Amplify Magic · Rank 1
Forever · Learned at level 18
- Cost
- 150 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases spell damage received by target party members by up to 23 points. Health recovered by healing spells increases by up to 45 points. Lasts for 10 minutes.
Classic Era · Learned at level 18
- Cost
- 150 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 15 spell damage and heals by up to 30 health points for 10 minutes.
- Value: 23 points (Classic Era: 15 points), 45 points (Classic Era: 30 points)
Amplify Magic · Rank 2
Forever · Learned at level 30
- Cost
- 250 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 45 spell damage and up to 90 health points recovered by healing spells for 10 minutes.
Classic Era · Learned at level 30
- Cost
- 250 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases spell damage received by target party members by up to 30 and health recovered by healing spells by up to 60 for 10 minutes.
- Value: 45 points (Classic Era: 30 points), 90 points (Classic Era: 60 points)
Amplify Magic · Rank 3
Forever · Learned at level 42
- Cost
- 350 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 75 spell damage and 150 health points recovered by healing spells for 10 minutes.
Classic Era · Learned at level 42
- Cost
- 350 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 50 spell damage and 100 health points recovered by healing spells for 10 minutes.
- Value: 75 (Classic Era: 50), 150 (Classic Era: 100)
Amplify Magic · Rank 4
Forever · Learned at level 54
- Cost
- 450 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 113 spell damage and up to 225 health points recovered by healing spells for 10 minutes.
Classic Era · Learned at level 54
- Cost
- 450 mana
- Range
- 30 yards.
- Cast time
- Instant
Increases the magic effects cast on target party members by up to 75 spell damage and 150 health points recovered by healing spells for 10 minutes.
- Value: 113 points (Classic Era: 75 points), 225 points (Classic Era: 150 points)
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Arcane Spells
- Arcane Intellect1 from level
- Conjure Water4 from level
- Conjure Food6 from level
- Arcane Missiles8 from level
- Polymorph8 from level
- Dampen Magic12 from level
- Slow Fall12 from level
- Arcane Explosion14 from level
- Remove Lesser Curse18 from level
- Blink20 from level
- Evocation20 from level
- Mana Shield20 from level