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Priest · Discipline

Shackle Undead

Unchanged from Classic Era · Learned from level 20 · 3 rank records

Shackle Undead · Rank 1

Forever · Learned at level 20

Cost
90 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Binds enemy undead units for up to 30 seconds. Binded undead cannot move, attack, or cast spells. Any action that causes damage to them will unbind them. A priest can only bind one target at a time.

Classic Era · Learned at level 20

Cost
90 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Binds enemy undead units for up to 30 seconds. Binded undead cannot move, attack, or cast spells. Any action that causes damage to them will unbind them. A priest can only bind one target at a time.

Shackle Undead · Rank 2

Forever · Learned at level 40

Cost
120 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Shackles enemy undead units for up to 40 seconds. Shackled undead cannot move, attack, or cast spells. Any action that causes damage to them will be released. A priest can only shackle one target at a time.

Classic Era · Learned at level 40

Cost
120 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Shackles enemy undead units for up to 40 seconds. Shackled undead cannot move, attack, or cast spells. Any action that causes damage to them will be released. A priest can only shackle one target at a time.

Shackle Undead · Rank 3

Forever · Learned at level 60

Cost
150 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Binds enemy undead units for up to 50 seconds. Binded undead cannot move, attack, or cast spells. Any action that causes damage to them will unbind them. A priest can only bind one target at a time.

Classic Era · Learned at level 60

Cost
150 mana
Range
30 yards.
Cast time
Cast time 1.5 seconds

Binds enemy undead units for up to 50 seconds. Binded undead cannot move, attack, or cast spells. Any action that causes damage to them will unbind them. A priest can only bind one target at a time.

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

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