Rupture · Rank 1
Forever · Learned at level 20
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 20
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs Requires Melee Weapon
- 25 instead of 40, 37 instead of 60, 51 instead of 84
Rupture · Rank 2
Forever · Learned at level 28
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 28
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs Requires Melee Weapon
- 35 instead of 60, 53 instead of 90, 74 instead of 126
Rupture · Rank 3
Forever · Learned at level 36
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 36
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs Requires Melee Weapon
- 53 instead of 88, 79 instead of 130, 109 instead of 180
Rupture · Rank 4
Forever · Learned at level 44
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 44
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs Requires Melee Weapon
- 76 instead of 128, 110 instead of 185, 149 instead of 252
Rupture · Rank 5
Forever · Learned at level 52
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 52
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs Requires Melee Weapon
- 105 instead of 176, 151 instead of 255, 207 instead of 348
Rupture · Rank 6
Forever · Learned at level 60
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs Requires Melee Weapon
Classic Era · Learned at level 60
- Cost
- 25 Energy
- Range
- Melee range
- Cast time
- Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs Requires Melee Weapon
- 159 instead of 272, 222 instead of 380, 295 instead of 504
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Assassination Spells
- Eviscerate1 from level
- Slice and Dice10 from level
- Expose Armor14 from level
- Garrote14 from level
- Ambush18 from level
- Cheap Shot26 from level
- Kidney Shot30 from level
- Mutilate30 from level
- Cold Blood
- Venom