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Healing · Damage · Per Mana

Downrank calculator

Choose your class and spell, fill in your character's level and healing bonus (spell damage for spell damage), and the table will calculate the effect, mana cost, and mana gain per level for each level, indicating which level is the most cost-effective. Values read from Forever (version 1.60.1.70888) and Classic Era (version 1.15.9.70576).

Greater Heal

5 ranks, 40 to level 60 learned at level , Holy

Every rank benefits from 85.7% of your Bonus healing.

Talents and Buffs

Greater Heal 1 levels Best return per mana: 3.28 , using 370 mana Healing 1,212 . 5 at level 710 mana Healing 2,303 , per 3.24 .

Greater Heal , 60 rank, 400 points Bonus healing , World of Warcraft: Forever
Level Healing and Mana Coefficient Per mana Per second
1 levels 40 learned at level
1,212
370 mana
1,160 to 1,264 , including 343 from bonuses; 3 sec cast
85.7%3.28 Best per mana 404
2 levels 46 learned at level
1,471
455 mana
1,406 to 1,536 , including 343 from bonuses; 3 sec cast
85.7%3.23490
3 levels 52 learned at level
1,779
545 mana
1,698 to 1,860 , including 343 from bonuses; 3 sec cast
85.7%3.26593
4 levels 58 learned at level
2,140
655 mana
2,042 to 2,238 , including 343 from bonuses; 3 sec cast
85.7%3.27713
5 levels 60 learned at level
2,303
710 mana
2,195 to 2,410 , including 343 from bonuses; 3 sec cast
85.7%3.24768

Principle of degraded casting

The client stores a bonus factor for each level of healing or damage spell: the healing bonus or spell damage multiplied by this factor is the extra part of the level above the base value. For spells that take effect directly, the factor is roughly proportional to the casting time. 3.5 seconds to cast the spell will get 100%, and the instant cast will be calculated as 1.5 seconds. For spells that take effect continuously, the factor will be divided into each jump.

Low-level spells have lower base points and lower mana consumption, but their coefficients do not necessarily decrease. The more equipment buffs, the closer or even higher the effect of each mana point of a low-level spell. When using a low-level spell to save mana or only replenish one HP, you do not need to cast a large heal. This is a degraded spell.

The value for each level in the table = Base + Factor × Bonus. Base increases slightly with the character's level until the client writes the upper level limit for that level. Talents that increase their effect by a percentage in Talent and Gain amplify the overall result; talents that reduce mana cost or cast time have the same effect on each level and generally do not change which level is most cost-effective.

When is it worth demoting?

For example, a Level 30 Shaman's Healing Wave has a 200 healing bonus: 5 levels have been learned. The highest level 5 costs 200 mana, and the average healing is 526. Level 4 costs 155 mana, and the average healing is 438. The same amount of mana, and level 4 has 7.5% more healing than level 5. The higher the healing bonus, the greater the difference.

Therefore, when the damage is not heavy and the mana is tight, it is more economical to use a low level spell; when the target is only short of a small amount of HP, there is no need to cast a large healing that overflows most of it. Conversely, when the single healing amount of a low level spell is small and the target's HP drops quickly, the healing amount per second cannot keep up, and then the highest level spell should be used. The damage spell is usually used directly at the highest level, and the low level spell is only used when it is attached to the effect (such as slowing).

Forever Limit on low level spells

Forever added a new comment to the character panel's healing bonus and spell damage prompt: Spell levels that are much lower than your current level receive less benefit from healing bonus or spell damage and have a lower chance of triggering class skills. Classic Era did not have this comment in the prompt.

In other words, after the level increases, the level learned early will receive less and less bonus, and the method of triggering talent effects by relying on Level 1 spells will also become more and more ineffective. The exact amount of reduction is not written in the client, so the calculator does not deduct this part: those lines in the table whose level is much lower than your current level, please regard them as the upper limit. The actual effect will be subject to the in-game spell prompt. Low level spells left on the action bar, remember to upgrade to a higher level after upgrading.

Difference between Forever and Classic Era

In Classic Era client, the level coefficient of learning before level 20 is discounted: for every level lower than level 20, the coefficient is 3.75%. Forever client does not have this discount. For example, if Minor Healing is level 1 (level 1 learning), Classic Era only gets 12.3% healing bonus, Forever is 42.9%. Of the 398 spell levels shared by the two clients, 112 have higher coefficients in Forever, of which 75 were learned before level 20.

A number of healing spells have their base points lowered in Forever: 92 of the 103 healing ranks on both sides heal less than Classic Era without bonus. Greater Healing rank 1 heals 794 - 894 in Forever, Classic Era 899 - 1,013. Minor Healing rank 1 heals 223 in Forever, Classic Era 101 at 60 levels and 400 bonus healing. Strong Heal Level 1 is 1,212 and 1,324 respectively.

Forever also has 8 spells that Classic Era doesn't have, such as Chastise, Shadow Word: Annihilation, Wild Growth, Torrent, Arcane Wrath, Frostfire Arrow, Torture, and Burn. When switching to Classic Era, these spells are still displayed as Forever. Additional rules added by the server are not written into the client, and the calculator only calculates the values in the client.

Where does the value come from?

Spell list, learn level, mana cost, cast time, base, growth per level, bonus factor, and hops are all read directly from the spell data tables of the two clients. Classic Era client does not write coefficients on the levels of Holy Light and Holy Light Flash, but instead places them on the support spells of the same name, and the calculator matches them according to learn level. True Word: Shield has no coefficient in Classic Era client. Here, use Forever client coefficient to set discount below 20 levels, for reference only.

A complete list of spells by class level can be found in the Spellbook:

Comparison of bonus coefficients of two clients

Two spells with different client bonus coefficients are listed below, giving the percentage of bonus gained at the first level and the highest level, respectively. The damage of spells is calculated by spell damage, and the spell that lasts is the percentage of all hops added.

Heals and shields
Spells First rank Highest rank
Level Forever Classic Era Level Forever Classic Era
Lesser HealPriest1 levels 1 learned at level 42.9%12.3%3 levels 10 learned at level 71.4%44.6%
RenewPriest1 levels 8 learned at level 100%55%10 levels 60 learned at level 100%100%
HealPriest1 levels 16 learned at level 85.7%72.9%4 levels 34 learned at level 85.7%85.7%
Power Word: ShieldPriest1 levels 6 learned at level 10%4.8%10 levels 60 learned at level 10%10%
Healing TouchDruid1 levels 1 learned at level 42.9%12.3%11 levels 60 learned at level 100%100%
RejuvenationDruid1 levels 4 learned at level 80%32%11 levels 60 learned at level 80%80%
RegrowthDruid1 levels 12 learned at level 78.3%55%9 levels 60 learned at level 78.3%78.3%
Holy LightPaladin1 levels 1 learned at level 71.4%20.5%9 levels 60 learned at level 71.4%71.4%
Healing WaveShaman1 levels 1 learned at level 42.9%12.3%10 levels 60 learned at level 85.7%85.7%
Damage
Spells First rank Highest rank
Level Forever Classic Era Level Forever Classic Era
StarshardsPriest1 levels 10 learned at level 100.2%62.4%7 levels 58 learned at level 100.2%100.2%
SmitePriest1 levels 1 learned at level 42.9%12.3%8 levels 54 learned at level 71.4%71.4%
Shadow Word: PainPriest1 levels 4 learned at level 120%40.2%8 levels 58 learned at level 120%100.2%
Mind BlastPriest1 levels 10 learned at level 42.9%26.8%9 levels 58 learned at level 42.9%42.9%
Devouring PlaguePriest1 levels 20 learned at level 80%50.4%6 levels 60 learned at level 80%50.4%
Mind FlayPriest1 levels 20 learned at level 50.1%45%6 levels 60 learned at level 50.1%45%
WrathDruid1 levels 1 learned at level 42.9%12.3%8 levels 54 learned at level 57.1%57.1%
MoonfireDruid1 levels 4 learned at level 54%21.6%10 levels 58 learned at level 67%67%
Entangling RootsDruid1 levels 8 learned at level 24%13.2%6 levels 58 learned at level 54%29.7%
Lightning BoltShaman1 levels 1 learned at level 42.9%12.3%10 levels 56 learned at level 71.4%85.7%
Earth ShockShaman1 levels 4 learned at level 38.6%15.4%7 levels 60 learned at level 38.6%38.6%
Flame ShockShaman1 levels 10 learned at level 61.4%38.6%6 levels 60 learned at level 61.4%61.4%
Arcane MissilesMage1 levels 8 learned at level 85.8%39.6%8 levels 56 learned at level 143%120%
Arcane ExplosionMage1 levels 14 learned at level 14.3%11.1%6 levels 54 learned at level 14.3%14.3%
FireballMage1 levels 1 learned at level 42.9%12.3%12 levels 60 learned at level 100%100%
Fire BlastMage1 levels 6 learned at level 42.9%20.4%7 levels 54 learned at level 42.9%42.9%
FrostboltMage1 levels 4 learned at level 40.7%16.3%11 levels 60 learned at level 81.4%81.4%
Frost NovaMage1 levels 10 learned at level 2.9%1.8%4 levels 54 learned at level 2.9%2.9%
CorruptionWarlock1 levels 4 learned at level 80%32%7 levels 60 learned at level 120%100.2%
Bane of AgonyWarlock, compared with Curse of Agony in Classic Era1 levels 8 learned at level 159.6%55.2%6 levels 58 learned at level 159.6%99.6%
Drain SoulWarlock1 levels 10 learned at level 50%31.5%4 levels 52 learned at level 50%50%
Drain LifeWarlock1 levels 14 learned at level 50%39%6 levels 54 learned at level 50%50%
Bane of DoomWarlock, compared with Curse of Doom in Classic Era1 levels 60 learned at level 400%100%1 levels 60 learned at level 400%100%
ImmolateWarlock1 levels 1 learned at level 85%24.3%8 levels 60 learned at level 85%85%
Shadow BoltWarlock1 levels 1 learned at level 48.6%14%10 levels 60 learned at level 85.7%85.7%
Searing PainWarlock1 levels 18 learned at level 42.9%39.6%6 levels 58 learned at level 42.9%42.9%