Rip · Rank 1
Forever · Learned at level 20
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec.
Classic Era · Learned at level 20
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 7 damage over 12 sec. 2 points: 11 damage over 12 sec. 3 points: 15 damage over 12 sec. 4 points: 19 damage over 12 sec. 5 points: 23 damage over 12 sec.
- 44 instead of 7, 71 instead of 11, 97 instead of 15
Rip · Rank 2
Forever · Learned at level 28
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 67 damage over 12 sec. 2 points: 110 damage over 12 sec. 3 points: 154 damage over 12 sec. 4 points: 197 damage over 12 sec. 5 points: 240 damage over 12 sec.
Classic Era · Learned at level 28
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 11 damage over 12 sec. 2 points: 18 damage over 12 sec. 3 points: 25 damage over 12 sec. 4 points: 32 damage over 12 sec. 5 points: 39 damage over 12 sec.
- 67 instead of 11, 110 instead of 18, 154 instead of 25
Rip · Rank 3
Forever · Learned at level 36
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 87 damage over 12 sec. 2 points: 138 damage over 12 sec. 3 points: 189 damage over 12 sec. 4 points: 240 damage over 12 sec. 5 points: 291 damage over 12 sec.
Classic Era · Learned at level 36
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 15 damage over 12 sec. 2 points: 24 damage over 12 sec. 3 points: 33 damage over 12 sec. 4 points: 42 damage over 12 sec. 5 points: 51 damage over 12 sec.
- 87 instead of 15, 138 instead of 24, 189 instead of 33
Rip · Rank 4
Forever · Learned at level 44
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 124 damage over 12 sec. 2 points: 200 damage over 12 sec. 3 points: 277 damage over 12 sec. 4 points: 353 damage over 12 sec. 5 points: 429 damage over 12 sec.
Classic Era · Learned at level 44
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 23 damage over 12 sec. 2 points: 37 damage over 12 sec. 3 points: 51 damage over 12 sec. 4 points: 65 damage over 12 sec. 5 points: 79 damage over 12 sec.
- 124 instead of 23, 200 instead of 37, 277 instead of 51
Rip · Rank 5
Forever · Learned at level 52
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 175 damage over 12 sec. 2 points: 284 damage over 12 sec. 3 points: 394 damage over 12 sec. 4 points: 503 damage over 12 sec. 5 points: 612 damage over 12 sec.
Classic Era · Learned at level 52
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 32 damage over 12 sec. 2 points: 52 damage over 12 sec. 3 points: 72 damage over 12 sec. 4 points: 92 damage over 12 sec. 5 points: 112 damage over 12 sec.
- 175 instead of 32, 284 instead of 52, 394 instead of 72
Rip · Rank 6
Forever · Learned at level 60
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 243 damage over 12 sec. 2 points: 396 damage over 12 sec. 3 points: 549 damage over 12 sec. 4 points: 702 damage over 12 sec. 5 points: 855 damage over 12 sec.
Classic Era · Learned at level 60
- Cost
- 30 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 45 damage over 12 sec. 2 points: 73 damage over 12 sec. 3 points: 101 damage over 12 sec. 4 points: 129 damage over 12 sec. 5 points: 157 damage over 12 sec.
- 243 instead of 45, 396 instead of 73, 549 instead of 101
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Feral Combat Spells
- Frenzied Regeneration
- Bear Form10 from level
- Demoralizing Roar10 from level
- Growl10 from level
- Maul10 from level
- Enrage12 from level
- Bash14 from level
- Aquatic Form16 from level
- Swipe16 from level
- Cat Form20 from level
- Claw20 from level
- Prowl20 from level