WoW Forever

Patch notesEvery beta update, class by class

What each update of the World of Warcraft: Forever beta changed, newest first. Open your class to see its buffs, nerfs and other changes, spell by spell and talent by talent; point at a spell or an item to see its tooltip before and after.

Official Blizzard Posts

Blue posts 32 entries

These excerpts are collected from upstream official posts. Some excerpts are truncated; see the official forums for the full text and subsequent replies. Dates are shown in UTC.

  1. Build 1.60.1.70009Current build

    The first balance changes of the beta, put online during the September 24 maintenance, with the Cooldown Manager, a Statistics tab, Discord voice chat and new gamepad options. Also in Blizzard’s notes: wands no longer gain spell power, Wizard Oils go back to their Classic values, the hunter pets’ Furious Howl gives 40% less attack power, and a respec costs 1 silver for now.

    Warrior311
    • Improved Slam

      Also cuts Slam’s cooldown by 1.5 sec per rank, and Slam no longer delays your swing.

    • Bloodthrill

      Twice the chance to allow Overpower (up to 20%), from main-hand attacks only.

    • Sunder Armor

      More threat at every rank, and a little more from attack power.

    • Slam

      Cooldown 18 sec instead of 15.

    • Bastion

      Blizzard swaps it with Focused Rage (rows 5 and 6). The game client does not have it yet, so the calculator still shows the old order.

    Paladin533
    • Holy Strike

      Cooldown 10 sec instead of 12, and more damage at most ranks.

    • Sacred Arbiter

      Holy Strike deals 20% more damage instead of 10%.

    • Holy Power

      Its critical strike bonus for Holy Shock now covers Holy Strike too.

    • Twist of Light

      Also lowers the mana cost of your Seals by 20%.

    • Retribution Aura

      Now grows with your spell power.

    • Righteous Fury

      Raises the threat of your Holy attacks by 60% instead of 90%.

    • Two-Handed Weapon Specialization

      2% more damage per rank instead of 3%.

    • Vengeance

      Stacks up to 3 times instead of 5, and damage over time no longer triggers it.

    • Improved Holy Strike

      Removed from the Holy tree: Holy Strike’s cooldown drops to 10 sec for every Paladin.

    • Crusade

      Gone from the Retribution tree in the game client. Blizzard’s notes do not mention it.

    • Consecration

      Several fixes: it now reaches every target, and no longer pulls enemies above or below you.

    Hunter21
    Priest11
    • Renew

      Can now land critical hits.

    • Power Word: Shield

      Can now replace a shield already on a target without Weakened Soul.

    Shaman333
    Mage31
    • Hot Streak

      Lasts 20 sec instead of 15.

    • Wake of Fire

      The bonus to your next Fire Blast lasts 30 sec instead of 20.

    • Arcane Missiles

      Line of sight is checked once, when the channel starts: a target that moves out of sight keeps taking the missiles.

    • Ignite

      No longer counts damage bonuses twice.

    Druid32
    • Wrath

      About 50% more damage at every rank.

    • Rejuvenation

      Can now land critical hits, as can Tranquility and Wild Growth.

    • Thorns

      Now grows with your spell power.

    • Primal Bite

      The new name of Mangle, which loses its debuff. Not yet translated in the game.

    • Blood Frenzy

      The new name of Primal Fury, same effect. Not yet translated in the game.

    Night Elf1
    • Starshards

      Twilight Focus now protects it from spell pushback, as it should.

    Undead2
    • Touch of the Grave

      No longer breaks crowd control, and only triggers from spells and abilities that deal damage: Shadow Word: Pain on its cast but not its ticks, never Distract or Pick Pocket.

    • Dark Sacrifice

      No longer breaks crowd control that breaks on damage. Its tooltip now says the mana grows with Spirit, which it already did.

    Tauren1
    • Cultivation

      Now asks for a player level: the herb’s Herbalism skill divided by 5, and level 60 for herbs above 300 skill.

    Gnome11
    • Contingency Plan

      Can now land critical hits.

    • Eureka!

      Your next 3 abilities now cost 10% less for every class. It used to be 50% for Mages and Warlocks, 40% for Warriors, 20% for Rogues and 15% for Priests. The 10% damage bonus is unchanged.

    Items1 new dungeon set, 27 new items, 96 changed items

    New dungeon set

    Rotmender's Raiment, from Ruins of Lordaeron

    • (2) Set: +10 Intellect.
    • (3) Set: Reduces all threat generated by 5%.
    • (4) Set: When your Mana falls below 15% restore 600 Mana over 15 sec. This effect can only trigger once every 5 min.
    • (5) Set: Grant your healing spells a chance to apply Rotmending, restoring 40 Health every 3 sec for 15 sec.

    New items

    Changed weapons and armor

    Changed consumables and other items

  2. Build 1.60.1.69977

    Fixes for Macs (display and stability) and for gamepads: the character selection screen, and items that start a quest. Talents, spells and items did not change.

  3. Build 1.60.1.69913

    A small fix: the launcher, crash reporting and some graphics files. Talents, spells and items did not change.

  4. Build 1.60.1.69893

    Put online the day before the beta opened, with many changes from the BlizzCon demo: spellbooks go to level 60, Wrack (Warlock) and Flawless Execution (Rogue) are new talents, Vitality, Drain Hope, Restless Blades and Balance of Nature are gone, and several talents moved or changed prerequisites.

  5. BlizzCon demo

    The version shown at BlizzCon, played at level 38. Until the beta client came out, this site's talents and spells were read off its footage.