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Druid · Feral Combat

Rip

Changed · Learned from level 20 · 6 rank records

Beta Update History

Spell buffs, nerfs, and changes by beta build. Expand an entry to view retained historical rank effects.

Build 1.60.1.70755Change

Value: 57 points (previously: 44), 90 (previous: 71), 123 (previous: 97), 156 (previous: 124), Value: 84 (previous: 67), 138 (previous: 110), 192 (previous: 154), 246 (previous: 197), Value: 111 (previous: 87), 174 (previous: 138), 237 (previous: 137) 189 points), 300 points (previously: 240 points).

View 6 ranks of historical effects

Level 1

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:44 damage over 12 seconds. 2:71 damage over 12 seconds. 3:97 damage over 12 seconds. 4:124 damage over 12 seconds. 5:150 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:57 damage over 12 seconds. 2:90 damage over 12 seconds. 3:123 damage over 12 seconds. 4:156 damage over 12 seconds. 5:189 damage over 12 seconds.

Level 2

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:67 damage over 12 seconds. 2:110 damage over 12 seconds. 3:154 damage over 12 seconds. 4:197 damage over 12 seconds. 5:240 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:84 damage over 12 seconds. 2:138 damage over 12 seconds. 3:192 damage over 12 seconds. 4:246 damage over 12 seconds. 5:300 damage over 12 seconds.

Level 3

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:87 damage over 12 seconds. 2:138 damage over 12 seconds. 3:189 damage over 12 seconds. 4:240 damage over 12 seconds. 5:291 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:111 damage over 12 seconds. 2:174 damage over 12 seconds. 3:237 damage over 12 seconds. 4:300 damage over 12 seconds. 5:363 damage over 12 seconds.

Level 4

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:124 damage over 12 seconds. 2:200 damage over 12 seconds. 3:277 damage over 12 seconds. 4:353 damage over 12 seconds. 5:429 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:155 damage over 12 seconds. 2:250 damage over 12 seconds. 3:344 damage over 12 seconds. 4:439 damage over 12 seconds. 5:534 damage over 12 seconds.

Level 5

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:175 damage over 12 seconds. 2:284 damage over 12 seconds. 3:394 damage over 12 seconds. 4:503 damage over 12 seconds. 5:612 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:219 damage over 12 seconds. 2:354 damage over 12 seconds. 3:489 damage over 12 seconds. 4:624 damage over 12 seconds. 5:759 damage over 12 seconds.

Level 6

Before update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:243 damage over 12 seconds. 2:396 damage over 12 seconds. 3:549 damage over 12 seconds. 4:702 damage over 12 seconds. 5:855 damage over 12 seconds.

After update

30 Energy, melee range, instant cast. Finishing skill, deals sustained damage over a period of time. Damage is determined by combo points and attack power: 1:305 damage over 12 seconds. 2:497 damage over 12 seconds. 3:688 damage over 12 seconds. 4:880 damage over 12 seconds. 5:1071 damage over 12 seconds.

Rip · Rank 1

Forever · Learned at level 20

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:57 damage over 12 seconds. 2:90 damage over 12 seconds. 3:123 damage over 12 seconds. 4:156 damage over 12 seconds. 5:189 damage over 12 seconds.

Classic Era · Learned at level 20

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 42 points of damage in 12 seconds. 2 points: 66 points of damage in 12 seconds. 3 points: 90 damage in 12 seconds. 4:114 damage over 12 seconds. 5:138 damage over 12 seconds.

  • Values: 57 (Classic Era: 42), 90 (Classic Era: 66), 123 (Classic Era: 90), 156 (Classic Era: 114)

Rip · Rank 2

Forever · Learned at level 28

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:84 damage over 12 seconds. 2 points: 138 points of damage in 12 seconds. 3:192 damage over 12 seconds. 4:246 damage over 12 seconds. 5:300 damage over 12 seconds.

Classic Era · Learned at level 28

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 66 points of damage in 12 seconds. 2 points: 108 points of damage in 12 seconds. 3:150 damage over 12 seconds. 4:192 damage over 12 seconds. 5:234 damage over 12 seconds.

  • Values: 84 (Classic Era: 66), 138 (Classic Era: 108), 192 (Classic Era: 150), 246 (Classic Era: 192)

Rip · Rank 3

Forever · Learned at level 36

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:111 damage over 12 seconds. 2:174 damage over 12 seconds. 3:237 damage over 12 seconds. 4:300 damage over 12 seconds. 5:363 damage over 12 seconds.

Classic Era · Learned at level 36

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 90 points of damage in 12 seconds. 2 points: 144 points of damage in 12 seconds. 3:198 damage over 12 seconds. 4 points: 252 damage in 12 seconds. 5:306 damage over 12 seconds.

  • Values: 111 (Classic Era: 90), 174 (Classic Era: 144), 237 (Classic Era: 198), 300 (Classic Era: 252)

Rip · Rank 4

Forever · Learned at level 44

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:155 damage over 12 seconds. 2:250 damage over 12 seconds. 3:344 damage over 12 seconds. 4:439 damage over 12 seconds. 5:534 damage over 12 seconds.

Classic Era · Learned at level 44

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 138 points of damage in 12 seconds. 2 points: 222 points of damage in 12 seconds. 3:306 damage over 12 seconds. 4:390 damage over 12 seconds. 5:474 damage over 12 seconds.

  • Values: 155 (Classic Era: 138), 250 (Classic Era: 222), 344 (Classic Era: 306), 439 (Classic Era: 390)

Rip · Rank 5

Forever · Learned at level 52

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:219 damage over 12 seconds. 2:354 damage over 12 seconds. 3:489 damage over 12 seconds. 4:624 damage over 12 seconds. 5:759 damage over 12 seconds.

Classic Era · Learned at level 52

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 192 points of damage in 12 seconds. 2 points: 312 points of damage in 12 seconds. 3:432 damage over 12 seconds. 4:552 damage over 12 seconds. 5:672 damage over 12 seconds.

  • Values: 219 (Classic Era: 192), 354 (Classic Era: 312), 489 (Classic Era: 432), 624 (Classic Era: 552)

Rip · Rank 6

Forever · Learned at level 60

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1:305 damage over 12 seconds. 2:497 damage over 12 seconds. 3:688 damage over 12 seconds. 4:880 damage over 12 seconds. 5:1071 damage over 12 seconds.

Classic Era · Learned at level 60

Cost
30 Energy
Range
melee range
Cast time
Instant

A finishing skill that causes the target to take sustained damage for a period of time. Damage is determined by combo points and attack power: 1 point: 270 points of damage in 12 seconds. 2 points: 438 points of damage in 12 seconds. 3:606 damage over 12 seconds. 4:774 damage over 12 seconds. 5:942 damage over 12 seconds.

  • Values: 305 (Classic Era: 270), 497 (Classic Era: 438), 688 (Classic Era: 606), 880 (Classic Era: 774)

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

Other Feral Combat Spells

View all Druid spells →