Forever · Rank 2
Increases your Parry chance by 4%.
Forever · Rank 3
Increases your Parry chance by 6%.
Forever · Rank 4
Increases your Parry chance by 8%.
Forever · Rank 5
Increases your Parry chance by 10%.
Classic Era · Rank 5
Increases your Parry chance by 5%.

Entrapment

Changes

Maximum 5 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 5 : When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Forever · Rank 2
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
Forever · Rank 3
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
Forever · Rank 4
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
Forever · Rank 5
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Classic Era · Rank 5
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Changes

Maximum 2 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 2 : Increases the critical strike chance of all your melee abilities by 4%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all your melee abilities by 2%.
Forever · Rank 2
Increases the critical strike chance of all your melee abilities by 4%.
Classic Era · Rank 2
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Survivalist

Changes

Maximum 5 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 5 : Increases your total Health by 10%.

Change summary: Moved from tier 3 to tier 2. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total Health by 2%.
Forever · Rank 2
Increases your total Health by 4%.
Forever · Rank 3
Increases your total Health by 6%.
Forever · Rank 4
Increases your total Health by 8%.
Forever · Rank 5
Increases your total Health by 10%.
Classic Era · Rank 5
Increases total health by 10%.

Improved Wing Clip

Changes

Maximum 3 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 3 : Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Change summary: 3 ranks (Classic: 5). Moved from column 3 to column 4. Rank 3: 20% instead of 12%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Forever · Rank 2
Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
Forever · Rank 3
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Classic Era · Rank 5
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Unchanged

Maximum 2 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 2 : Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Forever · Rank 2
Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Classic Era · Rank 2
Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Surefooted

Changes

Maximum 3 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 3 : Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Change summary: Moved from tier 4 to tier 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Forever · Rank 2
Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Forever · Rank 3
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Classic Era · Rank 3
Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Deterrence

Unchanged

Maximum 1 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 1 : When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Classic Era · Rank 1
When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Survival Tactics

Changes

Maximum 2 levels · Tier 4 · Requires Survival points in lower tiers 15 points

Level 2 : Increases your chance to hit with your Trap and Feign Death abilities by 10%.

Change summary: Replaces Trap Mastery.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Forever · Rank 2
Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Classic Era · Trap Mastery · Rank 2
Decreases the chance enemies will resist trap effects by 10%.

Predator's Edge

Added

Maximum 5 levels · Tier 4 · Requires Survival points in lower tiers 15 points

Level 5 : Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.

Change summary: Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
Forever · Rank 2
Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%.
Forever · Rank 3
Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.
Forever · Rank 4
Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%.
Forever · Rank 5
Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
Classic Era
This talent is absent from the Classic Era talent tree.

Counterattack

Changes

Maximum 1 levels · Tier 4 · Requires Survival points in lower tiers 15 points · Prerequisite: Deterrence 1 points

Level 1 : A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Change summary: Moved from tier 5 to tier 4. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Classic Era · Rank 1
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Resourcefulness

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.

Change summary: Reduces the mana cost of your Trap abilities and melee abilities by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Forever · Rank 2
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Expose Prey

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.

Change summary: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
Forever · Rank 2
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Survivalist's Discipline

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Reduces the cooldown of your Trap and Deterrence abilities by 40%.

Change summary: Reduces the cooldown of your Trap and Deterrence abilities by 20%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Forever · Rank 2
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Classic Era
This talent is absent from the Classic Era talent tree.

Strider Kick

Added

Maximum 1 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 1 : A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Change summary: A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Lightning Reflexes

Changes

Maximum 5 levels · Tier 6 · Requires Survival points in lower tiers 25 points

Level 5 : Increases your Agility by 10%.

Change summary: Rank 5: 10% instead of 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Agility by 2%.
Forever · Rank 2
Increases your Agility by 4%.
Forever · Rank 3
Increases your Agility by 6%.
Forever · Rank 4
Increases your Agility by 8%.
Forever · Rank 5
Increases your Agility by 10%.
Classic Era · Rank 5
Increases your Agility by 15%.

Lacerating Strikes

Added

Maximum 1 levels · Tier 7 · Requires Survival points in lower tiers 30 points · Prerequisite: Expose Prey 2 points

Level 1 : Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Change summary: Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Classic Era
This talent is absent from the Classic Era talent tree.