Distracting Shot · Rank 1
Forever · Learned at level 12
- Cost
- 20 points of mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value.
Classic Era · Learned at level 12
- Cost
- 20 points of mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value.
Distracting Shot · Rank 2
Forever · Learned at level 20
- Cost
- 30 points of mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disturbs the target, giving it threat value. More effective than Disturbing Shot (Rank 1).
Classic Era · Learned at level 20
- Cost
- 30 points of mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disturbs the target, giving it threat value. More effective than Disturbing Shot (Rank 1).
Distracting Shot · Rank 3
Forever · Learned at level 30
- Cost
- 50 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 2).
Classic Era · Learned at level 30
- Cost
- 50 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 2).
Distracting Shot · Rank 4
Forever · Learned at level 40
- Cost
- 70 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 3).
Classic Era · Learned at level 40
- Cost
- 70 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 3).
Distracting Shot · Rank 5
Forever · Learned at level 50
- Cost
- 90 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 4).
Classic Era · Learned at level 50
- Cost
- 90 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 4).
Distracting Shot · Rank 6
Forever · Learned at level 60
- Cost
- 110 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 5).
Classic Era · Learned at level 60
- Cost
- 110 mana
- Range
- 8-35 yards
- Cast time
- Instant
- Cooldown
- Cooldown time 8 seconds
Disrupts the target, creating threat value. More effective than Disrupting Shot (Rank 5).
Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.
Other Shoot Spells
- Auto Shot1 from level
- Serpent Sting4 from level
- Arcane Shot6 from level
- Hunter's Mark6 from level
- Concussive Shot8 from level
- Multi-Shot18 from level
- Aimed Shot20 from level
- Scorpid Sting22 from level
- Trueshot Aura25 from level
- Rapid Fire26 from level
- Flare32 from level
- Viper Sting36 from level