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World of Warcraft: Forever

Patch Notes & Blue Posts Every change, in chronological order

Server hotfixes · Client builds · Official notes

Current client 1.60.1.70888 View current build ↓
Blizzard posts November 11 Hotfix: Class fix, Riverwood monster weakening and Tailor backpack tweaks136 posts +

Official Blizzard Posts

Blue posts 136 entries

Below are our summaries of Blizzard's official forum posts; see the original posts for the full text and later replies. Dates are shown in UTC.

November 11 Hotfix: Class fix, Riverwood monster weakening and Tailor backpack tweaks ↗

Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts.

Classes

  • Feral Druid: Frenzy Rend now works with the Bleed effect of Assault (Blood Strike).
  • Hunter: Random Shot no longer triggers various triggers; fixed an issue where Random Shot continued to channel after Hunter started moving.
  • Paladin: Judgement changed to ranged attack, no longer counts as melee attack to trigger items and effects, and uses Paladin's ranged hit chance.
  • Retribution Paladin: Unsealed Fury no longer resounds with attacks from Windfury Totem, now that the issue of Holy Strike triggering Windfury Totem has been fixed.
  • Priest: gnome's dazzle flash can now be used in shadow form; holy's twilight focus talent works properly in shadow form.
  • Shaman: Fixed an issue where rank 2 Flaming Flame Totem did not work.

service

  • Item recovery services are temporarily down while Blizzard investigates and addresses a serious issue.

Monsters and characters

  • River Grove: Significantly reduces the damage done by Twilight Enforcer "Impact" and reduces the damage done by Executioner Morgue.
  • Riverwood: Twilight Furnace Master's Mark of Fire now increases damage dealt by 50 (up from 1000).

Items

  • Bloody Attack Claw will now correctly grant +1 Glove/Barehand abilities.
  • Earth Spirit Silk Shoes no longer has a higher spell damage bonus than designed.

Tailoring

  • Several packs with lower capacity than designed have adjusted materials and slots: the red mageprint bag requires 5 rolls of mageprint cloth (from 4 rolls) and 14 slots; the green silk bag requires 5 rolls of silk (from 4 rolls) and 12 slots; the black silk bag requires 6 rolls of silk (from 5 rolls) and 12 slots; the green woolen bag and the red woolen bag each require 5 rolls of wool (from 4 rolls) and 10 slots.

Mission and World

  • Plaguelands of the West: Interaction with the Command Tent is now normal in the quest "Mislead the Crimson Crusaders".
  • Arahi Heights: Fixed an issue where the Deadwood Mallet could not be used, causing the quest chain to fail.
  • Philas: Fixed an issue where the cage door on quest Freedom of the Elven Dragon would not reset.
  • Fixed an issue where mounts could not be mounted in parts of Sindra.
View original post

Showing 42 / 42 updates

Server hotfix

November 11 Hotfix: Class fix, Riverwood monster weakening and Tailor backpack tweaks

Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts.

Classes

  • Feral Druid: Frenzy Rend now works with the Bleed effect of Assault (Blood Strike).
  • Hunter: Random Shot no longer triggers various triggers; fixed an issue where Random Shot continued to channel after Hunter started moving.
  • Paladin: Judgement changed to ranged attack, no longer counts as melee attack to trigger items and effects, and uses Paladin's ranged hit chance.
  • Retribution Paladin: Unsealed Fury no longer resounds with attacks from Windfury Totem, now that the issue of Holy Strike triggering Windfury Totem has been fixed.
  • Priest: gnome's dazzle flash can now be used in shadow form; holy's twilight focus talent works properly in shadow form.
  • Shaman: Fixed an issue where rank 2 Flaming Flame Totem did not work.

service

  • Item recovery services are temporarily down while Blizzard investigates and addresses a serious issue.

Monsters and characters

  • River Grove: Significantly reduces the damage done by Twilight Enforcer "Impact" and reduces the damage done by Executioner Morgue.
  • Riverwood: Twilight Furnace Master's Mark of Fire now increases damage dealt by 50 (up from 1000).

Items

  • Bloody Attack Claw will now correctly grant +1 Glove/Barehand abilities.
  • Earth Spirit Silk Shoes no longer has a higher spell damage bonus than designed.

Tailoring

  • Several packs with lower capacity than designed have adjusted materials and slots: the red mageprint bag requires 5 rolls of mageprint cloth (from 4 rolls) and 14 slots; the green silk bag requires 5 rolls of silk (from 4 rolls) and 12 slots; the black silk bag requires 6 rolls of silk (from 5 rolls) and 12 slots; the green woolen bag and the red woolen bag each require 5 rolls of wool (from 4 rolls) and 10 slots.

Mission and World

  • Plaguelands of the West: Interaction with the Command Tent is now normal in the quest "Mislead the Crimson Crusaders".
  • Arahi Heights: Fixed an issue where the Deadwood Mallet could not be used, causing the quest chain to fail.
  • Philas: Fixed an issue where the cage door on quest Freedom of the Elven Dragon would not reset.
  • Fixed an issue where mounts could not be mounted in parts of Sindra.
Read the official post ↗

Server hotfix

Server hotfix, 11/12

Blizzard posted no notes for this hotfix; these are the 43 new items we found in the server hotfix data, part of client build 1.60.1.70888.

Items 43 new items

Names and stats come from our item database; point at a name to see its stats.

New items

Server hotfix

November 10 Hot Fix: Class Adjustments, High Level Quests plus Gold, and Class Modifications

Blizzard has released a November 10 server hotfix (released at noon on November 11, Beijing time), including previously announced class changes: Hunter and Warlock pets, Pain Warlock, and Enhanced Shaman. The auction house changes listed in the original post have been removed and are now available for maintenance on November 17. The following are sorted by original post, and the specific values are subject to the official original post.

Druid, Paladin, Priest, Warrior

  • Druid: Fixed an issue where Omen of Clarity could not trigger after switching specializations; Restoration of Nature's Agility now also instantly causes Feral Growth.
  • Paladin: shield ramparts can be tracked in cooldown manager.
  • Priest: Vampire Embrace healing no longer triggers Apocalypse enchantment; Holy Nova will now be properly forgotten when untalented.
  • Warrior: Weapon Specialization's Sweep no longer costs more times before hitting a second target.

Hunter

  • Fixed pet hit points incorrectly reaching 150% of normal. Now 115% of normal.
  • Arcane Shot mana costs 11% of base mana at all levels; almost the same at levels 6 and 60, slightly lower at intermediate levels.
  • Beast Control: The mana cost of summoning the eagle has also been changed to 11% of the base mana; the eagle's melee damage has been increased by approximately 80%.

Shaman

  • Whirlpool weapons can be tracked in the cooldown manager; weapon enhancements and weapon totems can now work simultaneously, such as windrage weapons and windrage totems, both have a chance to trigger.
  • Enhancement: Storm Strike damage reduced to 100% weapon damage (down from 150%), cooldown increased to 8 seconds (down from 6 seconds).
  • Improved: Intelligence reduced the percentage of Intelligence converted to Aggressive Strength to 33/66/100%(from 50/100/150%).
  • Enhancement: Whirlpool weapon reduces casting time and mana cost by 20% per tier (up from 4/8/12/16/20%). Trigger rate increases with tier to 6/7/8/9/10 per minute (up from 20 per minute per tier). The tooltip shows trigger rate based on master weapon speed.
  • Developer's note: Changes made during beta allowed the Enhancement Shaman to be overly biased towards spell power and intelligence equipment, deviating from the core gameplay of Wind Fury. Changes were made before the team dungeon opened to avoid equipment that would depreciate after players fought over it.

Warlock

  • Imp Flame Arrow base damage increased for the first 4 ranks; Imp, Voidwalker, Succubus, and Male Succubus base health increased by approximately 15%; fixed Succubus Whiplash sound playing too often.
  • Affliction: Siphon of Soul has been changed to increase the effects of Drain Life, Drain Soul, and Torture by 4/8/12% each, based on your Corruption, Siphon Life, and Suffering spells on the target, up to a maximum of 36%.
  • Affliction: Torment damage reduced by 30%. No longer increases damage over time on target. Causes Shadow damage every second for 6 seconds instead. Increases bounce speed of Siphon Life, Corruption and Affliction by 100% during channeling (same duration).
  • Destruction: Fixed an issue where Catastrophe did not trigger a public cooldown.

Monsters and characters

  • Killing Broken Spear Trolls no longer gains experience.
  • The innkeeper was more accurate when asked,"Tell me which dungeons I can explore."

Items

  • All mounts sold by mount merchants of races have been changed to bind upon pickup.
  • Sparkle Lance wand now deals arcane damage instead of nature damage.
  • Shaman Quest rewards Storm's Wrath changed to 16 Strength (up from 16 Intelligence) and Weapon Speed changed to 3.6 (up from 3.2).
  • Reduced the price of bound armor picked up by leatherworking, tailoring and forging to be sold to merchants.

Professions

  • Alchemy: Beginner Arcane Potion price reduced to 5 copper (from 25 copper); Recipe: Potion of Greater Fire renamed Recipe: Potion of Divine Energy.
  • Forge: Rough Grinding Wheel now increases ability to 90 (up from 75). Cooking: Intermediate Campfire Kit placement requirement reduced to Cooking 90 (up from 140).
  • Enchant: Arcane Reclaimer is now made with Rune Gold Rod instead of Rune True Silver Rod, and works correctly against lower ranks of enchanters; minor spirit enchantments on boots and bracers now work correctly.
  • Engineering: Iron Grenade Shop Price reduced to 1 Silver and 25 Copper (up from 5 Silver); Swift Strike Bullets and Swift Feather Arrows are no longer bound when picked (available only when raid dungeons are open).
  • Fishing: Fixed an issue where fishing racks sometimes did not give bait to eligible players. Other known issues are still being addressed.

Quest

  • Most quests at level 48 and above now reward additional Coins. Forever does not have the EXP to Coin mechanism for level 60 quests. This change is to allow players to turn in quests as they progress; quests with valuable item rewards, repeatable quests, and overly simple quests are excluded.
  • Fixed issues with the Summoning of Water series, Chief Engineer Scuti, Help, Rescue OOX-22/FE! missions, etc.; Zephyr Island Camping Beginner: Herbology completed in Shendar Village.
  • Broken Leaf and Saltwater Fisheye of Silastrus now drop properly; Woodland Vipers in River Grove and Nighttown Werewolves in Twilight Forest have increased in numbers.

World

  • Fixed an issue where people were sent to the wrong cemetery after death, and an issue where residents of Burning Wood Village did not appear around dawn and dusk.
Read the official post ↗

Server hotfix

Server hotfix, 11/11

Blizzard posted no notes for this hotfix; these are the 159 new items we found in the server hotfix data, part of client build 1.60.1.70888.

Items 159 new items

Names and stats come from our item database; point at a name to see its stats.

New items

Server hotfix

November 9 Hot Fix: Class fixes, Dungeon tweaks, and Mission fixes

Blizzard has released the server hotfix instructions for November 9 (released at noon on November 10, Beijing time). The following are sorted by original posts, including Wild Charge (Cheetah), Assault, Nature Instinct, Dexterity Stopwatch and Immortal Essence changes. This site has seen corresponding updates in the server hotfix data.

Classes

  • Druid: Cooldown manager no longer shows rage, but now shows it correctly when you learn to cut. The tooltip for the idol of ferocity no longer lists cut as a cost reduction.
  • Feral Druid: Feral Charge (Cheetah) will now immediately enter combat; Nature Instinct will now work correctly on Cuts and Assault; Stun from Assault will now show up in the enemy's bonus bar.
  • Hunter: The greedy Urgara and the Screaming Cub of Zefeng Island are now in the correct pet category; fixed an issue where selecting distant enemies sometimes attracted hatred.
  • Mage: Firestorm's ground damage over time no longer consumes a power-saving cast; Arcane Focus's chance to trigger is now split between cast and each missile (previously 10% each).
  • Paladin: Fixed an issue where a target in Consecration area might no longer deal enhanced damage when it disappeared; cooldown manager now correctly displays Seal of Paladin.
  • Priest: casting fear enchantment no longer interrupts shadow form; power infusion effects on allies remain normal.
  • Shaman: Updated the visual effects of Lightning Mastery; Lightning Overload triggered Lightning Arrow damage has been corrected; Improved Ghost Wolf now carries the Night's Watch torch.
  • Warlock: Completion of the Summon Hellhorse quest will give you the correct ride. Players who have completed the quest will be able to summon Hellhorse once to learn basic riding. Burn out will no longer be available for non-Destruction majors.
  • Warrior: Cooldown Manager only shows cooldowns for Thunderclap, no longer tracks duration on target.

Dungeons

  • EXP for all Dungeon monsters increased by 50%.
  • Orcaz Prison: Defeating Zara Ober will now drop loot.
  • Dark Abyss: Fixed an issue where souls might not be released after death.
  • Blackstone Abyss: Fixed an issue where the Throne Hall door would not open after a battle with Thorisen the Great; Mountain Heart can be picked multiple times.
  • Sunken City: Fixed an issue where monsters dealt approximately 30% more damage than expected.
  • Pith of Immortality: 25% health reduction for monsters in this boss battle, 25% damage reduction for Fireballs of Immortal Wizards, 50% damage reduction for Charge of Immortal Watchers, and 50% reduction in frequency of Shield Bash of Immortal Guardians.
  • Shaper's Platform: Emerald Scales, Snowclaw, and Blaze now properly drop loot and higher level skinning materials; Blaze will now appear properly when using the profile panel.
  • Stratholme: Fixed an issue where mounts could be mounted inside dungeons.

Monsters and characters

  • Evil Iva of Silver Pine Forest refreshes at normal speed; Dream Eater Philosta of Tedashir refreshes at reduced speed.
  • Anglos juvenile dipleurosaur no longer appears at 58, returning to 51 - 52.
  • Marduk Cloud on Zephyr Wind Island respawn slightly slower.

Items

  • A bag of purple powder can now be designed to increase the duration of camp buffs by one hour.
  • Robbed crates and Craftsman instruments recover from drops in Dungeons.
  • Berdoon's Reliable Rifle no longer has random stats and is no longer bound after equipping.
  • Dexterity Stopwatch no longer shares a cooldown with movement abilities such as Rush, Flash, Sprint, etc.
  • The orientation of Zewind Staff and Falling Dragon Staff when stowed on the back has been corrected; Gloves of Holy Power have been restored to their normal effects.

Player vs. Player

  • Removed a wall of air from the roof of the Warsong Canyon Alliance base that should not have existed.

Quest

  • Quests items such as "Head of the Claw","Head of the Elm Claw" and "Creature Surfacing" are now available to party members.
  • Fixed a number of stuck quests involving Undead Sentry, Chomchum's Escape, Uninvited Guest, Death Recipe, Stalker quests, etc.; quest "Find Bingus" was changed to Lockmordan.
  • Henrique Solebrow's diary refreshes faster, moving slightly down the road, still marked by a skeleton.
  • In the mission "Flying Feathers", players below level 60 can now pick up Hyjal owl nests.

Race and the World

  • Tauren Cultivation now goes on cooldown after casting is complete.
  • Reduced the number of players in the same map in multiple crowded areas, PvP rule servers decreased more, Blizzard will continue to observe and adjust.
  • Fixed an issue where the flight path from Camp Taurazu to Thunder Bluff would pass through objects.
Read the official post ↗

Client build Current build

Build 1.60.1.70888

Spells and talents changed for 3 classes, plus 46 new items and 10 changed items.

Hunter2 entries totalBuff 2Covers Summon Hawk, Arcane Shot.

Beast Mastery

Shoot

Priest1 entries totalBuff 1Covers Confounding Flash.

Discipline

Warlock1 entries totalOther changes 1Covers Wrack.

Affliction

  • Wrack

    Tooltip values: 86 points → 60 points, 10% → 100%.

Items 46 new items, 10 changed

4 weapons and armor pieces changed, and 6 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 12 announcements

Announcements

  • (community Manager): Blizzard has released a server hotfix for November 11 (released on November 12 AM GMT). The following are sorted by original posts. Original post

  • (community Manager): Blizzard notes: auction house changes in the november 10th hotfix notes have been temporarily removed. They will go live with weekly maintenance on november 17th, when the hotfix notes will be written back. Original post

  • (community Manager): Blizzard has released a November 10 server hotfix (released at noon on November 11, Beijing time), including previously announced class changes: Hunter and Warlock pets, Pain Warlock, and Enhanced Shaman. The auction house changes listed in the original post have been removed and are now available for maintenance on November 17. The following are sorted by original post, and the specific values are subject to the official original post. Original post

  • (community Manager): Blizzard has deployed a fix in all regions: Shamans who lost their totems due to server crashes will have their totems returned to their backpacks. Players who were online at the time will need to set aside space in their backpacks before logging back in to collect them. Original post

  • (community Manager): Blizzard explained: Forever intentionally removed the EXP to Coin mechanism for quests at full level, as it encouraged players to accumulate quests until level 60, or even to level up by grinding monsters instead of handing in quests. However, only about 25% of quests in the original version directly awarded Coins, resulting in less Coin revenue than expected when approaching level 60. To this end, Coins will be added to most quests at level 48 and above through hotfixes, including quests that originally did not give Coins. This change has been released with the hotfix on November 10. Original post

  • (community Manager): Blizzard Recovery: November 8 hotfix increased Dungeon kill EXP from 40% to 60% of Classic Era. Subsequent observations show that this adjustment makes Dungeons upgrade at a rate commensurate with the rest of Forever. Original post

  • (community Manager): Blizzard has released the server hotfix instructions for November 9 (released at noon on November 10, Beijing time). The following are sorted by original posts, including Wild Charge (Cheetah), Assault, Nature Instinct, Dexterity Stopwatch and Immortal Essence changes. This site has seen corresponding updates in the server hotfix data. Original post

  • (community Manager): Blizzard added: earlier in the day, the number of players in the same map was reduced in several crowded areas, and the PvP rules server decreased even more in response to player feedback about overcrowding in many areas, which will continue to be observed and adjusted. This change was also recorded in the November 9 hot fix note. Original post

  • (community Manager): Blizzard replied to the claim that "demo characters affect camp ratio": After extensive research, there is no evidence that demo characters make any impact. The so-called 55 - 45, statistics are all levels of online active population over time. Original post

  • (community Manager): Blizzard said that PvP rule servers require two camps to be evenly matched. The current ratio of the largest difference between regions is about 55 to 45, which is still not as expected, so the character creation mechanism has been adjusted: instead of a snapshot of the overall camp status of PvP rule servers in each region, the goal is to be as close as possible to 50 to 50. In the short term, it will be increasingly difficult for the larger party to create new characters, currently tribes in North American PvP rule servers, and alliances in European role playing PvP; as the population moves, the restricted party may switch. Blizzard acknowledges that it can be frustrating not to choose which faction to play at the moment, but believes it is necessary to ensure long-term health, especially in the early stages of the game when guilds and opposing relationships are just forming. Original post

  • (Blizzard employees): Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details. Original post

  • (Blizzard employees): Blizzard's World of Warcraft: Forever news roundup for the week: World of Warcraft: Forever launched globally on November 4th, with Darkest Nights Talebound's spooky adventure demo and November's dessert-themed store. The weekly also features practical guides, new stories, new rewards and new favorites. See the official full article for details. Original post

Server hotfix

Server hotfix, 11/10

Blizzard posted no notes for this hotfix; these are the 225 new items we found in the server hotfix data, part of client build 1.60.1.70862.

Items 225 new items

Names and stats come from our item database; point at a name to see its stats.

New items

Server hotfix

Server hotfix, 11/9

Blizzard posted no notes for this hotfix; these are the 319 new items we found in the server hotfix data, part of client build 1.60.1.70862.

Items 319 new items

Names and stats come from our item database; point at a name to see its stats.

New items

Server hotfix

Server hotfix, 11/8

Blizzard posted no notes for this hotfix; these are the 172 new items we found in the server hotfix data, part of client build 1.60.1.70862.

Items 172 new items

Names and stats come from our item database; point at a name to see its stats.

New items

Server hotfix

November 6 Hot Fix: Class Correction, Leather Making and Dungeon Quests

Blizzard has released November 6 server hot fix, announcement released on November 7 Beijing time. The following is a summary of the key points, see the official original post for a complete list.

Profession and skill

  • Fixed legacy talent invalidation, control duration display, and multiple skill tooltips; Druid two numeric tooltips incorrectly, actual health and damage unchanged.
  • Repairs bloom healing, arcane impact duration of 18 seconds, and stealth combo point display; increases voidwalker base health by approximately 40 at each level, fixes abnormal damage from soul siphon.

Articles and specializations

  • Scorching Dagger can only be triggered by spells that contain damage.
  • Tanning Rack skill requirement reduced from 140 to 125. Skill range reduced by 15.

Copy and Quest

  • Fixed Maraton soul generation, new dungeon dropouts and portal transports, as well as some quest refreshes, drops and party sharing.

Race and the World

  • Fixed Night Elf Shadow Evasion skill anomaly and Orc Domination too high a bonus to some pet skills; improved visibility for ranged players.
Read the official post ↗

Client build

Build 1.60.1.70862

Spells and talents changed for 2 classes, plus 712 new items and 12 changed items.

Priest1 entries totalBuff 1Covers Fear Ward.

Holy

  • Fear Ward

    Usable forms: Cannot be used in shadow form → None.

Druid2 entries totalBuff 1Nerf 1Covers Bear Form, Ravage.

Feral Combat

  • Bear Form180 points → 560 points

    Made stronger in this build.

  • Ravage

    Tooltip values: 435% → 435, 343 points → 98 points.

Items 712 new items, 12 changed

5 weapons and armor pieces changed, and 7 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 2 announcements

Announcements

  • (community Manager): Blizzard deployed a hot fix at around 11:05 Pacific Time on November 8 (3:05 am Beijing Time on November 9). The experience gained from killing monsters in the underground city increased by 50%. Players are encouraged to grind a few times. The blue post also wishes everyone to collect mutated leather as soon as possible. Original post

  • (community Manager): Blizzard has released November 6 server hot fix, announcement released on November 7 Beijing time. The following is a summary of the key points, see the official original post for a complete list. Original post

Client build

Build 1.60.1.70840

This build changed no class spells or talents; 84 items were added and 17 changed.

Items 84 new items, 17 changed, 1 of them in our BiS lists

8 weapons and armor pieces changed, and 9 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

New items

Changed weapons and armor

Changed consumables and other items

Server hotfix

November 5 Hot Fix: Refresh, Item, Battlefield, and Quest fixes

This article retains the November 5 hot fix summary. The official original post has now merged November 6, 9, 10, and 11, with more recent corrections also appearing in the hot fix entry of the corresponding date; the date remains official.

Monsters and characters

  • Durotal's Yarrog Shadow Spike has returned to normal refresh rate; some Murlocs in Dustmire have been fixed for respawn too fast.
  • Rothrum Starwind of Zephyr Island can now properly train Druids.
  • Pelouk of Sad Swamp is no longer missing occasionally.

Items

  • The merchant supplier of Zefeng Island supplemented the apprentice professional backpack.
  • Price of Sweet Spice sold to merchants reduced from 2 copper coins to 1 copper coin; verified in current hotfix cache and native Chinese cache.

Player vs. Player

  • Plain Run no longer stacks, including Battlefield Readiness; it cancels existing layers when carrying flags on Battlefield.

Quest

  • Fixed incorrect text for "Elune Sisters".
  • Undead Sentinel Elander in the "Escort Elander" quest refreshed significantly faster.
Read the official post ↗

Client build

Build 1.60.1.70790

Spells and talents changed for 3 classes, plus 94 new items and 18 changed items.

Warrior1 entries totalOther changes 1Covers Improved Slam.

Weapons

  • Improved Slam

    Works differently since this build.

    Before: Reduces the common cooldown and cast time of your Slam ability by 0.50 seconds. In addition, Slam no longer interrupts or delays your melee swing timer, and the cooldown of Slam is reduced by 5.0 seconds.

    Now:Decreases the cooldown of your Slam ability by 5.0 seconds, reduces the cast time and common cooldown by 0.50 seconds, and Slam no longer interrupts or delays your melee swing timer.

Rogue1 entries totalOther changes 1Covers Death Mark.

Subtlety

  • Death Mark

    Works differently since this build.

    Before: Final skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

    Now:Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 355 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 572 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 789 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1006 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1223 + 20% melee attack power.

Shaman1 entries totalNerf 1Covers Chain Lightning.

Elemental Combat

Items 94 new items, 18 changed

1 weapons and armor pieces changed, and 17 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 4 known issues, 8 announcements

Known Issues

  • (community Manager): Blizzard has compiled World of Warcraft: Forever known issues, which are being followed up and planned to be fixed. Not a complete list, but will be updated continuously. Original post

  • (Blizzard employees): Developer Aggrend replied: We know that ships, airships and other transportation vehicles will be trapped in the maelstrom for a long time. Temporary solution: Teleportation gates have been placed near most docks and airship towers. Ships can use them to travel to and from the mainland when they get lost. The official repair will be launched tomorrow morning. These teleportation gates will be removed after confirmation takes effect. Original post

  • (Blizzard employees): Developer Aggrend replied: We know that some areas are too few people, not as lively as they should be. Tomorrow will adjust the relevant values to make the places more popular. Original post

  • (community Manager): Blizzard has launched a hot fix: Players who join World of Warcraft: Forever through the "Invite Friends" code will be unexpectedly restricted from using some chat channels and will not be able to level up to 10 or above, join a guild, form a team, or trade items with other players. Players who have encountered this problem can log out of the game and log in again. Original post

Announcements

  • (community Manager): This is a Class Balance forecast scheduled for November 10, not yet in effect; not an installed attribute change for the current client. Blizzard is still investigating and may continue to adjust. Original post

  • (Blizzard employees): Azeroth has a new home, and the adventure is just beginning! This week's Warcraft Weekly: "World of Warcraft: Forever" is now officially online; join the community discussion on the platform in and out of the game; experience the new game style brought about by the controller support, and more exciting content. view the full text Original post

  • (community Manager): This article retains the November 5 hot fix summary. The official original post has now merged November 6, 9, 10, and 11, with more recent corrections also appearing in the hot fix entry of the corresponding date; the date remains official. Original post

  • (Blizzard employees): The video shows you how World of Warcraft: Forever's first legendary weapon, Whispering Wood Tardramir, was forged. Original post

  • (Blizzard employees): The video shows you how World of Warcraft: Forever's first legendary weapon, Whispering Wood Tardramir, was forged. Original post

  • (community Manager): Blizzard please check if there is a blue prompt in the bottom right corner after accepting the party invitation; click on the prompt, can you select "refresh immediately" in the pop-up window, and whether you are in the same phase as your teammates after refreshing. This is the troubleshooting step, the original post has not confirmed that the problem has been fixed. Original post

  • (community Manager): This section is only used to report bugs for quality assurance team replication and repair; chat, speculation and irrelevant feedback will be deleted. Please write down the replication steps, it is better to attach videos or screenshots; do not ask for blue post reply in the post, no reply does not mean not see, every post will read. Report format: Summarize the problem in one sentence, then list the steps by number, and finally specify the expected behavior and the actual behavior of the error, preferably with the full name of the role and the rule type. Original post

  • (Blizzard employees): During the launch week of World of Warcraft: Forever, watch any eligible World of Warcraft live stream on Twitch.tv for 4 hours and receive a toy called "Bag of Purple Powder" to light your bonfire. Original post

Client build

Build 1.60.1.70755

Spells and talents changed for 7 classes, plus 0 new items and 54 changed items. See Blizzard's update notes .

Warrior13 entries totalBuff 8Other changes 2Added 1Moved 2Talent tree: 1 new, 4 movedCovers Spearing Strike, Two-Handed Weapon Specialization, Improved Tactical Mastery, Improved Slam and more, 13 in all.

Weapons

Enrage

  • Slam

    Cooldown: Cooldown: 18 seconds → Cooldown: 15 seconds.

  • EnrageMoved

    Moves up from row 4 to row 3.

  • FlurryMoved

    Moves down from row 6 to row 6, no longer requires Death Wish.

  • Improved WhirlwindMoved

    Moves down from row 4 to row 6.

    Before: Reduces the rage cost of your Forward Slash and Whirlwind Slash by 3.

    Now:Reduces the cooldown of Whirlwind by 2 seconds and increases the damage it does to the nearest enemy by 30%.

  • Gore DrinkerMoved

    Moves up from row 6 to row 5, requires Blood Craze instead of Enrage.

  • Reckless SwingsAdded

    A new talent with 1 ranks.

    Effect:Causing your next 4 melee attacks to generate 5 additional rage each. Lasts 8 seconds.

Protection

Paladin2 entries totalBuff 1Other changes 1Covers Holy Shield, Vengeance.

Protection

  • Holy Shield

    Cast time: None → Instant.

    Before: Increases your chance to block by 30%, dealing 221 holy damage per block for the duration of the effect. Holy Shield deals 20% additional threat to all damage dealt. Each block costs 1 charge. 4 charges.

    Now:Increases your chance to block by 30% for 10 seconds. Each block deals 221 holy damage. Holy Shield deals 20% additional threat. Each block costs 1 charge. 4 charges.

Retribution

  • Vengeance3 times → 5 times

    Made stronger in this build.

Rogue45 entries totalBuff 12Nerf 3Other changes 5Added 7Removed 6Moved 11Wording 1Talent tree: 7 new, 6 removed, 18 movedCovers Mutilate, Lethality, Murder, Improved Expose Armor and more, 45 in all.

Assassination

  • Mutilate

    Tooltip values: 75% → 90%, 50 points → 79 points.

  • Lethality

    Talent ranks: 5 → 2.

  • MurderRemoved

    Removed from the talent tree.

  • Improved Expose ArmorMoved

    Moves up from row 3 to row 2.

  • Relentless StrikesMoved

    Moves down from row 3 to row 5.

  • Seal Fate

    Talent ranks: 5 → 3.

  • VigorMoved

    Moves up from row 5 to row 3.

  • MutilateAdded

    A new talent with 1 ranks.

    Effect:Instantly attack with two weapons, each dealing 90% weapon damage plus 40 damage. Damage dealt to poisoned targets increased by 20%. Reward 2 combo points.

  • VenomRemoved

    Removed from the talent tree.

  • MutilateRemoved

    Removed from the talent tree.

  • Blood SplatterAdded

    A new talent with 1 ranks.

    Effect:Increases the duration of your Split ability by 6 seconds and your Garrote ability by 9 seconds.

  • VenomAdded

    A new talent with 1 ranks.

    Effect:Enchant Stabbing: Increases Poison damage by 30% and Poison chance by 20% for 6 seconds.

Combat

  • Dual Wield SpecializationMoved

    Moves down from row 4 to row 5, no longer requires Precision.

  • Improved SprintMoved

    Moves up from row 3 to row 2.

  • Improved Eviscerate

    Works differently since this build.

    Before: Increases the damage dealt by your piercing ability by 20%.

    Now:Increases the damage dealt by your Bite ability by 20%. Increases the damage and storage rate of Death Mark by 20%.

  • AggressionMoved6% → 15%

    Moves up from row 6 to row 4.

  • Weapon ExpertiseMoved

    Moves up from row 6 to row 4, requires Precision instead of Blade Flurry.

  • Flawless Execution10 O 'clock → 15 points

    Made stronger in this build.

  • ComposureAdded

    A new talent with 2 ranks.

    Effect:Increases the energy cost of ready to fire by 10.

  • Flash of SteelAdded

    A new talent with 5 ranks.

    Effect:Increases the energy generated by your Stabbing ability by 15 and reduces the cooldown by 2.0 seconds.

Subtlety

  • Death Mark

    Range: 25 yards → 20 yards distance.

  • Ghostly Strike

    Works differently since this build.

    Before: Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Rewards 1 combo point.

    Now:Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.

  • CamouflageMoved

    Moves down from row 1 to row 2.

  • ElusivenessMoved

    Moves down from row 2 to row 4.

  • ChangeMoved100% → 45%

    Moves up from row 2 to row 1.

  • Opportunity

    Tooltip values: 10% → 20%.Talent ranks: 2 → 5.

  • Improved AmbushMoved

    Moves down from row 2 to row 2.

  • Dirty DeedsMoved

    Moves up from row 5 to row 2.

  • Improved DistractRemoved

    Removed from the talent tree.

  • Saw BladeMoved

    Moves up from row 4 to row 3.

  • PremeditationMoved

    Moves up from row 4 to row 3.

  • Ghostly StrikeMoved

    Moves down from row 3 to row 4.

    Before: Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Rewards 1 combo point.

    Now:Attacks enemies, dealing 125% weapon damage (180% when your master is armed with a dagger) and increasing your chance to dodge by 15% for 7 seconds. Your next ambush or garrote within 7 seconds does not need to be in Stealth. Rewards 1 combo point.

  • Heightened SensesMoved

    Moves down from row 4 to row 5.

  • CutthroatRemoved

    Removed from the talent tree.

  • Dirty TricksMoved

    Moves down from row 2 to row 2.

  • Thousand CutsRemoved

    Removed from the talent tree.

  • Quick GetawayMoved

    Moves up from row 6 to row 4, requires Dirty Tricks instead of Dirty Deeds.

    Before: Your Evil Attack, Ghost Attack, and Bleed damage to targets below 35% health increased by 10%.

    Now:Increases the maximum number of targets you can Sap simultaneously by 1 and increases your movement speed by 30% after Sap a target for 3 seconds.

  • Death MarkAdded

    A new talent with 1 ranks.

    Effect:Final Skill: Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

  • Boot KnifeAdded

    A new talent with 5 ranks.

    Effect:Your jab has a 100% chance to add 2 combo points to your target.

Poison

Tooltip only

Priest1 entries totalRemoved 1Talent tree: 1 removedCovers Binding Heal.

Holy

Shaman18 entries totalBuff 7Nerf 1Other changes 4Added 1Removed 2Moved 2Wording 1Talent tree: 1 new, 2 removed, 2 movedCovers Lightning Bolt, Earth Shock, Flame Shock, Frost Shock and more, 18 in all.

Elemental Combat

  • Lightning Bolt

    Tooltip values: 185 → 334, 207 points → 372 points.

  • Earth Shock

    Tooltip values: 293 → 517, 309 points → 545 points.

  • Flame Shock

    Tooltip values: 166 points → 292 points, 176 points → 320 points.

  • Frost Shock

    Tooltip values: 275 → 492, 291 points → 520 points.

  • Chain Lightning

    Tooltip values: 116 → 482, 130 points → 538 points.Cost: 315 mana → 495 mana.

  • Lava BurstRemoved

    Removed.

Buff

  • Totemic Projection

    Cooldown: Cooldown 1 minute → cooldown time: 30 seconds.

  • Stormstrike

    Cooldown: Cooldown time 8 seconds → cooldown time 6 seconds.

    Before: Instantly strikes, dealing normal weapon damage and increasing the damage you deal to that target with your next Lightning Arrow, Chain Lightning, or Mega Shock by 20% for 12 seconds.

    Now:Instantly strikes, dealing 150% weapon damage and increasing the damage dealt to that target by 20% the next time you use Lightning Bolt, Chain Lightning, or Mega Shock for 12 seconds.

  • Flurry25% → 30%

    Made stronger in this build.

  • Improved Lightning ShieldMoved

    Moves down from row 2 to row 2.

  • Improved Ghost WolfMoved

    Moves down from row 2 to row 4.

  • Mental Dexterity100% → 150%

    Made stronger in this build.

Renew

  • Riptide

    Cost: 385 mana → 230 mana.Cooldown: cooldown time 6 seconds → Cooldown time 12 seconds.

    Before: Heals an allied target, restoring 799 to 883 HP and an additional 805 HP over 15 seconds. Increases the effect of your direct healing chain on that target by 25%.

    Now:Restores 805 health for 15 seconds to an allied target, and increases the effect of your Chain of Healing cast directly on that target by 25%.

Elemental

  • Call of ThunderAdded

    A new talent with 1 ranks.

    Effect:Increases the critical strike chance of your Lightning Arrow and Chain Lightning by 5%.

  • Elemental Reach

    Works differently since this build.

    Before: Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards. Shortens the cooldown of Totem Projection by 20 seconds.

    Now:Increases the range of your Lightning Arrow, Chain of Lightning, and Flame Nova by 6 yards.

  • Lightning Overload10% → 30%

    Made stronger in this build.

  • Lava BurstRemoved

    Removed from the talent tree.

Tooltip only

Warlock1 entries totalBuff 1Covers Shadow and Flame.

Ravage

Druid9 entries totalBuff 9Covers Starfire, Claw, Rip, Shred and more, 9 in all.

Balance

  • Starfire

    Tooltip values: 350 → 490, 412 points → 576 points.

Feral Combat

  • Claw110% → 140%

    Made stronger in this build.

  • Rip

    Tooltip values: 243 points → 305 points, 396 points → 497 points, 549 points → 688 points, 702 points → 880 points, 855 points → 1071 points.

  • Shred155% → 200%

    Made stronger in this build.

  • Ferocious Bite2.7 points → 3.3 points

    Made stronger in this build.

  • Rake

    Tooltip values: 61-point → 76 points, 102 points → 126 points.

  • Ravage350% → 435%

    Made stronger in this build.

  • Pounce150 points → 186 points

    Made stronger in this build.

  • Rend and Tear10% → 15%

    Made stronger in this build.

Items 0 new items, 54 changed

1 weapons and armor pieces changed, and 53 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Changed weapons and armor

  • Syzygic Icon

Changed consumables and other items

Blizzard's posts on it 3 announcements, 2 from the developers

Announcements

  • (community Manager): All regions are served at the same time: 15:00 Pacific Time on November 4, i.e. 07:00 Beijing Time on November 5. Original post

  • (Blizzard employees): Want to play with the controller? This article describes the movement, casting and settings under the controller. Controller support is currently in beta and will be improved in the future. Original post

  • (Blizzard employees): World of Warcraft: Forever has something for explorers, dungeon groups, collectors, role-players and PvP fans. Learn how its interface convenience, course updates and progress system complement the unique understanding of the original World of Warcraft, and what happens if you play modern games as well. view the full text Original post

From the developers

  • (community Manager): Blizzard added a section on interface and accessibility changes to the developer notes. Original post

  • (community Manager): Summarize the changes made in the two and a half weeks since October 15. The damage of all classes has increased, and the health of high-level monsters has also increased accordingly. Between the opening of the server and the opening of the next month's team dungeon, except for loopholes and obvious imbalances, there will be no major numerical adjustments. Original post

Announced

Announced

Blizzard November 2 development notes announced, but the client data has not yet changed, is expected to open when the server takes effect. Blizzard's post

Warrior14 entries totalBuff 10Other changes 4Talent tree: 2 newCovers Improved Tactical Mastery, Two-Handed Weapon Specialization, Taste for Blood, Improved Slam and more, 14 in all.

Weapons

  • Improved Tactical Mastery

    Improved Tactical Mastery changed to 3 talent points. 5 rage points per level reserved when changing stances. 15 additional points for max level.

  • Two-Handed Weapon Specialization

    Two-handed Weapon Specialization Double damage bonus when using two-handed melee weapons, increased from 3% to 6% at max level.

  • Taste for Blood

    Breath of Blood changed to a 2 talent. The main hand has a 10/20% chance of activating Suppress when attacking enemies affected by your Rend. The chance of maxing remains the same.

  • Improved Slam

    Improved Slam reduces the cooldown of Slam from 3 seconds on both ranks to 2.5 seconds on rank 1 and 5 seconds on rank 2.

Enrage

  • Booming Voice

    Thundering Voice now also reduces the rage cost of Screaming Roar by 5/10/15/20/25%.

  • Enrage

    Rage talent moved to line 3 from line 4.

  • reckless swingAdded

    Line 4 adds 1 talent, costs 25% of base health, cooldown 15 seconds, causes your next 4 melee attacks to generate an additional 5 rage for 8 seconds.

  • Gore Drinker

    Blood Drinker moved from line 6 to line 5. Prerequisite talent changed from Fury to Blood Fever.

  • Flurry

    Flurry changed to a 3-point talent, increases attack speed of the next 3 attacks by 10/20/30% after critical strikes, and no longer requires Death Wish to be cast first.

  • Improved Cyclone SlashAdded

    Line 6 adds 2 passive points, reducing the cooldown of Whirlwind by 1/2 seconds and increasing the damage it does to the nearest enemy by 15/30%. This talent is still called Rage in the server client, description not updated.

  • Bloodthirst

    Bloodlust now requires Death Wish to learn.

Protection

  • Defiance

    Provoke threat bonus in Defensive Stance increased to 7/13/20%, up from 5/10/15%.

basic skill

  • Defensive Stance

    Defensive posture threat bonus increased from 30% to 80%.

  • Slam

    Smash cooldown reduced to 15 seconds from 18.

Paladin2 entries totalBuff 2Covers Two-Handed Weapon Specialization, Vengeance.

Retribution

  • Two-Handed Weapon Specialization

    The 2/4/6% damage bonus from Two-Handed Weapon Specialization now applies to both physical and holy damage, no longer limited to physical damage.

  • Vengeance

    Revenge can stack up to 5 layers, up from 3.

Rogue38 entries totalBuff 21Nerf 7Other changes 10Talent tree: 7 new, 5 removedCovers Improved Expose Armor, Murder, Lethality, Vigor and more, 38 in all.

Assassination

  • Improved Expose Armor

    Improved Sunder Armor moved from line 3 to line 2.

  • MurderRemoved

    Conspiracy has been removed and no longer increases damage dealt to humanoid and giant targets.

  • Lethality

    Deadly Sneak Attack has been changed to a Tier 2 talent. Each tier increases critical strike damage bonus of related skills by 10%. At max tier, it is still 20%, but only costs 2 points.

  • Vigor

    Energy moves from line 5 to line 3.

  • Blood spatterAdded

    Added a 1 passive talent to row 3: Increases the duration of Split by 6 seconds and the duration of Garrote by 9 seconds.

  • Relentless Strikes

    Ruthless Strike moved from line 3 to line 5 and changed to a level 5 talent. The chance of recovering 25 energy for each combo point consumed by the finishing skill is 4% per level and 20% at max level.

  • Venom

    Venom Stinger moved from line 7 to line 5 and changed from finishing to passive: Poison damage increased by 30% for 6 seconds after using Stinger, chance to cast poison increased by 20%.

  • Seal Fate

    Seal of Destiny changed to a Level 3 talent. Skills that increase combo points now have a 33%/66%/100% chance to gain an additional combo point when critically struck.

  • Mutilate

    Damage moved to row 7. Damage increased from 75% weapon damage per weapon to 90%. Additional damage increased.

Combat

  • Improved Eviscerate

    Improved Bite (Blue Post said it would be renamed, national server client still called Enhanced Bite), in addition to increasing Bite damage by 7%/13%/20%, also increased Death Mark damage and storage rate by 7%/13%/20%.

  • Improved Sinister Strike

    Improved Evil Attacks (Blue Post says it will be renamed, national server client is still called Improved Evil Attacks) Energy cost reduced by 3/5. The effect has been extended from only affecting Evil Attacks to Evil Attacks and Bleeding.

  • Improved Sprint

    Improved Sprint moved from line 3 to line 2.

  • calmnessAdded

    Added Tier 2 Passive Talent in Row 3: Increases the energy cost of Storing by 5/10.

  • Flawless Execution

    Perfect Execution reduces Bite's energy cost by 15, down from 10.

  • Weapon Expertise

    Weapons expert moved from line 6 to line 4.

  • Aggression

    Aggression moved from row 6 to row 4, changed to increase damage only from Unholy Attack and Bite, increased to 5%/10%/15%, no longer affects Backstab.

  • Dual Wield Specialization

    Dual Weapon Specialization moved from Row 4 to Row 5. Changed to Tier 2 talent. Secondary weapon damage increased by 25%/50%.

  • Sharp FlashAdded

    Added Tier 5 Passive Talent in Row 6: Stabbing gains 3/6/9/12/15 more energy and reduces cooldown by 0.4/0.8/1.2/1.6/2 seconds.

Subtlety

  • Change

    Adjusted to move from line 2 to line 1, reducing the chance to add combo points to targets after dodging attacks or fully resisting spells to 15/30/45%.

  • Opportunity

    Preparedness changed to level 5. Backstab, Garrote, Ambush, and Mutilate damage increased by 4% per level to 20% at max level.

  • Dirty Deeds

    Despise moves from line 5 to line 2.

  • Camouflage

    Camouflage moved down from line 1 to line 2. Changed to a level 3 talent. Increases movement speed by 5/10/15% while Stealth. Shortens Stealth cooldown by 2/4/6 seconds.

  • Premeditation

    Premeditation moves from line 4 to line 3.

  • Saw Blade

    Sawtooth blade moved from row 4 to row 3.

  • Elusiveness

    Moving from line 2 to line 4.

  • Ghostly Strike

    Ghostly Strike moved from line 3 to line 4, and added: Stealth is no longer required for the next ambush or garrote within 7 seconds of use.

  • Improved DistractRemoved

    Improved Disruption talent removed.

  • Quick EscapeAdded

    Added Tier 2 Passive Talent in Line 4: Increases the maximum number of targets that can be Sap simultaneously by 1. Increases movement speed by 15%/30% for 3 seconds after Sap.

  • Heightened Senses

    Perceived moving down from line 4 to line 5.

  • Hemorrhage

    Bleeding now increases damage taken by your lacerate and garrote spells by 15%, up from only lacerate.

  • QuietusRemoved

    Annihilation talent removed.

  • CutthroatRemoved

    Cut Throat talent removed.

  • BootknifeAdded

    Line 6: Tier 5 Passive Talent: Stabbing has a 20%/40%/60%/80%/100% chance to add 2 combo points to the target.

  • Thousand CutsRemoved

    Thousand Slices talent has been removed.

  • Death MarkAdded

    Added Line 7, 1 Active Talent: 25 Energy, 20 yards range, 10 seconds cooldown, Curse effect finishing skill, stores part of the damage caused by your attacks according to combo points, Garrote and Split store at twice the rate, deal the stored damage in one go after 6 seconds, damage limit increases with attack power and critical hit probability.

basic skill

  • stabAdded

    New skill, learned at level 24: Costs 5 Energy, Cooldown 10 seconds, melee range, hits target with secondary weapon causing 50% weapon damage and gains 15 Energy, this attack will not miss; learned at level 2 at level 44, gains Energy increased to 25.

  • Deadly Poison

    Deadly Poison Attack Power factor doubled from 0.0045 to 0.009.

  • Instant Poison

    Quick-acting poison attack power factor doubled from 0.005 to 0.01.

Shaman16 entries totalBuff 10Nerf 1Other changes 5Talent tree: 1 new, 1 removedCovers Lightning Overload, Lava Burst, Thunder Summon, Elemental Mastery and more, 16 in all.

Elemental Combat

  • Lightning Overload

    Lightning Bolt and Chain Lightning now have an additional chance to cast the same spell, increased from 3% to 10%, from 7% to 30%.

  • Lava BurstRemoved

    This talent has been removed and replaced by Summon of Thunder. Other references to Lava Burst have been removed from the tooltip.

  • Thunder SummonAdded

    New talent, replaces Lava Burst, increases critical strike chance of Lightning Bolt and Chain Lightning by 5%.

  • Elemental Mastery

    The blue post said it would be renamed and replaced with a new icon; the national service client is still called Element Master.

  • Elemental Reach

    No longer reduces the cooldown of Totem Projection, only retains the effect of increasing range.

Buff

  • Improved Ghost Wolf

    Talent position moved from tier 2 to tier 4.

  • Stormstrike

    Damage increased from 100% to 150% normalized weapon damage. Cooldown reduced from 8 seconds to 6 seconds.

  • Mental Dexterity

    The attack intensity converted by intelligence increased from 33%, 67%, 100% to 50%, 100%, 150% per level.

  • Flurry

    Critical Strike increased attack speed from 5%, 10%, 15%, 20%, 25% to 6%, 12%, 18%, 24%, 30% per level.

Renew

  • Riptide

    Mana cost is reduced by approximately 40%, cooldown is extended from 6 seconds to 12 seconds, and there is no longer direct healing, only continuous healing effects are retained.

basic skill

  • Totemic Projection

    Renamed Totem Summon, now teleports all your Totems to you. Cooldown reduced to 30 seconds from 1 minute.

  • Lightning Bolt

    Base damage increases at all levels, increasing by 80% at the highest level. Base damage at all levels is about 78% of Classic Era's level, and casting time is still shorter than Classic Era.

  • Chain Lightning

    The casting time has been extended from 2 seconds to 2.5 seconds, the base damage to the main target has been increased to about 145% of the lightning arrow of the same level, and the mana consumption has been increased to about 225% of the lightning arrow of the same level.

  • Earth Shock

    Base damage restored to Classic Era values, max rating increased from 293 to 309 to 517 to 545 Nature damage.

  • Flame Shock

    Base damage restored to Classic Era values, maximum direct damage increased to 292 from 166, duration increased to 320 from 176 over 12 seconds.

  • Frost Shock

    Base damage restored to Classic Era values, max rating increased from 275 to 291 to 486 to 514 damage.

Warlock2 entries totalBuff 2Covers Wrack, Shadow and Flame.

Affliction

  • Wrack

    Torment spell damage factor doubled, base damage per second increased by 2.5 per level, base damage per second actually increased from 36 to 86 at level 60.

Ravage

  • Shadow and Flame

    Shadow and Flame double bonus Fire or Shadow damage, increased from 10% to 20% max.

Druid11 entries totalBuff 11Covers Rend and Tear, Bear Form, Dire Bear Form, Shred and more, 11 in all.

Feral Combat

  • Rend and Tear

    Frenzy Rip moved to column 1, damage bonus on bleeding targets increased from 2% per level to 3% per level, max level to 15%.

basic skill

  • Bear Form

    Bear Form threat bonus increased to 115% from 50% to compensate for the threat gap when Blessing of Salvation was removed.

  • Dire Bear Form

    Bear form threat bonus increased from 50% to 115%. Used to make up for the threat gap when Blessing of Salvation was removed.

  • Shred

    Shred weapon damage increased to 200% from 155%.

  • Claw

    Claw damage increased to 140% from 110%.

  • Ravage

    Weapon damage from Destruction increased to 435% from 350%.

  • Rip

    Rip base damage and attack power bonus both increased by about 25%.

  • Rake

    Sweep base damage and attack power bonus both increased by approximately 25%.

  • Ferocious Bite

    Ferocious Bite increases base damage and attack power bonus by approximately 25%.

  • Pounce

    Raids base damage and attack power bonus by approximately 25%.

  • Starfire

    Spark base damage increased by approximately 40%.

Skyborne1 entries totalNerf 1Covers Skysight.
  • Skysightfor 30 seconds → for 15 seconds

    Speed increase duration reduced from 30 seconds to 15 seconds. Movement speed bonus remains at 15%.

Client build

Build 1.60.1.70753

Spells and talents changed for 1 classes and 1 races, plus 1 new items and 5 changed items.

Paladin1 entries totalOther changes 1Covers Holy Shield.

Protection

  • Holy Shield

    Trained at level: None → 60.Cost: None → 240 mana.Cooldown: None → cooldown of 10 seconds.

Orc1 entries totalOther changes 1Covers Command.
  • Command

    Cast time: None → Instant.

Items 1 new items, 5 changed

1 weapons and armor pieces changed, and 4 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

Changed consumables and other items

Client build

Build 1.60.1.70707

Spells and talents changed for 7 classes and 8 races, plus 39 new items and 57 changed items.

Warrior1 entries totalBuff 1Covers Vengeance.

Protection

  • Vengeance

    Made stronger in this build.

    Before: Immediately counters enemies, dealing 138 to 168 damage and a lot of threat. Revenge can only be used after a successful block, dodge, or parry.

    Now:Immediately counters enemies, dealing 138 + 22.5% melee attack power to 168 + 22.5% melee attack power damage, and dealing a lot of threat. Revenge can only be used after a successful block, dodge, or parry.

Paladin54 entries totalBuff 4Nerf 4Other changes 15Added 5Removed 9Moved 17Talent tree: 5 new, 9 removed, 26 movedCovers Seal of Righteousness, Light's Vigil, Holy Power, Spiritual Focus and more, 54 in all.

Holy

  • Seal of Righteousness

    Works differently since this build.

    Before: Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies. 0

    Now:Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies.

  • Light's Vigil

    Range: 20 yards distance → 40 yards..

    Before: Attacks Holy Watch on a target for 30 seconds. Your next Holy Shock does not trigger a cooldown and deals 380 to 410 Holy damage to enemy targets and returns 75% of Holy Watch mana cost, or restores 684 to 724 health to friendly targets for their party. You can maintain up to one Holy Watch per party at a time.

    Now:Enchant Holy Watch on an allied target for 30 seconds. The caster's next Holy Shock on that target does not trigger a cooldown and restores 684 to 724 health to the target and his party. Only one Holy Watch per paladin per party can be sustained.

  • Holy Power

    Works differently since this build.

    Before: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and the critical strike chance of all other spells by 5%.

    Now:Increases critical heal bonus of your holy spells by 50%.

  • Spiritual FocusMoved

    Moves up from row 2 to row 1.

  • IlluminationMoved

    Moves up from row 4 to row 3.

  • Divine FavorMoved

    Moves up from row 4 to row 3.

  • Improved Seals

    Talent ranks: 3 → 5.

  • Holy PowerMoved

    Moves down from row 1 to row 1.

  • Infusion of LightMoved

    Moves down from row 4 to row 4.

  • Purifying PowerMoved

    Moves up from row 3 to row 2.

  • Holy ConduitMoved

    Moves from Retribution row 2 to Holy row 3.

  • Voice of TruthRemoved

    Removed from the talent tree.

  • ReverenceMoved

    Moves up from row 3 to row 2.

  • Holy PrecisionMoved

    Moves up from row 5 to row 4, no longer requires Holy Shock.

    Before: Increases the chance of your Holy spells to hit by 18%.

    Now:Increases your chance to hit Holy spells by 8%, and reduces the duration of your Silence effect by 20%.

  • Consecrated GroundMoved

    Moves down from row 5 to row 5.

  • Oath of LightAdded

    A new talent with 1 ranks.

    Effect:Make an oath to protect an ally target for 5 minutes. Increases healing by up to 0 with Holy Light, up to 0 with Holy Flash, and up to 0 with Holy Shock. Paladins can only make one Holy Oath at a time.

  • Boundless LightAdded

    A new talent with 2 ranks.

    Effect:Increases critical strike chance by 30% when Holy Shock is cast on allies unaffected by your Oath of Holy Light.

  • Blessing of LightRemoved

    Removed.

Protection

  • Righteous Fury

    Works differently since this build.

    Before: Increases the threat of your Holy attacks by 90% for 30 minutes.

    Now:Increases all threats generated by you by 33%, and increases the threat generated by your Holy Attack by an additional 90%. Lasts for 30 min.

  • Seal of Fury4 seconds → 3 seconds

    Made weaker in this build.

  • Holy Shield

    Tooltip values: 221 points → 153 points.Trained at level: 60 → 50.Cost: 240 mana → 195 mana.

  • Templar's Bulwark

    Trained at level: 30 → None.

  • Swift Judgement

    Range: None → 10 yards distance.

    Before: Ends the remaining cooldown of Judgement and reduces the mana cost of your next Judgement by 100%.

    Now:Casting the power of Seal on an enemy does not consume Seal. See Seal's description for Judgement effects. Does not share cooldown with Judgement.

  • AnticipationMoved

    Moves down from row 2 to row 4.

  • Redoubt20% → 30%

    Made stronger in this build.

  • ToughnessMoved

    Moves down from row 1 to row 3.

  • Shield Specialization

    Talent ranks: 3 → 2.

  • One-Handed Weapon SpecializationRemoved

    Removed from the talent tree.

  • Divine IntellectMoved

    Moves from Holy row 1 to Protection row 1.

  • Improved Righteous FuryMoved6% → 9%

    Moves down from row 3 to row 4.

  • Improved Hammer of JusticeMoved

    Moves up from row 4 to row 3.

  • Holy ShieldMoved110 points → 75 points

    Moves up from row 7 to row 5, no longer requires Templar's Bulwark.

  • Sacred DutyMoved

    Moves up from row 3 to row 2.

    Before: Increases your total Stamina by 4%, and reduces the cooldown of Divine Shield, Divine Protection, and Templar Rampart by 60 seconds.

    Now:Reduces the cooldown of your Divine Shield, Divine Protection, and Templar Rampart by 60 seconds, and reduces the duration of Self-Discipline by 10 seconds.

  • Templar's BulwarkMoved

    Moves up from row 5 to row 3.

  • Iron Creed

    Tooltip values: 25% → 30%, 10% → 6%.Talent ranks: 5 → 3.

  • Improved Seal of FuryRemoved

    Removed from the talent tree.

  • ShieldswornAdded

    A new talent with 1 ranks.

    Effect:Reduces the cooldown of your Holy Strike by 4 seconds. In addition, Holy Strike now attacks with your shield, triggering your current Holy Shield and Shield Specialization talents without consuming their number or triggering their cooldown, and giving you the ability to block spells for 6 seconds.

  • StoicismAdded

    A new talent with 2 ranks.

    Effect:Reduces the duration of Stun and Charm effects by 20%.

  • saveRemoved

    Removed.

  • group rescueRemoved

    Removed.

  • UndoRemoved

    Removed.

Retribution

  • Vindication

    Works differently since this build.

    Before: Gives your melee damage a chance to reduce attack power by 6 and increase attack power by 3% for 30 seconds.

    Now:Gives your melee damage attacks a chance to reduce the target's attack power by 6 for 30 seconds.

  • Unyielding FaithMoved

    Moves from Holy row 2 to Retribution row 3.

  • VengeanceMoved

    Moves down from row 5 to row 5, requires Seal of Command instead of Sanctified Judgement.

  • RepentanceMoved

    Moves down from row 5 to row 5.

  • Two-Handed Weapon SpecializationMoved

    Moves up from row 5 to row 4.

    Before: Increases the damage dealt by your two-handed melee weapons by 6%.

    Now:When equipped with a two-handed melee weapon, increases physical damage dealt by 6% and reduces all threats you generate by 20%.

  • ConvictionMoved

    Moves down from row 2 to row 2.

    Before: Increases the critical strike chance of your melee attacks by 5%.

    Now:Increases the critical strike chance of all your spells and attacks by 6%.

  • Unsealed Wrath

    Works differently since this build.

    Before: Reduce the mana cost of your Seal spell by 20%, and when you replace the Seal of Command, Seal of Justice, Seal of Wrath, or Seal of Justice with another Seal, you gain the echo of the replaced Seal. Your next melee attack will apply the effect of the replaced Seal and consume the echo.

    Now:Your melee attacks store a copy of the current Seal for 15 seconds and stack up to 3 times. Hit with another Seal consumes all layers, and each layer causes the stored Seal to trigger once at its normal chance.

  • Sanctified JudgementMoved

    Moves up from row 3 to row 2.

  • Champion of the LightMoved

    Moves down from row 6 to row 6.

    Before: Increases your spell damage by up to 60% of your Intelligence.

    Now:Increases your spell damage by up to 60% of your Intelligence and reduces the cast time of Hammer of Wrath by 1.0 seconds.

  • Instrument of LawRemoved

    Removed from the talent tree.

  • Sacred ArbiterMoved

    Moves down from row 4 to row 4.

  • Turn EvilAdded

    A new talent with 2 ranks.

    Effect:Shortens the cast time of your Hyped Undead by 1.0 seconds, reduces its cooldown by 10 seconds, and also makes it effective against demons.

Hunter10 entries totalBuff 8Moved 2Talent tree: 2 movedCovers Aspect of the Hawk, Pathfinding, Improved Revive Pet, Serpent Sting and more, 10 in all.

Beast Mastery

Shoot

  • Serpent Sting555 points → 675 points

    Made stronger in this build.

  • Arcane Shot217 points → 280 points

    Made stronger in this build.

  • Aimed Shot166 points → 350 points

    Made stronger in this build.

  • Trueshot Aura50 points → 100 points

    Made stronger in this build.

  • Sniper Shot295 points → 590 points

    Made stronger in this build.

  • Barrage10% → 15%

    Made stronger in this build.

Survival

Priest6 entries totalBuff 3Added 1Removed 1Wording 1Talent tree: 1 new, 1 removedCovers Cure Disease, Abolish Disease, Binding Heal, Holy Binding and more, 6 in all.

Holy

  • Cure Disease

    Usable forms: Cannot be used in shadow form → Can be used in shadow form.

  • Abolish Disease

    Usable forms: Cannot be used in shadow form → Can be used in shadow form.

  • Binding HealRemoved

    Removed from the talent tree.

  • Holy BindingAdded

    A new talent with 1 ranks.

    Effect:Each time you heal a target other than yourself with a quick heal, you also heal yourself for 50% of your health. This heal does not pose a threat.

Shadow Magic

Tooltip only

  • Renewed Hope

    Only the tooltip wording changed; the effect is the same.

Mage8 entries totalBuff 2Nerf 2Other changes 3Wording 1Covers Arcane Blast, Arcane Resilience, Missile Barrage, Incinerate and more, 8 in all.

Arcane

Fire

Frost

  • Ice Lance

    Tooltip values: 200% → 300%.Cooldown: None → Cooldown time 8 seconds.

  • Ice Barrier

    Tooltip values: 3% → 15%, 3% → 5%.

  • Winter's Chill5% → 20%

    Made stronger in this build.

Tooltip only

  • Arctic Reach

    Only the tooltip wording changed; the effect is the same.

Warlock1 entries totalWording 1Covers Improved Drains.

Tooltip only

Druid25 entries totalBuff 5Other changes 3Added 3Removed 3Moved 8Wording 3Talent tree: 3 new, 3 removed, 9 movedCovers Genesis, Ferocious Bite, Lacerate, Primal Bite and more, 25 in all.

Balance

  • Genesis5% → 10%

    Made stronger in this build.

Feral Combat

  • Ferocious Bite

    New rank: Level 1, Level 24 Learning.

  • Lacerate

    New rank: Level 1, Level 25 Learning.New rank: Level 2, Level 34 Learning.

  • Primal Bite

    Tooltip values: 59-point → 77 points.Trained at level: 48 → 60.

  • Shifting Power

    Cooldown: Cooldown: 16 seconds → Cooldown time 8 seconds.

  • Predatory StrikesMoved

    Moves down from row 4 to row 4.

  • EnrageMoved

    Moves from Renew row 1 to Feral Combat row 1.

  • Primal BiteMoved26 points → 42 points

    Moves down from row 4 to row 7, requires Leader of the Pack instead of Savage Fury.

  • Natural ReactionMoved

    Moves down from row 6 to row 6.

  • BerserkRemoved

    Removed from the talent tree.

  • Rend and TearMoved

    Moves down from row 6 to row 6.

  • Shifting PowerMoved

    Moves down from row 4 to row 7, requires Predatory Discipline instead of Shredding Attacks.

  • Improved Shifting PowerRemoved

    Removed from the talent tree.

  • Predatory DisciplineAdded

    A new talent with 1 ranks.

    Effect:Your Ferocious Bite no longer converts extra energy into damage, but it will still do extra damage based on your excess energy.

  • LacerateAdded

    A new talent with 1 ranks.

    Effect:Cuts enemy targets, causing them to bleed for 15 seconds. Takes 20 damage. For every layer of cut on the target, the target takes 10% additional weapon damage. Causes a lot of threat. This effect stacks up to 5 times on the same target.

Renew

  • Wild Growth

    Cast time: Instant → Cast time 3 seconds.

  • Heart of the WildMoved

    Moves from Feral Combat row 1 to Renew row 1.

  • Naturalist

    Works differently since this build.

    Before: Reduces the casting time of your Healing Touch by 0.5 sec and increases all damage you do by 5%.

    Now:Reduces the cast time of your Healing Touch and Feral Growth spells by 0.5 seconds and increases all damage you do by 10%.

  • ReflectionMoved

    Moves up from row 3 to row 2.

  • SubtletyMoved

    Moves down from row 2 to row 3.

  • Gift of the EarthmotherRemoved

    Removed from the talent tree.

  • BloomAdded

    A new talent with 1 ranks.

    Effect:When your Rejuvenation or Heal spell expires, the target immediately regains 100% of your Spirit. If one of these spells disappears, the target regains 50% of your Spirit instead.

Tooltip only

  • Moonkin Form

    Only the tooltip wording changed; the effect is the same.

  • Swiftmend

    Only the tooltip wording changed; the effect is the same.

  • Leader of the Pack

    Only the tooltip wording changed; the effect is the same.

Dwarf3 entries totalAdded 1Removed 1Wording 1Talent tree: 1 new, 1 removedCovers The Earthfury, Artisan's Precision, Find Treasure.
Orc2 entries totalAdded 1Removed 1Talent tree: 1 new, 1 removedCovers Savage, Command.
  • SavageRemoved

    Removed.

  • CommandAdded

    A new spell.

    Effect:Hunter and Warlock pets deal increased damage by 5%.

Undead1 entries totalBuff 1Covers Touch of the Grave.
Tauren3 entries totalOther changes 3Covers Cultivation, Plainsrunning, Endurance.
  • Cultivation

    Cooldown: None → Cooldown: 15 minutes.

  • Plainsrunning

    Works differently since this build.

    Before: Increases movement speed by 1% every 5 seconds while moving, up to 30%. Damage or standing still reduces this effect. In addition, increases movement speed by 3% while riding.

    Now:Increases movement speed by 2% every 5 seconds while moving, up to 60%. Taking damage or standing still reduces this effect.

  • Endurance

    Works differently since this build.

    Before: Total health increased by 5%, critical damage and healing bonus increased by 2%.

    Now:Total HP increased by 5%.

Troll1 entries totalBuff 1Covers Berserk.
  • Berserk

    Duration: 10 seconds → 15 seconds.

Skyborne2 entries totalNerf 1Other changes 1Covers Skysight, Wind Blessed.
  • Skysight

    Works differently since this build.

    Before: Attempted to draw power from the Junction of Elements to gain blessings, increasing movement speed and riding speed by 10%. Lasts 30 seconds if there is no Junction nearby; lasts 15 minutes if there is.

    Now:Attempted to draw power from the Junction of Elements to gain Blessing, increasing movement speed and riding speed by 15% for 30 seconds. If there is a Junction of Elements nearby, you gain a recharge effect for 1 hour, during which time the effect of this ability increases by 100%.

  • Wind Blessed3% → 2%

    Made weaker in this build.

Human2 entries totalBuff 1Nerf 1Covers Ruthlessness, The Human Spirit.
Skyborne (High Order)2 entries totalNerf 1Other changes 1Covers Read Leyline, Wind Blessed.
  • Read Leyline

    Cast time: Cast time 2 seconds → Cast Time 0.5 seconds.

    Before: Attempt to activate the power of a nearby magic web, increasing HP and mana regeneration by 100%. Lasts for 30 seconds if there is no magic web nearby; lasts for 15 minutes if there is.

    Now:Attempts to drain the power of a nearby magic net energy line, increasing your health and mana regeneration by 50% for 15 seconds. If there is a magic net energy line nearby, you gain resonance for 1 hour, increasing the effect of this ability by 100% during that time.

  • Wind Blessed3% → 2%

    Made weaker in this build.

Items 39 new items, 57 changed

19 weapons and armor pieces changed, and 38 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

Changed consumables and other items

Client build

Build 1.60.1.70685

Spells and talents changed for 1 classes, plus 0 new items and 1 changed items.

Mage9 entries totalBuff 1Nerf 1Other changes 3Removed 2Moved 2Talent tree: 2 removed, 4 movedCovers Arcane Focus, Improved Channeling, Arcane Resilience, Missile Barrage and more, 9 in all.

Arcane

Fire

Frost

Items 0 new items, 1 changed

0 weapons and armor pieces changed, and 1 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Changed consumables and other items

Blizzard's posts on it 4 announcements

Announcements

  • (Blizzard employees): World of Warcraft: Forever is now available worldwide. New players can start their first adventure, and older players can return to the remade Azeroth: level up to 60 on the original continent, experience new stories, and meet other adventurers. It ranks alongside the official and classic suits, and is a long-running home that puts the community first, and the journey itself as important as the destination. Original post

  • (Blizzard employees): Blizzard's note for returning players: Play with a valid World of Warcraft subscription or playtime, installed in the game version menu of Battle.net. Original post

  • (Blizzard employees): Blizzard's introductory article for new players: Create characters starting at level 1, understand the basic gameplay, and find your place in this long-running world. Original post

  • (community Manager): In World of Warcraft: Forever, we've been working on the restricted name list, which is the list the game uses to check for non-professional names we want to restrict, such as major Warcraft knowledge characters or names blocked for technical reasons. Today, we have determined that there was an error in our process that caused the game to be too strict. For example, it incorrectly restricts names that contain "c-o-n." As the next domain for each region restarts, we will implement the fix. After that, if you previously received a message saying that the name you thought should be allowed "This name is restricted", please feel free to try again. Thank you, sir. Original post

Client build

Build 1.60.1.70658

Spells and talents changed for 1 classes and 1 races, plus 0 new items and 1 changed items.

Hunter2 entries totalNerf 2Covers Aspect of the Hawk, Trueshot Aura.

Beast Mastery

Shoot

Orc1 entries totalBuff 1Covers Blood Fury.
  • Blood Fury

    Cooldown: cooldown: 3 minutes → 2-minute cooldown.

Items 0 new items, 1 changed, 1 of them in our BiS lists

1 weapons and armor pieces changed, and 0 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

Client build

Build 1.60.1.70634

Spells and talents changed for 2 classes, plus 0 new items and 2 changed items. See Blizzard's update notes .

Warrior1 entries totalBuff 1Covers Victory Rush.

Weapons

  • Victory Rush

    Made stronger in this build.

    Before: Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.

    Now:Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.

Paladin1 entries totalBuff 1Covers Righteous Fury.

Protection

Items 0 new items, 2 changed

1 weapons and armor pieces changed, and 1 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Changed weapons and armor

Changed consumables and other items

  • Rune of Victory Rush
Blizzard's posts on it 2 announcements, 1 from the developers

Announcements

  • (community Manager): Oceania players playing on Australia servers please note: There is a bug: if you want to create roles on a role-playing or role-playing PvP type server, you must create these roles first and then create roles on a normal or PvP type server. Once you build a role on a regular or PvP server first, and then build a role later, you can't select a role playing or role playing PvP server. This issue only affects Oceania players connected to Australia servers. Blizzard is working on an emergency fix. Original post

  • (Blizzard employees): Whether you are new to Azeroth, returning after a temporary departure, or an old player who has been playing for many years, you can join the World of Warcraft Portal Hall: this is Blizzard's recommended Warcraft player community server, where you can meet friends and find a community that suits you. The original post is a synopsis of an official article, see Blizzard's original post for details. Original post

From the developers

  • (community Manager): Blizzard added the missing content to the race adjustment post on October 26, and all of it has now entered the game data. Original post

Client build

Build 1.60.1.70630

Spells and talents changed for 3 classes, plus 0 new items and 30 changed items.

Warrior1 entries totalOther changes 1Covers Victory Rush.

Weapons

  • Victory Rush

    Works differently since this build.

    Before: Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.

    Now:Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.

Paladin2 entries totalBuff 1Nerf 1Covers Righteous Fury, Champion of the Light.

Protection

Retribution

Mage2 entries totalBuff 1Other changes 1Covers Frost Warding, Elemental Precision.

Frost

  • Frost Warding

    Works differently since this build.

    Before: Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Gives your Frost Barrier a 20% chance to counteract damage spells it protects from. Increases the absorption of Ice Barrier and Frost Barrier by 0%.

    Now:Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Frost Barrier has a 20% chance to counteract the damage spells it protects against. Ice Barrier and Frost Barrier absorb 20% more damage.

  • Elemental Precision3% → 6%

    Made stronger in this build.

Items 0 new items, 30 changed, 3 of them in our BiS lists

22 weapons and armor pieces changed, and 8 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

Changed weapons and armor

Changed consumables and other items

Client build

Build 1.60.1.70532

Spells and talents changed for 8 classes and 1 races, plus 7 new items and 2 changed items. See Blizzard's update notes .

Warrior1 entries totalBuff 1Covers Victory Rush.

Weapons

  • Victory Rush

    Made stronger in this build.

    Before: Instantly attacks a target, dealing 1 damage and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that provides you experience or honor.

    Now:Instantly attacks the target, dealing 1 + 15% melee attack power and restoring 10% of your maximum health. Can only be used within 20 seconds of killing an enemy that gives you experience or honor.

Paladin1 entries totalBuff 1Covers Righteous Fury.

Protection

Hunter1 entries totalBuff 1Covers Hunter's Mark.

Shoot

  • Hunter's Mark71 points → 143 points

    Made stronger in this build.

Priest2 entries totalNerf 1Wording 1Covers Holy Fire, Twilight Focus.

Holy

  • Holy Fire

    Tooltip values: 51 → 48, 65 points → 60 points.

Tooltip only

  • Twilight Focus

    Only the tooltip wording changed; the effect is the same.

Shaman2 entries totalWording 2Covers Healing Focus, Eye of the Storm.

Tooltip only

Mage9 entries totalOther changes 4Removed 1Moved 4Talent tree: 1 removed, 4 movedCovers Ice Barrier, Frostbite, Piercing Ice, Frost Channeling and more, 9 in all.

Frost

  • Ice Barrier

    Works differently since this build.

    Before: Instantly shields yourself, absorbing 811 damage for 1 min. While the shield is active, your casting will not be interrupted or delayed by damage.

    Now:Enchant yourself with a shield that absorbs 811 damage and increases your frost damage by 3% for 1 min. While the shield is active, your frost damage increases by an additional 3% and you lose no cast time when damaged.

  • FrostbiteMoved

    Moves down from row 2 to row 2.

  • Piercing IceRemoved

    Removed from the talent tree.

  • Frost ChannelingMoved

    Moves down from row 3 to row 3.

  • PermafrostMoved

    Moves down from row 2 to row 2.

  • Winter's Chill

    Works differently since this build.

    Before: Your Frost Damage spell has a 100% chance to inflict the Cold of Winter effect on the target, increasing the damage dealt by your Ice Cone spell by 40% for up to 5 stacks.

    Now:Your Frost Arrow, Frost Blast, and Frost Lance enhanced by Frost Finger have a 100% chance to inflict Deep Winter on the target, increasing the damage taken by your next Ice Cone spell by 5%. This Ice Cone spell also grants an additional 7% spell damage bonus, stacking up to 5 times.

  • Improved BlizzardMoved

    Moves down from row 3 to row 3.

  • Frost Warding

    Works differently since this build.

    Before: Increases the armor and resistance provided by your Frost Armor and Ice Armor spells by 30%. In addition, your Frost Barrier has a 20% chance to reflect Frost spells and effects when activated.

    Now:Increases the armor and resistance provided by Frost Armor and Ice Armor by 30%. Gives your Frost Barrier a 20% chance to counteract damage spells it protects from. Increases the absorption of Ice Barrier and Frost Barrier by 0%.

  • Elemental Precision

    Tooltip values: 5% → 3%.Talent ranks: 5 → 3.

Warlock3 entries totalNerf 1Wording 2Covers Amplify Curse, Fel Concentration, Intensity.

Affliction

Tooltip only

  • Fel Concentration

    Only the tooltip wording changed; the effect is the same.

  • Intensity

    Only the tooltip wording changed; the effect is the same.

Druid1 entries totalWording 1Covers Nature Focus.

Tooltip only

  • Nature Focus

    Only the tooltip wording changed; the effect is the same.

Gnomes1 entries totalOther changes 1Covers Eureka!.
  • Eureka!

    Works differently since this build.

    Before: Your aperiodic damage skills consume 10% less energy and deal 10% more damage.

    Now:Your aperiodic damage skills cost 10% less energy and deal 10% more damage for 8 seconds.

Items 7 new items, 2 changed

0 weapons and armor pieces changed, and 2 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed consumables and other items

  • Rune of Victory Rush
  • Spell Notes: Missile Barrage
Blizzard's posts on it 7 announcements, 1 from the developers

Announcements

  • (Blizzard employees): Can the Forsaken still serve the Light? Sit around the fireside with fallen Crusader Cormac and listen to our latest short story, Unyielding. view the full text Original post

  • (community Manager): Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback. We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great Meet the go-live day of November 4th in top shape. Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you. Image 800×381 122 KB You don't have to wait for the game to go live to make these big Decide. Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared. - World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest) - World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest) - World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest) - World of Warcraft: Forever Podcast #4: PvP Special (Special Guest) - World of Warcraft: Forever Podcast #5: Final Beta Special If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game It's right here. Original post

  • (community Manager): Forever beta World of Warcraft is now closed, and we'd like to thank all of you for joining us in the past five weeks of game testing, data collection, bug reporting, and feedback. We're going into just a few days right now, and we're going to do some focus on the priority issues and the game service itself, so it's going to be great Meet the go-live day of November 4th in top shape. Of course, we'll be opening character creation on Tuesday, October 27th, giving you plenty of time to choose the rules that will determine your adventure and to register the names of the adventurers that best suit you. Image 800×381 122 KB You don't have to wait for the game to go live to make these big Decide. Next week we'll be rolling out the World of Warcraft: Forever podcast, and if you haven't heard it all, now's the perfect time to catch up on all the content the designers of World of Warcraft: Forever have shared. - World of Warcraft: Forever Podcast #1: Interpretation Beta Launch (Special Guest) - World of Warcraft: Forever Podcast #2: Pro Speed (Special Guest) - World of Warcraft: Forever Podcast #3: Deep Dungeons with Developers (Special Guest) - World of Warcraft: Forever Podcast #4: PvP Special (Special Guest) - World of Warcraft: Forever Podcast #5: Final Beta Special If you'd like to learn more about World of Warcraft: Forever, we've also prepared a variety of detailed introductions to the game It's right here. Original post

  • (community Manager): In about 40 minutes, at 2:00 p.m. PDT (4:00 p.m. EDT, 5:00 p.m. EDT), we'll quickly relaunch World of Warcraft: Forever Beta. Players currently in the game will receive a message from our server team warning them to restart, starting 15 minutes before the beta goes offline. See You on the Other Side! Original post

  • (community Manager): World of Warcraft: The Forever test will end in 24 hours, at 10:00 a.m. PDT on Friday, October 23. Until then, we will celebrate the joy and wonder of World of Warcraft: Forever with 24 hours of revelry and turmoil at Zefong Island, Dan Morrow, Irwin Forest, Teda Hill, Durontar, Tirisfa Woodland and Mogore. Last Login World of Warcraft: Forever , head to any of these areas to experience the carnival and join us in bidding farewell to the test. Please note: The excitement and turmoil of this one-time celebration almost certainly includes items and experiences that will not be available after World of Warcraft: Forever launches on November 4th. I hope you have a good time on the last day of the test. Forever is testing the World of Warcraft version. Thank you so much for joining us in testing the game! Original post

  • (Blizzard employees): Hello, everyone. In a recent World of Warcraft: Forever podcast, we talked about some of the concerns about adding the RPG PvP rules to World of Warcraft: Forever, but also mentioned that we are still discussing this internally and are monitoring player feedback. Over the past few days, we have carefully evaluated the work required to add it to World of Warcraft: Forever and Decided to implement. We will be adding the role play PvP rules when we open the service on November 4th. Next week, role name reservations will be open on Tuesday, October 27th and we are working hard to make sure that you can choose the role play PvP rules and reserve the role names. Thank you very much for your feedback and comments. Thank you, sir. Original post

  • (game producer): Good evening everyone: We ran into a minor issue reopening World of Warcraft: Forever Beta and are currently working on a full recovery. In the meantime, you can exit the Battle.net client completely and trigger updates manually to speed up the process. Thank you! Original post

From the developers

  • (community Manager): The final round of changes to race feats before service launch. These changes, with the exception of Blood Berserk, have been included in the October 30 release (1.60.1.70707) hotfix data, listed in the update for that release. Original post

Client build

Build 1.60.1.70450

This build changed no class spells or talents; 156 items were added and 16 changed.

Items 156 new items, 16 changed

2 weapons and armor pieces changed, and 14 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

New items

Changed weapons and armor

  • Idol of Ursine Rage
  • Idol of the Heckler

Changed consumables and other items

Client build

Build 1.60.1.70425

Spells and talents changed for 8 classes and 8 races, plus 6 new items and 443 changed items.

Warrior2 entries totalOther changes 1Wording 1Covers Taste for Blood, Battle Shout.

Weapons

  • Taste for Blood

    Works differently since this build.

    Before: Your main hand melee attacks have a 20% chance of hitting an enemy affected by your Rend. Lasts 6 seconds.

    Now:There is a 20% chance to activate Overpower when you use your main hand weapon to launch melee attacks against enemies affected by your Rend.

Tooltip only

  • Battle Shout

    Only the tooltip wording changed; the effect is the same.

Paladin7 entries totalBuff 1Nerf 3Other changes 1Wording 2Covers Seal of Righteousness, Righteous Fury, Seal of Fury, Shield Specialization and more, 7 in all.

Holy

  • Seal of Righteousness

    Works differently since this build.

    Before: Holy Spirit fills the Paladin's body for 30 seconds, giving melee attacks a chance to deal 20.53 to 71.44 additional Holy damage. Weapons with slower attack speed deal more damage per hit. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to the target.

    Now:Holy Spirit fills the Paladin's body for 30 seconds, causing each melee attack to deal an additional 21 to 71 Holy damage. The slower the weapon, the higher the Holy damage per attack. Paladins can only activate one Seal at a time. Releasing the power of this Seal deals 162 to 178 Holy damage to enemies. 0

Protection

Retribution

Tooltip only

  • save

    Only the tooltip wording changed; the effect is the same.

  • group rescue

    Only the tooltip wording changed; the effect is the same.

Hunter5 entries totalOther changes 3Wording 2Covers Multi-Shot, Rapid Recuperation, Resourcefulness, Trueshot Aura and more, 5 in all.

Shoot

  • Multi-Shot

    Cast time: Cast Time 0.5 seconds → Instant.

  • Rapid Recuperation

    Works differently since this build.

    Before: Viper Sting grants you 50% mana regeneration when hitting a target and 100% mana regeneration when consuming Rapid Kill for 15 seconds.

    Now:Viper Stings on a target causes you to maintain 50% mana regeneration while casting for 15 seconds. When Rapid Kill is consumed, the effect increases to 100%.

Survival

  • Resourcefulness

    Works differently since this build.

    Before: Reduces the mana cost of your trap and melee skills by 60%. In addition, your critical strikes have a chance to maintain 50% mana regeneration while casting for 30 seconds.

    Now:Reduces the mana cost of your trap and melee skills by 60%. In addition, your melee and ranged critical strikes have a 100% chance to maintain 50% mana regeneration while casting for 30 seconds.

Tooltip only

  • Trueshot Aura

    Only the tooltip wording changed; the effect is the same.

  • Expose Prey

    Only the tooltip wording changed; the effect is the same.

Priest17 entries totalNerf 5Other changes 3Added 1Removed 2Moved 3Wording 3Talent tree: 1 new, 2 removed, 4 movedCovers Improved Power Word: Shield, Improved Mana Burn, Mental Strength, Divine Aegis and more, 17 in all.

Discipline

  • Improved Power Word: ShieldMoved

    Moves down from row 2 to row 3.

  • Improved Mana BurnMoved

    Moves down from row 4 to row 4.

  • Mental StrengthMoved15% → 10%

    Moves up from row 4 to row 2.

  • Divine Aegis

    Works differently since this build.

    Before: Your Major Heal creates a protective shield on the target that absorbs 15% of the damage healed. Lasts for 12 seconds.

    Now:Your aperiodic critical heal creates a protective shield on the target that absorbs 15% of the damage healed. Absorbs up to 1200 damage for 12 seconds.

Holy

  • Holy Fire65 points → 45 points

    Made weaker in this build.

Shadow Magic

Shadow

  • Improved Mind BlastMoved

    Moves up from row 3 to row 2.

  • Improved FadeRemoved

    Removed from the talent tree.

  • Shadow AffinityRemoved

    Removed from the talent tree.

  • Improved Mind Flay

    Works differently since this build.

    Before: Your Mind Flay now deals 20% more damage, increases range by 10 yards, but reduces movement speed by 20%.

    Now:Mind Flay deals 20% more damage each time than before.

  • Devouring Contagion

    Works differently since this build.

    Before: Reduces the mana cost of your Devouring Plague by 50%. When a target with the Devourer Plague dies, the Plague jumps to an enemy within 10 yards for the remaining time.

    Now:Reduces the mana cost of your Devouring Plague by 50%. When an affected target dies, the plague spreads to 2 nearby enemies within 10 yards and retains its remaining duration.

  • Dark InspirationAdded

    A new talent with 5 ranks.

    Effect:Your Mind Blast and Fully Guided Mind Flay trigger Dark Enlightenment, increasing the Spirit of you and your party members by 15% for 10 seconds.

Tooltip only

Shaman26 entries totalBuff 2Nerf 1Other changes 6Added 1Removed 1Moved 9Wording 6Talent tree: 1 new, 1 removed, 11 movedCovers Fire Nova, Lava Burst, Chain Lightning, Stormstrike and more, 26 in all.

Elemental Combat

  • Fire Nova

    Tooltip values: 396 → 226, 442 points → 252 points.Cost: 520 mana → 375 mana.

  • Lava Burst

    Tooltip values: 192 → 171, 248 points → 221 points.Trained at level: 60 → 50.Cost: 265 mana → 230 mana.

  • Chain Lightning

    Cost: 485 mana → 315 mana.

Buff

Renew

  • Mana Tide Totem

    Tooltip values: 290 points → 197 points.Trained at level: 58 → 48.Cost: 60 mana → 30 points of mana.

  • Totemic FocusMoved

    Moves down from row 1 to row 2.

  • Tidal FocusMoved

    Moves up from row 2 to row 1.

Elemental

  • Call of FlameMoved

    Moves down from row 2 to row 2.

    Before: Increases the damage dealt by your Fire Totem and Fire Shock, Fire Nova, and Lava Burst by 15%.

    Now:Increases the damage dealt by your Fire Totem and Flame Shock, Flame Nova, and Lava Burst by 15%. Increases the duration of Flame Shock by 9 seconds.

  • Trial by Fire

    Works differently since this build.

    Before: Increases the damage dealt by your Fire Nova by 20% and reduces the cooldown by 4 seconds.

    Now:Increases the damage dealt by your Fire Nova by 20%, reduces the cooldown by 4 seconds, and increases the duration of your Lava Totem by 20 seconds.

  • Elemental FuryMoved

    requires Lightning Overload instead of Call of Thunder.

  • Call of ThunderRemoved

    Removed from the talent tree.

  • Elemental FocusMoved

    Moves down from row 3 to row 3.

  • Elemental MasteryAdded

    A new talent with 1 ranks.

    Effect:Mastering the Power of Fire and Lightning reduces the casting time of Lightning Arrow and Lava Burst by 0.5 sec and removes the cooldown of Chain Lightning for 15 sec.

  • Elemental AlacrityMoved

    Moves up from row 3 to row 2.

  • Elemental WardingMoved

    Moves down from row 2 to row 3.

  • Elemental Reach

    Works differently since this build.

    Before: Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards and Flame Shock by 15 yards.

    Now:Increases the range of your Lightning Arrow, Chain Lightning, Flame Nova, and Lava Burst by 6 yards. Shortens the cooldown of Totem Projection by 20 seconds.

  • Elemental DevastationMoved

    Moves down from row 2 to row 2.

  • Lightning OverloadMoved

    Moves down from row 5 to row 5.

  • Lava BurstMoved

    Moves up from row 7 to row 5, no longer requires Lightning Overload.

  • EarthboundMoved

    Moves up from row 5 to row 4.

Tooltip only

Mage13 entries totalNerf 1Other changes 7Added 1Wording 4Talent tree: 1 new, 1 movedCovers Arcane Blast, Missile Barrage, Arcane Wrath, Improved Fire Blast and more, 13 in all.

Arcane

  • Arcane Blast

    Cast time: Cast time 2.5 seconds → Cast time 1.5 seconds.

    Before: Impact the target with energy, dealing 364 to 424 arcane damage. Each time arcane impact is cast, all other spells deal 10% more damage, and arcane impact mana cost increases by 175%. The effect stacks up to 4 times for 8 seconds, or until any other damage spell is cast.

    Now:Blast the target with energy, dealing 218 to 254 arcane damage. Each time you cast arcane blast, you gain a 15% increase in spell damage and 175% increase in mana cost of arcane blast. This effect stacks up to 4 times and lasts 15 seconds from the time it first takes effect.

  • Missile BarrageMoved

    Moves up from row 4 to row 1.

    Before: Arcane Impact has a 40% chance, Fireball, Frost Arrow and Frostfire Arrow have a 20% chance, reduces the channeling time of your next Arcane Missile by 50%, reduces mana cost by 100%, and fires a missile every 0.5 seconds.

    Now:Arcane Impact has a 40% chance, Arcane Missiles have a 10% chance to hit, Arcane Wrath, Fireball, Frost Arrow and Frostfire Arrow have a 20% chance, reduce the channeling time of your next Arcane Missile by 50%, reduce mana cost by 100%, and fire a missile every 0.5 seconds.

  • Arcane WrathAdded

    A new talent with 1 ranks.

    Effect:Fires a missile of pure arcane energy at an enemy target, dealing 108 to 132 arcane damage. This spell gains an additional 5% of your maximum mana bonus.

Fire

  • Improved Fire Blast

    Works differently since this build.

    Before: Reduces the cooldown of your Flame Shock by 2 seconds. After killing a target that gives you EXP or Honor, your next Flame Shock critical strike chance within 30 seconds increases by 50%.

    Now:Reduces the cooldown of your Flame Blast by 2 seconds and increases its range by 15 yards.

  • Critical Mass

    Tooltip values: 6% → 10%.Talent ranks: 3 → 5.

  • Fire Power

    Talent ranks: 5 → 3.

    Before: Increases the damage dealt by your Fire spells by 10%.

    Now:For each Fire effect you cast on the target, your Fire spells deal 3% more damage, up to a maximum of 12%. Effects that mix multiple magic factions do not count.

Frost

  • Ice Lance300% → 200%

    Made weaker in this build.

  • Cone of Cold

    Works differently since this build.

    Before: Targets in a cone in front of the caster take 325 to 355 frost damage and reduce movement speed by 40% for 6 seconds.

    Now:Targets in a cone in front of the caster take 325 to 355 frost damage and their movement speed is reduced by 40% for 6 seconds. The first 4 targets to be hit by the icicle have their movement speed reduced by an additional 10%. The slowing effect lasts for an additional 3 seconds.

  • Winter's Chill

    Works differently since this build.

    Before: Your Frost Damage spell has a 100% chance to apply the Cold of Winter effect, increasing the critical strike chance of your Ice Lance and Ice Bolt spells on that target by 2% for 15 seconds. Stacks up to 5 times.

    Now:Your Frost Damage spell has a 100% chance to inflict the Cold of Winter effect on the target, increasing the damage dealt by your Ice Cone spell by 40% for up to 5 stacks.

Tooltip only

Warlock7 entries totalBuff 3Other changes 1Added 1Removed 1Wording 1Talent tree: 1 new, 1 removedCovers Amplify Curse, Grim Reach, Shadow Mastery, Malediction and more, 7 in all.

Affliction

  • Amplify Curse20% → 50%

    Made stronger in this build.

  • Grim ReachAdded

    A new talent with 2 ranks.

    Effect:Increases the range of your Pain spells by 20%.

  • Shadow Mastery5% → 10%

    Made stronger in this build.

  • MaledictionRemoved

    Removed from the talent tree.

Demonology

  • Summoning Portal

    Cost: 12% of base mana → 100% of base mana.Cooldown: 2-minute cooldown → cooldown of 1 hour.

  • Soul Link

    Trained at level: 40 → 1.

Tooltip only

Druid4 entries totalNerf 1Wording 3Covers Shred, Moonkin Form, Leader of the Pack, Enrage.

Feral Combat

  • Shred180 points → 80 points

    Made weaker in this build.

Tooltip only

  • Moonkin Form

    Only the tooltip wording changed; the effect is the same.

  • Leader of the Pack

    Only the tooltip wording changed; the effect is the same.

  • Enrage

    Only the tooltip wording changed; the effect is the same.

Orc3 entries totalNerf 1Other changes 1Wording 1Covers Blood Fury, Shatter Curse, Savage.
  • Blood Fury

    Cooldown: 2-minute cooldown → cooldown: 3 minutes.

  • Shatter Curse

    Works differently since this build.

    Before: Instantly removes and becomes immune to all Curse and Disaster effects. All magic damage received is reduced by 15% for 8 seconds.

    Now:Instantly removes all Curse and Disaster effects. All Magic damage received is reduced by 5%. Lasts for 8 seconds.

  • Savage

    Only the tooltip wording changed; the effect is the same.

Undead1 entries totalBuff 1Covers Touch of the Grave.
Tauren2 entries totalOther changes 2Covers Plainsrunning, Endurance.
  • Plainsrunning

    Works differently since this build.

    Before: Increases movement speed by 1% every 5 seconds, up to 30%. Damage or standing still reduces this effect.

    Now:Increases movement speed by 1% every 5 seconds while moving, up to 30%. Damage or standing still reduces this effect. In addition, increases movement speed by 3% while riding.

  • Endurance

    Works differently since this build.

    Before: Total HP increased by 5%, hit probability increased by 1%.

    Now:Total health increased by 5%, critical damage and healing bonus increased by 2%.

Troll1 entries totalBuff 1Covers Regeneration.
Skyborne2 entries totalBuff 2Covers Walk on Air, Wind Blessed.
Human1 entries totalWording 1Covers Ruthlessness.
  • Ruthlessness

    Only the tooltip wording changed; the effect is the same.

Dwarf1 entries totalOther changes 1Covers The Earthfury.
  • The Earthfury

    Works differently since this build.

    Before: Increases critical strike chance of all spells and attacks by 1% when equipped with a one-handed or two-handed hammer.

    Now:Increases your critical damage and healing bonus by 2%.

Skyborne (High Order)3 entries totalBuff 3Covers Walk on Air, Read Leyline, Wind Blessed.
  • Walk on Air

    Cooldown: 2-minute cooldown → Cooldown 1.5 minutes.

  • Read Leyline15 seconds → 30 seconds

    Made stronger in this build.

  • Wind Blessed1% → 3%

    Made stronger in this build.

Items 6 new items, 443 changed, 48 of them in our BiS lists

226 weapons and armor pieces changed, and 217 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 2 announcements

Announcements

  • (community Manager): The beta realm will be temporarily closed on October 19 and stress testing will be conducted on server hardware in each region that will officially operate in the future. World of Warcraft accounts can participate without a valid subscription. Europe starts at 19:00 CEST on October 19, America and Oceania at 14:00 PDT, Taipei 05:00 on October 20, Korea 06:00. The test lasts for several hours. You are welcome to create characters, do tasks, trade, chat and team up. After the test, you will completely delete the characters, names and other data of this stress test and reopen the beta realm. Original post

  • (community Manager): The beta realm is scheduled for October 15 at 13:15 PDT for maintenance, deployment and internal testing of new builds containing multiple changes and fixes. Full development instructions will be released after the update and testing are complete. Original post

Client build

Build 1.60.1.70374

This build changed no talents, spells or items.

Client build

Build 1.60.1.70338

This build changed no talents, spells or items.

Client build

Build 1.60.1.70334

This build changed no class spells or talents; 3 items were added and 0 changed.

Items 3 new items

Names and stats come from our item database; point at a name to see its stats.

Client build

Build 1.60.1.70291

Spells and talents changed for 8 classes, plus 21 new items and 141 changed items. See Blizzard's update notes .

Warrior27 entries totalBuff 2Other changes 5Added 3Removed 4Moved 11Wording 2Talent tree: 3 new, 4 removed, 11 movedCovers Berserker Rage, Bloodthirst, Piercing Howl, Flurry and more, 27 in all.

Enrage

  • Berserker Rage

    Trained at level: 32 → 30.

  • Bloodthirst35% → 45%

    Made stronger in this build.

  • Piercing Howl

    Works differently since this build.

    Before: Stuns all nearby enemies, reducing movement speed by 50% for 6 seconds.

    Now:Stuns all enemies within 10 yards, reducing movement speed by 50% for 6 seconds.

  • FlurryMoved

    Moves down from row 6 to row 6, requires Death Wish instead of Enrage.

  • Booming Voice

    Works differently since this build.

    Before: Increases the radius of your Battle Shout and Frustration Shout by 50%.

    Now:Your Roar skill has a 50% increased AOE and 25% reduced rage cost.

  • Unbridled Wrath

    Works differently since this build.

    Before: Gives you a 60% chance to gain 1 additional rage when dealing melee damage with a weapon. Increases this effect to 2 rage when using a two-handed weapon.

    Now:Gives you a 60% chance to gain 1 additional rage point after dealing melee damage with your weapon.

  • Improved CleaveRemoved

    Removed from the talent tree.

  • Improved Berserker RageMoved

    Moves up from row 6 to row 5.

  • Dual Wield Specialization

    Works differently since this build.

    Before: Increases weapon damage by 25% and hit chance by 10% of your secondary attacks.

    Now:Increases damage dealt by your sidekick weapon by 25%, and rage generated by sidekick attacks by 50%.

  • PrecisionRemoved

    Removed from the talent tree.

  • Endless RageRemoved

    Removed from the talent tree.

  • Raging Blow

    Works differently since this build.

    Before: Your Whirlwind also attacks with a secondary weapon and reduces the rage cost of your Forward Slash by 2.

    Now:Reduces the rage cost of your Cleave and Whirlwind by 3 points.

  • Furious PrecisionAdded

    A new talent with 3 ranks.

    Effect:Increases the hit chance of your secondary attacks by 10%.

  • still angryAdded

    A new talent with 5 ranks.

    Effect:Increases the time before anger fades after you leave combat by 10 seconds.

  • Gore DrinkerAdded

    A new talent with 2 ranks.

    Effect:Your Enrage, Berserk Wrath, Blood Rage, Death Wish, and Bloodlust will restore 1.0% of your maximum health each of your next 3 melee attacks.

Protection

Tooltip only

  • Spearing Strike

    Only the tooltip wording changed; the effect is the same.

  • Blood Craze

    Only the tooltip wording changed; the effect is the same.

Paladin2 entries totalNerf 1Other changes 1Covers Reckoning, Retribution Aura.

Protection

  • Reckoning

    Works differently since this build.

    Before: Gives you a 40% chance to gain an additional attack after blocking a melee attack, and a 100%% chance to gain an additional attack after receiving a nonperiodic critical hit.

    Now:Gives you a 40% chance to gain an additional attack after blocking a melee attack, and a 100% chance to gain an additional attack after receiving a nonperiodic critical hit. Can trigger at most once every 1.5 seconds.

Retribution

Hunter1 entries totalOther changes 1Covers Expose Prey.

Survival

  • Expose Prey

    Works differently since this build.

    Before: Your attacks on targets with Hunter's Mark have a 10% chance to activate Mongoose Bite for 5 seconds.

    Now:Your attacks on targets with Hunter's Mark have a 10% chance to activate your Meerkat Bite for 10 seconds.

Priest4 entries totalBuff 2Nerf 2Covers Penance, Lesser Heal, Smite, Heal.

Discipline

  • Penance

    Tooltip values: 131 points → 92 points, 673 points → 425 points.Cost: 355 mana → 385 mana.

Holy

  • Lesser Heal

    Tooltip values: 130 → 151, 152 points → 175 points.

  • Smite

    Tooltip values: 55 → 56, 63 points → 64-point.

  • Heal

    Tooltip values: 378 → 350, 432 points → 400 points.

Shaman3 entries totalBuff 2Other changes 1Covers Lightning Bolt, Mana Tide Totem, Water Shield.

Elemental Combat

Renew

Mage3 entries totalBuff 3Covers Arcane Missiles, Fireball, Frostbolt.

Arcane

Fire

  • Fireball

    Tooltip values: 92 → 102, 124 points → 138 points.

Frost

  • Frostbolt

    Tooltip values: 91 → 99, 99 points → 109 points.

Warlock2 entries totalBuff 1Wording 1Covers Shadow Bolt, Demonic Brand.

Ravage

  • Shadow Bolt

    Tooltip values: 52 → 54, 60 points → 62 points.

Tooltip only

  • Demonic Brand

    Only the tooltip wording changed; the effect is the same.

Druid4 entries totalNerf 2Other changes 1Wording 1Covers Wrath, Thorns, Natural Instinct, Enrage.

Balance

  • Wrath

    Tooltip values: 35 → 34, 41 points → 40 points.

  • Thorns22 O 'clock → 18 O 'clock

    Made weaker in this build.

Feral Combat

  • Natural Instinct

    Works differently since this build.

    Before: Increases the critical damage bonus of your melee skills by 20%.

    Now:Increases the critical damage bonus of your melee skills by 20%, and increases the healing effect of your spells by 25% of your Intelligence.

Tooltip only

  • Enrage

    Only the tooltip wording changed; the effect is the same.

Items 21 new items, 141 changed, 15 of them in our BiS lists

106 weapons and armor pieces changed, and 35 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 1 known issues, 4 announcements, 2 from the developers

Known Issues

  • (community Manager): Known issues added this week: Skyborne Druid's bear form and travel form maps have been updated, cat form, some Wind Island creatures, and some mounts and pets have to wait for subsequent construction; Hunters who click the Violent talent don't see an increase in pet critical hit rate on their character panel, just a display problem; some icons in the pro window appear abnormal. Original post

Announcements

  • (community Manager): The beta realm server has been reopened, and the official update is attached. Original post

  • (Blizzard employees): The third issue of the Eternal Edition podcast was released. Three senior designers talked about Dungeon upgrades, missions and other topics. Original post

  • (community Manager): The beta realm is down for maintenance and updates, starting earlier than usual thursday, with a batch of background fixes deployed and internally tested in addition to fixing problems and gameplay adjustments; development notes and known issues posts are updated thereafter. Original post

  • (community Manager): Petrified weapons are also included in the weapon enhancement list. The duration of Ice, Flame, Petrified and Wrath weapons has been increased from 5 minutes to 60 minutes. They can be used with temporary weapon enchantments such as Grindstone, Balance Stone and Wizard's Oil. The Natural Guidance talent has been removed from the Recovery talent. Original post

From the developers

  • (community Manager): October 8-The beta realm update opens new dungeons and adjusts dungeon experience and class values. Original post

  • (Blizzard employees): The developers added something that wasn't mentioned in the podcast: The previous experience points for teams to kill were based on the highest level player in the team, and the lower level players got very little. Now it's fixed to be based on their own level, plus the dungeon kill experience increased by 20%. Officials say the adjusted dungeon leveling speed is about the same as efficient quests, and won't return to the obvious faster dungeon grinding as in the Classic Era. Original post

Client build

Build 1.60.1.70245

This build changed no talents, spells or items.

Client build

Build 1.60.1.70235

This build changed no talents, spells or items.

Client build

Build 1.60.1.70205

This build changed no talents, spells or items.

Client build

Build 1.60.1.70178

This build changed no talents, spells or items.

Client build

Build 1.60.1.70170

Spells and talents changed for 9 classes, plus 2 new items and 155 changed items. See Blizzard's update notes .

Warrior4 entries totalOther changes 1Wording 3Covers Dual Wield Specialization, Spearing Strike, Blood Fury, Raging Blow.

Enrage

  • Dual Wield Specialization

    Works differently since this build.

    Before: Increases weapon damage by 25%, anger generation by 100%, and hit chance by 10% of your secondary attacks.

    Now:Increases weapon damage by 25% and hit chance by 10% of your secondary attacks.

Tooltip only

  • Spearing Strike

    Only the tooltip wording changed; the effect is the same.

  • Blood Fury

    Only the tooltip wording changed; the effect is the same.

  • Raging Blow

    Only the tooltip wording changed; the effect is the same.

Paladin8 entries totalBuff 1Nerf 1Other changes 1Wording 5Covers Holy Shield, Redoubt, Champion of the Light, Consecration and more, 8 in all.

Protection

  • Holy Shield20% → 30%

    Made stronger in this build.

  • Redoubt30% → 20%

    Made weaker in this build.

Retribution

  • Champion of the Light

    Works differently since this build.

    Before: Increases your spell damage and healing by up to 100% of your Intelligence.

    Now:Increases spell damage by up to 60% of your Intelligence.

Tooltip only

  • Consecration

    Only the tooltip wording changed; the effect is the same.

  • Voice of Truth

    Only the tooltip wording changed; the effect is the same.

  • Seal of Fury

    Only the tooltip wording changed; the effect is the same.

  • Templar's Bulwark

    Only the tooltip wording changed; the effect is the same.

  • Iron Creed

    Only the tooltip wording changed; the effect is the same.

Hunter5 entries totalNerf 1Other changes 2Wording 2Covers Trueshot Aura, Sniper Shot, Deflection, Lacerating Strikes and more, 5 in all.

Shoot

  • Trueshot Aura

    Works differently since this build.

    Before: Increases ranged attack power of party members within 45 yards by 40 for 30 minutes.

    Now:Increases ranged attack power of party members within 45 yards by 40.

  • Sniper Shot

    Range: 8-35 yards → 8-45 yards.

    Before: A steady snipe increases ranged damage by 295.

    Now:A long-range shot that deals ranged weapon damage plus 295 damage and increases the range of your next 3 shots by 10 yards for 10 seconds.

Survival

Tooltip only

Rogue3 entries totalOther changes 1Wording 2Covers Change, Expose Armor, Venom.

Subtlety

  • Change

    Works differently since this build.

    Before: Gives you a 100% chance to add one combo point to your target after dodging attacks or fully resisting spells.

    Now:100% chance to gain 1 combo point after dodging a target's attack or completely resisting a target's spell.

Tooltip only

  • Expose Armor

    Only the tooltip wording changed; the effect is the same.

  • Venom

    Only the tooltip wording changed; the effect is the same.

Priest6 entries totalWording 6Covers Focused Mind, Smite, Binding Heal, Prayer of Mending and more, 6 in all.

Tooltip only

  • Focused Mind

    Only the tooltip wording changed; the effect is the same.

  • Smite

    Only the tooltip wording changed; the effect is the same.

  • Binding Heal

    Only the tooltip wording changed; the effect is the same.

  • Prayer of Mending

    Only the tooltip wording changed; the effect is the same.

  • Vampiric Embrace

    Only the tooltip wording changed; the effect is the same.

  • Spirit Tap

    Only the tooltip wording changed; the effect is the same.

Shaman1 entries totalBuff 1Covers Disease Cleansing Totem.

Renew

Mage2 entries totalNerf 1Wording 1Covers Conflagrate, Heating Up.

Fire

  • Conflagrate4 times → 3 times

    Made weaker in this build.

Tooltip only

  • Heating Up

    Only the tooltip wording changed; the effect is the same.

Warlock3 entries totalOther changes 1Wording 2Covers Soul Harvest, Curse of the Elements, Wrack.

Affliction

  • Soul Harvest

    Works differently since this build.

    Before: If the target affected by your Drain Soul is killed, you will receive Soul Harvest, which lasts for 10 seconds. Soul Harvest allows you to restore mana at 100% of normal speed when casting spells, and increases mana recovery by 100%.

    Now:When a threat target affected by your Drain Soul is killed, your mana regeneration is increased by 100% for 10 seconds, and you retain 100% of your normal mana regeneration while casting.

Tooltip only

  • Curse of the Elements

    Only the tooltip wording changed; the effect is the same.

  • Wrack

    Only the tooltip wording changed; the effect is the same.

Druid12 entries totalOther changes 2Added 2Removed 1Moved 2Wording 5Talent tree: 2 new, 1 removed, 2 movedCovers Moonkin Form, Shredding Attacks, King of the Jungle, predatory instincts and more, 12 in all.

Balance

  • Moonkin Form

    Works differently since this build.

    Before: Transforms Druid into Owl form. In this form, items provide 360% increased armor, 100% increased chance of Clear Omen triggering, and 3% increased critical strike chance for all party members within 45 yards (mutually exclusive with Herd Leader). No healing spells can be cast in Owl form. Transfiguration removes the effects of Transfiguration and movement restrictions on the caster.

    Now:Change to Owl Form. Increases trigger chance of Clear Omen by 100%. Increases armor provided by equipment by 360%. Increases critical strike chance of all party members within 45 yards by 3%(does not stack with Herd Leader). Also immune to shapeshifting effects, but unable to cast healing spells. Transfiguration removes the spell caster's transfiguration and movement restrictions.

Feral Combat

Renew

  • Wild Growth

    Works differently since this build.

    Before: Restores 679 health for 7 seconds for the target and all party members within 43.5 yards. Heals are fast at first, but slow as feral growth nears its end.

    Now:Heals a total of 679 HP for the target and party over 7 seconds. Party members must be within 43.5 yards of the target. Heals first and then slowly, the closer they get to the end of Wild Growth, the slower they heal.

Tooltip only

  • Bear Form

    Only the tooltip wording changed; the effect is the same.

  • Aquatic Form

    Only the tooltip wording changed; the effect is the same.

  • Cat Form

    Only the tooltip wording changed; the effect is the same.

  • Travel Form

    Only the tooltip wording changed; the effect is the same.

  • Dire Bear Form

    Only the tooltip wording changed; the effect is the same.

Items 2 new items, 155 changed, 30 of them in our BiS lists

62 weapons and armor pieces changed, and 93 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 2 known issues, 5 announcements, 1 from the developers

Known Issues

  • (community Manager): After the new build went live, Australia players received an error message saying "social features are locked" when logging in. There is no such restriction. Fixed on October 4. Original post

  • (community Manager): Known issues added this week: forward swing effects and sound effects for each cast in a row don't appear until the end of the previous cast; monsters can parry and block from behind when close to monsters; client installs are too large; switching handles resets edit mode layout; some debuffs don't generate hatred; hit bonuses for dual weapon specialization incorrectly affect the main hand; penalty aura uses target's spell power, etc. Original post

Announcements

  • (community Manager): In order to facilitate the testing of the Inheritance System, 16 Inheritance Points would be distributed to all testers in a certain week. There was no need to practice multiple classes or repeatedly clear dungeons. After distribution, they would be kept until the end of the test. Original post

  • (community Manager): The official continues to block accounts that prohibit script swiping gold coins, as well as accounts that buy or knowingly receive illegal gold coins. After the official server is launched, the same will be done. In the game, a reminder will pop up when trading with strangers: unknown gold coins may cause accounts to be blocked. Original post

  • (community Manager): The beta realm will be updated in about 45 minutes. Original post

  • (Blizzard employees): The second issue of the official podcast was launched. Several designers chatted with the anchor guests about professional design and quick leveling. Original post

  • (community Manager): The beta realm went offline for maintenance the next morning (Pacific Time) and reopened a few hours later with a new build, raising the level cap to level 30. Original post

From the developers

  • (community Manager): Level cap increased to level 30. Added Dungeon Digging Field: Wetlands (levels 26-31), Razor Heights and Aldaman. Improved visibility in rainy days, temporarily removed ray-tracing shadow options. Added Barber Shop to Darnassus and Thunder Bluff. Campfire no longer deals damage to players below level 5. All nine classes have been modified, with Warrior changing the most.(Critical Strike Rage, Fury, and Defense talent reshuffled); Druids removed Tiger Rage and added two Cat Form talents. Dungeon quest bonus EXP reduced by 50%, Honor item price increased by approximately 50%, Honor cap increased to 25000. Original post

Client build

Build 1.60.1.70124

This build changed no talents, spells or items.

Client build

Build 1.60.1.70094

This build changed no talents, spells or items.

Client build

Build 1.60.1.70058

This build changed no talents, spells or items.

Client build

Build 1.60.1.70009

Spells and talents changed for 5 classes and 1 races, plus 66 new items and 234 changed items. See Blizzard's update notes .

Warrior2 entries totalNerf 1Other changes 1Covers Taste for Blood, Slam.

Weapons

  • Taste for Blood

    Works differently since this build.

    Before: 10% chance to activate Suppress when you deal melee attacks on targets affected by Rip. 1 attack on current target. Lasts for 6 seconds.

    Now:Your main hand melee attacks have a 20% chance of hitting an enemy affected by your Rend. Lasts 6 seconds.

Enrage

  • Slam

    Cooldown: Cooldown: 15 seconds → Cooldown: 18 seconds.

Paladin7 entries totalBuff 2Nerf 2Removed 2Wording 1Talent tree: 2 removedCovers Improved Holy Strike, Righteous Fury, Holy Strike, Two-Handed Weapon Specialization and more, 7 in all.

Holy

Protection

Retribution

Tooltip only

  • Holy Power

    Only the tooltip wording changed; the effect is the same.

Shaman5 entries totalBuff 2Moved 3Talent tree: 3 movedCovers Lightning Bolt, Lava Burst, Elemental Fury, Call of Thunder and more, 5 in all.

Elemental Combat

  • Lightning Bolt

    Tooltip values: 47 → 52, 53 points → 60 points.

  • Lava Burst

    Tooltip values: 156 → 171, 202 points → 221 points.

Elemental

Mage2 entries totalBuff 2Covers Wake of Fire, Hot Streak.

Fire

  • Wake of Fire20 seconds → 30 seconds

    Made stronger in this build.

  • Hot Streak15 seconds → 20 seconds

    Made stronger in this build.

Druid3 entries totalBuff 1Wording 2Covers Wrath, Berserk, Ferocity.

Balance

  • Wrath

    Tooltip values: 58 → 86, 64-point → 96 points.

Tooltip only

  • Berserk

    Only the tooltip wording changed; the effect is the same.

  • Ferocity

    Only the tooltip wording changed; the effect is the same.

Gnomes1 entries totalNerf 1Covers Eureka!.
  • Eureka!20% → 10%

    Made weaker in this build.

Items 66 new items, 234 changed, 15 of them in our BiS lists

165 weapons and armor pieces changed, and 69 consumables and other items. Names and stats come from our item database; point at a name to see its stats.

Items in our BiS lists

These items are on our BiS lists .

New items

Changed weapons and armor

Changed consumables and other items

Blizzard's posts on it 3 known issues, 7 announcements, 1 from the developers

Known Issues

  • (community Manager): The investigation found a problem that caused the queue to be abnormally full, which has been fixed. Original post

  • (community Manager): Officials are following up on server issues affecting some testers, and fixing them is likely to require a server restart that day. Original post

  • (community Manager): New known issues are mainly focused on Cooldown Manager: Cooldowns for some curses, healing stones, arcane strikes, pet skills, and weapon enchantments are untraceable. In addition, partying or changing parties may transfer players to another world instance; Stormwind minimap displays anomalies. Two quest issues (Escorts running too fast, EXP too much for a quest) will be fixed in the next build. Original post

Announcements

  • (community Manager): Players hoping to revive the Mogore "Kyle Lost" quest line, officials say is being processed; an October 1 update has been added back to the quest. Original post

  • (community Manager): The official reiterated that cash transactions are prohibited: In addition to banning sellers, more buyers 'accounts will be processed in the future, including taking back illegal gold coins. Serious accounts will be closed. Please be cautious when accepting gifts from strangers and unilateral transactions. Original post

  • (community Manager): To resolve stability issues, the beta realm will shut down and restart within minutes, with short maintenance times. Original post

  • (Blizzard employees): The next podcast will focus on career design, and developers are welcome to post topics they want to hear about in the future. Original post

  • (Blizzard employees): The beta realm characters were reviewed individually by the development team and forced to change their names if they violated naming rules; players whose names violated the code of conduct severely were disqualified from testing. Original post

  • (community Manager): The beta realm goes offline for maintenance and deployment of new builds, which is expected to take at least a few hours, with full development notes and known issues released later. Original post

  • (Blizzard employees): The first issue of the official podcast was launched, and the designer talked with the two anchors about the test launch. Original post

From the developers

  • (community Manager): Fixed issues such as not playing forward shake when casting spells, unable to cast spells during Camp Fire buff, etc. Fixed a memory leak that caused performance to gradually decrease. Reset talent for only 1 silver during beta. Druid multiple healing skills can critical hit, rage base damage increased by about 50%, Mangle renamed Primal Bite; Paladin Holy Strike damage increased by all levels, cooldown reduced to 10 seconds; Mage Fire talent buff duration increased; Shaman Lightning Arrow high level damage increased. Original post

Client build

Build 1.60.1.69977

This build changed no talents, spells or items.

Client build

Build 1.60.1.69913

This build changed no talents, spells or items.

Client build

Build 1.60.1.69893

This build changed no talents, spells or items.

Client build

Build 1.60.1.69876

The first beta client build. Every later build is compared with the client data of the build before it.