Rogue · Assassination

Rupture

Changed · Learned from level 20 · 6 rank records

Rupture · Rank 1

Forever · Learned at level 20

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 20

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs Requires Melee Weapon

  • 25 instead of 40, 37 instead of 60, 51 instead of 84

Rupture · Rank 2

Forever · Learned at level 28

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 28

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs Requires Melee Weapon

  • 35 instead of 60, 53 instead of 90, 74 instead of 126

Rupture · Rank 3

Forever · Learned at level 36

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 36

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs Requires Melee Weapon

  • 53 instead of 88, 79 instead of 130, 109 instead of 180

Rupture · Rank 4

Forever · Learned at level 44

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 44

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs Requires Melee Weapon

  • 76 instead of 128, 110 instead of 185, 149 instead of 252

Rupture · Rank 5

Forever · Learned at level 52

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 52

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs Requires Melee Weapon

  • 105 instead of 176, 151 instead of 255, 207 instead of 348

Rupture · Rank 6

Forever · Learned at level 60

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs Requires Melee Weapon

Classic Era · Learned at level 60

Cost
25 Energy
Range
Melee range
Cast time
Instant

Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs Requires Melee Weapon

  • 159 instead of 272, 222 instead of 380, 295 instead of 504

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

Other Assassination Spells

View all Rogue spells →