[Talent Skill: Points talent and gains it. Trainers don't teach it.]
Classic Era is not a talent
Beta Update History
Spell buffs, nerfs, and changes by beta build. Expand an entry to view retained historical rank effects.
Build 1.60.1.70334Change
Values unchanged, description wording adjusted.
View 1 ranks of historical effects
Level None
Before update
110 points of mana, instant cast, cooldown time of 5 minutes. Upon activation, you gain an absorption shield equivalent to 100% of your maximum health, lasting 8 seconds. At the same time, you will gain self-discipline effect, which lasts for 1 minute. Cannot be cast while the self-discipline effect is present.
After update
110 points of mana, instant cast, cooldown time of 5 minutes. When activated, gain an absorption shield equal to 100% of your maximum health for 8 seconds. Apply self-discipline for 1 minute. Cannot be cast while the self-discipline effect is active.
Build 1.60.1.70178Change
Values unchanged, description wording adjusted.
View 1 ranks of historical effects
Level None
Before update
110 points of mana, instant cast, cooldown time of 5 minutes. When activated, gain an absorption shield equal to 100% of your maximum health for 8 seconds. Apply self-discipline for 1 minute. Cannot be cast while the self-discipline effect is active.
After update
110 points of mana, instant cast, cooldown time of 5 minutes. Upon activation, you gain an absorption shield equivalent to 100% of your maximum health, lasting 8 seconds. At the same time, you will gain self-discipline effect, which lasts for 1 minute. Cannot be cast while the self-discipline effect is present.
Templar's Bulwark · Spell Effects
Forever
Cost
110 mana
Cast time
Instant
Cooldown
cooldown time: 5 minutes
When activated, you gain 100% of your maximum health points as an absorption shield for 8 seconds. Self-discipline is applied for 1 minute. Self-discipline cannot be cast while activated.
Classic Era
This version has no spell record for this rank.
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.