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Talents
Talent Points Remaining 51

Each row down needs 5 more points in the same tree (row 2: 5, row 3: 10 … row 7: 30). A talent at the end of an arrow needs the talent the arrow starts from at full rank.

0

Affliction

0

Demonology

0

Destruction

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Warlock Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Warlock · Affliction17 talents

Improved Life Tap

Moved

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases mana converted by your Life Tap spells by 20%.

Change summary: Move from Tier 2 to Tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases mana converted by your Life Tap spells by 10%.
Forever · Rank 2
Increases mana converted by your Life Tap spells by 20%.
Classic Era · Rank 2
Increases mana converted by your Life Tap spells by 20%.

Suppression

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your chance to hit by 5%, and reduces all threats you generate by 20%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your chance to hit by 1% and reduces all threats you generate by 4%.
Forever · Rank 2
Increases your chance to hit by 2% and reduces all threats you generate by 8%.
Forever · Rank 3
Increases your chance to hit by 3% and reduces all threats you generate by 12%.
Forever · Rank 4
Increases your chance to hit by 4% and reduces all threats you generate by 16%.
Forever · Rank 5
Increases your chance to hit by 5%, and reduces all threats you generate by 20%.
Classic Era · Rank 5
Reduces the enemy's chance to resist your Pain spells by 10%.

Improved Corruption

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Shortens the casting time of your Corruption by 2 seconds and increases the damage dealt by 10%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the casting time of your Corruption by 0.4 seconds and increases the damage dealt by 2%.
Forever · Rank 2
Shortens the casting time of your Corruption by 0.8 seconds and increases the damage dealt by 4%.
Forever · Rank 3
Shortens the casting time of your Corruption by 1.2 seconds and increases the damage dealt by 6%.
Forever · Rank 4
Shortens the casting time of your Corruption by 1.6 seconds and increases the damage dealt by 8%.
Forever · Rank 5
Shortens the casting time of your Corruption by 2 seconds and increases the damage dealt by 10%.
Classic Era · Rank 5
Reduces the casting time of your Corruption by 2 seconds.

Grim Reach

Moved

Maximum 2 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 2 : Increases the range of your Pain spells by 20%.

Change summary: Move from level 4 to level 2.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Pain spells by 10%.
Forever · Rank 2
Increases the range of your Pain spells by 20%.
Classic Era · Rank 2
Increases the range of your Pain spells by 20%.

Soul Harvest

Added

Maximum 2 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 2 : Destroy targets affected by your Drain Soul that provide you with EXP or Honor, increasing your mana regeneration speed by 100% for 10 seconds. During this time, you can still cast at 100% of your normal mana regeneration speed.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Destroy targets affected by your Drain Soul that provide you with EXP or Honor, increasing your mana regeneration speed by 50% for 10 seconds. During this time, you can still cast at 50% of your normal mana regeneration speed.
Forever · Rank 2
Destroy targets affected by your Drain Soul that provide you with EXP or Honor, increasing your mana regeneration speed by 100% for 10 seconds. During this time, you can still cast at 100% of your normal mana regeneration speed.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Drains

Added

Maximum 3 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 3 : Increases the amount of health, damage, or mana your Drain Life, Drain Soul, and Drain Mana drain by 20%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of health, damage, or mana your Drain Life, Drain Soul, and Drain Mana drain by 7%.
Forever · Rank 2
Increases the amount of health, damage, or mana your Drain Life, Drain Soul, and Drain Mana drain by 13%.
Forever · Rank 3
Increases the amount of health, damage, or mana your Drain Life, Drain Soul, and Drain Mana drain by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Bane of Agony

Changes

Maximum 2 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 2 : Increases the damage dealt by your Bane of Agony by 10%.

Change summary: Improved Curse of Pain in Classic Era. Max rank changed from 3 to 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your Bane of Agony by 5%.
Forever · Rank 2
Increases the damage dealt by your Bane of Agony by 10%.
Classic Era · Improved Curse of Agony · Rank 3
Increases the damage done by your Curse of Pain by 6%.

Fel Concentration

Changes

Maximum 3 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 3 : Gives your Drain Life, Drain Mana, Drain Soul and Torture a 70% chance to not lose cast time when you take damage.

Change summary: Max rank changed from 5 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Drain Life, Drain Mana, Drain Soul and Torture a 23% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your Drain Life, Drain Mana, Drain Soul, and Torture a 47% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your Drain Life, Drain Mana, Drain Soul and Torture a 70% chance to not lose cast time when you take damage.
Classic Era · Rank 5
Gives you a 70% chance to cast Drain Life, Drain Mana, or Drain Soul spells without being interrupted by damage.

Amplify Curse

Changes

Maximum 1 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 1 : Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or increases the effect of your next Curse of Exhaustion by 20% for 30 seconds.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or increases the effect of your next Curse of Exhaustion by 20% for 30 seconds.
Classic Era · Rank 1
Increases the effect of your next Curse of Weakness or Curse of Pain by 50% or Curse of Exhaustion by 20% for 30 seconds.

Pandemic

Added

Maximum 3 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 3 : Increases critical damage bonus of Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Torture spells by 100%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases critical damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Torture spells by 33%.
Forever · Rank 2
Increases critical damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Torture spells by 67%.
Forever · Rank 3
Increases critical damage bonus of Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Torture spells by 100%.
Classic Era
This talent is absent from the Classic Era talent tree.

Malevolence

Added

Maximum 5 levels · Tier 4 · Requires Affliction points in lower tiers 15 points

Level 5 : Increases the critical strike chance of your Shadow spells by 5%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Shadow spells by 1%.
Forever · Rank 2
Increases the critical strike chance of your Shadow spells by 2%.
Forever · Rank 3
Increases the critical strike chance of your Shadow spells by 3%.
Forever · Rank 4
Increases the critical strike chance of your Shadow spells by 4%.
Forever · Rank 5
Increases the critical strike chance of your Shadow spells by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.

Nightfall

Changes

Maximum 2 levels · Tier 4 · Requires Affliction points in lower tiers 15 points

Level 2 : Gives your Corruption, Drain Soul, Drain Life, and Torture spells a 4% chance to cast Shadow Meditation after dealing damage to enemies. Shadow Meditation reduces the casting time of your next Shadow Bolt by 100%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Corruption, Drain Soul, Drain Life, and Torture spells a 2% chance to cast Shadow Meditation after dealing damage to enemies. Shadow Meditation reduces the casting time of your next Shadow Bolt by 100%.
Forever · Rank 2
Gives your Corruption, Drain Soul, Drain Life, and Torture spells a 4% chance to cast Shadow Meditation after dealing damage to enemies. Shadow Meditation reduces the casting time of your next Shadow Bolt by 100%.
Classic Era · Rank 2
Gives your Corruption and Drain Life spells a 4% chance to cast Shadow Meditation after dealing damage to enemies. Shadow Meditation reduces the cast time of your next Shadow Bolt spell by 100%.

Curse of Exhaustion

Changes

Maximum 1 levels · Tier 4 · Requires Affliction points in lower tiers 15 points · Prerequisite: Amplify Curse 1 points

Level 1 : Reduces the target's speed by 30% for 12 seconds. Each Warlock can cast only one curse on one target, and curses of the same type cannot stack.

Change summary: Move from Tier 5 to Tier 4. Value adjustment: 30%(Classic Era: 10%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the target's speed by 30% for 12 seconds. Each Warlock can cast only one curse on one target, and curses of the same type cannot stack.
Classic Era · Rank 1
Reduces the target's speed by 10% for 12 seconds. Each Warlock can cast only one curse on one target, and curses of the same type cannot stack.

Siphon Life

Changes

Maximum 1 levels · Tier 5 · Requires Affliction points in lower tiers 20 points

Level 1 : Transfers 11 hit points from target to caster every 3 seconds for 30 seconds.

Change summary: Value adjustment: 11 points (Classic Era: 15 points).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Transfers 11 hit points from target to caster every 3 seconds for 30 seconds.
Classic Era · Rank 1
Transfers 15 health to the caster every 3 seconds for 30 seconds.

Soul Siphon

Changes

Maximum 3 levels · Tier 5 · Requires Affliction points in lower tiers 20 points

Level 3 : For each of your other Pain effects on the target, your Drain Life, Drain Soul, and Torture spells deal 12% more damage or drain up to 36%.

Change summary: Classic Era is called Improved Drains Life. Max level changed from 5 to 3. Moved from tier 2 to tier 5. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
For each of your other Pain effects on the target, your Drain Life, Drain Soul, and Torture spells deal 4% more damage or drain up to 12%.
Forever · Rank 2
For each of your other Pain effects on the target, your Drain Life, Drain Soul, and Torture spells deal 8% more damage or drain up to 24%.
Forever · Rank 3
For each of your other Pain effects on the target, your Drain Life, Drain Soul, and Torture spells deal 12% more damage or drain up to 36%.
Classic Era · Improved Drain Life · Rank 5
Increases the health drained by your Drain Life spell by 10%.

Shadow Mastery

Moved

Maximum 5 levels · Tier 6 · Requires Affliction points in lower tiers 25 points

Level 5 : Increases the damage dealt or health drained by your Shadow spells by 10%.

Change summary: Move from column 2 to column 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage or health drained by your Shadow spells by 2%.
Forever · Rank 2
Increases damage or health drained by your Shadow spells by 4%.
Forever · Rank 3
Increases the damage dealt or health drained by your Shadow spells by 6%.
Forever · Rank 4
Increases damage or health drained by your Shadow spells by 8%.
Forever · Rank 5
Increases the damage dealt or health drained by your Shadow spells by 10%.
Classic Era · Rank 5
Increases the damage dealt or health drained by your Shadow spells by 10%.

Wrack

Added

Maximum 1 levels · Tier 7 · Requires Affliction points in lower tiers 30 points · Prerequisite: Siphon Life 1 points

Level 1 : Rips the target from within, dealing 60 shadow damage every 1 second and increasing the damage it takes from your other persistent shadow damage effects by 100% for 6 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Rips the target from within, dealing 60 shadow damage every 1 second and increasing the damage it takes from your other persistent shadow damage effects by 100% for 6 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Warlock · Demonology19 talents

Improved Health Funnel

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases health transferred by Health Funnel by 40%, reduces health cost by 30%, and reduces all threats generated by Health Funnel by 100%. Health Funnel can be used regardless of demon health.

Change summary: Moved from tier 2 to tier 1. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases health transferred by Health Funnel by 20%, reduces health cost by 15%, and reduces all threats generated by Health Funnel by 50%. Health Funnel can be used regardless of demon health.
Forever · Rank 2
Increases health transferred by Health Funnel by 40%, reduces health cost by 30%, and reduces all threats generated by Health Funnel by 100%. Health Funnel can be used regardless of demon health.
Classic Era · Rank 2
Increases health converted by your Health Funnel spells by 20%.

Improved Imp

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the damage dealt by your imp's fire arrows by 30%. Increases the effect of your fire shield by 30%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt by your imp's fire arrows by 10%. Increases the effect of your fire shield by 10%.
Forever · Rank 2
Increases the damage dealt by your imp's fire arrows by 20%. Increases the effect of fire shield by 20%.
Forever · Rank 3
Increases the damage dealt by your imp's fire arrows by 30%. Increases the effect of your fire shield by 30%.
Classic Era · Rank 3
Increases the effects of Imp's Fire Arrow, Fire Shield, and Blood Seal by 30%.

Demonic Embrace

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your endurance by 15%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your endurance by 3%.
Forever · Rank 2
Increases your endurance by 6%.
Forever · Rank 3
Increases your endurance by 9%.
Forever · Rank 4
Increases your endurance by 12%.
Forever · Rank 5
Increases your endurance by 15%.
Classic Era · Rank 5
Increases Endurance by 15%, while reducing Spirit by 5%.

Unholy Power

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 10%.

Change summary: Moved from tier 4 to tier 1. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 2%.
Forever · Rank 2
Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 4%.
Forever · Rank 3
Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 6%.
Forever · Rank 4
Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 8%.
Forever · Rank 5
Increases all damage dealt by your Imp, Voidwalker, Succubus, Nightfiend and Hellhound pets by 10%.
Classic Era · Rank 5
Increases melee damage of your voidwalker, succubus, nightfiend and hellhound by 20%.

Demonic Aegis

Added

Maximum 2 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 2 : Increases the effect of your Demon Skin and Demon Armor spells by 30%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Demon Skin and Demon Armor spells by 15%.
Forever · Rank 2
Increases the effect of your Demon Skin and Demon Armor spells by 30%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Voidwalker

Changes

Maximum 3 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 3 : Increases the effect of your Voidwalker's Torture, Devour Shadow, Sacrifice, and Suffering spells by 30%.

Change summary: The values remain unchanged, the wording is adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Voidwalker's Torture, Devour Shadow, Sacrifice, and Suffering spells by 10%.
Forever · Rank 2
Increases the effect of your Voidwalker's Torture, Devouring Shadow, Sacrifice and Suffering spells by 20%.
Forever · Rank 3
Increases the effect of your Voidwalker's Torture, Devour Shadow, Sacrifice, and Suffering spells by 30%.
Classic Era · Rank 3
Increases the effect of your Voidwalker's Torture, Devour Shadow, Sacrifice, and Suffering spells by 30%.

Fel Vitality

Changes

Maximum 3 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 3 : Increases the maximum health and mana of your Imps, Voidwalkers, Succubus, Nighthawk, and Hellhound by 15%. Increases your maximum mana by 15%.

Change summary: Classic Era: Demon Intelligence. Max rank increased from 5 to 3. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum health and mana of your Imps, Voidwalkers, Succubus, Nighthawk, and Hellhound by 5%. Increases your maximum mana by 5%.
Forever · Rank 2
Increases the maximum health and mana of your Imps, Voidwalkers, Succubus, Nighthawk, and Hellhound by 10%. Increases your maximum mana by 10%.
Forever · Rank 3
Increases the maximum health and mana of your Imps, Voidwalkers, Succubus, Nighthawk, and Hellhound by 15%. Increases your maximum mana by 15%.
Classic Era · Fel Intellect · Rank 5
Increases the mana cap of your Imp, Voidwalker, Succubus, Nightfiend, and Hellhound by 15%.

Fel Energy

Added

Maximum 2 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 2 : All spell damage you deal heals 15% of your pet's health. Summoned demons gain 100% of your mana when you gain mana through Life Tap.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
All spell damage you deal heals 8% of your pet's health. Summoned demons gain 50% of your mana when you gain mana through Life Tap.
Forever · Rank 2
All spell damage you deal heals 15% of your pet's health. Summoned demons gain 100% of your mana when you gain mana through Life Tap.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Sayaad

Unchanged

Maximum 3 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 3 : Increases the effect of your Succubus and Nighthawk's Whip of Pain and Kiss of Soothing spells by 30%. Increases the duration of your Succubus and Nighthawk's Seduction and Secondary Invisibility spells by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Succubus and Nighthawk's Whip of Pain and Kiss of Soothing spells by 10%. Increases the duration of your Succubus and Nighthawk's Seduction and Secondary Invisibility spells by 10%.
Forever · Rank 2
Increases the effect of your Succubus and Nighthawk's Whip of Pain and Kiss of Soothing spells by 20%. Increases the duration of your Succubus and Nighthawk's Seduction and Secondary Invisibility spells by 20%.
Forever · Rank 3
Increases the effect of your Succubus and Nighthawk's Whip of Pain and Kiss of Soothing spells by 30%. Increases the duration of your Succubus and Nighthawk's Seduction and Secondary Invisibility spells by 30%.
Classic Era · Rank 3
Increases the effect of your Succubus and Nighthawk's Whip of Pain and Kiss of Soothing spells by 30%. Increases the duration of your Succubus and Nighthawk's Seduction and Secondary Invisibility spells by 30%.

Demonic Sacrifice

Changes

Maximum 1 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 1 : After activation, sacrifice the demon you summon to strengthen the opposite side of your power, giving you an effect that lasts for 2 hours. If you summon any demon, the effect will be canceled. Imp: Increases your Shadow Damage by 15%. Voidwalker: Restores 2% of total mana every 4 seconds. Succubus/Nightfiend: Increases your Fire damage by 15%. Hellhound: Regenerates 3% of total health every 4 seconds.

Change summary: Moved from tier 5 to tier 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
After activation, sacrifice the demon you summon to strengthen the opposite side of your power, giving you an effect that lasts for 2 hours. If you summon any demon, the effect will be canceled. Imp: Increases your Shadow Damage by 15%. Voidwalker: Restores 2% of total mana every 4 seconds. Succubus/Nightfiend: Increases your Fire damage by 15%. Hellhound: Regenerates 3% of total health every 4 seconds.
Classic Era · Rank 1
When activated, sacrifices your current summoned demons to grant you a special effect that lasts 30 minutes. If you summon any demons during this time, the effect will be cancelled. Imp: Increases your fire damage by 15%. Voidwalker: causes you to regenerate 3% of your health every 4 seconds. Succubus/Nightfiend: Increases the damage of your Shadow abilities by 15%. Cerberus: causes you to regenerate 2% of your mana every 4 seconds.

Master Summoner

Moved

Maximum 2 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 2 : Reduces the cast time of Summon Imp, Voidwalker, Succubus, Nightfiend, and Hellhound spells by 4 seconds and reduces mana cost by 40%.

Change summary: Move from level 4 to level 3.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cast time of Summon Imp, Voidwalker, Succubus, Nighthawk and Hellhound spells by 2 seconds and mana cost by 20%.
Forever · Rank 2
Reduces the cast time of Summon Imp, Voidwalker, Succubus, Nightfiend, and Hellhound spells by 4 seconds and reduces mana cost by 40%.
Classic Era · Rank 2
Reduces the cast time of Summon Imp, Voidwalker, Succubus, Nightfiend, and Hellhound spells by 4 seconds and reduces mana cost by 40%.

Decimation

Added

Maximum 2 levels · Tier 4 · Requires Demonology points in lower tiers 15 points

Level 2 : Shortens the cooldown of your Soul Fire by 90%. When you cast Shadow Bolt or Searing Pain on enemies with less than 35% health, the damage dealt by these spells increases by 6%, and the casting time of your Soul Fire is reduced by 40% for the next 10 seconds without consuming Soul Shards.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the cooldown of your Soul Fire by 45%. When you cast Shadow Bolt or Searing Pain on enemies with less than 35% health, the damage dealt by these spells increases by 3%, and the casting time of your Soul Fire is reduced by 20% for the next 10 seconds without consuming Soul Shards.
Forever · Rank 2
Shortens the cooldown of your Soul Fire by 90%. When you cast Shadow Bolt or Searing Pain on enemies with less than 35% health, the damage dealt by these spells increases by 6%, and the casting time of your Soul Fire is reduced by 40% for the next 10 seconds without consuming Soul Shards.
Classic Era
This talent is absent from the Classic Era talent tree.

Fel Domination

Moved

Maximum 1 levels · Tier 4 · Requires Demonology points in lower tiers 15 points · Prerequisite: Master Summoner 2 points

Level 1 : Your next Summon Imp, Voidwalker, Succubus, Nightfiend, or Hellhound spell cast time reduced by 5.5 seconds and mana cost reduced by 50%.

Change summary: Move from level 3 to level 4.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your next Summon Imp, Voidwalker, Succubus, Nightfiend, or Hellhound spell cast time reduced by 5.5 seconds and mana cost reduced by 50%.
Classic Era · Rank 1
Your next Summon Imp, Voidwalker, Succubus, Nightfiend, or Hellhound spell cast time reduced by 5.5 seconds and mana cost reduced by 50%.

Demonic Brand

Added

Maximum 3 levels · Tier 4 · Requires Demonology points in lower tiers 15 points

Level 3 : Searing Pain reduces threat by 50% and marks the target for 10 seconds. Your pet's next 6 attacks deal 65 to 68 Fire or Shadow damage to the target, depending on the pet. High threat only occurs when Shadow damage is dealt.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Searing Pain reduces the threat generated by 17% and places a mark on the target that lasts for 10 seconds. Your pet's next 2 attacks on the target deal 65 to 68 fire or shadow damage, depending on the pet. A high threat is generated only when shadow damage is caused.
Forever · Rank 2
Searing Pain reduces threat by 33% and marks the target for 10 seconds. Your pet's next 4 attacks deal 65 to 68 Fire or Shadow damage to the target, depending on the pet. High threat only occurs when Shadow damage is dealt.
Forever · Rank 3
Searing Pain reduces threat by 50% and marks the target for 10 seconds. Your pet's next 6 attacks deal 65 to 68 Fire or Shadow damage to the target, depending on the pet. High threat only occurs when Shadow damage is dealt.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Felhunter

Added

Maximum 3 levels · Tier 5 · Requires Demonology points in lower tiers 20 points

Level 3 : Increases your hellhound's putrid blood attack power reduction, devours magic healing, and suspicious detection by 30%, and reduces the cooldown of its spell blockade by 6 seconds.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the attack power reduction of your hellhound's rotten blood, the healing effects of devour magic, and the detection level of paranoia by 10%, and reduces the cooldown of its spell blockade by 2 seconds.
Forever · Rank 2
Increases your hellhound's putrid blood attack power reduction, devours healing, and suspicious detection levels by 20%, and reduces the cooldown of its spell blockade by 4 seconds.
Forever · Rank 3
Increases your hellhound's putrid blood attack power reduction, devours magic healing, and suspicious detection by 30%, and reduces the cooldown of its spell blockade by 6 seconds.
Classic Era
This talent is absent from the Classic Era talent tree.

Soul Link

Changes

Maximum 1 levels · Tier 5 · Requires Demonology points in lower tiers 20 points · Prerequisite: Demonic Sacrifice 1 points

Level 1 : When activated, 30% of all damage taken by the caster is taken by your imp, voidwalker, succubus, nightfiend, or hellhound demon. In addition, damage taken by both demon and master is increased by 3%. This effect lasts as long as the demon is activated.

Change summary: Moved from Tier 7 to Tier 5. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, 30% of all damage taken by the caster is taken by your imp, voidwalker, succubus, nightfiend, or hellhound demon. In addition, damage taken by both demon and master is increased by 3%. This effect lasts as long as the demon is activated.
Classic Era · Rank 1
When activated, 30% of the damage taken by the caster is shared by your imp, voidwalker, succubus, hellhound, demon guardian, etc. In addition, the damage taken by any attack by the demon and its master is increased by 3%. This effect lasts as long as the demon remains activated.

Demonic Knowledge

Added

Maximum 3 levels · Tier 5 · Requires Demonology points in lower tiers 20 points

Level 3 : Summoned demon pets, when activated, increase spell damage of you and demon pets by up to 100% of your level.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Summoned demon pets, when activated, increase spell damage of you and demon pets by up to 33% of your level.
Forever · Rank 2
Summoned demon pets, when activated, increase spell damage of you and demon pets by up to 67% of your level.
Forever · Rank 3
Summoned demon pets, when activated, increase spell damage of you and demon pets by up to 100% of your level.
Classic Era
This talent is absent from the Classic Era talent tree.

Master Demonologist

Changes

Maximum 5 levels · Tier 6 · Requires Demonology points in lower tiers 25 points

Level 5 : As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 10%. Voidwalker-Physical damage taken reduced by 10%. Succubus/Nightfiend-Shadow damage increased by 10%. Hellhound-Magic damage taken reduced by 10%.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 2%. Voidwalker-Physical damage taken reduced by 2%. Succubus/Nightfiend-Shadow damage increased by 2%. Hellhound-Magic damage taken reduced by 2%.
Forever · Rank 2
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 4%. Voidwalker-Physical damage taken is reduced by 4%. Succubus/Nightfiend-Shadow damage increased by 4%. Hellhound-Magic damage taken reduced by 4%.
Forever · Rank 3
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 6%. Voidwalker-Physical damage taken reduced by 6%. Succubus/Nightfiend-Shadow damage increased by 6%. Hellhound-Magic damage taken reduced by 6%.
Forever · Rank 4
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 8%. Voidwalker-Physical damage taken reduced by 8%. Succubus/Nightfiend-Shadow damage increased by 8%. Hellhound-Magic damage taken reduced by 8%.
Forever · Rank 5
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Increases fire damage by 10%. Voidwalker-Physical damage taken reduced by 10%. Succubus/Nightfiend-Shadow damage increased by 10%. Hellhound-Magic damage taken reduced by 10%.
Classic Era · Rank 5
As long as the summoned demon remains active, both the warlock and the demon gain an effect. Imp-Reduces threat by 20%. Voidwalker-Physical damage taken reduced by 10%. Succubus and Nightfiend-Increases all damage dealt by 10%. Hellhound-Increases all resistances by 1 per level.

Demonic Pact

Added

Maximum 1 levels · Tier 7 · Requires Demonology points in lower tiers 30 points · Prerequisite: Soul Link 1 points

Level 1 : Your Demonic Sacrifice effect is no longer canceled by summoning a different demonic pet. Recharging a pet that has been sacrificed will still cancel the effect.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Demonic Sacrifice effect is no longer canceled by summoning a different demonic pet. Recharging a pet that has been sacrificed will still cancel the effect.
Classic Era
This talent is absent from the Classic Era talent tree.

Warlock · Destruction16 talents

Destructive Reach

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the range of your Destruction spells by 20%.

Change summary: Moved from Tier 4 to Tier 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your Destruction spells by 10%.
Forever · Rank 2
Increases the range of your Destruction spells by 20%.
Classic Era · Rank 2
Increases the range of your Destruction spells by 20%.

Improved Shadow Bolt

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Your Shadow Bolt Crash increases Shadow damage from your attacks by 20% for 12 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Shadow Bolt Crash increases Shadow damage from your attacks by 4% for 12 seconds.
Forever · Rank 2
Your Shadow Bolt Crash increases Shadow damage from your attacks by 8% for 12 seconds.
Forever · Rank 3
Your Shadow Bolt Crash increases Shadow damage from your attacks by 12% for 12 seconds.
Forever · Rank 4
Your Shadow Bolt Crash increases Shadow damage from your attacks by 16% for 12 seconds.
Forever · Rank 5
Your Shadow Bolt Crash increases Shadow damage from your attacks by 20% for 12 seconds.
Classic Era · Rank 5
After your Shadow Bolt deals a critical hit on the target, all 4 non-persistent Shadow damage you deal to the target will be increased by 20%. Lasts for up to 12 seconds.

Bane

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Shortens the casting time of Shadow Bolt, Immolate and Incinerate by 0.5 seconds, and Soul Fire by 2 seconds.

Change summary: Moved from Tier 2 to Tier 1. Values unchanged, wording adjusted.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Shortens the casting time of Shadow Bolt, Immolate and Burn by 0.1 sec. Shortens the casting time of Soul Fire by 0.4 sec.
Forever · Rank 2
Shortens the casting time of Shadow Bolt, Immolate and Incinerate by 0.2 sec. Shortens the casting time of Soul Fire by 0.8 sec.
Forever · Rank 3
Shortens the casting time of Shadow Bolt, Immolate and Burn by 0.3 seconds, and Soul Fire by 1.2 seconds.
Forever · Rank 4
Shortens the casting time of Shadow Bolt, Immolate and Burn by 0.4 seconds, and Soul Fire by 1.6 seconds.
Forever · Rank 5
Shortens the casting time of Shadow Bolt, Immolate and Incinerate by 0.5 seconds, and Soul Fire by 2 seconds.
Classic Era · Rank 5
Reduces the casting time of Shadow Bolt and Immolation by 0.5 seconds, and Soul Fire by 2 seconds.

Molten Skin

Added

Maximum 5 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 5 : Reduces all damage you take by 10%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces all damage you take by 2%.
Forever · Rank 2
Reduces all damage taken by 4%.
Forever · Rank 3
Reduces all damage taken by 6%.
Forever · Rank 4
Reduces all damage taken by 8%.
Forever · Rank 5
Reduces all damage you take by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.

Cataclysm

Changes

Maximum 3 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 3 : Reduces the mana cost of your Destruction spells by 10%.

Change summary: Maximum level changed from 5 to 3. Moved from Tier 1 to Tier 2. Numerical adjustments: 3%(Classic Era: 1%), 6%(Classic Era: 2%), 10%(Classic Era: 3%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the mana cost of your Destruction spells by 3%.
Forever · Rank 2
Reduces the mana cost of your Destruction spells by 6%.
Forever · Rank 3
Reduces the mana cost of your Destruction spells by 10%.
Classic Era · Rank 5
Reduces the mana cost of your Destruction spells by 5%.

Reckoning

Changes

Maximum 5 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 5 : Increases the initial damage of your Sacrifice by 50%, and your Burn has a 100% chance to stun the target and reduce movement speed by 50%. Lasts for 5 seconds.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the initial damage of your Immolate by 10%, and your Burn has a 20% chance to stun the target and reduce movement speed by 50% for 5 seconds.
Forever · Rank 2
Increases the initial damage of your Immolate by 20%, and your Burn has a 40% chance to stun the target and reduce movement speed by 50% for 5 seconds.
Forever · Rank 3
Increases the initial damage of your Immolate by 30%, and your Burn has a 60% chance to stun the target and reduce movement speed by 50% for 5 seconds.
Forever · Rank 4
Increases the initial damage of your Immolate by 40%, and your Burn has an 80% chance to stun the target and reduce movement speed by 50% for 5 seconds.
Forever · Rank 5
Increases the initial damage of your Sacrifice by 50%, and your Burn has a 100% chance to stun the target and reduce movement speed by 50%. Lasts for 5 seconds.
Classic Era · Rank 5
Gives your Destruction spells a 10% chance to stun the target for 5 seconds.

Ravage

Changes

Maximum 5 levels · Tier 3 · Requires Destruction points in lower tiers 10 points

Level 5 : Increases the critical damage bonus of your Destruction spells by 100%.

Change summary: Max level changed from 1 to 5. Moved from tier 5 to tier 3. Value adjustment: 20%(Classic Era: 100%).

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical damage bonus of your Destruction spells by 20%.
Forever · Rank 2
Increases the critical damage bonus of your Destruction spells by 40%.
Forever · Rank 3
Increases the critical damage bonus of your Destruction spells by 60%.
Forever · Rank 4
Increases critical damage bonus of your Destruction spells by 80%.
Forever · Rank 5
Increases the critical damage bonus of your Destruction spells by 100%.
Classic Era · Rank 1
Increases the critical damage bonus of your Destruction spells by 100%.

Shadowburn

Changes

Maximum 1 levels · Tier 3 · Requires Destruction points in lower tiers 10 points

Level 1 : Instantly hits the target, dealing 65 to 74 Shadow damage. If an enemy that gives you EXP or Honor is killed within 8 seconds of Shadow Burn, the caster gains a Soul Shard.

Change summary: Move from column 4 to column 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly hits the target, dealing 65 to 74 Shadow damage. If an enemy that gives you EXP or Honor is killed within 8 seconds of Shadow Burn, the caster gains a Soul Shard.
Classic Era · Rank 1
Instantly uses Shadow Energy to impact the target, dealing 91 to 103 Shadow damage. If the target dies within 5 seconds of taking Shadow Burn damage, and the caster gains EXP or Honor for doing so, the caster gains a Soul Shard.

Intensity

Changes

Maximum 3 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 3 : Gives your Destruction spells a 70% chance to not lose cast time when you take damage.

Change summary: Max rank changed from 2 to 3. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Destruction spells a 23% chance to not lose cast time when you take damage.
Forever · Rank 2
Gives your Destruction spells a 47% chance to not lose cast time when you take damage.
Forever · Rank 3
Gives your Destruction spells a 70% chance to not lose cast time when you take damage.
Classic Era · Rank 2
Gives you a 70% chance to cast Rain of Fire, Hellfire or Soul Fire without being interrupted by damage.

Agonizing Flames

Changes

Maximum 3 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 3 : Increases the critical strike chance of your Searing Pain by 10% and the damage dealt by all your Destruction spells by 10%.

Change summary: Classic Era is called Enhanced Searing Pain. Maximum rating changed from 5 to 3. Moved from column 4 to column 2. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Searing Pain by 3%, and the damage dealt by all your Destruction spells by 3%.
Forever · Rank 2
Increases the critical strike chance of your Searing Pain by 7%, and increases the damage dealt by all your Destruction spells by 7%.
Forever · Rank 3
Increases the critical strike chance of your Searing Pain by 10% and the damage dealt by all your Destruction spells by 10%.
Classic Era · Improved Searing Pain · Rank 5
Increases the critical strike chance of your Searing Pain by 10%.

Conflagrate

Changes

Maximum 1 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 1 : Ignite a target already affected by your Immolate spell, dealing 88 to 111 Fire damage and consuming Immolate.

Change summary: Moved from tier 7 to tier 4. Effect override.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Ignite a target already affected by your Immolate spell, dealing 88 to 111 Fire damage and consuming Immolate.
Classic Era · Rank 1
Ignite a target already affected by Immolate, dealing 249 to 315 Fire damage and consuming the effects of Immolate spells.

Pyroclasm

Changes

Maximum 2 levels · Tier 5 · Requires Destruction points in lower tiers 20 points · Prerequisite: Intensity 3 points

Level 2 : Gives your Soul Fire a 26% chance to stun the target for 3 seconds and your Rain of Fire and Hellfire a 26% chance to stun the target for 3 seconds while they last.

Change summary: Effect Overrides.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Soul Fire a 13% chance to stun the target for 3 seconds and your Rain of Fire and Hellfire a 13% chance to stun the target for 3 seconds while they last.
Forever · Rank 2
Gives your Soul Fire a 26% chance to stun the target for 3 seconds and your Rain of Fire and Hellfire a 26% chance to stun the target for 3 seconds while they last.
Classic Era · Rank 2
Gives your Rain of Fire, Hellfire and Soul Fire a 26% chance to stun the target for 3 seconds.

Bane of Havoc

Added

Maximum 1 levels · Tier 5 · Requires Destruction points in lower tiers 20 points

Level 1 : Causing a Catastrophe to a target for 5 minutes. 15% of all damage dealt by the Warlock to other targets will also be dealt to the cursed target. Catastrophe can only affect 1 target, and each Warlock can only sustain one disaster on any target.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Causing a Catastrophe to a target for 5 minutes. 15% of all damage dealt by the Warlock to other targets will also be dealt to the cursed target. Catastrophe can only affect 1 target, and each Warlock can only sustain one disaster on any target.
Classic Era
This talent is absent from the Classic Era talent tree.

Fire and Brimstone

Added

Maximum 3 levels · Tier 5 · Requires Destruction points in lower tiers 20 points · Prerequisite: Conflagrate 1 points

Level 3 : Increases the critical strike chance of your Conflagration spell by 25%.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Conflagration spell by 8%.
Forever · Rank 2
Increases the critical strike chance of your Conflagration spell by 17%.
Forever · Rank 3
Increases the critical strike chance of your Conflagration spell by 25%.
Classic Era
This talent is absent from the Classic Era talent tree.

Shadow and Flame

Added

Maximum 5 levels · Tier 6 · Requires Destruction points in lower tiers 25 points

Level 5 : When you hit an enemy with Burn, all Shadow damage dealt by you increases by 20% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt by you increases by 20% for 20 seconds. In addition, Burn has a 100% chance to not consume a sacrifice, and Shadowburn has a 100% chance to immediately return a Soul Shard.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When you hit an enemy with Burn, all Shadow damage dealt increases by 4% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt increases by 4% for 20 seconds. In addition, Burn has a 20% chance to not consume a sacrifice, and Shadowburn has a 20% chance to immediately return a Soul Shard.
Forever · Rank 2
When you hit an enemy with Burn, all Shadow damage dealt increases by 8% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt increases by 8% for 20 seconds. In addition, Burn has a 40% chance to not consume a sacrifice, and Shadowburn has a 40% chance to immediately return a Soul Shard.
Forever · Rank 3
When you hit an enemy with Burn, all Shadow damage dealt increases by 12% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt increases by 12% for 20 seconds. In addition, Burn has a 60% chance to not consume a sacrifice, and Shadowburn has a 60% chance to immediately return a Soul Shard.
Forever · Rank 4
When you hit an enemy with Burn, all Shadow damage dealt increases by 16% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt increases by 16% for 20 seconds. In addition, Burn has an 80% chance of not consuming a sacrifice, and Shadowburn has an 80% chance of instantly returning a Soul Shard.
Forever · Rank 5
When you hit an enemy with Burn, all Shadow damage dealt by you increases by 20% for 20 seconds. When you hit an enemy with Shadowburn, all Fire damage dealt by you increases by 20% for 20 seconds. In addition, Burn has a 100% chance to not consume a sacrifice, and Shadowburn has a 100% chance to immediately return a Soul Shard.
Classic Era
This talent is absent from the Classic Era talent tree.

Incinerate

Added

Maximum 1 levels · Tier 7 · Requires Destruction points in lower tiers 30 points · Prerequisite: Bane of Havoc 1 points

Level 1 : Deals 100 to 114 fire damage to your target, or an additional 25% damage if the target is affected by Sacrifice.

Change summary: Forever's new talent.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Deals 100 to 114 fire damage to your target, or an additional 25% damage if the target is affected by Sacrifice.
Classic Era
This talent is absent from the Classic Era talent tree.