The value remains unchanged, the description wording is adjusted, and the effect description is rewritten.
View 4 ranks of historical effects
Level 1
Before update
25 points of energy, 20 yards away, instant cast, cooldown time of 10 seconds. Finishing move, mark the target, and each combo point stores a portion of the damage caused by your attack to the target. After 6 seconds, deal the stored damage to the target, but the damage does not exceed the upper limit determined by attack strength and critical hit probability: 1: Store 12% damage. Maximum damage before critical strike is 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 471 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
After update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 165 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 267 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 369 + 12% melee attack power. 4 points: Stores 48% of damage, with a maximum damage limit of 471 + 16% of melee attack strength. 5 Points: Store 60% damage. Damage cap is 573 + 20% melee attack power.
Level 2
Before update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.
After update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 256 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 414 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 572 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 730 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 888 + 20% melee attack power.
Level 3
Before update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Ultimate skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the maximum damage determined by attack power: 1: Store 12% damage, capped at 0% of attack power. 2 Points: Store 24% damage, capped at 0% of Attack Power. 3 Points: Store 36% damage, capped at 0% of Attack Power. 4 Points: Store 48% damage, capped at 0% of Attack Power. 5 Points: Store 60% damage, capped at 0% of Attack Power.
After update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage, damage cap 355 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 572 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 789 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1006 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1223 + 20% melee attack power.
Level 4
Before update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to the target for each combo point. After 6 seconds, deals the stored damage to the target, but the damage does not exceed the upper limit determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.
After update
25 Energy, 20 yards range, Instant cast, Cooldown 10 seconds. Finishing skill, marks the target, stores a portion of the damage your attacks deal to that target for each combo point. Garrote and Split damage stores double. After 6 seconds, deals stored damage to the target, but does not exceed the maximum damage determined by attack power and critical hit chance: 1: Store 12% damage. Damage cap is 401 + 4% melee attack power. 2 Points: Store 24% damage. Damage cap is 646 + 8% melee attack power. 3 Points: 36% damage stored. Maximum damage is 891 + 12% melee attack power. 4 Points: Store 48% damage. Damage cap is 1136 + 16% melee attack power. 5 Points: Store 60% damage. Damage cap is 1381 + 20% melee attack power.