Spells changed
- Each level replaces Classic Era's ability to create Basic Soul Stones, Create Secondary Soul Stones, Create Soul Stones, Create Powerful Soul Stones, and Create Special Effect Soul Stones
Create Soulstone · Rank 1
Forever · Learned at level 18
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Basic Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and restore 400 health and 700 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Classic Era · Learned at level 18
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Basic Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and restore 400 health and 700 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Create Soulstone · Rank 2
Forever · Learned at level 30
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Lesser Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 750 health and 1200 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Classic Era · Learned at level 30
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Lesser Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 750 health and 1200 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Create Soulstone · Rank 3
Forever · Learned at level 40
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 1100 health and 1700 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Classic Era · Learned at level 40
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 1100 health and 1700 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Create Soulstone · Rank 4
Forever · Learned at level 50
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a powerful Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and restore 1600 health and 2200 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Classic Era · Learned at level 50
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a powerful Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and restore 1600 health and 2200 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Create Soulstone · Rank 5
Forever · Learned at level 60
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a special effect Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 2200 HP and 2800 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Classic Era · Learned at level 60
- Cost
- 85% of base mana
- Cast time
- Cast time 3 seconds
Creates a special effect Soul Stone that can be used to preserve a target's soul. If the target dies while his soul is preserved, he can rely on the Soul Stone to resurrect and recover 2200 HP and 2800 mana. If the player who owns the item exits the game for more than 15 minutes, the item disappears.
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Demonology Spells
- Demon Skin1 from level
- Summon Imp1 from level
- Create Healthstone10 from level
- Summon Voidwalker10 from level
- Health Funnel12 from level
- Unending Breath16 from level
- Demon Armor20 from level
- Ritual of Summoning20 from level
- Summon Incubus20 from level
- Summon Succubus20 from level
- Eye of Kilrogg22 from level
- Sense Demons24 from level