Herbs Overview
Leveling from 1 to 300
1–50Peacebloom, Doom Weed, Silverleaf, Gloom Weed, EarthrootThe Barrens, Tirisfal Glades, Durotar, Mulgore




50–100Mageroyal, Briarthorn, StranglekelpThe Barrens, Ashenvale, Darkshore, Westfall


100–150Bruiseweed, Wild Steelbloom, Grave Moss, KingsbloodStonetalon Mountains, Wetlands, Arathi Highlands, The Barrens



150–195Liferoot, Fadeleaf, Goldthorn, Khadgar's WhiskerStranglethorn Vale, Arathi Highlands, Swamp of Sorrows, Alterac Mountains



195–235Wintersbite, Firebloom, Purple Lotus, Arthas' Tears, SungrassAzshara, The Hinterlands, Tanaris, Feralas




Beta Cap 225 The following content requires a higher level cap.
235–280Blindweed, Ghost Mushroom, Gromsblood, Golden Sansam, DreamfoilAzshara, Un'Goro Crater, Swamp of Sorrows, Felwood




280–300Mountain Silversage, Plaguebloom, IcecapWinterspring, Eastern Plaguelands, Felwood, Un'Goro Crater


Camps, Milestones and Traits
Camp Objects Shared 1-hour cooldown · Camping Rules
Incense CandleLight an incense candle that increases intelligence (25 at level 60) for you and others sitting nearby, mutually exclusive with arcane wisdom.20
GreenhousePlace a greenhouse where over time the seeds will grow into herbs and provide all the benefits of incense candles. Can be placed on incense candles to replace them. All camping features share a 1 hour cooldown.(1 hour cooldown)140 Blueprints
Seed HybridizerPlace a seed hybrid that allows seeds to be propagated or combined into rarer levels and provides all the benefits of incense candles. Can be placed on incense candles to replace them. All camping features share a 1 hour cooldown.(1 hour cooldown)300 Blueprints
Herbalism Legacy perks
Legacy Traits for All Professions 2 entries
- HerbalismYou can grow herbs without studying herbalism.
