Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts.
Classes
Feral Druid: Frenzy Rend now works with the Bleed effect of Assault (Blood Strike).
Hunter: Random Shot no longer triggers various triggers; fixed an issue where Random Shot continued to channel after Hunter started moving.
Paladin: Judgement changed to ranged attack, no longer counts as melee attack to trigger items and effects, and uses Paladin's ranged hit chance.
Retribution Paladin: Unsealed Fury no longer resounds with attacks from Windfury Totem, now that the issue of Holy Strike triggering Windfury Totem has been fixed.
Priest: gnome's dazzle flash can now be used in shadow form; holy's twilight focus talent works properly in shadow form.
Shaman: Fixed an issue where rank 2 Flaming Flame Totem did not work.
service
Item recovery services are temporarily down while Blizzard investigates and addresses a serious issue.
Monsters and characters
River Grove: Significantly reduces the damage done by Twilight Enforcer "Impact" and reduces the damage done by Executioner Morgue.
Riverwood: Twilight Furnace Master's Mark of Fire now increases damage dealt by 50 (up from 1000).
Items
Bloody Attack Claw will now correctly grant +1 Glove/Barehand abilities.
Earth Spirit Silk Shoes no longer has a higher spell damage bonus than designed.
Tailoring
Several packs with lower capacity than designed have adjusted materials and slots: the red mageprint bag requires 5 rolls of mageprint cloth (from 4 rolls) and 14 slots; the green silk bag requires 5 rolls of silk (from 4 rolls) and 12 slots; the black silk bag requires 6 rolls of silk (from 5 rolls) and 12 slots; the green woolen bag and the red woolen bag each require 5 rolls of wool (from 4 rolls) and 10 slots.
Mission and World
Plaguelands of the West: Interaction with the Command Tent is now normal in the quest "Mislead the Crimson Crusaders".
Arahi Heights: Fixed an issue where the Deadwood Mallet could not be used, causing the quest chain to fail.
Philas: Fixed an issue where the cage door on quest Freedom of the Elven Dragon would not reset.
Fixed an issue where mounts could not be mounted in parts of Sindra.
Blizzard notes: auction house changes in the november 10th hotfix notes have been temporarily removed. They will go live with weekly maintenance on november 17th, when the hotfix notes will be written back.
Blizzard has released a November 10 server hotfix (released at noon on November 11, Beijing time), including previously announced class changes: Hunter and Warlock pets, Pain Warlock, and Enhanced Shaman. The auction house changes listed in the original post have been removed and are now available for maintenance on November 17. The following are sorted by original post, and the specific values are subject to the official original post.
Druid, Paladin, Priest, Warrior
Druid: Fixed an issue where Omen of Clarity could not trigger after switching specializations; Restoration of Nature's Agility now also instantly causes Feral Growth.
Paladin: shield ramparts can be tracked in cooldown manager.
Priest: Vampire Embrace healing no longer triggers Apocalypse enchantment; Holy Nova will now be properly forgotten when untalented.
Warrior: Weapon Specialization's Sweep no longer costs more times before hitting a second target.
Hunter
Fixed pet hit points incorrectly reaching 150% of normal. Now 115% of normal.
Arcane Shot mana costs 11% of base mana at all levels; almost the same at levels 6 and 60, slightly lower at intermediate levels.
Beast Control: The mana cost of summoning the eagle has also been changed to 11% of the base mana; the eagle's melee damage has been increased by approximately 80%.
Shaman
Whirlpool weapons can be tracked in the cooldown manager; weapon enhancements and weapon totems can now work simultaneously, such as windrage weapons and windrage totems, both have a chance to trigger.
Enhancement: Storm Strike damage reduced to 100% weapon damage (down from 150%), cooldown increased to 8 seconds (down from 6 seconds).
Improved: Intelligence reduced the percentage of Intelligence converted to Aggressive Strength to 33/66/100%(from 50/100/150%).
Enhancement: Whirlpool weapon reduces casting time and mana cost by 20% per tier (up from 4/8/12/16/20%). Trigger rate increases with tier to 6/7/8/9/10 per minute (up from 20 per minute per tier). The tooltip shows trigger rate based on master weapon speed.
Developer's note: Changes made during beta allowed the Enhancement Shaman to be overly biased towards spell power and intelligence equipment, deviating from the core gameplay of Wind Fury. Changes were made before the team dungeon opened to avoid equipment that would depreciate after players fought over it.
Warlock
Imp Flame Arrow base damage increased for the first 4 ranks; Imp, Voidwalker, Succubus, and Male Succubus base health increased by approximately 15%; fixed Succubus Whiplash sound playing too often.
Affliction: Siphon of Soul has been changed to increase the effects of Drain Life, Drain Soul, and Torture by 4/8/12% each, based on your Corruption, Siphon Life, and Suffering spells on the target, up to a maximum of 36%.
Affliction: Torment damage reduced by 30%. No longer increases damage over time on target. Causes Shadow damage every second for 6 seconds instead. Increases bounce speed of Siphon Life, Corruption and Affliction by 100% during channeling (same duration).
Destruction: Fixed an issue where Catastrophe did not trigger a public cooldown.
Monsters and characters
Killing Broken Spear Trolls no longer gains experience.
The innkeeper was more accurate when asked,"Tell me which dungeons I can explore."
Items
All mounts sold by mount merchants of races have been changed to bind upon pickup.
Sparkle Lance wand now deals arcane damage instead of nature damage.
Shaman Quest rewards Storm's Wrath changed to 16 Strength (up from 16 Intelligence) and Weapon Speed changed to 3.6 (up from 3.2).
Reduced the price of bound armor picked up by leatherworking, tailoring and forging to be sold to merchants.
Professions
Alchemy: Beginner Arcane Potion price reduced to 5 copper (from 25 copper); Recipe: Potion of Greater Fire renamed Recipe: Potion of Divine Energy.
Forge: Rough Grinding Wheel now increases ability to 90 (up from 75). Cooking: Intermediate Campfire Kit placement requirement reduced to Cooking 90 (up from 140).
Enchant: Arcane Reclaimer is now made with Rune Gold Rod instead of Rune True Silver Rod, and works correctly against lower ranks of enchanters; minor spirit enchantments on boots and bracers now work correctly.
Engineering: Iron Grenade Shop Price reduced to 1 Silver and 25 Copper (up from 5 Silver); Swift Strike Bullets and Swift Feather Arrows are no longer bound when picked (available only when raid dungeons are open).
Fishing: Fixed an issue where fishing racks sometimes did not give bait to eligible players. Other known issues are still being addressed.
Quest
Most quests at level 48 and above now reward additional Coins. Forever does not have the EXP to Coin mechanism for level 60 quests. This change is to allow players to turn in quests as they progress; quests with valuable item rewards, repeatable quests, and overly simple quests are excluded.
Fixed issues with the Summoning of Water series, Chief Engineer Scuti, Help, Rescue OOX-22/FE! missions, etc.; Zephyr Island Camping Beginner: Herbology completed in Shendar Village.
Broken Leaf and Saltwater Fisheye of Silastrus now drop properly; Woodland Vipers in River Grove and Nighttown Werewolves in Twilight Forest have increased in numbers.
World
Fixed an issue where people were sent to the wrong cemetery after death, and an issue where residents of Burning Wood Village did not appear around dawn and dusk.
Blizzard has deployed a fix in all regions: Shamans who lost their totems due to server crashes will have their totems returned to their backpacks. Players who were online at the time will need to set aside space in their backpacks before logging back in to collect them.
Blizzard explained: Forever intentionally removed the EXP to Coin mechanism for quests at full level, as it encouraged players to accumulate quests until level 60, or even to level up by grinding monsters instead of handing in quests. However, only about 25% of quests in the original version directly awarded Coins, resulting in less Coin revenue than expected when approaching level 60. To this end, Coins will be added to most quests at level 48 and above through hotfixes, including quests that originally did not give Coins. This change has been released with the hotfix on November 10.
Blizzard Recovery: November 8 hotfix increased Dungeon kill EXP from 40% to 60% of Classic Era. Subsequent observations show that this adjustment makes Dungeons upgrade at a rate commensurate with the rest of Forever.
Blizzard has released the server hotfix instructions for November 9 (released at noon on November 10, Beijing time). The following are sorted by original posts, including Wild Charge (Cheetah), Assault, Nature Instinct, Dexterity Stopwatch and Immortal Essence changes. This site has seen corresponding updates in the server hotfix data.
Classes
Druid: Cooldown manager no longer shows rage, but now shows it correctly when you learn to cut. The tooltip for the idol of ferocity no longer lists cut as a cost reduction.
Feral Druid: Feral Charge (Cheetah) will now immediately enter combat; Nature Instinct will now work correctly on Cuts and Assault; Stun from Assault will now show up in the enemy's bonus bar.
Hunter: The greedy Urgara and the Screaming Cub of Zefeng Island are now in the correct pet category; fixed an issue where selecting distant enemies sometimes attracted hatred.
Mage: Firestorm's ground damage over time no longer consumes a power-saving cast; Arcane Focus's chance to trigger is now split between cast and each missile (previously 10% each).
Paladin: Fixed an issue where a target in Consecration area might no longer deal enhanced damage when it disappeared; cooldown manager now correctly displays Seal of Paladin.
Priest: casting fear enchantment no longer interrupts shadow form; power infusion effects on allies remain normal.
Shaman: Updated the visual effects of Lightning Mastery; Lightning Overload triggered Lightning Arrow damage has been corrected; Improved Ghost Wolf now carries the Night's Watch torch.
Warlock: Completion of the Summon Hellhorse quest will give you the correct ride. Players who have completed the quest will be able to summon Hellhorse once to learn basic riding. Burn out will no longer be available for non-Destruction majors.
Warrior: Cooldown Manager only shows cooldowns for Thunderclap, no longer tracks duration on target.
Dungeons
EXP for all Dungeon monsters increased by 50%.
Orcaz Prison: Defeating Zara Ober will now drop loot.
Dark Abyss: Fixed an issue where souls might not be released after death.
Blackstone Abyss: Fixed an issue where the Throne Hall door would not open after a battle with Thorisen the Great; Mountain Heart can be picked multiple times.
Sunken City: Fixed an issue where monsters dealt approximately 30% more damage than expected.
Pith of Immortality: 25% health reduction for monsters in this boss battle, 25% damage reduction for Fireballs of Immortal Wizards, 50% damage reduction for Charge of Immortal Watchers, and 50% reduction in frequency of Shield Bash of Immortal Guardians.
Shaper's Platform: Emerald Scales, Snowclaw, and Blaze now properly drop loot and higher level skinning materials; Blaze will now appear properly when using the profile panel.
Stratholme: Fixed an issue where mounts could be mounted inside dungeons.
Monsters and characters
Evil Iva of Silver Pine Forest refreshes at normal speed; Dream Eater Philosta of Tedashir refreshes at reduced speed.
Anglos juvenile dipleurosaur no longer appears at 58, returning to 51 - 52.
Marduk Cloud on Zephyr Wind Island respawn slightly slower.
Items
A bag of purple powder can now be designed to increase the duration of camp buffs by one hour.
Robbed crates and Craftsman instruments recover from drops in Dungeons.
Berdoon's Reliable Rifle no longer has random stats and is no longer bound after equipping.
Dexterity Stopwatch no longer shares a cooldown with movement abilities such as Rush, Flash, Sprint, etc.
The orientation of Zewind Staff and Falling Dragon Staff when stowed on the back has been corrected; Gloves of Holy Power have been restored to their normal effects.
Player vs. Player
Removed a wall of air from the roof of the Warsong Canyon Alliance base that should not have existed.
Quest
Quests items such as "Head of the Claw","Head of the Elm Claw" and "Creature Surfacing" are now available to party members.
Fixed a number of stuck quests involving Undead Sentry, Chomchum's Escape, Uninvited Guest, Death Recipe, Stalker quests, etc.; quest "Find Bingus" was changed to Lockmordan.
Henrique Solebrow's diary refreshes faster, moving slightly down the road, still marked by a skeleton.
In the mission "Flying Feathers", players below level 60 can now pick up Hyjal owl nests.
Race and the World
Tauren Cultivation now goes on cooldown after casting is complete.
Reduced the number of players in the same map in multiple crowded areas, PvP rule servers decreased more, Blizzard will continue to observe and adjust.
Fixed an issue where the flight path from Camp Taurazu to Thunder Bluff would pass through objects.
Blizzard added: earlier in the day, the number of players in the same map was reduced in several crowded areas, and the PvP rules server decreased even more in response to player feedback about overcrowding in many areas, which will continue to be observed and adjusted. This change was also recorded in the November 9 hot fix note.
Blizzard replied to the claim that "demo characters affect camp ratio": After extensive research, there is no evidence that demo characters make any impact. The so-called 55 - 45, statistics are all levels of online active population over time.
Blizzard said that PvP rule servers require two camps to be evenly matched. The current ratio of the largest difference between regions is about 55 to 45, which is still not as expected, so the character creation mechanism has been adjusted: instead of a snapshot of the overall camp status of PvP rule servers in each region, the goal is to be as close as possible to 50 to 50. In the short term, it will be increasingly difficult for the larger party to create new characters, currently tribes in North American PvP rule servers, and alliances in European role playing PvP; as the population moves, the restricted party may switch. Blizzard acknowledges that it can be frustrating not to choose which faction to play at the moment, but believes it is necessary to ensure long-term health, especially in the early stages of the game when guilds and opposing relationships are just forming.
Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details.
Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details.
Blizzard deployed a hot fix at around 11:05 Pacific Time on November 8 (3:05 am Beijing Time on November 9). The experience gained from killing monsters in the underground city increased by 50%. Players are encouraged to grind a few times. The blue post also wishes everyone to collect mutated leather as soon as possible.
Blizzard has released November 6 server hot fix, announcement released on November 7 Beijing time. The following is a summary of the key points, see the official original post for a complete list.
Profession and skill
Fixed legacy talent invalidation, control duration display, and multiple skill tooltips; Druid two numeric tooltips incorrectly, actual health and damage unchanged.
Repairs bloom healing, arcane impact duration of 18 seconds, and stealth combo point display; increases voidwalker base health by approximately 40 at each level, fixes abnormal damage from soul siphon.
Articles and specializations
Scorching Dagger can only be triggered by spells that contain damage.
Tanning Rack skill requirement reduced from 140 to 125. Skill range reduced by 15.
Copy and Quest
Fixed Maraton soul generation, new dungeon dropouts and portal transports, as well as some quest refreshes, drops and party sharing.
Race and the World
Fixed Night Elf Shadow Evasion skill anomaly and Orc Domination too high a bonus to some pet skills; improved visibility for ranged players.
This is a Class Balance forecast scheduled for November 10, not yet in effect; not an installed attribute change for the current client. Blizzard is still investigating and may continue to adjust.
Hunter and Warlock pets
Plans to adjust Hunter Pets and Voidwalkers 'durability so they can take damage closer to Classic Era.
affliction Warlock
Plan to improve the benefits of combining sustained damage spells with channeling skills, with the goal of not changing the total output.
Enhanced Shaman
Plan to make Strength the primary stat, making Strength/Attack Power gear more suitable for buffing than mage and warlock gear; Blizzard recommends leveling players to start keeping Strength and Attack Power gear.
Azeroth has a new home, and the adventure is just beginning! This week's Warcraft Weekly: "World of Warcraft: Forever" is now officially online; join the community discussion on the platform in and out of the game; experience the new game style brought about by the controller support, and more exciting content.
This article retains the November 5 hot fix summary. The official original post has now merged November 6, 9, 10, and 11, with more recent corrections also appearing in the hot fix entry of the corresponding date; the date remains official.
Monsters and characters
Durotal's Yarrog Shadow Spike has returned to normal refresh rate; some Murlocs in Dustmire have been fixed for respawn too fast.
Rothrum Starwind of Zephyr Island can now properly train Druids.
Pelouk of Sad Swamp is no longer missing occasionally.
Items
The merchant supplier of Zefeng Island supplemented the apprentice professional backpack.
Price of Sweet Spice sold to merchants reduced from 2 copper coins to 1 copper coin; verified in current hotfix cache and native Chinese cache.
Player vs. Player
Plain Run no longer stacks, including Battlefield Readiness; it cancels existing layers when carrying flags on Battlefield.
Quest
Fixed incorrect text for "Elune Sisters".
Undead Sentinel Elander in the "Escort Elander" quest refreshed significantly faster.
Blizzard please check if there is a blue prompt in the bottom right corner after accepting the party invitation; click on the prompt, can you select "refresh immediately" in the pop-up window, and whether you are in the same phase as your teammates after refreshing. This is the troubleshooting step, the original post has not confirmed that the problem has been fixed.
Blizzard has compiled World of Warcraft: Forever known issues, which are being followed up and planned to be fixed. Not a complete list, but will be updated continuously.
Dungeons
Razor Swamp: There is a cauldron near Rugug that players will get stuck if they fall into.
hand shank
Deleting more than one good or epic item at a time may result in an error.
When joining voice channels, the operation instructions for "push-to-talk" on the keyboard may be displayed incorrectly.
NPC
PvP merchants in all locations (Orgrimmar, Stormwind, Dalaran) are temporarily unavailable.
Stormwind City Guard illusionist named the wrong name, the correct illusionary NPC was Felenzi Vishona.
Quest
The Ashenvale quest "Volsa the Whiplash" was temporarily closed due to a crash problem. It will be restored after repair.
interface
The bank is displayed by page, and the tabs run outside the window.
World
Stormwind Fortress entrances may not look right, including texture flicker.
This section is only used to report bugs for quality assurance team replication and repair; chat, speculation and irrelevant feedback will be deleted. Please write down the replication steps, it is better to attach videos or screenshots; do not ask for blue post reply in the post, no reply does not mean not see, every post will read. Report format: Summarize the problem in one sentence, then list the steps by number, and finally specify the expected behavior and the actual behavior of the error, preferably with the full name of the role and the rule type.
Developer Aggrend replied: We know that ships, airships and other transportation vehicles will be trapped in the maelstrom for a long time. Temporary solution: Teleportation gates have been placed near most docks and airship towers. Ships can use them to travel to and from the mainland when they get lost. The official repair will be launched tomorrow morning. These teleportation gates will be removed after confirmation takes effect.
Developer Aggrend replied: We know that some areas are too few people, not as lively as they should be. Tomorrow will adjust the relevant values to make the places more popular.
Blizzard has launched a hot fix: Players who join World of Warcraft: Forever through the "Invite Friends" code will be unexpectedly restricted from using some chat channels and will not be able to level up to 10 or above, join a guild, form a team, or trade items with other players. Players who have encountered this problem can log out of the game and log in again.
During the launch week of World of Warcraft: Forever, watch any eligible World of Warcraft live stream on Twitch.tv for 4 hours and receive a toy called "Bag of Purple Powder" to light your bonfire.
Want to play with the controller? This article describes the movement, casting and settings under the controller. Controller support is currently in beta and will be improved in the future.
World of Warcraft: Forever has something for explorers, dungeon groups, collectors, role-players and PvP fans. Learn how its interface convenience, course updates and progress system complement the unique understanding of the original World of Warcraft, and what happens if you play modern games as well.
Summarize the changes made in the two and a half weeks since October 15. The damage of all classes has increased, and the health of high-level monsters has also increased accordingly. Between the opening of the server and the opening of the next month's team dungeon, except for loopholes and obvious imbalances, there will be no major numerical adjustments.
General
Learning new skills no longer automatically puts an action bar; bags no longer automatically load into empty bag bars.
Training costs for classes 1 to 60 have been adjusted to 206 to 207 gold, excluding the estimated cost of pet magic books for warlocks.
Most talents no longer reduce the chance to trigger low level skills. Blizzard retains this penalty.
Fixed base stats for races, e.g. Tauren Warriors have 5 more Strength than Human Warriors (previously 2).
Triggered immobilizing effects such as Frost Biting and Trap now have a diminishing effect.
At the beginning of the server, monsters in low-level areas respawned faster. After the crowd dispersed, they would respawn back.
Druid
Bear Form and Giant Bear Form threat bonus increased to 115% from 50% to compensate for the removal of Blessing of Salvation.
New passive "Calm"(Level 32): When out of combat and full energy, the next energy skill costs 10 less.
Rend, Claw, and Destruction weapon damage increased; Rend, Sweep, Ferocious Bite, and Assault increased by approximately 25%, and Starfire base damage increased by approximately 40%.
Cuts changed to Wild; Wild adds Predator Commandments, Berserk removed, 31-point Bear and Cat talents in row 7.
Restoration: new talent bloom replaces old talent in tier 3; wild growth has a cast time of 3 seconds; swift heal only recognizes self cast rejuvenation or heal.
Hunter
Aimed Shot bonus damage increased by approximately 110%, Arcane Shot bonus increased by approximately 30%, Viper Stinger bonus attack power increased from 3% to 5%.
Eagle Aspect and Strike Aura ranged attack power increased across the board.
All traps have a 30 second cooldown.
Fixed Hunter Mark stacking at different levels. Mark bonus at level 4 was lower than level 3.
Mage
Frost Impact has been removed; biting ice has been removed, and frost damage is increased by 15% when Ice Barrier is activated.
Ice Lance and Flame Blast cooldown 8 seconds, bonus on frozen targets returned to 300%.
Arcane Shock mana cost bonus reduced to 100% per tier from 175% for 18 seconds; Arcane Focus merged with Frost's Precision.
Incinerate now throws 5 critical strikes for 10%; Improved Fireball renamed Combustion; Fire Crash returned to 3 critical strikes for 6%.
Paladin
Righteous Wrath is learnable at level 10 (up from level 16). All threats are increased by 33%. Holy damage threats are increased by 90%.
Removed Blessing of Salvation, Greater Blessing of Salvation, Undo and Blessing of Light.
Holy: New talents "Oath of Holy Light" and "Endless Holy Light". Holy Enhancement changed to increase critical hit healing for Holy spells.
Protection: New talents "Perseverance" and "Shield Oath", Templar ramparts changed to dispel magic effects.
Retribution: New 31-point talent Unsealed Wrath, Revenge stacks up to 5 and now requires Seal of Command.
Priest
[Shadow Word: When Extinguish fails to kill the target, it takes 30% of its maximum health (original 10%). Missed hits will no longer cause counter damage.]
Holy: bond healing has been removed and replaced with holy bondage, restoring half of your healing power when you heal others quickly.
Rogue
New ability "Stabbing"(Level 24): Secondary attack, 5 energy, 10 second cooldown, regen 15 energy.
New passive "Calm"(Level 18), double the Attack Power of Lethal Poison and Quick-Acting Poison.
The three talents have been greatly rearranged, adding new talents such as Blood Splash, Calmness, Steel Flash, Quick Escape, Boot Blade, Death Mark, etc.
Shaman
Lightning Arrow's basic damage at all levels has been increased, and the highest level has been increased by 80%; Lightning Chain casting time is 2.5 seconds, and both damage and consumption have been increased.
The base damage of each shock is returned to Classic Era.
Lava Burst has been removed and replaced with "Summon of Thunder" which improves critical strikes for Lightning Arrow and Chain of Lightning; Elemental Mastery has been renamed and icon changed.
Storm Strike deals 150% weapon damage and has a 6 sec cooldown. Riptide mana cost reduced by approximately 40% and a 12 sec cooldown. Only healing duration left.
Warlock
Pet gets 2 health per owner stamina (from 7.5).
The chance to gain Soul Shards while dealing damage from Drain Soul has been greatly reduced.
Torment spell damage factor doubled, base damage per second increased from 36 to 86 at level 60; Shadow and Fire bonus doubled.
Warrior
Defensive stance threat bonus increased to 80% from 30%, provocation increased to 7/13/20% from 5/10/15%.
Bash cooldown 15 sec (down from 18 sec).
Fury: New talents Reckless Swing and Improved Whirlwind Slash. Flurry changed to 3 for 30% attack speed.
Races
Dwarf: Earth Wrath has been removed and replaced with Craftsman Accuracy. Hit increased by 1%.
Human: Ruthless critical strike bonus reduced to 1%, human spirit increased to 10%.
Orcs: Brutal has been removed, reintroduced Command, pet damage increased by 5%, Blood Rage cooldown 2 min.
Skyborne: Windward Blessing reduced to 2%; Read Veins and Sky Vision grants 1 hour of enhancement when used on Veins or Elemental Convergence Points.
Tauren: Field Sprint 2% per tier, up to 60%. No longer increases mount speed. Durability only retains 5% health.
Troll: Berserk lasts 15 seconds; Undead: Grief Touch has a built-in cooldown of 15 seconds.
Handle and others
Handle support is fully available, movement, casting, interface operations can be completed with the handle, including selecting rules, skipping cutscenes, and ending the flight early.
When you drop your flag on the Darkspear Islands battlefield, you no longer gain the "Just Drop Flag" bonus.
Adjusted quest experience, prerequisite quests, and quest tags for multiple regions; Dungeon quests in the Ruins of Lordaeron are available at level 15.
Interface and accessibility
The melee timer bar does not fade due to distance until the end of the swing.
When you open the merge backpack, the grid will indicate which backpack it belongs to.
Fixed name pad not showing elite logo; debuffs icon on name pad no longer blocking clicks.
Spellbook and talent panels open at the same height as other panels; Spellbook combat mode reduced.
Updated PvP scoreboard.
When you kill a player after you reach the maximum honor, you will no longer be able to display floating text and chat messages for honor.
In the button setting interface, when the mouse points to an action bar button, the corresponding button on the action bar will be highlighted.
World of Warcraft: Forever is now available worldwide. New players can start their first adventure, and older players can return to the remade Azeroth: level up to 60 on the original continent, experience new stories, and meet other adventurers. It ranks alongside the official and classic suits, and is a long-running home that puts the community first, and the journey itself as important as the destination.
Blizzard's introductory article for new players: Create characters starting at level 1, understand the basic gameplay, and find your place in this long-running world.
In World of Warcraft: Forever, we've been working on the restricted name list, which is the list the game uses to check for non-professional names we want to restrict, such as major Warcraft knowledge characters or names blocked for technical reasons.
Today, we have determined that there was an error in our process that caused the game to be too strict.
For example, it incorrectly restricts names that contain "c-o-n."
As the next domain for each region restarts, we will implement the fix. After that, if you previously received a message saying that the name you thought should be allowed "This name is restricted", please feel free to try again.
Oceania players playing on Australia servers please note:
There is a bug: if you want to create roles on a role-playing or role-playing PvP type server, you must create these roles first and then create roles on a normal or PvP type server.
Once you build a role on a regular or PvP server first, and then build a role later, you can't select a role playing or role playing PvP server.
This issue only affects Oceania players connected to Australia servers. Blizzard is working on an emergency fix.
Whether you are new to Azeroth, returning after a temporary departure, or an old player who has been playing for many years, you can join the World of Warcraft Portal Hall: this is Blizzard's recommended Warcraft player community server, where you can meet friends and find a community that suits you.
The original post is a synopsis of an official article, see Blizzard's original post for details.
The final round of changes to race feats before service launch. These changes, with the exception of Blood Berserk, have been included in the October 30 release (1.60.1.70707) hotfix data, listed in the update for that release.
adjust their thinking
More attention is paid to the characteristics of each race, and some races will have a slight advantage in certain positioning.
Some of the class specialties that had been changed to general bonuses were changed back to their original state. Weapon Specialization specialties were not restored, so as to avoid being tied to weapon types when selecting party dungeons and dungeon equipment in the future.
The rest of the passive bonuses were adjusted to prevent them from influencing the player's choice of race.
Racial
Humans: Ruthless critical strike chance bonus reduced to 1%(down from 2%); Spirit bonus increased to 10%(down from 5%).
Dwarf: Removed Earthfury; added Craftsman Accuracy, increased hit chance for spells and attacks by 1%.
Tauren: Field Sprint increases movement speed by 2% per tier (up from 1%), up to 60%(up from 30%), no longer increases riding speed; durability only retains 5% health bonus.
Orcs: Removed Brutality; reintroduced Command, increased damage done by Warlock and Hunter pets by 5%. Cooldown of Blood Rage reduced to 2 minutes (down from 3).
Undead: Grief Touch's built-in cooldown has been reduced to 15 seconds (down from 25 seconds).
Troll: Berserk duration increased to 15 seconds (down from 10).
Skyborne: Haste bonus on Windward Protection reduced to 2%(down from 3%).
Skyborne: Rejuvenation bonus on Reading Web reduced to 50%(from 100%) for 15 seconds. Cannot be used during activation. Additional 1 hour of "Reconciliation" next to Web. Bonus back to 100%.
Skyborne: Skyvision movement speed bonus increased to 15%(from 10%) for 15 seconds. Additional 1 hour of "Charge" at Elemental Junction, bonus increased to 30%."Harmony" and "Charge" do not disappear after death, but disappear when entering a party dungeon.
Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback.
We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great
Meet the go-live day of November 4th in top shape.
Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you.
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You don't have to wait for the game to go live to make these big
Decide.
Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared.
- World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest)
- World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest)
- World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest)
- World of Warcraft: Forever Podcast #4: PvP Special (Special Guest)
- World of Warcraft: Forever Podcast #5: Final Beta Special
If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game
Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback.
We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great
Meet the go-live day of November 4th in top shape.
Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you.
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You don't have to wait for the game to go live to make these big
Decide.
Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared.
- World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest)
- World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest)
- World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest)
- World of Warcraft: Forever Podcast #4: PvP Special (Special Guest)
- World of Warcraft: Forever Podcast #5: Final Beta Special
If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game
World of Warcraft: The Forever test will end in 24 hours, at 10:00 a.m. PDT on Friday, October 23. Until then, we will celebrate the joy and wonder of World of Warcraft: Forever with 24 hours of revelry and turmoil at Zefong Island, Dan Morrow, Irwin Forest, Teda Hill, Durontar, Tirisfa Woodland and Mogore.
Last Login World of Warcraft: Forever
, head to any of these areas to experience the carnival and join us in bidding farewell to the test.
Please note: The excitement and turmoil of this one-time celebration almost certainly includes items and experiences that will not be available after World of Warcraft: Forever launches on November 4th.
I hope you have a good time on the last day of the test.
Forever is testing the World of Warcraft version. Thank you so much for joining us in testing the game!
In a recent World of Warcraft: Forever podcast, we talked about some of the concerns about adding the RPG PvP rules to World of Warcraft: Forever, but also mentioned that we are still discussing this internally and are monitoring player feedback. Over the past few days, we have carefully evaluated the work required to add it to World of Warcraft: Forever and
Decided to implement. We will be adding the role play PvP rules when we open the service on November 4th.
Next week, role name reservations will be open on Tuesday, October 27th and we are working hard to make sure that you can choose the role play PvP rules and reserve the role names.
Thank you very much for your feedback and comments.
World of Warcraft: Forever the beta realm will close in a few minutes.
Stress testing in the region will begin at 2:00 p.m. PDT.
Please open the Battle.net client in advance, and in the game page of World of Warcraft: Forever, find "Stress Test" in the "Game Version" selection box.
The World of Warcraft: Foreverthe beta realm will be officially closed on October 21, 2012, and stress testing will be opened on official hardware in all regions. Taipei time (same as Beijing time) will be from 5:00 to 9:00 on October 22, 2012, and Pacific time will be from 14:00 to 18:00 on October 21, 2012.
Any player with a World of Warcraft account can participate, no subscription required.
How to participate: Update the graphics driver; open the Battle Network client and complete the update; select World of Warcraft from the game list, select "World of Warcraft: Forever Stress Test" from the game version menu above the "Start Game" button from "Developing" and install it; enter the game after the test begins, select a beta realm server, and create a new character to participate in the test.
After the stress testing, all stress-tested characters (including their names) will be removed and the beta realm will be reopened. Officials plan to permanently close World of Warcraft: Foreverthe beta realm on Friday, October 23 at 10:00 Pacific Time (1:00 Beijing Time, October 24).
Den Abyss, Mount Hyjal, and Onyxia's Den will open in World of Warcraft: Forever on December 9. The official article describes the location of these three Level 60 Team Dungeons, the number of people required, and how to obtain the Dragonfire Talisman required to enter Onyxia's Den.
Den Abyss, Mount Hyjal, and Onyxia's Den will open in World of Warcraft: Forever on December 9. The official article describes the location of these three Level 60 Team Dungeons, the number of people required, and how to obtain the Dragonfire Talisman required to enter Onyxia's Den.
Explore the nine new World of Warcraft: Forever Dungeons of Kalimdor across the Eastern Kingdom and from Level 13 to Level 60. Explore familiar cities, pass through sealed gates, and enter long-unexplored corners of Azeroth.
Recently, a batch of art resources were unpacked from the latest beta client of World of Warcraft: Forever. The official thanks to the discussion and feedback of players, but remind everyone: these resources are not prepared for this version of World of Warcraft.
The beta realm has been updated with a hotfix to fix a druid's inability to pick up artifacts required to learn cheetah form, and thanks to players for submitting bug reports.
Developers have confirmed that in beta version 1.60.1.70425, the client mistakenly triggered "temperature control" and locked the frame number at 60 frames when the temperature was only 32°C. The fix will be added to subsequent beta versions soon.
The beta realm server has been reopened. The official reminder is that players who have not updated to build 70425 should quit the game first and then complete the update through the Battle.net app.
The beta realm has been updated to build 70425. Here are the main changes for this round organized by category.
convention
New novice teaching, adjust the screen flood intensity settings.
Wand and Hunter Auto Shot: Restores to standing still and fires after 0.5 seconds.
Hunters now have the option to switch between melee attacks and automatic shooting, and support for handles.
Racial
Humans and Orcs: Improved critical strike chance instead of weapon specialization.
Tauren and Dwarf: Changed to increase critical strike damage and healing.
Skyborne: Haste bonus increased to 3%.
Trolls: Health regeneration bonus increased to 20%.
vocational adjustment
Mage: Missile Burst moved to first row, changed to 2 talent; Arcane Shock redone; Arcane Wrath and 24th level Frost added; Ice Lance damage increased to 200% on Frozen targets.
Hunter: Can hold a Fire Trap and a Frost Trap at the same time, fix pet stat inheritance, and adjust multiple pet skills.
Paladin: Reckoning accumulates up to 4 bonus attacks; Holy damage bonus of Righteous Wrath increased to 90%; Consecration spell power factor reduced.
Priest: Devour Plague cooldown reduced to 24 seconds, Shadow Word: Extinguish cooldown increased to 18 seconds, Vampire Embrace cooldown reduced to 30 seconds, and Shadow tree adjusted.
Other classes: Fixed Druid multi-talent, Shaman totem and Chain of Lightning, and Rogue, Warlock and Warrior multi-skill issues.
Items, quests and interfaces
Item: Scrolls now trigger a public cooldown. The selling price of various specialty items has been reduced.
Player vs. Player: Battlefield Medal of Honor stacking limit increased to 30.
Quests: Fixed multi-region quest flow and refresh issues.
Interface: updates unit frames, minimaps, cooldown manager, auction houses, and battle text displays.
The beta realm will be temporarily closed on October 19 and stress testing will be conducted on server hardware in each region that will officially operate in the future. World of Warcraft accounts can participate without a valid subscription.
Europe starts at 19:00 CEST on October 19, America and Oceania at 14:00 PDT, Taipei 05:00 on October 20, Korea 06:00.
The test lasts for several hours. You are welcome to create characters, do tasks, trade, chat and team up. After the test, you will completely delete the characters, names and other data of this stress test and reopen the beta realm.
The beta realm is scheduled for October 15 at 13:15 PDT for maintenance, deployment and internal testing of new builds containing multiple changes and fixes. Full development instructions will be released after the update and testing are complete.
The beta realm went offline for maintenance at 08:00 PDT on October 14, officials will conduct internal testing, and downtime is expected to last no more than a few hours.
The official launch of a new mechanism to combat real currency transactions. Accounts suspected of selling or receiving illegal coins may be temporarily restricted from trading, mail, guild banks and auction houses to prevent suspicious coins from continuing to circulate and allow time for investigation. Normal accounts will not be affected; restrictions will be automatically lifted after investigation. If violations are confirmed, they will be punished by accounts. Misjudgments may occur during the adjustment of the new system. Temporary restrictions will not leave a permanent penalty record. If validated, the mechanism will be used in other versions of World of Warcraft as well.
Customer Service recommends that you try to reset the user interface when you encounter problems in the beta version. If you still can't solve them, you can use the in-game test feedback function to submit an error report. The customer service team will not directly participate in the beta realm problem handling; players without a valid North American Warcraft license cannot post in the North American beta forum, or you can go to the European beta forum to report feedback.
Known issues added this week: Skyborne Druid's bear form and travel form maps have been updated, cat form, some Wind Island creatures, and some mounts and pets have to wait for subsequent construction; Hunters who click the Violent talent don't see an increase in pet critical hit rate on their character panel, just a display problem; some icons in the pro window appear abnormal.
October 8-The beta realm update opens new dungeons and adjusts dungeon experience and class values.
Conventional and underground cities
New underground city Dalaran City open beta.
Dungeon kill EXP increased by 20%. Fixed an issue where low-level players had low EXP when there were high-level players in the party.
Restores the ability to switch multiple weapons within the same common cooldown; Cooldown Manager supports all class skills, racial skills, and accessories.
All test players received 16 Inheritance Points directly.
Classes, items and players
Warriors and Druids: Fixed a number of miscalculations that generated rage when damage was taken, and increased rage generated when hit.
Thorns and Punishment Aura: Base damage returned to Classic Era, spell power bonus reduced to 6%.
Paladins and priests: liquidation increases the trigger interval by 1.5 seconds; readjusted penance damage, healing, and mana cost.
Multiple classes: Rearrange lower level spell values to ensure that each new level has a boost.
Items and Matchups: Adjusted Wolf Head Helmet effect, reduced a batch of Dungeon Quest rewards from Excellent to Excellent; Critical strikes during player matchups are no longer weakened.
The developers added something that wasn't mentioned in the podcast: The previous experience points for teams to kill were based on the highest level player in the team, and the lower level players got very little. Now it's fixed to be based on their own level, plus the dungeon kill experience increased by 20%. Officials say the adjusted dungeon leveling speed is about the same as efficient quests, and won't return to the obvious faster dungeon grinding as in the Classic Era.
The beta realm is down for maintenance and updates, starting earlier than usual thursday, with a batch of background fixes deployed and internally tested in addition to fixing problems and gameplay adjustments; development notes and known issues posts are updated thereafter.
Petrified weapons are also included in the weapon enhancement list. The duration of Ice, Flame, Petrified and Wrath weapons has been increased from 5 minutes to 60 minutes. They can be used with temporary weapon enchantments such as Grindstone, Balance Stone and Wizard's Oil. The Natural Guidance talent has been removed from the Recovery talent.
The developer explained that this talent limited the damage increase space of Elemental Shamans in dungeons, otherwise it would make them too strong in player battles, so they chose to replace it with new spells and abilities.
Two official corrections in the feature article: Combat and Astute support all weapon types, Combat focuses on direct damage and a small amount of slash with Blade Flurry, and Astute focuses on combat skill and bleeding; the talent renamed from Improved Backstab now also slightly increases the critical hit chance of Mutilate and gives Backstab a chance to gain an additional combo point.
This new chapter in the class series introduces how the changes to the Rogue and Warlock classes continue the original methods and tactics of the two classes.
In a new chapter in the class series, there are new combinations of arcane, fire, and frost for mages, such as frost and fire arrows; shamans 'totems are easier to manage, weapon enhancements last longer, and talent combinations are more flexible.
The development team introduced the subsequent polishing of Skyborne's appearance style, the re-creation of HD Druid form, and the addition of standard definition character models for players to choose from.
Official introduction of the new 15-on-15 battlefield Dark Spear Islands: Both sides compete for strongholds, seize flags, and receive reputation rewards from their respective factions.
The official introduction of the eternal version of the player's battle progress: around honor, rank points, season goals and the original military rank, battlefield, battle missions, weekly missions and equipment upgrades can be rewarded, and finally can get the title of high-level warlord, marshal and so on.
The reboot also fixed two problems: occasional drops in connection while riding in elevators or transportation; and possible errors when joining or leaving guilds.
The beta realm is restarted to apply a number of priority fixes, including one for the disappearance of quest items that should have been restocked in boxes; online players will see a prompt before logging off.
To improve service quality, the beta realm restarts after a few minutes to apply fixes; online players see a countdown prompt that closes a few minutes before reopening.
A number of Warrior changes were added to the new build of the day, and development notes were added: Critical hit bonus increased to 100%(up from 75%); Fixed a mistake in Dual Weapon Specialization that gave hit bonus to both the main hand and the secondary hand, and adjusted the Rage talent accordingly-increased utility and choice in the first part of the Rage Line, no longer required to point Rage to get Flurry in the second part, added several talents, removed several talents; Protection talent repositioned so that warriors who do not use shields can hit mid-tier.
After the new build went live, Australia players received an error message saying "social features are locked" when logging in. There is no such restriction. Fixed on October 4.
Known issues added this week: forward swing effects and sound effects for each cast in a row don't appear until the end of the previous cast; monsters can parry and block from behind when close to monsters; client installs are too large; switching handles resets edit mode layout; some debuffs don't generate hatred; hit bonuses for dual weapon specialization incorrectly affect the main hand; penalty aura uses target's spell power, etc.
Level cap increased to level 30. Added Dungeon Digging Field: Wetlands (levels 26-31), Razor Heights and Aldaman. Improved visibility in rainy days, temporarily removed ray-tracing shadow options. Added Barber Shop to Darnassus and Thunder Bluff. Campfire no longer deals damage to players below level 5. All nine classes have been modified, with Warrior changing the most.(Critical Strike Rage, Fury, and Defense talent reshuffled); Druids removed Tiger Rage and added two Cat Form talents. Dungeon quest bonus EXP reduced by 50%, Honor item price increased by approximately 50%, Honor cap increased to 25000.
In order to facilitate the testing of the Inheritance System, 16 Inheritance Points would be distributed to all testers in a certain week. There was no need to practice multiple classes or repeatedly clear dungeons. After distribution, they would be kept until the end of the test.
The official continues to block accounts that prohibit script swiping gold coins, as well as accounts that buy or knowingly receive illegal gold coins. After the official server is launched, the same will be done. In the game, a reminder will pop up when trading with strangers: unknown gold coins may cause accounts to be blocked.
The beta realm went offline for maintenance the next morning (Pacific Time) and reopened a few hours later with a new build, raising the level cap to level 30.
Officially released Priest and Warrior design analysis, including new and adjusted base skills, Priest racial skills, Warrior rage and stance changes, and six specialized talent changes.
Officials say the plan is to gradually cover all occupations, but sorting out topics will take time and the design may continue to change during testing.
Sniper Shot was incorrectly described in Hunter Analysis article. Corrected: It is a 31st talent in the marksmanship department. Requires a strong attack aura first. Cast for 4 seconds. Cooldown for 15 seconds. Damage is higher than aimed shot. Base range is 45 yards. Increases range of the next 3 shots by 10 yards.
The community manager responded to player comments about punctuation, saying he had been using dashes for years and thanked players for their interest in the topic.
The official reiterated that cash transactions are prohibited: In addition to banning sellers, more buyers 'accounts will be processed in the future, including taking back illegal gold coins. Serious accounts will be closed. Please be cautious when accepting gifts from strangers and unilateral transactions.
The beta realm characters were reviewed individually by the development team and forced to change their names if they violated naming rules; players whose names violated the code of conduct severely were disqualified from testing.
New known issues are mainly focused on Cooldown Manager: Cooldowns for some curses, healing stones, arcane strikes, pet skills, and weapon enchantments are untraceable. In addition, partying or changing parties may transfer players to another world instance; Stormwind minimap displays anomalies. Two quest issues (Escorts running too fast, EXP too much for a quest) will be fixed in the next build.
Fixed issues such as not playing forward shake when casting spells, unable to cast spells during Camp Fire buff, etc. Fixed a memory leak that caused performance to gradually decrease. Reset talent for only 1 silver during beta. Druid multiple healing skills can critical hit, rage base damage increased by about 50%, Mangle renamed Primal Bite; Paladin Holy Strike damage increased by all levels, cooldown reduced to 10 seconds; Mage Fire talent buff duration increased; Shaman Lightning Arrow high level damage increased.
The beta realm goes offline for maintenance and deployment of new builds, which is expected to take at least a few hours, with full development notes and known issues released later.
Inheritance System: A growth system for account sharing. Complete challenges to obtain inheritance points, which are used to unlock character abilities and appearance rewards.
Hunter Auto Shot and Wand Shot were supposed to have 0.5 seconds cast time before they were fired, but now due to a glitch that is significantly shorter, players take less time to stand and shoot than designed; build fix expected next week.
Beta client updated to 1.60.1.69977 to fix Mac display and stability issues, as well as issues with the controller when selecting corners and picking quests items. Next full week update on September 24.
Some players can no longer enter the character after disconnection, prompt character name already exists. Please attach the character name and the exact time of the last normal game and disconnection when reporting, so as to facilitate checking logs.
An event on a Skyborne quest on Windy Island will get stuck halfway through, causing it to be unable to continue; the fix from the previous few days did not take effect, but this time it has been fixed and the player can complete the quest.
Instead of picking from a list of servers, players choose a rule: normal, PvP, role-playing, or hardcore, each of which is a large overall community; hardcore is only available after launch.
The official explanation is that the test forum is open to all subscribers; and share personal experience: when the game cannot be updated, you can delete the data folder in the game directory and let Battle. net repair again.
Remind players: After the official launch, some of the old graphics card architecture far below the minimum configuration will no longer be supported. See the official graphics card requirements for details.
You can't select an account when there are multiple authorizations under the same Battle. net account. It is recommended to create a test account on the account management page to see if you can select it when logging in.
Added known issues: Cooldown manager not yet complete; armor bonuses for consumables and buffs are amplified by bear form; spell queue window is closed when queuing for next attack ability; missiles with full damage are fired when channeling arcane missiles; duration of low level resurrection weakness is incorrect.
Known issues at launch: Barber Chair error, the beta realm friends feature turned off, minimaps may be out of screen, some supply box items could not be submitted, and several quest issues, most of which will be fixed in the next build.
The test runs from September 17 to October 21; you can sign up or purchase a designated gift package to qualify. The official launch time is November 4 (3 p.m. Pacific Time).
Correction: Crodock Fortress is suitable for levels 40-45. The nine new dungeons are: Lord's Hall 13-18, Lordaeron Ruins 15-20, Digging Ground: Wetlands 24-29, Dalaran City 28-33, Sunken City 35-40, Crodock Fortress 40-45, Okaz Prison 48-53, Blackthroat Fortress 55-60, and Elementalist Platform 58-60.
November 11 Hotfix: Class fix, Riverwood monster weakening and Tailor backpack tweaks
Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts.
Classes
Feral Druid: Frenzy Rend now works with the Bleed effect of Assault (Blood Strike).
Hunter: Random Shot no longer triggers various triggers; fixed an issue where Random Shot continued to channel after Hunter started moving.
Paladin: Judgement changed to ranged attack, no longer counts as melee attack to trigger items and effects, and uses Paladin's ranged hit chance.
Retribution Paladin: Unsealed Fury no longer resounds with attacks from Windfury Totem, now that the issue of Holy Strike triggering Windfury Totem has been fixed.
Priest: gnome's dazzle flash can now be used in shadow form; holy's twilight focus talent works properly in shadow form.
Shaman: Fixed an issue where rank 2 Flaming Flame Totem did not work.
service
Item recovery services are temporarily down while Blizzard investigates and addresses a serious issue.
Monsters and characters
River Grove: Significantly reduces the damage done by Twilight Enforcer "Impact" and reduces the damage done by Executioner Morgue.
Riverwood: Twilight Furnace Master's Mark of Fire now increases damage dealt by 50 (up from 1000).
Items
Bloody Attack Claw will now correctly grant +1 Glove/Barehand abilities.
Earth Spirit Silk Shoes no longer has a higher spell damage bonus than designed.
Tailoring
Several packs with lower capacity than designed have adjusted materials and slots: the red mageprint bag requires 5 rolls of mageprint cloth (from 4 rolls) and 14 slots; the green silk bag requires 5 rolls of silk (from 4 rolls) and 12 slots; the black silk bag requires 6 rolls of silk (from 5 rolls) and 12 slots; the green woolen bag and the red woolen bag each require 5 rolls of wool (from 4 rolls) and 10 slots.
Mission and World
Plaguelands of the West: Interaction with the Command Tent is now normal in the quest "Mislead the Crimson Crusaders".
Arahi Heights: Fixed an issue where the Deadwood Mallet could not be used, causing the quest chain to fail.
Philas: Fixed an issue where the cage door on quest Freedom of the Elven Dragon would not reset.
Fixed an issue where mounts could not be mounted in parts of Sindra.
November 10 Hot Fix: Class Adjustments, High Level Quests plus Gold, and Class Modifications
Blizzard has released a November 10 server hotfix (released at noon on November 11, Beijing time), including previously announced class changes: Hunter and Warlock pets, Pain Warlock, and Enhanced Shaman. The auction house changes listed in the original post have been removed and are now available for maintenance on November 17. The following are sorted by original post, and the specific values are subject to the official original post.
Druid, Paladin, Priest, Warrior
Druid: Fixed an issue where Omen of Clarity could not trigger after switching specializations; Restoration of Nature's Agility now also instantly causes Feral Growth.
Paladin: shield ramparts can be tracked in cooldown manager.
Priest: Vampire Embrace healing no longer triggers Apocalypse enchantment; Holy Nova will now be properly forgotten when untalented.
Warrior: Weapon Specialization's Sweep no longer costs more times before hitting a second target.
Hunter
Fixed pet hit points incorrectly reaching 150% of normal. Now 115% of normal.
Arcane Shot mana costs 11% of base mana at all levels; almost the same at levels 6 and 60, slightly lower at intermediate levels.
Beast Control: The mana cost of summoning the eagle has also been changed to 11% of the base mana; the eagle's melee damage has been increased by approximately 80%.
Shaman
Whirlpool weapons can be tracked in the cooldown manager; weapon enhancements and weapon totems can now work simultaneously, such as windrage weapons and windrage totems, both have a chance to trigger.
Enhancement: Storm Strike damage reduced to 100% weapon damage (down from 150%), cooldown increased to 8 seconds (down from 6 seconds).
Improved: Intelligence reduced the percentage of Intelligence converted to Aggressive Strength to 33/66/100%(from 50/100/150%).
Enhancement: Whirlpool weapon reduces casting time and mana cost by 20% per tier (up from 4/8/12/16/20%). Trigger rate increases with tier to 6/7/8/9/10 per minute (up from 20 per minute per tier). The tooltip shows trigger rate based on master weapon speed.
Developer's note: Changes made during beta allowed the Enhancement Shaman to be overly biased towards spell power and intelligence equipment, deviating from the core gameplay of Wind Fury. Changes were made before the team dungeon opened to avoid equipment that would depreciate after players fought over it.
Warlock
Imp Flame Arrow base damage increased for the first 4 ranks; Imp, Voidwalker, Succubus, and Male Succubus base health increased by approximately 15%; fixed Succubus Whiplash sound playing too often.
Affliction: Siphon of Soul has been changed to increase the effects of Drain Life, Drain Soul, and Torture by 4/8/12% each, based on your Corruption, Siphon Life, and Suffering spells on the target, up to a maximum of 36%.
Affliction: Torment damage reduced by 30%. No longer increases damage over time on target. Causes Shadow damage every second for 6 seconds instead. Increases bounce speed of Siphon Life, Corruption and Affliction by 100% during channeling (same duration).
Destruction: Fixed an issue where Catastrophe did not trigger a public cooldown.
Monsters and characters
Killing Broken Spear Trolls no longer gains experience.
The innkeeper was more accurate when asked,"Tell me which dungeons I can explore."
Items
All mounts sold by mount merchants of races have been changed to bind upon pickup.
Sparkle Lance wand now deals arcane damage instead of nature damage.
Shaman Quest rewards Storm's Wrath changed to 16 Strength (up from 16 Intelligence) and Weapon Speed changed to 3.6 (up from 3.2).
Reduced the price of bound armor picked up by leatherworking, tailoring and forging to be sold to merchants.
Professions
Alchemy: Beginner Arcane Potion price reduced to 5 copper (from 25 copper); Recipe: Potion of Greater Fire renamed Recipe: Potion of Divine Energy.
Forge: Rough Grinding Wheel now increases ability to 90 (up from 75). Cooking: Intermediate Campfire Kit placement requirement reduced to Cooking 90 (up from 140).
Enchant: Arcane Reclaimer is now made with Rune Gold Rod instead of Rune True Silver Rod, and works correctly against lower ranks of enchanters; minor spirit enchantments on boots and bracers now work correctly.
Engineering: Iron Grenade Shop Price reduced to 1 Silver and 25 Copper (up from 5 Silver); Swift Strike Bullets and Swift Feather Arrows are no longer bound when picked (available only when raid dungeons are open).
Fishing: Fixed an issue where fishing racks sometimes did not give bait to eligible players. Other known issues are still being addressed.
Quest
Most quests at level 48 and above now reward additional Coins. Forever does not have the EXP to Coin mechanism for level 60 quests. This change is to allow players to turn in quests as they progress; quests with valuable item rewards, repeatable quests, and overly simple quests are excluded.
Fixed issues with the Summoning of Water series, Chief Engineer Scuti, Help, Rescue OOX-22/FE! missions, etc.; Zephyr Island Camping Beginner: Herbology completed in Shendar Village.
Broken Leaf and Saltwater Fisheye of Silastrus now drop properly; Woodland Vipers in River Grove and Nighttown Werewolves in Twilight Forest have increased in numbers.
World
Fixed an issue where people were sent to the wrong cemetery after death, and an issue where residents of Burning Wood Village did not appear around dawn and dusk.
November 9 Hot Fix: Class fixes, Dungeon tweaks, and Mission fixes
Blizzard has released the server hotfix instructions for November 9 (released at noon on November 10, Beijing time). The following are sorted by original posts, including Wild Charge (Cheetah), Assault, Nature Instinct, Dexterity Stopwatch and Immortal Essence changes. This site has seen corresponding updates in the server hotfix data.
Classes
Druid: Cooldown manager no longer shows rage, but now shows it correctly when you learn to cut. The tooltip for the idol of ferocity no longer lists cut as a cost reduction.
Feral Druid: Feral Charge (Cheetah) will now immediately enter combat; Nature Instinct will now work correctly on Cuts and Assault; Stun from Assault will now show up in the enemy's bonus bar.
Hunter: The greedy Urgara and the Screaming Cub of Zefeng Island are now in the correct pet category; fixed an issue where selecting distant enemies sometimes attracted hatred.
Mage: Firestorm's ground damage over time no longer consumes a power-saving cast; Arcane Focus's chance to trigger is now split between cast and each missile (previously 10% each).
Paladin: Fixed an issue where a target in Consecration area might no longer deal enhanced damage when it disappeared; cooldown manager now correctly displays Seal of Paladin.
Priest: casting fear enchantment no longer interrupts shadow form; power infusion effects on allies remain normal.
Shaman: Updated the visual effects of Lightning Mastery; Lightning Overload triggered Lightning Arrow damage has been corrected; Improved Ghost Wolf now carries the Night's Watch torch.
Warlock: Completion of the Summon Hellhorse quest will give you the correct ride. Players who have completed the quest will be able to summon Hellhorse once to learn basic riding. Burn out will no longer be available for non-Destruction majors.
Warrior: Cooldown Manager only shows cooldowns for Thunderclap, no longer tracks duration on target.
Dungeons
EXP for all Dungeon monsters increased by 50%.
Orcaz Prison: Defeating Zara Ober will now drop loot.
Dark Abyss: Fixed an issue where souls might not be released after death.
Blackstone Abyss: Fixed an issue where the Throne Hall door would not open after a battle with Thorisen the Great; Mountain Heart can be picked multiple times.
Sunken City: Fixed an issue where monsters dealt approximately 30% more damage than expected.
Pith of Immortality: 25% health reduction for monsters in this boss battle, 25% damage reduction for Fireballs of Immortal Wizards, 50% damage reduction for Charge of Immortal Watchers, and 50% reduction in frequency of Shield Bash of Immortal Guardians.
Shaper's Platform: Emerald Scales, Snowclaw, and Blaze now properly drop loot and higher level skinning materials; Blaze will now appear properly when using the profile panel.
Stratholme: Fixed an issue where mounts could be mounted inside dungeons.
Monsters and characters
Evil Iva of Silver Pine Forest refreshes at normal speed; Dream Eater Philosta of Tedashir refreshes at reduced speed.
Anglos juvenile dipleurosaur no longer appears at 58, returning to 51 - 52.
Marduk Cloud on Zephyr Wind Island respawn slightly slower.
Items
A bag of purple powder can now be designed to increase the duration of camp buffs by one hour.
Robbed crates and Craftsman instruments recover from drops in Dungeons.
Berdoon's Reliable Rifle no longer has random stats and is no longer bound after equipping.
Dexterity Stopwatch no longer shares a cooldown with movement abilities such as Rush, Flash, Sprint, etc.
The orientation of Zewind Staff and Falling Dragon Staff when stowed on the back has been corrected; Gloves of Holy Power have been restored to their normal effects.
Player vs. Player
Removed a wall of air from the roof of the Warsong Canyon Alliance base that should not have existed.
Quest
Quests items such as "Head of the Claw","Head of the Elm Claw" and "Creature Surfacing" are now available to party members.
Fixed a number of stuck quests involving Undead Sentry, Chomchum's Escape, Uninvited Guest, Death Recipe, Stalker quests, etc.; quest "Find Bingus" was changed to Lockmordan.
Henrique Solebrow's diary refreshes faster, moving slightly down the road, still marked by a skeleton.
In the mission "Flying Feathers", players below level 60 can now pick up Hyjal owl nests.
Race and the World
Tauren Cultivation now goes on cooldown after casting is complete.
Reduced the number of players in the same map in multiple crowded areas, PvP rule servers decreased more, Blizzard will continue to observe and adjust.
Fixed an issue where the flight path from Camp Taurazu to Thunder Bluff would pass through objects.
(community Manager): Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts. Original post
(community Manager): Blizzard notes: auction house changes in the november 10th hotfix notes have been temporarily removed. They will go live with weekly maintenance on november 17th, when the hotfix notes will be written back. Original post
(community Manager): Blizzard has released a November 10 server hotfix (released at noon on November 11, Beijing time), including previously announced class changes: Hunter and Warlock pets, Pain Warlock, and Enhanced Shaman. The auction house changes listed in the original post have been removed and are now available for maintenance on November 17. The following are sorted by original post, and the specific values are subject to the official original post. Original post
(community Manager): Blizzard has deployed a fix in all regions: Shamans who lost their totems due to server crashes will have their totems returned to their backpacks. Players who were online at the time will need to set aside space in their backpacks before logging back in to collect them. Original post
(community Manager): Blizzard explained: Forever intentionally removed the EXP to Coin mechanism for quests at full level, as it encouraged players to accumulate quests until level 60, or even to level up by grinding monsters instead of handing in quests. However, only about 25% of quests in the original version directly awarded Coins, resulting in less Coin revenue than expected when approaching level 60. To this end, Coins will be added to most quests at level 48 and above through hotfixes, including quests that originally did not give Coins. This change has been released with the hotfix on November 10. Original post
(community Manager): Blizzard Recovery: November 8 hotfix increased Dungeon kill EXP from 40% to 60% of Classic Era. Subsequent observations show that this adjustment makes Dungeons upgrade at a rate commensurate with the rest of Forever. Original post
(community Manager): Blizzard has released the server hotfix instructions for November 9 (released at noon on November 10, Beijing time). The following are sorted by original posts, including Wild Charge (Cheetah), Assault, Nature Instinct, Dexterity Stopwatch and Immortal Essence changes. This site has seen corresponding updates in the server hotfix data. Original post
(community Manager): Blizzard added: earlier in the day, the number of players in the same map was reduced in several crowded areas, and the PvP rules server decreased even more in response to player feedback about overcrowding in many areas, which will continue to be observed and adjusted. This change was also recorded in the November 9 hot fix note. Original post
(community Manager): Blizzard replied to the claim that "demo characters affect camp ratio": After extensive research, there is no evidence that demo characters make any impact. The so-called 55 - 45, statistics are all levels of online active population over time. Original post
(community Manager): Blizzard said that PvP rule servers require two camps to be evenly matched. The current ratio of the largest difference between regions is about 55 to 45, which is still not as expected, so the character creation mechanism has been adjusted: instead of a snapshot of the overall camp status of PvP rule servers in each region, the goal is to be as close as possible to 50 to 50. In the short term, it will be increasingly difficult for the larger party to create new characters, currently tribes in North American PvP rule servers, and alliances in European role playing PvP; as the population moves, the restricted party may switch. Blizzard acknowledges that it can be frustrating not to choose which faction to play at the moment, but believes it is necessary to ensure long-term health, especially in the early stages of the game when guilds and opposing relationships are just forming. Original post
(Blizzard employees): Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details. Original post
(Blizzard employees): Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details. Original post
Server hotfix
Server hotfix, 11/10
Blizzard posted no notes for this hotfix; these are the 225 new items we found in the server hotfix data, part of client build 1.60.1.70862.
Items 225 new items
Names and stats come from our item database; point at a name to see its stats.
November 6 Hot Fix: Class Correction, Leather Making and Dungeon Quests
Blizzard has released November 6 server hot fix, announcement released on November 7 Beijing time. The following is a summary of the key points, see the official original post for a complete list.
Profession and skill
Fixed legacy talent invalidation, control duration display, and multiple skill tooltips; Druid two numeric tooltips incorrectly, actual health and damage unchanged.
Repairs bloom healing, arcane impact duration of 18 seconds, and stealth combo point display; increases voidwalker base health by approximately 40 at each level, fixes abnormal damage from soul siphon.
Articles and specializations
Scorching Dagger can only be triggered by spells that contain damage.
Tanning Rack skill requirement reduced from 140 to 125. Skill range reduced by 15.
Copy and Quest
Fixed Maraton soul generation, new dungeon dropouts and portal transports, as well as some quest refreshes, drops and party sharing.
Race and the World
Fixed Night Elf Shadow Evasion skill anomaly and Orc Domination too high a bonus to some pet skills; improved visibility for ranged players.
(community Manager): Blizzard deployed a hot fix at around 11:05 Pacific Time on November 8 (3:05 am Beijing Time on November 9). The experience gained from killing monsters in the underground city increased by 50%. Players are encouraged to grind a few times. The blue post also wishes everyone to collect mutated leather as soon as possible. Original post
(community Manager): Blizzard has released November 6 server hot fix, announcement released on November 7 Beijing time. The following is a summary of the key points, see the official original post for a complete list. Original post
Client build
Build 1.60.1.70840
This build changed no class spells or talents; 84 items were added and 17 changed.
Items 84 new items, 17 changed, 1 of them in our BiS lists
8 weapons and armor pieces changed, and 9 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
November 5 Hot Fix: Refresh, Item, Battlefield, and Quest fixes
This article retains the November 5 hot fix summary. The official original post has now merged November 6, 9, 10, and 11, with more recent corrections also appearing in the hot fix entry of the corresponding date; the date remains official.
Monsters and characters
Durotal's Yarrog Shadow Spike has returned to normal refresh rate; some Murlocs in Dustmire have been fixed for respawn too fast.
Rothrum Starwind of Zephyr Island can now properly train Druids.
Pelouk of Sad Swamp is no longer missing occasionally.
Items
The merchant supplier of Zefeng Island supplemented the apprentice professional backpack.
Price of Sweet Spice sold to merchants reduced from 2 copper coins to 1 copper coin; verified in current hotfix cache and native Chinese cache.
Player vs. Player
Plain Run no longer stacks, including Battlefield Readiness; it cancels existing layers when carrying flags on Battlefield.
Quest
Fixed incorrect text for "Elune Sisters".
Undead Sentinel Elander in the "Escort Elander" quest refreshed significantly faster.
Before: Reduces the common cooldown and cast time of your Slam ability by 0.50 seconds. In addition, Slam no longer interrupts or delays your melee swing timer, and the cooldown of Slam is reduced by 5.0 seconds.
Now:Decreases the cooldown of your Slam ability by 5.0 seconds, reduces the cast time and common cooldown by 0.50 seconds, and Slam no longer interrupts or delays your melee swing timer.
Rogue1 entries totalOther changes 1Covers Death Mark.
Before: Final skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.
Now:Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 355 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 572 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 789 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1006 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1223 + 20% melee attack power.
Blizzard's posts on it 4 known issues, 8 announcements
Known Issues
(community Manager): Blizzard has compiled World of Warcraft: Forever known issues, which are being followed up and planned to be fixed. Not a complete list, but will be updated continuously. Original post
(Blizzard employees): Developer Aggrend replied: We know that ships, airships and other transportation vehicles will be trapped in the maelstrom for a long time. Temporary solution: Teleportation gates have been placed near most docks and airship towers. Ships can use them to travel to and from the mainland when they get lost. The official repair will be launched tomorrow morning. These teleportation gates will be removed after confirmation takes effect. Original post
(Blizzard employees): Developer Aggrend replied: We know that some areas are too few people, not as lively as they should be. Tomorrow will adjust the relevant values to make the places more popular. Original post
(community Manager): Blizzard has launched a hot fix: Players who join World of Warcraft: Forever through the "Invite Friends" code will be unexpectedly restricted from using some chat channels and will not be able to level up to 10 or above, join a guild, form a team, or trade items with other players. Players who have encountered this problem can log out of the game and log in again. Original post
Announcements
(community Manager): This is a Class Balance forecast scheduled for November 10, not yet in effect; not an installed attribute change for the current client. Blizzard is still investigating and may continue to adjust. Original post
(Blizzard employees): Azeroth has a new home, and the adventure is just beginning! This week's Warcraft Weekly: "World of Warcraft: Forever" is now officially online; join the community discussion on the platform in and out of the game; experience the new game style brought about by the controller support, and more exciting content.
view the full text Original post
(community Manager): This article retains the November 5 hot fix summary. The official original post has now merged November 6, 9, 10, and 11, with more recent corrections also appearing in the hot fix entry of the corresponding date; the date remains official. Original post
(Blizzard employees): The video shows you how World of Warcraft: Forever's first legendary weapon, Whispering Wood Tardramir, was forged. Original post
(Blizzard employees): The video shows you how World of Warcraft: Forever's first legendary weapon, Whispering Wood Tardramir, was forged. Original post
(community Manager): Blizzard please check if there is a blue prompt in the bottom right corner after accepting the party invitation; click on the prompt, can you select "refresh immediately" in the pop-up window, and whether you are in the same phase as your teammates after refreshing. This is the troubleshooting step, the original post has not confirmed that the problem has been fixed. Original post
(community Manager): This section is only used to report bugs for quality assurance team replication and repair; chat, speculation and irrelevant feedback will be deleted. Please write down the replication steps, it is better to attach videos or screenshots; do not ask for blue post reply in the post, no reply does not mean not see, every post will read. Report format: Summarize the problem in one sentence, then list the steps by number, and finally specify the expected behavior and the actual behavior of the error, preferably with the full name of the role and the rule type. Original post
(Blizzard employees): During the launch week of World of Warcraft: Forever, watch any eligible World of Warcraft live stream on Twitch.tv for 4 hours and receive a toy called "Bag of Purple Powder" to light your bonfire. Original post
Client build
Build 1.60.1.70755
Spells and talents changed for 7 classes, plus 0 new items and 54 changed items. See Blizzard's update notes .
Warrior13 entries totalBuff 8Other changes 2Added 1Moved 2Talent tree: 1 new, 4 movedCovers Spearing Strike, Two-Handed Weapon Specialization, Improved Tactical Mastery, Improved Slam and more, 13 in all.
Before: Increases your chance to block by 30%, dealing 221 holy damage per block for the duration of the effect. Holy Shield deals 20% additional threat to all damage dealt. Each block costs 1 charge. 4 charges.
Now:Increases your chance to block by 30% for 10 seconds. Each block deals 221 holy damage. Holy Shield deals 20% additional threat. Each block costs 1 charge. 4 charges.
Effect:Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.
Before: Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Rewards 1 combo point.
Now:Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.
Before: Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Rewards 1 combo point.
Now:Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.
Effect:Final Skill: Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
Cooldown: Cooldown time 8 seconds → cooldown time 6 seconds.
Before: Instantly strikes, dealing normal weapon damage and increasing the damage you deal to that target with your next Lightning Arrow, Chain Lightning, or Mega Shock by 20% for 12 seconds.
Now:Instantly strikes, dealing 150% weapon damage and increasing the damage dealt to that target by 20% the next time you use Lightning Bolt, Chain Lightning, or Mega Shock for 12 seconds.
Cost: 385 mana → 230 mana.Cooldown: cooldown time 6 seconds → Cooldown time 12 seconds.
Before: Heals an allied target, restoring 799 to 883 HP and an additional 805 HP over 15 seconds. Increases the effect of your direct healing chain on that target by 25%.
Now:Restores 805 health for 15 seconds to an allied target, and increases the effect of your Chain of Healing cast directly on that target by 25%.
Before: Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards. Shortens the cooldown of Totem Projection by 20 seconds.
Now:Increases the range of your Lightning Arrow, Chain of Lightning, and Flame Nova by 6 yards.
Blizzard's posts on it 3 announcements, 2 from the developers
Announcements
(community Manager): All regions are served at the same time: 15:00 Pacific Time on November 4, i.e. 07:00 Beijing Time on November 5. Original post
(Blizzard employees): Want to play with the controller? This article describes the movement, casting and settings under the controller. Controller support is currently in beta and will be improved in the future. Original post
(Blizzard employees): World of Warcraft: Forever has something for explorers, dungeon groups, collectors, role-players and PvP fans. Learn how its interface convenience, course updates and progress system complement the unique understanding of the original World of Warcraft, and what happens if you play modern games as well.
view the full text Original post
From the developers
(community Manager): Blizzard added a section on interface and accessibility changes to the developer notes. Original post
(community Manager): Summarize the changes made in the two and a half weeks since October 15. The damage of all classes has increased, and the health of high-level monsters has also increased accordingly. Between the opening of the server and the opening of the next month's team dungeon, except for loopholes and obvious imbalances, there will be no major numerical adjustments. Original post
Announced
Announced
Blizzard November 2 development notes announced, but the client data has not yet changed, is expected to open when the server takes effect. Blizzard's post
Warrior14 entries totalBuff 10Other changes 4Talent tree: 2 newCovers Improved Tactical Mastery, Two-Handed Weapon Specialization, Taste for Blood, Improved Slam and more, 14 in all.
Breath of Blood changed to a 2 talent. The main hand has a 10/20% chance of activating Suppress when attacking enemies affected by your Rend. The chance of maxing remains the same.
Flurry changed to a 3-point talent, increases attack speed of the next 3 attacks by 10/20/30% after critical strikes, and no longer requires Death Wish to be cast first.
Line 6 adds 2 passive points, reducing the cooldown of Whirlwind by 1/2 seconds and increasing the damage it does to the nearest enemy by 15/30%. This talent is still called Rage in the server client, description not updated.
Deadly Sneak Attack has been changed to a Tier 2 talent. Each tier increases critical strike damage bonus of related skills by 10%. At max tier, it is still 20%, but only costs 2 points.
Ruthless Strike moved from line 3 to line 5 and changed to a level 5 talent. The chance of recovering 25 energy for each combo point consumed by the finishing skill is 4% per level and 20% at max level.
Venom Stinger moved from line 7 to line 5 and changed from finishing to passive: Poison damage increased by 30% for 6 seconds after using Stinger, chance to cast poison increased by 20%.
Seal of Destiny changed to a Level 3 talent. Skills that increase combo points now have a 33%/66%/100% chance to gain an additional combo point when critically struck.
Improved Bite (Blue Post said it would be renamed, national server client still called Enhanced Bite), in addition to increasing Bite damage by 7%/13%/20%, also increased Death Mark damage and storage rate by 7%/13%/20%.
Improved Evil Attacks (Blue Post says it will be renamed, national server client is still called Improved Evil Attacks) Energy cost reduced by 3/5. The effect has been extended from only affecting Evil Attacks to Evil Attacks and Bleeding.
Aggression moved from row 6 to row 4, changed to increase damage only from Unholy Attack and Bite, increased to 5%/10%/15%, no longer affects Backstab.
Adjusted to move from line 2 to line 1, reducing the chance to add combo points to targets after dodging attacks or fully resisting spells to 15/30/45%.
Camouflage moved down from line 1 to line 2. Changed to a level 3 talent. Increases movement speed by 5/10/15% while Stealth. Shortens Stealth cooldown by 2/4/6 seconds.
Added Tier 2 Passive Talent in Line 4: Increases the maximum number of targets that can be Sap simultaneously by 1. Increases movement speed by 15%/30% for 3 seconds after Sap.
Added Line 7, 1 Active Talent: 25 Energy, 20 yards range, 10 seconds cooldown, Curse effect finishing skill, stores part of the damage caused by your attacks according to combo points, Garrote and Split store at twice the rate, deal the stored damage in one go after 6 seconds, damage limit increases with attack power and critical hit probability.
New skill, learned at level 24: Costs 5 Energy, Cooldown 10 seconds, melee range, hits target with secondary weapon causing 50% weapon damage and gains 15 Energy, this attack will not miss; learned at level 2 at level 44, gains Energy increased to 25.
Mana cost is reduced by approximately 40%, cooldown is extended from 6 seconds to 12 seconds, and there is no longer direct healing, only continuous healing effects are retained.
Base damage increases at all levels, increasing by 80% at the highest level. Base damage at all levels is about 78% of Classic Era's level, and casting time is still shorter than Classic Era.
The casting time has been extended from 2 seconds to 2.5 seconds, the base damage to the main target has been increased to about 145% of the lightning arrow of the same level, and the mana consumption has been increased to about 225% of the lightning arrow of the same level.
Torment spell damage factor doubled, base damage per second increased by 2.5 per level, base damage per second actually increased from 36 to 86 at level 60.
Before: Immediately counters enemies, dealing 138 to 168 damage and a lot of threat. Revenge can only be used after a successful block, dodge, or parry.
Now:Immediately counters enemies, dealing 138 + 22.5% melee attack power to 168 + 22.5% melee attack power damage, and dealing a lot of threat. Revenge can only be used after a successful block, dodge, or parry.
Paladin54 entries totalBuff 4Nerf 4Other changes 15Added 5Removed 9Moved 17Talent tree: 5 new, 9 removed, 26 movedCovers Seal of Righteousness, Light's Vigil, Holy Power, Spiritual Focus and more, 54 in all.
Before: Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies. 0
Now:Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies.
Before: Attacks Holy Watch on a target for 30 seconds. Your next Holy Shock does not trigger a cooldown and deals 380 to 410 Holy damage to enemy targets and returns 75% of Holy Watch mana cost, or restores 684 to 724 health to friendly targets for their party. You can maintain up to one Holy Watch per party at a time.
Now:Enchant Holy Watch on an allied target for 30 seconds. The caster's next Holy Shock on that target does not trigger a cooldown and restores 684 to 724 health to the target and his party. Only one Holy Watch per paladin per party can be sustained.
Before: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and the critical strike chance of all other spells by 5%.
Now:Increases critical heal bonus of your holy spells by 50%.
Effect:Make an oath to protect an ally target for 5 minutes. Increases healing by up to 0 with Holy Light, up to 0 with Holy Flash, and up to 0 with Holy Shock. Paladins can only make one Holy Oath at a time.
Before: Increases your total Stamina by 4%, and reduces the cooldown of Divine Shield, Divine Protection, and Templar Rampart by 60 seconds.
Now:Reduces the cooldown of your Divine Shield, Divine Protection, and Templar Rampart by 60 seconds, and reduces the duration of Self-Discipline by 10 seconds.
Effect:Reduces the cooldown of your Holy Strike by 4 seconds. In addition, Holy Strike now attacks with your shield, triggering your current Holy Shield and Shield Specialization talents without consuming their number or triggering their cooldown, and giving you the ability to block spells for 6 seconds.
Before: Reduce the mana cost of your Seal spell by 20%, and when you replace the Seal of Command, Seal of Justice, Seal of Wrath, or Seal of Justice with another Seal, you gain the echo of the replaced Seal. Your next melee attack will apply the effect of the replaced Seal and consume the echo.
Now:Your melee attacks store a copy of the current Seal for 15 seconds and stack up to 3 times. Hit with another Seal consumes all layers, and each layer causes the stored Seal to trigger once at its normal chance.
Effect:Each time you heal a target other than yourself with a quick heal, you also heal yourself for 50% of your health. This heal does not pose a threat.
Effect:Cuts enemy targets, causing them to bleed for 15 seconds. Takes 20 damage. For every layer of cut on the target, the target takes 10% additional weapon damage. Causes a lot of threat. This effect stacks up to 5 times on the same target.
Effect:When your Rejuvenation or Heal spell expires, the target immediately regains 100% of your Spirit. If one of these spells disappears, the target regains 50% of your Spirit instead.
Before: Increases movement speed by 1% every 5 seconds while moving, up to 30%. Damage or standing still reduces this effect. In addition, increases movement speed by 3% while riding.
Now:Increases movement speed by 2% every 5 seconds while moving, up to 60%. Taking damage or standing still reduces this effect.
Before: Attempted to draw power from the Junction of Elements to gain blessings, increasing movement speed and riding speed by 10%. Lasts 30 seconds if there is no Junction nearby; lasts 15 minutes if there is.
Now:Attempted to draw power from the Junction of Elements to gain Blessing, increasing movement speed and riding speed by 15% for 30 seconds. If there is a Junction of Elements nearby, you gain a recharge effect for 1 hour, during which time the effect of this ability increases by 100%.
Cast time: Cast time 2 seconds → Cast Time 0.5 seconds.
Before: Attempt to activate the power of a nearby magic web, increasing HP and mana regeneration by 100%. Lasts for 30 seconds if there is no magic web nearby; lasts for 15 minutes if there is.
Now:Attempts to drain the power of a nearby magic net energy line, increasing your health and mana regeneration by 50% for 15 seconds. If there is a magic net energy line nearby, you gain resonance for 1 hour, increasing the effect of this ability by 100% during that time.
19 weapons and armor pieces changed, and 38 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
(Blizzard employees): World of Warcraft: Forever is now available worldwide. New players can start their first adventure, and older players can return to the remade Azeroth: level up to 60 on the original continent, experience new stories, and meet other adventurers. It ranks alongside the official and classic suits, and is a long-running home that puts the community first, and the journey itself as important as the destination. Original post
(Blizzard employees): Blizzard's note for returning players: Play with a valid World of Warcraft subscription or playtime, installed in the game version menu of Battle.net. Original post
(Blizzard employees): Blizzard's introductory article for new players: Create characters starting at level 1, understand the basic gameplay, and find your place in this long-running world. Original post
(community Manager): In World of Warcraft: Forever, we've been working on the restricted name list, which is the list the game uses to check for non-professional names we want to restrict, such as major Warcraft knowledge characters or names blocked for technical reasons.
Today, we have determined that there was an error in our process that caused the game to be too strict.
For example, it incorrectly restricts names that contain "c-o-n."
As the next domain for each region restarts, we will implement the fix. After that, if you previously received a message saying that the name you thought should be allowed "This name is restricted", please feel free to try again.
Thank you, sir. Original post
Client build
Build 1.60.1.70658
Spells and talents changed for 1 classes and 1 races, plus 0 new items and 1 changed items.
Hunter2 entries totalNerf 2Covers Aspect of the Hawk, Trueshot Aura.
Before: Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.
Now:Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.
Blizzard's posts on it 2 announcements, 1 from the developers
Announcements
(community Manager): Oceania players playing on Australia servers please note:
There is a bug: if you want to create roles on a role-playing or role-playing PvP type server, you must create these roles first and then create roles on a normal or PvP type server.
Once you build a role on a regular or PvP server first, and then build a role later, you can't select a role playing or role playing PvP server.
This issue only affects Oceania players connected to Australia servers. Blizzard is working on an emergency fix. Original post
(Blizzard employees): Whether you are new to Azeroth, returning after a temporary departure, or an old player who has been playing for many years, you can join the World of Warcraft Portal Hall: this is Blizzard's recommended Warcraft player community server, where you can meet friends and find a community that suits you.
The original post is a synopsis of an official article, see Blizzard's original post for details. Original post
From the developers
(community Manager): Blizzard added the missing content to the race adjustment post on October 26, and all of it has now entered the game data. Original post
Client build
Build 1.60.1.70630
Spells and talents changed for 3 classes, plus 0 new items and 30 changed items.
Before: Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.
Now:Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.
Paladin2 entries totalBuff 1Nerf 1Covers Righteous Fury, Champion of the Light.
Before: Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Gives your Frost Barrier a 20% chance to counteract damage spells it protects from. Increases the absorption of Ice Barrier and Frost Barrier by 0%.
Now:Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Frost Barrier has a 20% chance to counteract the damage spells it protects against. Ice Barrier and Frost Barrier absorb 20% more damage.
Before: Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.
Now:Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.
Before: Instantly shields yourself, absorbing 811 damage for 1 min. While the shield is active, your casting will not be interrupted or delayed by damage.
Now:Enchant yourself with a shield that absorbs 811 damage and increases your frost damage by 3% for 1 min. While the shield is active, your frost damage increases by an additional 3% and you lose no cast time when damaged.
Before: Your Frost Damage spell has a 100% chance to inflict the Cold of Winter effect on the target, increasing the damage dealt by your Ice Cone spell by 40% for up to 5 stacks.
Now:Your Frost Arrow, Frost Blast, and Frost Lance enhanced by Frost Finger have a 100% chance to inflict Deep Winter on the target, increasing the damage taken by your next Ice Cone spell by 5%. This Ice Cone spell also grants an additional 7% spell damage bonus, stacking up to 5 times.
Before: Increases the armor and resistance provided by your Frost Armor and Ice Armor spells by 30%. In addition, your Frost Barrier has a 20% chance to reflect Frost spells and effects when activated.
Now:Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Gives your Frost Barrier a 20% chance to counteract damage spells it protects from. Increases the absorption of Ice Barrier and Frost Barrier by 0%.
Blizzard's posts on it 7 announcements, 1 from the developers
Announcements
(Blizzard employees): Can the Forsaken still serve the Light? Sit around the fireside with fallen Crusader Cormac and listen to our latest short story, Unyielding.
view the full text Original post
(community Manager): Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback.
We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great
Meet the go-live day of November 4th in top shape.
Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you.
Image 800×381 122 KB
You don't have to wait for the game to go live to make these big
Decide.
Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared.
- World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest)
- World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest)
- World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest)
- World of Warcraft: Forever Podcast #4: PvP Special (Special Guest)
- World of Warcraft: Forever Podcast #5: Final Beta Special
If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game
It's right here. Original post
(community Manager): Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback.
We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great
Meet the go-live day of November 4th in top shape.
Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you.
Image 800×381 122 KB
You don't have to wait for the game to go live to make these big
Decide.
Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared.
- World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest)
- World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest)
- World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest)
- World of Warcraft: Forever Podcast #4: PvP Special (Special Guest)
- World of Warcraft: Forever Podcast #5: Final Beta Special
If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game
It's right here. Original post
(community Manager): In about 40 minutes, at 2:00 p.m. PDT (4:00 p.m. EDT, 5:00 p.m. EDT), we'll quickly relaunch World of Warcraft: Forever Beta.
Players currently in the game will receive a message from our server team warning them to restart, starting 15 minutes before the beta goes offline.
See You on the Other Side! Original post
(community Manager): World of Warcraft: The Forever test will end in 24 hours, at 10:00 a.m. PDT on Friday, October 23. Until then, we will celebrate the joy and wonder of World of Warcraft: Forever with 24 hours of revelry and turmoil at Zefong Island, Dan Morrow, Irwin Forest, Teda Hill, Durontar, Tirisfa Woodland and Mogore.
Last Login World of Warcraft: Forever
, head to any of these areas to experience the carnival and join us in bidding farewell to the test.
Please note: The excitement and turmoil of this one-time celebration almost certainly includes items and experiences that will not be available after World of Warcraft: Forever launches on November 4th.
I hope you have a good time on the last day of the test.
Forever is testing the World of Warcraft version. Thank you so much for joining us in testing the game! Original post
(Blizzard employees): Hello, everyone.
In a recent World of Warcraft: Forever podcast, we talked about some of the concerns about adding the RPG PvP rules to World of Warcraft: Forever, but also mentioned that we are still discussing this internally and are monitoring player feedback. Over the past few days, we have carefully evaluated the work required to add it to World of Warcraft: Forever and
Decided to implement. We will be adding the role play PvP rules when we open the service on November 4th.
Next week, role name reservations will be open on Tuesday, October 27th and we are working hard to make sure that you can choose the role play PvP rules and reserve the role names.
Thank you very much for your feedback and comments.
Thank you, sir. Original post
(game producer): Good evening everyone:
We ran into a minor issue reopening World of Warcraft: Forever Beta and are currently working on a full recovery.
In the meantime, you can exit the Battle.net client completely and trigger updates manually to speed up the process.
Thank you! Original post
From the developers
(community Manager): The final round of changes to race feats before service launch. These changes, with the exception of Blood Berserk, have been included in the October 30 release (1.60.1.70707) hotfix data, listed in the update for that release. Original post
Client build
Build 1.60.1.70450
This build changed no class spells or talents; 156 items were added and 16 changed.
Items 156 new items, 16 changed
2 weapons and armor pieces changed, and 14 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
Only the tooltip wording changed; the effect is the same.
Paladin7 entries totalBuff 1Nerf 3Other changes 1Wording 2Covers Seal of Righteousness, Righteous Fury, Seal of Fury, Shield Specialization and more, 7 in all.
Before: Holy Spirit fills the Paladin's body for 30 seconds, giving melee attacks a chance to deal 20.53 to 71.44 additional Holy damage. Weapons with slower attack speed deal more damage per hit. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to the target.
Now:Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies. 0
Before: Viper Sting grants you 50% mana regeneration when hitting a target and 100% mana regeneration when consuming Rapid Kill for 15 seconds.
Now:Viper Stings on a target causes you to maintain 50% mana regeneration while casting for 15 seconds. When Rapid Kill is consumed, the effect increases to 100%.
Before: Reduces the mana cost of your trap and melee skills by 60%. In addition, your critical strikes have a chance to maintain 50% mana regeneration while casting for 30 seconds.
Now:Reduces the mana cost of your trap and melee skills by 60%. In addition, your melee and ranged critical strikes have a 100% chance to maintain 50% mana regeneration while casting for 30 seconds.
Before: Your Major Heal creates a protective shield on the target that absorbs 15% of the damage healed. Lasts for 12 seconds.
Now:Your aperiodic critical heal creates a protective shield on the target that absorbs 15% of the damage healed. Absorbs up to 1200 damage for 12 seconds.
Before: Reduces the mana cost of your Devouring Plague by 50%. When a target with the Devourer Plague dies, the Plague jumps to an enemy within 10 yards for the remaining time.
Now:Reduces the mana cost of your Devouring Plague by 50%. When an affected target dies, the plague spreads to 2 nearby enemies within 10 yards and retains its remaining duration.
Effect:Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing the Spirit of you and your party members by 15% for 10 seconds.
Before: Increases the damage dealt by your Fire Totem and Fire Shock, Fire Nova, and Lava Burst by 15%.
Now:Increases the damage dealt by your Fire Totem and Flame Shock, Flame Nova, and Lava Burst by 15%. Increases the duration of Flame Shock by 9 seconds.
Before: Increases the damage dealt by your Fire Nova by 20% and reduces the cooldown by 4 seconds.
Now:Increases the damage dealt by your Fire Nova by 20%, reduces the cooldown by 4 seconds, and increases the duration of your Lava Totem by 20 seconds.
Effect:Mastering the Power of Fire and Lightning reduces the casting time of Lightning Arrow and Lava Burst by 0.5 sec and removes the cooldown of Chain Lightning for 15 sec.
Before: Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards and Flame Shock by 15 yards.
Now:Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards. Shortens the cooldown of Totem Projection by 20 seconds.
Cast time: Cast time 2.5 seconds → Cast time 1.5 seconds.
Before: Impact the target with energy, dealing 364 to 424 arcane damage. Each time arcane impact is cast, all other spells deal 10% more damage, and arcane impact mana cost increases by 175%. The effect stacks up to 4 times for 8 seconds, or until any other damage spell is cast.
Now:Blast the target with energy, dealing 218 to 254 arcane damage. Each time you cast arcane blast, you gain a 15% increase in spell damage and 175% increase in mana cost of arcane blast. This effect stacks up to 4 times and lasts 15 seconds from the time it first takes effect.
Before: Arcane Impact has a 40% chance, Fireball, Frost Arrow and Frostfire Arrow have a 20% chance, reduces the channeling time of your next Arcane Missile by 50%, reduces mana cost by 100%, and fires a missile every 0.5 seconds.
Now:Arcane Impact has a 40% chance, Arcane Missiles have a 10% chance to hit, Arcane Wrath, Fireball, Frost Arrow and Frostfire Arrow have a 20% chance, reduce the channeling time of your next Arcane Missile by 50%, reduce mana cost by 100%, and fire a missile every 0.5 seconds.
Effect:Fires a missile of pure arcane energy at an enemy target, dealing 108 to 132 arcane damage. This spell gains an additional 5% of your maximum mana bonus.
Before: Reduces the cooldown of your Flame Shock by 2 seconds. After killing a target that gives you EXP or Honor, your next Flame Shock critical strike chance within 30 seconds increases by 50%.
Now:Reduces the cooldown of your Flame Blast by 2 seconds and increases its range by 15 yards.
Before: Increases the damage dealt by your Fire spells by 10%.
Now:For each Fire effect you cast on the target, your Fire spells deal 3% more damage, up to a maximum of 12%. Effects that mix multiple magic factions do not count.
Before: Targets in a cone in front of the caster take 325 to 355 frost damage and reduce movement speed by 40% for 6 seconds.
Now:Targets in a cone in front of the caster take 325 to 355 frost damage and their movement speed is reduced by 40% for 6 seconds. The first 4 targets to be hit by the icicle have their movement speed reduced by an additional 10%. The slowing effect lasts for an additional 3 seconds.
Before: Your Frost Damage spell has a 100% chance to apply the Cold of Winter effect, increasing the critical strike chance of your Ice Lance and Ice Bolt spells on that target by 2% for 15 seconds. Stacks up to 5 times.
Now:Your Frost Damage spell has a 100% chance to inflict the Cold of Winter effect on the target, increasing the damage dealt by your Ice Cone spell by 40% for up to 5 stacks.
Before: Increases movement speed by 1% every 5 seconds, up to 30%. Damage or standing still reduces this effect.
Now:Increases movement speed by 1% every 5 seconds while moving, up to 30%. Damage or standing still reduces this effect. In addition, increases movement speed by 3% while riding.
Items 6 new items, 443 changed, 48 of them in our BiS lists
226 weapons and armor pieces changed, and 217 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
(community Manager): The beta realm will be temporarily closed on October 19 and stress testing will be conducted on server hardware in each region that will officially operate in the future. World of Warcraft accounts can participate without a valid subscription.
Europe starts at 19:00 CEST on October 19, America and Oceania at 14:00 PDT, Taipei 05:00 on October 20, Korea 06:00.
The test lasts for several hours. You are welcome to create characters, do tasks, trade, chat and team up. After the test, you will completely delete the characters, names and other data of this stress test and reopen the beta realm. Original post
(community Manager): The beta realm is scheduled for October 15 at 13:15 PDT for maintenance, deployment and internal testing of new builds containing multiple changes and fixes. Full development instructions will be released after the update and testing are complete. Original post
Client build
Build 1.60.1.70374
This build changed no talents, spells or items.
Client build
Build 1.60.1.70338
This build changed no talents, spells or items.
Client build
Build 1.60.1.70334
This build changed no class spells or talents; 3 items were added and 0 changed.
Items 3 new items
Names and stats come from our item database; point at a name to see its stats.
Before: Gives you a 60% chance to gain 1 additional rage when dealing melee damage with a weapon. Increases this effect to 2 rage when using a two-handed weapon.
Now:Gives you a 60% chance to gain 1 additional rage point after dealing melee damage with your weapon.
Before: Gives you a 40% chance to gain an additional attack after blocking a melee attack, and a 100%% chance to gain an additional attack after receiving a nonperiodic critical hit.
Now:Gives you a 40% chance to gain an additional attack after blocking a melee attack, and a 100% chance to gain an additional attack after receiving a nonperiodic critical hit. Can trigger at most once every 1.5 seconds.
Only the tooltip wording changed; the effect is the same.
Items 21 new items, 141 changed, 15 of them in our BiS lists
106 weapons and armor pieces changed, and 35 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
Blizzard's posts on it 1 known issues, 4 announcements, 2 from the developers
Known Issues
(community Manager): Known issues added this week: Skyborne Druid's bear form and travel form maps have been updated, cat form, some Wind Island creatures, and some mounts and pets have to wait for subsequent construction; Hunters who click the Violent talent don't see an increase in pet critical hit rate on their character panel, just a display problem; some icons in the pro window appear abnormal. Original post
Announcements
(community Manager): The beta realm server has been reopened, and the official update is attached. Original post
(Blizzard employees): The third issue of the Eternal Edition podcast was released. Three senior designers talked about Dungeon upgrades, missions and other topics. Original post
(community Manager): The beta realm is down for maintenance and updates, starting earlier than usual thursday, with a batch of background fixes deployed and internally tested in addition to fixing problems and gameplay adjustments; development notes and known issues posts are updated thereafter. Original post
(community Manager): Petrified weapons are also included in the weapon enhancement list. The duration of Ice, Flame, Petrified and Wrath weapons has been increased from 5 minutes to 60 minutes. They can be used with temporary weapon enchantments such as Grindstone, Balance Stone and Wizard's Oil. The Natural Guidance talent has been removed from the Recovery talent. Original post
From the developers
(community Manager): October 8-The beta realm update opens new dungeons and adjusts dungeon experience and class values. Original post
(Blizzard employees): The developers added something that wasn't mentioned in the podcast: The previous experience points for teams to kill were based on the highest level player in the team, and the lower level players got very little. Now it's fixed to be based on their own level, plus the dungeon kill experience increased by 20%. Officials say the adjusted dungeon leveling speed is about the same as efficient quests, and won't return to the obvious faster dungeon grinding as in the Classic Era. Original post
Client build
Build 1.60.1.70245
This build changed no talents, spells or items.
Client build
Build 1.60.1.70235
This build changed no talents, spells or items.
Client build
Build 1.60.1.70205
This build changed no talents, spells or items.
Client build
Build 1.60.1.70178
This build changed no talents, spells or items.
Client build
Build 1.60.1.70170
Spells and talents changed for 9 classes, plus 2 new items and 155 changed items. See Blizzard's update notes .
Before: If the target affected by your Drain Soul is killed, you will receive Soul Harvest, which lasts for 10 seconds. Soul Harvest allows you to restore mana at 100% of normal speed when casting spells, and increases mana recovery by 100%.
Now:When a threat target affected by your Drain Soul is killed, your mana regeneration is increased by 100% for 10 seconds, and you retain 100% of your normal mana regeneration while casting.
Before: Transforms Druid into Owl form. In this form, items provide 360% increased armor, 100% increased chance of Clear Omen triggering, and 3% increased critical strike chance for all party members within 45 yards (mutually exclusive with Herd Leader). No healing spells can be cast in Owl form. Transfiguration removes the effects of Transfiguration and movement restrictions on the caster.
Now:Change to Owl Form. Increases trigger chance of Clear Omen by 100%. Increases armor provided by equipment by 360%. Increases critical strike chance of all party members within 45 yards by 3%(does not stack with Herd Leader). Also immune to shapeshifting effects, but unable to cast healing spells. Transfiguration removes the spell caster's transfiguration and movement restrictions.
Before: Restores 679 health for 7 seconds for the target and all party members within 43.5 yards. Heals are fast at first, but slow as feral growth nears its end.
Now:Heals a total of 679 HP for the target and party over 7 seconds. Party members must be within 43.5 yards of the target. Heals first and then slowly, the closer they get to the end of Wild Growth, the slower they heal.
Only the tooltip wording changed; the effect is the same.
Items 2 new items, 155 changed, 30 of them in our BiS lists
62 weapons and armor pieces changed, and 93 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
Blizzard's posts on it 2 known issues, 5 announcements, 1 from the developers
Known Issues
(community Manager): After the new build went live, Australia players received an error message saying "social features are locked" when logging in. There is no such restriction. Fixed on October 4. Original post
(community Manager): Known issues added this week: forward swing effects and sound effects for each cast in a row don't appear until the end of the previous cast; monsters can parry and block from behind when close to monsters; client installs are too large; switching handles resets edit mode layout; some debuffs don't generate hatred; hit bonuses for dual weapon specialization incorrectly affect the main hand; penalty aura uses target's spell power, etc. Original post
Announcements
(community Manager): In order to facilitate the testing of the Inheritance System, 16 Inheritance Points would be distributed to all testers in a certain week. There was no need to practice multiple classes or repeatedly clear dungeons. After distribution, they would be kept until the end of the test. Original post
(community Manager): The official continues to block accounts that prohibit script swiping gold coins, as well as accounts that buy or knowingly receive illegal gold coins. After the official server is launched, the same will be done. In the game, a reminder will pop up when trading with strangers: unknown gold coins may cause accounts to be blocked. Original post
(community Manager): The beta realm will be updated in about 45 minutes. Original post
(Blizzard employees): The second issue of the official podcast was launched. Several designers chatted with the anchor guests about professional design and quick leveling. Original post
(community Manager): The beta realm went offline for maintenance the next morning (Pacific Time) and reopened a few hours later with a new build, raising the level cap to level 30. Original post
From the developers
(community Manager): Level cap increased to level 30. Added Dungeon Digging Field: Wetlands (levels 26-31), Razor Heights and Aldaman. Improved visibility in rainy days, temporarily removed ray-tracing shadow options. Added Barber Shop to Darnassus and Thunder Bluff. Campfire no longer deals damage to players below level 5. All nine classes have been modified, with Warrior changing the most.(Critical Strike Rage, Fury, and Defense talent reshuffled); Druids removed Tiger Rage and added two Cat Form talents. Dungeon quest bonus EXP reduced by 50%, Honor item price increased by approximately 50%, Honor cap increased to 25000. Original post
Client build
Build 1.60.1.70124
This build changed no talents, spells or items.
Client build
Build 1.60.1.70094
This build changed no talents, spells or items.
Client build
Build 1.60.1.70058
This build changed no talents, spells or items.
Client build
Build 1.60.1.70009
Spells and talents changed for 5 classes and 1 races, plus 66 new items and 234 changed items. See Blizzard's update notes .
Warrior2 entries totalNerf 1Other changes 1Covers Taste for Blood, Slam.
Items 66 new items, 234 changed, 15 of them in our BiS lists
165 weapons and armor pieces changed, and 69 consumables and other items. Names and stats come from our item database; point at a name to see its stats.
Blizzard's posts on it 3 known issues, 7 announcements, 1 from the developers
Known Issues
(community Manager): The investigation found a problem that caused the queue to be abnormally full, which has been fixed. Original post
(community Manager): Officials are following up on server issues affecting some testers, and fixing them is likely to require a server restart that day. Original post
(community Manager): New known issues are mainly focused on Cooldown Manager: Cooldowns for some curses, healing stones, arcane strikes, pet skills, and weapon enchantments are untraceable. In addition, partying or changing parties may transfer players to another world instance; Stormwind minimap displays anomalies. Two quest issues (Escorts running too fast, EXP too much for a quest) will be fixed in the next build. Original post
Announcements
(community Manager): Players hoping to revive the Mogore "Kyle Lost" quest line, officials say is being processed; an October 1 update has been added back to the quest. Original post
(community Manager): The official reiterated that cash transactions are prohibited: In addition to banning sellers, more buyers 'accounts will be processed in the future, including taking back illegal gold coins. Serious accounts will be closed. Please be cautious when accepting gifts from strangers and unilateral transactions. Original post
(community Manager): To resolve stability issues, the beta realm will shut down and restart within minutes, with short maintenance times. Original post
(Blizzard employees): The next podcast will focus on career design, and developers are welcome to post topics they want to hear about in the future. Original post
(Blizzard employees): The beta realm characters were reviewed individually by the development team and forced to change their names if they violated naming rules; players whose names violated the code of conduct severely were disqualified from testing. Original post
(community Manager): The beta realm goes offline for maintenance and deployment of new builds, which is expected to take at least a few hours, with full development notes and known issues released later. Original post
(Blizzard employees): The first issue of the official podcast was launched, and the designer talked with the two anchors about the test launch. Original post
From the developers
(community Manager): Fixed issues such as not playing forward shake when casting spells, unable to cast spells during Camp Fire buff, etc. Fixed a memory leak that caused performance to gradually decrease. Reset talent for only 1 silver during beta. Druid multiple healing skills can critical hit, rage base damage increased by about 50%, Mangle renamed Primal Bite; Paladin Holy Strike damage increased by all levels, cooldown reduced to 10 seconds; Mage Fire talent buff duration increased; Shaman Lightning Arrow high level damage increased. Original post
Client build
Build 1.60.1.69977
This build changed no talents, spells or items.
Client build
Build 1.60.1.69913
This build changed no talents, spells or items.
Client build
Build 1.60.1.69893
This build changed no talents, spells or items.
Client build
Build 1.60.1.69876
The first beta client build. Every later build is compared with the client data of the build before it.