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Raid buffs

Which group buffs reach the whole raid in Forever, which reach farther than they did, and which still only touch your party, each compared with Classic.

34
group buffs

Now raid-wide

In Classic these reach your party. In Forever they reach every raid member in range.

12
  • Aspect of the WildHunterThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time. Classic Era: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
    Party → raid
  • Arcane BrillianceMageInfuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr. Classic Era: Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hr.
    Party → raid
  • Prayer of FortitudePriestPower infuses all party and raid members, increasing their Stamina by 70 for 1 hr. Classic Era: Power infuses the target's party, increasing their Stamina by 54 for 1 hr.
    Party → raid
  • Prayer of Shadow ProtectionPriestPower infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min. Classic Era: Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
    Party → raid
  • Prayer of SpiritPriestPower infuses all party and raid members, increasing their Spirit by 40 for 1 hr. Classic Era: Power infuses the target's party, increasing their Spirit by 40 for 1 hr.
    Party → raid
  • Fire Resistance AuraPaladinGives 60 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. Classic Era: Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    Party → raid
  • Frost Resistance AuraPaladinGives 60 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. Classic Era: Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    Party → raid
  • Shadow Resistance AuraPaladinGives 60 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time. Classic Era: Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    Party → raid
  • Gift of the WildDruidGives the Gift of the Wild to all party and raid members, increasing armor by 385, all attributes by 16 and all resistances by 27 for 1 hr. Classic Era: Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hr.
    Party → raid
  • Fire Resistance TotemShamanSummons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60. Classic Era: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 60.
    Party → raid
  • Frost Resistance TotemShamanSummons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards. Classic Era: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 60, if within 20 yards.
    Party → raid
  • Nature Resistance TotemShamanSummons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60. Classic Era: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 60.
    Party → raid

Party only, longer range

Still party-only, but they reach farther than in Classic.

11
  • Moonkin FormDruidShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Classic Era: Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
    30 → 45 yd
  • Flametongue TotemShamanSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min. Classic Era: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
    20 → 30 yd
  • Grace of Air TotemShamanSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min. Classic Era: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 77. Lasts 2 min.
    20 → 30 yd
  • Grounding TotemShamanSummons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
    20 → 30 yd
  • Healing Stream TotemShamanSummons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds. Classic Era: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 14 every 2 seconds.
    20 → 30 yd
  • Mana Spring TotemShamanSummons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards. Classic Era: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 10 mana every 2 seconds to group members within 20 yards.
    20 → 30 yd
  • Mana Tide TotemShamanSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards. Classic Era: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 20 yards.
    20 → 30 yd
  • Stoneskin TotemShamanSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min. Classic Era: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min.
    20 → 30 yd
  • Strength of Earth TotemShamanSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min. Classic Era: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 77. Lasts 2 min.
    20 → 30 yd
  • Tranquil Air TotemShaman Classic Era: Summons a Tranquil Air Totem with 5 health at the feet of the caster. The totem reduces the threat caused by all party members within 20 yards by 20%. Lasts 2 min.Tranquil Air Totem is not in the Forever shaman spellbook yet.
    20 → 30 yd
  • Windwall TotemShamanSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min. Classic Era: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 64. Lasts 2 min.
    20 → 30 yd

Unchanged: party only

The same reach and range as in Classic.

11
  • Battle ShoutWarriorThe warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min. Classic Era: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.
    20 yd
  • Aspect of the PackHunterThe hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
    30 yd
  • Trueshot AuraHunterIncreases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min. Classic Era: Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
    45 yd
  • Blood PactWarlockThe imp's: raises the Stamina of nearby party members.
    30 yd
  • ParanoiaWarlockThe felhunter's: raises the stealth detection of nearby party members.
    30 yd
  • Concentration AuraPaladinGives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    30 yd
  • Devotion AuraPaladinGives 735 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    30 yd
  • Retribution AuraPaladinCauses 30 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time. Classic Era: Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
    30 yd
  • Sanctity AuraPaladin Classic Era: Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.No longer in the Forever paladin talent trees.
    30 yd
  • Leader of the PackDruidWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. Classic Era: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
    45 yd
  • TranquilityDruidRegenerates all nearby party members within 20 yards for 285 every 2 sec for 10 sec. Druid must channel to maintain the spell. Classic Era: Regenerates all nearby group members for 294 every 2 seconds for 10 sec. Druid must channel to maintain the spell.
    20 yd

Read from each spell's effect in both clients: party or raid, radius and duration. Forever 1.60.1.70205, Classic Era 1.15.9.69722. The server has the final say on how a buff behaves in play.