Talent Calculator · Levels 10–60

Warlock Talents

  • 52 talents
  • 18 Added
  • 32 Changed
Talents
Talent Points Remaining 51
0

Affliction

0

Demonology

0

Destruction

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Warlock Talent Reference

Browse talent names, rank effects and requirements by tree. Entries show the highest recorded rank by default. Expand to compare all ranks and Classic Era descriptions; Locate in Calculator returns you to the corresponding talent.

Warlock · Affliction17 talents

Improved Life Tap

Moved

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the amount of Mana awarded by your Life Tap spell by 20%.

Change summary: Moved from tier 2 to tier 1.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Forever · Rank 2
Increases the amount of Mana awarded by your Life Tap spell by 20%.
Classic Era · Rank 2
Increases the amount of Mana awarded by your Life Tap spell by 20%.

Suppression

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Improves your chance to hit by 5% and reduces all threat you generate by 20%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Forever · Rank 2
Improves your chance to hit by 2% and reduces all threat you generate by 8%.
Forever · Rank 3
Improves your chance to hit by 3% and reduces all threat you generate by 12%.
Forever · Rank 4
Improves your chance to hit by 4% and reduces all threat you generate by 16%.
Forever · Rank 5
Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Classic Era · Rank 5
Reduces the chance for enemies to resist your Affliction spells by 10%.

Improved Corruption

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.

Change summary: Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Forever · Rank 2
Reduces the casting time of your Corruption spell by 0.8 sec and increases the damage it deals by 4%.
Forever · Rank 3
Reduces the casting time of your Corruption spell by 1.2 sec and increases the damage it deals by 6%.
Forever · Rank 4
Reduces the casting time of your Corruption spell by 1.6 sec and increases the damage it deals by 8%.
Forever · Rank 5
Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Classic Era · Rank 5
Reduces the casting time of your Corruption spell by 2 sec.

Malediction

Added

Maximum 5 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 5 : Increases all periodic damage done by your Warlock spells by 5%.

Change summary: Increases all periodic damage done by your Warlock spells by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all periodic damage done by your Warlock spells by 1%.
Forever · Rank 2
Increases all periodic damage done by your Warlock spells by 2%.
Forever · Rank 3
Increases all periodic damage done by your Warlock spells by 3%.
Forever · Rank 4
Increases all periodic damage done by your Warlock spells by 4%.
Forever · Rank 5
Increases all periodic damage done by your Warlock spells by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.

Soul Harvesting

Added

Maximum 2 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 2 : You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.

Change summary: You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Forever · Rank 2
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Drains

Added

Maximum 3 levels · Tier 2 · Requires Affliction points in lower tiers 5 points

Level 3 : Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.

Change summary: Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Forever · Rank 2
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
Forever · Rank 3
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Bane of Agony

Changes

Maximum 2 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 2 : Increases the damage done by your Bane of Agony by 10%.

Change summary: Renamed from Improved Curse of Agony. 2 ranks (Classic: 3). Rank 2: 10% instead of 4%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done by your Bane of Agony by 5%.
Forever · Rank 2
Increases the damage done by your Bane of Agony by 10%.
Classic Era · Improved Curse of Agony · Rank 3
Increases the damage done by your Curse of Agony by 6%.

Fel Concentration

Changes

Maximum 3 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 3 : Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

Change summary: 3 ranks (Classic: 5). Rank 3: 70% instead of 42%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Forever · Rank 2
Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Forever · Rank 3
Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Classic Era · Rank 5
Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

Amplify Curse

Changes

Maximum 1 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 1 : Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic Era · Rank 1
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

Pandemic

Added

Maximum 3 levels · Tier 3 · Requires Affliction points in lower tiers 10 points

Level 3 : Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.

Change summary: Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Forever · Rank 2
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 67%.
Forever · Rank 3
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Classic Era
This talent is absent from the Classic Era talent tree.

Malevolence

Added

Maximum 5 levels · Tier 4 · Requires Affliction points in lower tiers 15 points

Level 5 : Increases the critical effect chance of your Shadow spells by 5%.

Change summary: Increases the critical effect chance of your Shadow spells by 1%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical effect chance of your Shadow spells by 1%.
Forever · Rank 2
Increases the critical effect chance of your Shadow spells by 2%.
Forever · Rank 3
Increases the critical effect chance of your Shadow spells by 3%.
Forever · Rank 4
Increases the critical effect chance of your Shadow spells by 4%.
Forever · Rank 5
Increases the critical effect chance of your Shadow spells by 5%.
Classic Era
This talent is absent from the Classic Era talent tree.

Nightfall

Changes

Maximum 2 levels · Tier 4 · Requires Affliction points in lower tiers 15 points

Level 2 : Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

Change summary: Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Forever · Rank 2
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic Era · Rank 2
Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Curse of Exhaustion

Changes

Maximum 1 levels · Tier 4 · Requires Affliction points in lower tiers 15 points · Prerequisite: Amplify Curse 1 points

Level 1 : Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

Change summary: Moved from tier 5 to tier 4. 30% instead of 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic Era · Rank 1
Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

Siphon Life

Changes

Maximum 1 levels · Tier 5 · Requires Affliction points in lower tiers 20 points

Level 1 : Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

Change summary: 11 instead of 15.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic Era · Rank 1
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

Soul Siphon

Changes

Maximum 3 levels · Tier 5 · Requires Affliction points in lower tiers 20 points

Level 3 : Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.

Change summary: Replaces Improved Drain Life. 3 ranks (Classic: 5). Moved from tier 2 to tier 5.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Forever · Rank 2
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 8% per each of your other Affliction effects active on the target, up to a maximum increase of 24%.
Forever · Rank 3
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Classic Era · Improved Drain Life · Rank 5
Increases the Health drained by your Drain Life spell by 10%.

Shadow Mastery

Changes

Maximum 5 levels · Tier 6 · Requires Affliction points in lower tiers 25 points

Level 5 : Increases the damage dealt or life drained by your Shadow spells by 5%.

Change summary: Moved from column 2 to column 3. No longer requires Siphon Life. Rank 5: 5% instead of 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage dealt or life drained by your Shadow spells by 1%.
Forever · Rank 2
Increases the damage dealt or life drained by your Shadow spells by 2%.
Forever · Rank 3
Increases the damage dealt or life drained by your Shadow spells by 3%.
Forever · Rank 4
Increases the damage dealt or life drained by your Shadow spells by 4%.
Forever · Rank 5
Increases the damage dealt or life drained by your Shadow spells by 5%.
Classic Era · Rank 5
Increases the damage dealt or life drained by your Shadow spells by 10%.

Wrack

Added

Maximum 1 levels · Tier 7 · Requires Affliction points in lower tiers 30 points · Prerequisite: Siphon Life 1 points

Level 1 : Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.

Change summary: Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Warlock · Demonology19 talents

Improved Health Funnel

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

Change summary: Moved from tier 2 to tier 1. Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Forever · Rank 2
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Classic Era · Rank 2
Increases the amount of Health transferred by your Health Funnel spell by 20%.

Improved Imp

Changes

Maximum 3 levels · Tier 1 · No tier point requirement

Level 3 : Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Forever · Rank 2
Increases the damage of your Imp's Firebolt spell by 20% and the effect of its Fire Shield spell by 20%.
Forever · Rank 3
Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Classic Era · Rank 3
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

Demonic Embrace

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases your total Stamina by 15%.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your total Stamina by 3%.
Forever · Rank 2
Increases your total Stamina by 6%.
Forever · Rank 3
Increases your total Stamina by 9%.
Forever · Rank 4
Increases your total Stamina by 12%.
Forever · Rank 5
Increases your total Stamina by 15%.
Classic Era · Rank 5
Increases your total Stamina by 15% but reduces your total Spirit by 5%.

Unholy Power

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

Change summary: Moved from tier 4 to tier 1. Rank 5: 10% instead of 20%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Forever · Rank 2
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 4%.
Forever · Rank 3
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 6%.
Forever · Rank 4
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 8%.
Forever · Rank 5
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Classic Era · Rank 5
Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.

Demonic Aegis

Added

Maximum 2 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 2 : Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

Change summary: Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Forever · Rank 2
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Voidwalker

Unchanged

Maximum 3 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 3 : Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Forever · Rank 2
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20%.
Forever · Rank 3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Classic Era · Rank 3
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

Fel Vitality

Changes

Maximum 3 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 3 : Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

Change summary: Renamed from Fel Intellect. 3 ranks (Classic: 5). Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Forever · Rank 2
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
Forever · Rank 3
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Classic Era · Fel Intellect · Rank 5
Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%.

Demonic Energies

Added

Maximum 2 levels · Tier 2 · Requires Demonology points in lower tiers 5 points

Level 2 : You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.

Change summary: You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

Rank Effects and Classic Era Comparison
Forever · Rank 1
You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Forever · Rank 2
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Sayaad

Unchanged

Maximum 3 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 3 : Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Forever · Rank 2
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
Forever · Rank 3
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Classic Era · Rank 3
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.

Demonic Sacrifice

Changes

Maximum 1 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 1 : When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hr. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

Change summary: Moved from tier 5 to tier 3. 2 hr instead of 30 min, 2% instead of 3%, 3% instead of 2%, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hr. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic Era · Rank 1
When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.

Master Summoner

Changes

Maximum 2 levels · Tier 3 · Requires Demonology points in lower tiers 10 points

Level 2 : Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Change summary: Moved from tier 4 to tier 3. No longer requires Fel Domination.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Forever · Rank 2
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Classic Era · Rank 2
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

Decimation

Added

Maximum 2 levels · Tier 4 · Requires Demonology points in lower tiers 15 points

Level 2 : Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.

Change summary: Reduces the cooldown of your Soul Fire spell by 45%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Forever · Rank 2
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Classic Era
This talent is absent from the Classic Era talent tree.

Fel Domination

Changes

Maximum 1 levels · Tier 4 · Requires Demonology points in lower tiers 15 points · Prerequisite: Master Summoner 2 points

Level 1 : Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Change summary: Moved from tier 3 to tier 4. Requires Master Summoner.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Classic Era · Rank 1
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

Demonic Brand

Added

Maximum 3 levels · Tier 4 · Requires Demonology points in lower tiers 15 points

Level 3 : Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 1 to 1 Fire or Shadow damage based on the pet.

Change summary: Your Searing Pain generates 17% less threat and brands the target for 10 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 1 to 1 Fire or Shadow damage based on the pet.
Forever · Rank 2
Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target generate high threat and deal 1 to 1 Fire or Shadow damage based on the pet.
Forever · Rank 3
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 1 to 1 Fire or Shadow damage based on the pet.
Classic Era
This talent is absent from the Classic Era talent tree.

Improved Felhunter

Added

Maximum 3 levels · Tier 5 · Requires Demonology points in lower tiers 20 points

Level 3 : Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.

Change summary: Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Forever · Rank 2
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 20%, and reduces the cooldown of its Spell Lock by 4 sec.
Forever · Rank 3
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Classic Era
This talent is absent from the Classic Era talent tree.

Soul Link

Changes

Maximum 1 levels · Tier 5 · Requires Demonology points in lower tiers 20 points · Prerequisite: Demonic Sacrifice 1 points

Level 1 : When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.

Change summary: Moved from tier 7 to tier 5. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic Era · Rank 1
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.

Demonic Knowledge

Added

Maximum 3 levels · Tier 5 · Requires Demonology points in lower tiers 20 points

Level 3 : Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

Change summary: Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Forever · Rank 2
Increases your spell damage and your Demon pet's spell damage by up to 67% of your level while you have a summoned Demon pet active.
Forever · Rank 3
Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Classic Era
This talent is absent from the Classic Era talent tree.

Master Demonologist

Changes

Maximum 5 levels · Tier 6 · Requires Demonology points in lower tiers 25 points

Level 5 : Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

Change summary: No longer requires Unholy Power. Rank 5: 10% instead of 20%, 10% instead of 1, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Forever · Rank 2
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 4%. Voidwalker - Reduces Physical damage taken by 4%. Succubus/Incubus - Increases Shadow damage done by 4%. Felhunter - Reduces Magic damage taken by 4%.
Forever · Rank 3
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 6%. Voidwalker - Reduces Physical damage taken by 6%. Succubus/Incubus - Increases Shadow damage done by 6%. Felhunter - Reduces Magic damage taken by 6%.
Forever · Rank 4
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 8%. Voidwalker - Reduces Physical damage taken by 8%. Succubus/Incubus - Increases Shadow damage done by 8%. Felhunter - Reduces Magic damage taken by 8%.
Forever · Rank 5
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Classic Era · Rank 5
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.

Demonic Pact

Added

Maximum 1 levels · Tier 7 · Requires Demonology points in lower tiers 30 points · Prerequisite: Soul Link 1 points

Level 1 : Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Change summary: Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Classic Era
This talent is absent from the Classic Era talent tree.

Warlock · Destruction16 talents

Destructive Reach

Changes

Maximum 2 levels · Tier 1 · No tier point requirement

Level 2 : Increases the range of your damaging spells by 20%.

Change summary: Moved from tier 4 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the range of your damaging spells by 10%.
Forever · Rank 2
Increases the range of your damaging spells by 20%.
Classic Era · Rank 2
Increases the range of your Destruction spells by 20%.

Improved Shadow Bolt

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Forever · Rank 2
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 8% for 12 sec.
Forever · Rank 3
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 12% for 12 sec.
Forever · Rank 4
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 16% for 12 sec.
Forever · Rank 5
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Classic Era · Rank 5
Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

Bane

Changes

Maximum 5 levels · Tier 1 · No tier point requirement

Level 5 : Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Change summary: Moved from tier 2 to tier 1. Same numbers, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Forever · Rank 2
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
Forever · Rank 3
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
Forever · Rank 4
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
Forever · Rank 5
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Classic Era · Rank 5
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

Molten Skin

Added

Maximum 5 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 5 : Reduces all damage taken by 10%.

Change summary: Reduces all damage taken by 2%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces all damage taken by 2%.
Forever · Rank 2
Reduces all damage taken by 4%.
Forever · Rank 3
Reduces all damage taken by 6%.
Forever · Rank 4
Reduces all damage taken by 8%.
Forever · Rank 5
Reduces all damage taken by 10%.
Classic Era
This talent is absent from the Classic Era talent tree.

Cataclysm

Changes

Maximum 3 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 3 : Reduces the Mana cost of your Destruction spells by 10%.

Change summary: 3 ranks (Classic: 5). Moved from tier 1 to tier 2. Rank 3: 10% instead of 3%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Reduces the Mana cost of your Destruction spells by 3%.
Forever · Rank 2
Reduces the Mana cost of your Destruction spells by 6%.
Forever · Rank 3
Reduces the Mana cost of your Destruction spells by 10%.
Classic Era · Rank 5
Reduces the Mana cost of your Destruction spells by 5%.

Aftermath

Changes

Maximum 5 levels · Tier 2 · Requires Destruction points in lower tiers 5 points

Level 5 : Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Forever · Rank 2
Increases the initial damage of your Immolate spell by 20% and your Conflagrate spell has a 40% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Forever · Rank 3
Increases the initial damage of your Immolate spell by 30% and your Conflagrate spell has a 60% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Forever · Rank 4
Increases the initial damage of your Immolate spell by 40% and your Conflagrate spell has a 80% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Forever · Rank 5
Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic Era · Rank 5
Gives your Destruction spells a 10% chance to daze the target for 5 sec.

Ruin

Changes

Maximum 5 levels · Tier 3 · Requires Destruction points in lower tiers 10 points

Level 5 : Increases the critical strike damage bonus of your Destruction spells by 100%.

Change summary: 5 ranks (Classic: 1). Moved from tier 5 to tier 3. No longer requires Devastation. 20% instead of 100%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike damage bonus of your Destruction spells by 20%.
Forever · Rank 2
Increases the critical strike damage bonus of your Destruction spells by 40%.
Forever · Rank 3
Increases the critical strike damage bonus of your Destruction spells by 60%.
Forever · Rank 4
Increases the critical strike damage bonus of your Destruction spells by 80%.
Forever · Rank 5
Increases the critical strike damage bonus of your Destruction spells by 100%.
Classic Era · Rank 1
Increases the critical strike damage bonus of your Destruction spells by 100%.

Shadowburn

Changes

Maximum 1 levels · Tier 3 · Requires Destruction points in lower tiers 10 points

Level 1 : Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

Change summary: Moved from column 4 to column 3. 62 to 70 instead of 87 to 99, 8 sec instead of 5 sec, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic Era · Rank 1
Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Intensity

Changes

Maximum 3 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 3 : Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

Change summary: 3 ranks (Classic: 2). Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Forever · Rank 2
Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Forever · Rank 3
Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Classic Era · Rank 2
Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Agonizing Flames

Changes

Maximum 3 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 3 : Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.

Change summary: Renamed from Improved Searing Pain. 3 ranks (Classic: 5). Moved from column 4 to column 2. Numbers and wording changed.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Forever · Rank 2
Increases the critical strike chance of your Searing Pain spell by 7% and the damage done by all your Destruction spells by 7%.
Forever · Rank 3
Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Classic Era · Improved Searing Pain · Rank 5
Increases the critical strike chance of your Searing Pain spell by 10%.

Conflagrate

Changes

Maximum 1 levels · Tier 4 · Requires Destruction points in lower tiers 15 points

Level 1 : Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect.

Change summary: Moved from tier 7 to tier 4. No longer requires Improved Immolate. 84 to 106 instead of 240 to 306, reworded.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect.
Classic Era · Rank 1
Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.

Pyroclasm

Changes

Maximum 2 levels · Tier 5 · Requires Destruction points in lower tiers 20 points · Prerequisite: Intensity 3 points

Level 2 : Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

Change summary: Effect rewritten.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Forever · Rank 2
Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Classic Era · Rank 2
Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

Bane of Havoc

Added

Maximum 1 levels · Tier 5 · Requires Destruction points in lower tiers 20 points

Level 1 : Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

Change summary: Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Classic Era
This talent is absent from the Classic Era talent tree.

Fire and Brimstone

Added

Maximum 3 levels · Tier 5 · Requires Destruction points in lower tiers 20 points · Prerequisite: Conflagrate 1 points

Level 3 : Increases the critical strike chance of your Conflagrate spell by 25%.

Change summary: Increases the critical strike chance of your Conflagrate spell by 8%.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Increases the critical strike chance of your Conflagrate spell by 8%.
Forever · Rank 2
Increases the critical strike chance of your Conflagrate spell by 17%.
Forever · Rank 3
Increases the critical strike chance of your Conflagrate spell by 25%.
Classic Era
This talent is absent from the Classic Era talent tree.

Shadow and Flame

Added

Maximum 5 levels · Tier 6 · Requires Destruction points in lower tiers 25 points

Level 5 : Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.

Change summary: Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Forever · Rank 2
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
Forever · Rank 3
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
Forever · Rank 4
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
Forever · Rank 5
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Classic Era
This talent is absent from the Classic Era talent tree.

Incinerate

Added

Maximum 1 levels · Tier 7 · Requires Destruction points in lower tiers 30 points · Prerequisite: Bane of Havoc 1 points

Level 1 : Deals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Change summary: Deals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Rank Effects and Classic Era Comparison
Forever · Rank 1
Deals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Classic Era
This talent is absent from the Classic Era talent tree.