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Rogue · Subtlety

Death Mark

Talent Spell · Learned from level 40 · 4 rank records

Spells changed

  • Classic Era does not have this spell; level 1 talent from Forever

Beta Update History

Spell buffs, nerfs, and changes by beta build. Expand an entry to view retained historical rank effects.

Build 1.60.1.70790Change

The value remains unchanged, the description wording is adjusted, and the effect description is rewritten.

View 4 ranks of historical effects

Level 1

Before update

25 points of energy, 20 yards away, instant cast, cooldown time of 10 seconds. Finishing move, mark the target, and each combo point stores a portion of the damage caused by your attack to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack strength and critical hit probability: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 471 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

Level 2

Before update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 256 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 414 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 572 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 730 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 888 + 20% melee attack power.

Level 3

Before update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 355 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 572 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 789 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1006 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1223 + 20% melee attack power.

Level 4

Before update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to the target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.

Build 1.60.1.70755Change

Distance: 20 yards (previously: 25 yards).

View 4 ranks of historical effects

Level 1

Before update

25 Energy, 25 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to the target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 471 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

After update

25 points of energy, 20 yards away, instant cast, cooldown time of 10 seconds. Finishing move, mark the target, and each combo point stores a portion of the damage caused by your attack to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack strength and critical hit probability: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 471 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

Level 2

Before update

25 Energy, 25 yards range, Instant cast, Cooldown time 10 seconds. Finishing skill, marks the target. Each combo point stores a portion of the damage your attacks deal to the target. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

Level 3

Before update

25 Energy, 25 yards range, Instant cast, Cooldown time 10 seconds. Finishing skill, marks the target. Each combo point stores a portion of the damage your attacks deal to the target. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.

Level 4

Before update

25 Energy, 25 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to the target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.

After update

25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to the target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.

Death Mark · Rank 1

Forever · Learned at level 40

Cost
25 points of energy
Range
20 yards distance
Cast time
Instant
Cooldown
cooldown of 10 seconds

Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.

Classic Era

This version has no spell record for this rank.

Death Mark · Rank 2

Forever · Learned at level 48

Cost
25 points of energy
Range
20 yards distance
Cast time
Instant
Cooldown
cooldown of 10 seconds

Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 256 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 414 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 572 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 730 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 888 + 20% melee attack power.

Classic Era

This version has no spell record for this rank.

Death Mark · Rank 3

Forever · Learned at level 56

Cost
25 points of energy
Range
20 yards distance
Cast time
Instant
Cooldown
cooldown of 10 seconds

Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 355 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 572 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 789 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1006 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1223 + 20% melee attack power.

Classic Era

This version has no spell record for this rank.

Death Mark · Rank 4

Forever · Learned at level 60

Cost
25 points of energy
Range
20 yards distance
Cast time
Instant
Cooldown
cooldown of 10 seconds

Finish skill. Mark the target. For each combo point, store a portion of the damage your attacks deal to the target. Double the damage stored for Garrote and Split. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.

Classic Era

This version has no spell record for this rank.

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

Other Subtlety Spells

View all Rogue spells →