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Talents
Talent Points Remaining 51

Each row down needs 5 more points in the same tree (row 2: 5, row 3: 10 … row 7: 30). A talent at the end of an arrow needs the talent the arrow starts from at full rank.

0

Beast Mastery

0

Marksmanship

0

Survival

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Hunter Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Hunter · Beast Mastery16 talents

Deadly Aspects

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : When Aspect of the Hawk is active, Auto Shot has a 10% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have a 10% chance to increase melee attack speed by 30% for 12 seconds.

Change summary: Classic Era is called Enhanced Aspect of the Hawk. Effect rewrite.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When Aspect of the Hawk is active, Auto Shot has a 2% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have a 2% chance to increase melee attack speed by 30% for 12 seconds.
Forever · Rank 2
When Aspect of the Hawk is active, Auto Shot has a 4% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have a 4% chance to increase melee attack speed by 30% for 12 seconds.
Forever · Rank 3
When Aspect of the Hawk is active, Auto Shot has a 6% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have a 6% chance to increase melee attack speed by 30% for 12 seconds.
Forever · Rank 4
When Aspect of the Hawk is active, Auto Shot has an 8% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have an 8% chance to increase melee attack speed by 30% for 12 seconds.
Forever · Rank 5
When Aspect of the Hawk is active, Auto Shot has a 10% chance to increase ranged attack speed by 30% for 12 seconds. When Aspect of the Beast is active, all melee auto attacks have a 10% chance to increase melee attack speed by 30% for 12 seconds.
Classic Era · Improved Aspect of the Hawk · Rank 5
When Aspect of the Hawk is active, all normal ranged attacks have a 5% chance to increase your ranged attack speed by 30% for 12 seconds.

Endurance Training

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases pet health and armor by 15%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases pet health and armor by 3%.
Forever · Rank 2
Increases pet health and armor by 6%.
Forever · Rank 3
Increases pet health and armor by 9%.
Forever · Rank 4
Increases pet health and armor by 12%.
Forever · Rank 5
Increases pet health and armor by 15%.
Classic Era · Rank 5
Increases pet health by 15%.

Focus Fire

Added

Maximum 2 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 2 : When pet is active, increases all damage done by you and pet by 2%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When pet is active, increases all damage done by you and pet by 1%.
Forever · Rank 2
When pet is active, increases all damage done by you and pet by 2%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Aspect of the Monkey

Changes

Maximum 3 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 3 : Increases the dodge bonus provided by your Aspect of the Monkey by 6%. In addition, your pet gains 50% of the Aspect of the Monkey effect.

Change summary: Max rank changed from 5 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the dodge bonus provided by your Aspect of the Monkey by 2%. In addition, your pet gains 50% of the Aspect of the Monkey effect.
Forever · Rank 2
Increases the dodge bonus provided by your Aspect of the Monkey by 4%. In addition, your pet gains 50% of the Aspect of the Monkey effect.
Forever · Rank 3
Increases the dodge bonus provided by your Aspect of the Monkey by 6%. In addition, your pet gains 50% of the Aspect of the Monkey effect.
Classic Era · Rank 5
Increases the dodge chance provided by your Aspect of the Monkey by 5%.

Improved Revive Pet

Moved

Maximum 2 levels · Tier 2 · Requires Beast Mastery points in lower tiers 5 points

Level 2 : Reduces the casting time of your Revive Pet spell by 6 seconds, reduces mana cost by 40%, and increases pet health after resurrection by 30%.

Change summary: Move from column 4 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Revive Pet spell by 3 seconds, reduces mana cost by 20%, and increases pet health after resurrection by 15%.
Forever · Rank 2
Reduces the casting time of your Revive Pet spell by 6 seconds, reduces mana cost by 40%, and increases pet health after resurrection by 30%.
Classic Era · Rank 2
Reduces the casting time of your Revive Pet spell by 6 seconds, reduces mana cost by 40%, and increases pet health after resurrection by 30%.

Pathfinding

Unchanged

Maximum 2 levels · Tier 3 · Requires Beast Mastery points in lower tiers 10 points

Level 2 : Increase the speed bonus effect of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Forever · Rank 2
Increase the speed bonus effect of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Classic Era · Rank 2
Increase the speed bonus effect of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Bestial Swiftness

Changes

Maximum 1 levels · Tier 3 · Requires Beast Mastery points in lower tiers 10 points

Level 1 : Increases your pet's movement speed by 30%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your pet's movement speed by 30%.
Classic Era · Rank 1
Increases your pet's outdoor movement speed by 30%.

Unleashed Fury

Changes

Maximum 5 levels · Tier 3 · Requires Beast Mastery points in lower tiers 10 points

Level 5 : Increases damage done by your pets and eagles by 15%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases damage done by your pets and eagles by 3%.
Forever · Rank 2
Increases damage done by your pets and eagles by 6%.
Forever · Rank 3
Increases damage done by your pets and eagles by 9%.
Forever · Rank 4
Increases damage done by your pets and eagles by 12%.
Forever · Rank 5
Increases damage done by your pets and eagles by 15%.
Classic Era · Rank 5
Increases damage done by your pet by 20%.

Improved Mend Pet

Changes

Maximum 2 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 2 : Gives your Mend Pet a 50% chance to cleanse your pet of 1 curse, disease, magic, or poison effect per heal and reduces mana cost by 20%.

Change summary: Move from column 2 to column 1. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Mend Pet a 15% chance to cleanse your pet of 1 curse, disease, magic, or poison effect per heal and reduces mana cost by 10%.
Forever · Rank 2
Gives your Mend Pet a 50% chance to cleanse your pet of 1 curse, disease, magic, or poison effect per heal and reduces mana cost by 20%.
Classic Era · Rank 2
Gives your Mend Pet spell a 50% chance to dispel 1 curse, disease, magic, or poison effect from your pet per jump.

Ferocity

Changes

Maximum 5 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 5 : Increases critical strike chance of your pets and eagles by 10%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical strike chance of your pets and eagles by 2%.
Forever · Rank 2
Increases critical strike chance of your pets and eagles by 4%.
Forever · Rank 3
Increases critical strike chance of your pets and eagles by 6%.
Forever · Rank 4
Increases critical strike chance of your pets and eagles by 8%.
Forever · Rank 5
Increases critical strike chance of your pets and eagles by 10%.
Classic Era · Rank 5
Increases critical strike chance of your pet by 15%.

Summon Hawk

Added

Maximum 1 levels · Tier 4 · Requires Beast Mastery points in lower tiers 15 points

Level 1 : Command an Eagle to dive and bomb a target enemy, dealing 32 physical damage and continuing to attack for 18 seconds. Only 2 Eagles can be activated at a time. Summon Eagle shares cooldown with Arcane Shot.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Command an Eagle to dive and bomb a target enemy, dealing 32 physical damage and continuing to attack for 18 seconds. Only 2 Eagles can be activated at a time. Summon Eagle shares cooldown with Arcane Shot.
Classic Era
This talent is absent from the Classic Era talent tree.

Spirit Bond

Changes

Maximum 2 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points

Level 2 : When your pet is activated, both you and your pet regen 1% health every 5 seconds.

Change summary: Numerical adjustment: 5 seconds (Classic Era: 10 seconds), 1%(Classic Era: 2%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
When your pet is activated, both you and your pet regen 1% health every 10 seconds.
Forever · Rank 2
When your pet is activated, both you and your pet regen 1% health every 5 seconds.
Classic Era · Rank 2
When your pet is activated, both you and your pet regen 2% health every 10 seconds.

Intimidation

Changes

Maximum 1 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points · Prerequisite: Bestial Swiftness 1 points

Level 1 : Command your pet to stun the target for 3 seconds on its next successful attack and increase the critical strike chance of that attack by 100%. Generates a lot of threat.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Command your pet to stun the target for 3 seconds on its next successful attack and increase the critical strike chance of that attack by 100%. Generates a lot of threat.
Classic Era · Rank 1
Command your pet to coerce the next time it hits an enemy, dealing a lot of threat and stunning the target for 3 seconds.

Bestial Discipline

Changes

Maximum 2 levels · Tier 5 · Requires Beast Mastery points in lower tiers 20 points

Level 2 : Increases your pet's Focus regeneration rate by 20% and allows you to maintain 50% mana regeneration while casting.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your pet's Focus regeneration rate by 10%, and allows you to maintain 25% mana regeneration while casting.
Forever · Rank 2
Increases your pet's Focus regeneration rate by 20% and allows you to maintain 50% mana regeneration while casting.
Classic Era · Rank 2
Increase the recovery speed of your pet's concentration points by 20%.

Frenzy

Unchanged

Maximum 5 levels · Tier 6 · Requires Beast Mastery points in lower tiers 25 points · Prerequisite: Ferocity 5 points

Level 5 : Gives your pet a 100% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your pet a 20% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.
Forever · Rank 2
Gives your pet a 40% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.
Forever · Rank 3
Gives your pet a 60% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.
Forever · Rank 4
Gives your pet an 80% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.
Forever · Rank 5
Gives your pet a 100% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.
Classic Era · Rank 5
Gives your pet a 100% chance to gain a 30% increase in attack speed after critical hits for 8 seconds.

Bestial Wrath

Unchanged

Maximum 1 levels · Tier 7 · Requires Beast Mastery points in lower tiers 30 points · Prerequisite: Intimidation 1 points

Level 1 : Puts pet into a state of madness, increasing damage to target by 50% for 18 seconds. In this state, pet will not have any fear or pity, and cannot stop unless killed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Puts pet into a state of madness, increasing damage to target by 50% for 18 seconds. In this state, pet will not have any fear or pity, and cannot stop unless killed.
Classic Era · Rank 1
Puts pet into a state of madness, increasing damage to target by 50% for 18 seconds. In this state, pet will not have any fear or pity, and cannot stop unless killed.

Hunter · Marksmanship16 talents

Eagle Eye

Moved

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the range of your ranged weapon by 6 yards.

Change summary: Move from level 3 to level 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your ranged weapon by 2 yards.
Forever · Rank 2
Increases the range of your ranged weapon by 4 yards.
Forever · Rank 3
Increases the range of your ranged weapon by 6 yards.
Classic Era · Rank 3
Increases the range of your ranged weapon by 6 yards.

Improved Concussive Shot

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Concussive Shot a 4% chance to stun the target for 3 seconds.
Forever · Rank 2
Gives your Concussive Shot an 8% chance to stun the target for 3 seconds.
Forever · Rank 3
Gives your Concussive Shot a 12% chance to stun the target for 3 seconds.
Forever · Rank 4
Gives your Concussive Shot a 16% chance to stun the target for 3 seconds.
Forever · Rank 5
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.
Classic Era · Rank 5
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

Lethal Attacks

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases the critical strike chance of all your attacks by 5%.

Change summary: In Classic Era, it is called Deadly Shot. Moved from layer 2 to layer 1. The value remains unchanged, and the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the chance of all your attacks causing critical strikes by 1%.
Forever · Rank 2
Increases the critical strike chance of all your attacks by 2%.
Forever · Rank 3
Increases the critical strike chance of all your attacks by 3%.
Forever · Rank 4
Increases the critical strike chance of all your attacks by 4%.
Forever · Rank 5
Increases the critical strike chance of all your attacks by 5%.
Classic Era · Lethal Shots · Rank 5
Increases the critical strike chance of your ranged weapon by 5%.

Improved Stings

Added

Maximum 3 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 3 : Increases your Serpent Sting damage by 20%, reduces Viper Sting cooldown by 6 seconds, and increases Scorpid Sting duration by 45 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Serpent Sting damage by 6%, reduces Viper Sting cooldown by 2 seconds, and increases Scorpid Sting duration by 15 seconds.
Forever · Rank 2
Increases your Serpent Sting damage by 13%, reduces Viper Sting cooldown by 4 seconds, and increases Scorpid Sting duration by 30 seconds.
Forever · Rank 3
Increases your Serpent Sting damage by 20%, reduces Viper Sting cooldown by 6 seconds, and increases Scorpid Sting duration by 45 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Efficiency

Changes

Maximum 5 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 5 : Reduces the mana cost of your Shot, Stab, and Melee skills by 15%.

Change summary: Moved from tier 1 to tier 2. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your marksmanship, sting, and melee abilities by 3%.
Forever · Rank 2
Reduces the mana cost of your Shot, Stab, and Melee skills by 6%.
Forever · Rank 3
Reduces the mana cost of your marksmanship, sting, and melee abilities by 9%.
Forever · Rank 4
Reduces the mana cost of your Shot, Stab, and Melee skills by 12%.
Forever · Rank 5
Reduces the mana cost of your Shot, Stab, and Melee skills by 15%.
Classic Era · Rank 5
Reduces the mana cost of your Shot and Stab spells by 10%.

Careful Aim

Added

Maximum 5 levels · Tier 2 · Requires Marksmanship points in lower tiers 5 points

Level 5 : Increases your Attack Power by 100% of your Intelligence.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Attack Power by 20% of your Intelligence.
Forever · Rank 2
Increases your Attack Power by 40% of your Intelligence.
Forever · Rank 3
Increases your Attack Power by 60% of your Intelligence.
Forever · Rank 4
Increases your Attack Power by 80% of your Intelligence.
Forever · Rank 5
Increases your Attack Power by 100% of your Intelligence.
Classic Era
This talent is absent from the Classic Era talent tree.

Rapid Killing

Added

Maximum 2 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 2 : Reduces the cooldown of Rapid Fire by 2 min. In addition, when you kill an enemy that gives you EXP or Honor, or dies while affected by your Serpent Sting, you gain Rapid Kill, which increases the damage dealt by your next shot ability by 20% for 20 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of Rapid Fire by 1 min. In addition, when you kill an enemy that gives you EXP or Honor, or dies while affected by your Serpent Sting, you gain Rapid Kill, which increases the damage dealt by your next shot ability by 10% for 20 seconds.
Forever · Rank 2
Reduces the cooldown of Rapid Fire by 2 min. In addition, when you kill an enemy that gives you EXP or Honor, or dies while affected by your Serpent Sting, you gain Rapid Kill, which increases the damage dealt by your next shot ability by 20% for 20 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Arcane Shot

Changes

Maximum 5 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 5 : Shortens the cooldown of your Arcane Shot by 1.5 seconds. Does not affect abilities that share cooldowns with Arcane Shot.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of your Arcane Shot by 0.3 seconds. Does not affect abilities that share cooldowns with Arcane Shot.
Forever · Rank 2
Shortens the cooldown of your Arcane Shot by 0.6 seconds. Does not affect the ability to share cooldown with Arcane Shot.
Forever · Rank 3
Shortens the cooldown of your Arcane Shot by 0.9 seconds. Does not affect abilities that share cooldowns with Arcane Shot.
Forever · Rank 4
Shortens the cooldown of your Arcane Shot by 1.2 seconds. Does not affect abilities that share cooldowns with Arcane Shot.
Forever · Rank 5
Shortens the cooldown of your Arcane Shot by 1.5 seconds. Does not affect abilities that share cooldowns with Arcane Shot.
Classic Era · Rank 5
Reduces the cooldown of your Arcane Shot by 1 second.

Lone Wolf

Added

Maximum 1 levels · Tier 3 · Requires Marksmanship points in lower tiers 10 points

Level 1 : All attacks deal 20% more damage when there are no active pets.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
All attacks deal 20% more damage when there are no active pets.
Classic Era
This talent is absent from the Classic Era talent tree.

Trueshot Aura

Changes

Maximum 1 levels · Tier 4 · Requires Marksmanship points in lower tiers 15 points

Level 1 : Increases ranged attack power of party or raid members within 45 yards by 20.

Change summary: Moved from tier 7 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases ranged attack power of party or raid members within 45 yards by 20.
Classic Era · Rank 1
Increases attack power of party members within a 45 yard radius by 50 for 30 minutes.

Mortal Shots

Changes

Maximum 5 levels · Tier 4 · Requires Marksmanship points in lower tiers 15 points · Prerequisite: Careful Aim 5 points

Level 5 : Increases critical damage bonus of all ranged abilities by 30%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of all ranged abilities by 6%.
Forever · Rank 2
Increases critical damage bonus of all ranged abilities by 12%.
Forever · Rank 3
Increases critical damage bonus of all ranged abilities by 18%.
Forever · Rank 4
Increases critical damage bonus of all ranged skills by 24%.
Forever · Rank 5
Increases critical damage bonus of all ranged abilities by 30%.
Classic Era · Rank 5
Increases critical damage bonus of your ranged weapons by 30%.

Rapid Recuperation

Added

Maximum 2 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points · Prerequisite: Rapid Killing 2 points

Level 2 : Apply Serpent Sting to the target so that you maintain 50% mana regeneration while casting for 15 seconds. When Rapid Killing is consumed, the effect increases to 100%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Apply Serpent Sting to the target so that you maintain 25% mana regeneration while casting for 15 seconds. When Rapid Killing is consumed, the effect increases to 50%.
Forever · Rank 2
Apply Serpent Sting to the target so that you maintain 50% mana regeneration while casting for 15 seconds. When Rapid Killing is consumed, the effect increases to 100%.
Classic Era
This talent is absent from the Classic Era talent tree.

Barrage

Changes

Maximum 3 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points

Level 3 : Increases the damage dealt by your Multi-Shot, Aimed Shot and Random Shot skills by 15%.

Change summary: Moved from column 2 to column 3. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Multi-Shot, Aimed Shot and Random Shot skills by 5%.
Forever · Rank 2
Increases the damage caused by your Multi-Shot, Aimed Shot and Random Shot skills by 10%.
Forever · Rank 3
Increases the damage dealt by your Multi-Shot, Aimed Shot and Random Shot skills by 15%.
Classic Era · Rank 3
Increases the damage of your Multi-Shot and Scatter spells by 15%.

Scatter Shot

Moved

Maximum 1 levels · Tier 5 · Requires Marksmanship points in lower tiers 20 points

Level 1 : A short range shot that deals 50% weapon damage to the target and confuses them for 4 seconds. Any damage interrupts the effect. Ends your attack after use.

Change summary: Move from column 1 to column 4.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A short range shot that deals 50% weapon damage to the target and confuses them for 4 seconds. Any damage interrupts the effect. Ends your attack after use.
Classic Era · Rank 1
A short range shot that deals 50% weapon damage to the target and confuses them for 4 seconds. Any damage interrupts the effect. Ends your attack after use.

Ranged Weapon Specialization

Unchanged

Maximum 5 levels · Tier 6 · Requires Marksmanship points in lower tiers 25 points

Level 5 : Increases the damage dealt by your ranged weapons by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your ranged weapons by 1%.
Forever · Rank 2
Increases the damage dealt by your ranged weapons by 2%.
Forever · Rank 3
Increases the damage dealt by your ranged weapons by 3%.
Forever · Rank 4
Increases the damage dealt by your ranged weapons by 4%.
Forever · Rank 5
Increases the damage dealt by your ranged weapons by 5%.
Classic Era · Rank 5
Increases the damage dealt by your ranged weapons by 5%.

Sniper Shot

Added

Maximum 1 levels · Tier 7 · Requires Marksmanship points in lower tiers 30 points · Prerequisite: Trueshot Aura 1 points

Level 1 : A long-range shot that deals ranged damage plus 320 damage and increases the range of your next 3 shots by 10 yards for 10 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A long-range shot that deals ranged damage plus 320 damage and increases the range of your next 3 shots by 10 yards for 10 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Hunter · Survival18 talents

Improved Tracking

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 5%.

Change summary: Monster Killer in Classic Era. Max rank changed from 3 to 5. Moved from column 1 to column 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 1%.
Forever · Rank 2
While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 2%.
Forever · Rank 3
While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 3%.
Forever · Rank 4
While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 4%.
Forever · Rank 5
While on Track Beasts, Demon, Dragon, Elemental, Giant, Humanoid, or Undead, all damage done to that tracked creature type increases by 5%.
Classic Era · Monster Slaying · Rank 3
Increases all damage done to beasts, giants and dragons by 3%. Increases critical damage done to beasts, giants and dragons by 3%.

Deflection

Unchanged

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your parry chance by 5%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your parry chance by 1%.
Forever · Rank 2
Increases your parry chance by 2%.
Forever · Rank 3
Increases your parry chance by 3%.
Forever · Rank 4
Increases your parry chance by 4%.
Forever · Rank 5
Increases your parry chance by 5%.
Classic Era · Rank 5
Increases your parry chance by 5%.

Entrapment

Changes

Maximum 5 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 5 : When your trap is triggered, all affected targets are trapped and unable to move for 5 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When your trap is triggered, all affected targets are trapped and unable to move for 1 second.
Forever · Rank 2
When your trap is triggered, all affected targets are trapped and unable to move for 2 seconds.
Forever · Rank 3
When your trap is triggered, all affected targets are trapped and unable to move for 3 seconds.
Forever · Rank 4
When your trap is triggered, all affected targets are trapped and immobile for 4 seconds.
Forever · Rank 5
When your trap is triggered, all affected targets are trapped and unable to move for 5 seconds.
Classic Era · Rank 5
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to trap the target, rendering them immobile for 5 seconds.

Savage Strikes

Changes

Maximum 2 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 2 : Increases the critical strike chance of all melee skills by 4%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of all melee skills by 2%.
Forever · Rank 2
Increases the critical strike chance of all melee skills by 4%.
Classic Era · Rank 2
Increases critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Survivalist

Changes

Maximum 5 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 5 : Increases your total health by 10%.

Change summary: Moved from Tier 3 to Tier 2. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total health by 2%.
Forever · Rank 2
Increases your total health by 4%.
Forever · Rank 3
Increases your total health by 6%.
Forever · Rank 4
Increases your total health by 8%.
Forever · Rank 5
Increases your total health by 10%.
Classic Era · Rank 5
Increases your maximum HP by 10%.

Improved Wing Clip

Changes

Maximum 3 levels · Tier 2 · Requires Survival points in lower tiers 5 points

Level 3 : Gives your Stumble ability a 20% chance of immobilizing the target for 5 seconds.

Change summary: Maximum rating changed from 5 to 3. Moved from column 3 to column 4. Numerical adjustments: 7%(Classic Era: 4%), 13%(Classic Era: 8%), 20%(Classic Era: 12%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Stumble ability a 7% chance of immobilizing the target for 5 seconds.
Forever · Rank 2
Gives your Stumble ability a 13% chance of immobilizing the target for 5 seconds.
Forever · Rank 3
Gives your Stumble ability a 20% chance of immobilizing the target for 5 seconds.
Classic Era · Rank 5
Gives your Stumble ability a 20% chance of immobilizing the target for 5 seconds.

Clever Traps

Unchanged

Maximum 2 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 2 : Increases the duration of your Freezing Trap and Frost Trap effects by 30%, and increases the damage done by Immolation Trap and Explosive Trap by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the duration of Freezing Trap and Frost Trap effects by 15%, and increases the damage done by Immolation Trap and Explosive Trap by 15%.
Forever · Rank 2
Increases the duration of your Freezing Trap and Frost Trap effects by 30%, and increases the damage done by Immolation Trap and Explosive Trap by 30%.
Classic Era · Rank 2
Increases the duration of your Freezing Trap and Frost Trap effects by 30%, and increases the damage done by Immolation Trap and Explosive Trap by 30%.

Surefooted

Changes

Maximum 3 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 3 : Increases your chance to hit by 3% and reduces the duration of movement restrictions by 30%.

Change summary: Moved from tier 4 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to hit by 1% and reduces the duration of movement restriction effects by 10%.
Forever · Rank 2
Increases your hit chance by 2% and reduces the duration of movement restriction effects on you by 20%.
Forever · Rank 3
Increases your chance to hit by 3% and reduces the duration of movement restrictions by 30%.
Classic Era · Rank 3
Increases your chance to hit enemies by 3% and your chance to resist movement restriction effects by 15%.

Deterrence

Unchanged

Maximum 1 levels · Tier 3 · Requires Survival points in lower tiers 10 points

Level 1 : When activated, increases your chance to dodge and parry by 25% for 10 seconds.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, increases your chance to dodge and parry by 25% for 10 seconds.
Classic Era · Rank 1
When activated, increases your chance to dodge and parry by 25% for 10 seconds.

Survival Tactics

Changes

Maximum 2 levels · Tier 4 · Requires Survival points in lower tiers 15 points

Level 2 : Increases the hit rate of your traps and feign death by 10%.

Change summary: Classic Era is called Trap Mastery. Value unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the hit chance of your traps and feign death by 5%.
Forever · Rank 2
Increases the hit rate of your traps and feign death by 10%.
Classic Era · Trap Mastery · Rank 2
Enemies have a 10% reduced chance to resist your trap effects.

Predator's Edge

Added

Maximum 5 levels · Tier 4 · Requires Survival points in lower tiers 15 points

Level 5 : Increases the critical damage of your melee skills by 30%, and the damage of your secondary weapons by 50%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical damage of your melee skills by 6%, and the damage of your secondary weapons by 10%.
Forever · Rank 2
Increases the critical damage of your melee skills by 12%, and the damage of your secondary weapons by 20%.
Forever · Rank 3
Increases the critical damage of your melee skills by 18%, and the damage of your secondary weapons by 30%.
Forever · Rank 4
Increases the critical damage of your melee skills by 24%, and the damage of your secondary weapons by 40%.
Forever · Rank 5
Increases the critical damage of your melee skills by 30%, and the damage of your secondary weapons by 50%.
Classic Era
This talent is absent from the Classic Era talent tree.

Counterattack

Changes

Maximum 1 levels · Tier 4 · Requires Survival points in lower tiers 15 points · Prerequisite: Deterrence 1 points

Level 1 : Can be used after parrying an opponent's attack. The attack deals 50% weapon damage plus 26 damage and impairs movement for 5 seconds. Counterattacks cannot be blocked, dodged, or parried.

Change summary: Moved from tier 5 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Can be used after parrying an opponent's attack. The attack deals 50% weapon damage plus 26 damage and impairs movement for 5 seconds. Counterattacks cannot be blocked, dodged, or parried.
Classic Era · Rank 1
A skill that can be used after parrying an enemy's attack. Deals 40 damage and disables the enemy for 5 seconds. Counterattacks cannot be blocked, dodged, or parried.

Resourcefulness

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Reduces the mana cost of your trap and melee skills by 60%. In addition, your melee and ranged critical strikes have a 100% chance to maintain 50% mana regeneration while casting for 30 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your trap and melee skills by 30%. In addition, your melee and ranged critical strikes have a 50% chance to maintain 50% mana regeneration while casting for 30 seconds.
Forever · Rank 2
Reduces the mana cost of your trap and melee skills by 60%. In addition, your melee and ranged critical strikes have a 100% chance to maintain 50% mana regeneration while casting for 30 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Expose Prey

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Mongoose Bite has a 10% chance to activate when launching melee or ranged attacks against enemies affected by Hunter's Mark. Lasts for 10 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Mongoose Bite has a 5% chance to activate when launching melee or ranged attacks against enemies affected by Hunter's Mark. Lasts for 10 seconds.
Forever · Rank 2
Mongoose Bite has a 10% chance to activate when launching melee or ranged attacks against enemies affected by Hunter's Mark. Lasts for 10 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Survivalist's Discipline

Added

Maximum 2 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 2 : Reduces the cooldown of your Trap and Deterrence abilities by 40%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Trap and Deterrence skills by 20%.
Forever · Rank 2
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Classic Era
This talent is absent from the Classic Era talent tree.

Strider Kick

Added

Maximum 1 levels · Tier 5 · Requires Survival points in lower tiers 20 points

Level 1 : A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Lightning Reflexes

Unchanged

Maximum 5 levels · Tier 6 · Requires Survival points in lower tiers 25 points

Level 5 : Increases your Agility by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your Agility by 3%.
Forever · Rank 2
Increases your Agility by 6%.
Forever · Rank 3
Increases your Agility by 9%.
Forever · Rank 4
Increase your agility by 12%.
Forever · Rank 5
Increases your Agility by 15%.
Classic Era · Rank 5
Increases your Agility by 15%.

Lacerating Strikes

Added

Maximum 1 levels · Tier 7 · Requires Survival points in lower tiers 30 points · Prerequisite: Expose Prey 2 points

Level 1 : Your Mongoose Bite also causes the target to bleed, dealing 40% of Mongoose Bite damage over 21 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Mongoose Bite also causes the target to bleed, dealing 40% of Mongoose Bite damage over 21 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.