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Hunter · Shoot

Serpent Sting

Changed · Learned from level 4 · 9 rank records

Beta Update History

Spell buffs, nerfs, and changes by beta build. Expand an entry to view retained historical rank effects.

Build 1.60.1.70707Change

Value: 15 (previous: 10), Value: 35 (previous: 30), Value: 70 (previous: 60).

View 9 ranks of historical effects

Level 1

Before update

15 points of mana, 8-35 yards range, instant. Stabs the target, causing 10 points of Nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

15 mana, 8-35 yards range, instant cast. Stings target, dealing 15 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 2

Before update

30 mana, 8-35 yards range, instant. Stabs the target, causing 30 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

30 mana, 8-35 yards range, instant cast. Stings target, dealing 35 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 3

Before update

50 mana, 8-35 yards range, instant cast. Stings target, dealing 60 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

50 mana, 8-35 yards range, instant cast. Stings target, dealing 70 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 4

Before update

80 mana, 8-35 yards range, instant cast. Stings a target, dealing 110 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

80 mana, 8-35 yards range, instant cast. Stings a target, dealing 130 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 5

Before update

115 mana, 8-35 yards range, instant. Stabs the target, causing 170 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

115 mana, 8-35 yards range, instant cast. Stings target, dealing 200 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 6

Before update

150 mana, 8-35 yards range, instant. Stabs the target, causing 240 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

150 mana, 8-35 yards range, instant. Stabs the target, causing 290 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 7

Before update

190 mana, 8-35 yards range, instant. Stabs the target, causing 320 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

190 mana, 8-35 yards range, instant cast. Stings target, dealing 375 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 8

Before update

230 mana, 8-35 yards range, instant. Stabs the target, causing 415 points of Nature damage within 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

230 mana, 8-35 yards range, instant cast. Stings target, dealing 500 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Level 9

Before update

250 mana, 8-35 yards range, instant. Stabs the target, causing 555 Nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

After update

250 mana, 8-35 yards range, instant cast. Stings target, dealing 675 nature damage over 15 seconds. Each hunter can only use one type of sting on one target at a time.

Serpent Sting · Rank 1

Forever · Learned at level 4

Cost
15 points of mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 15 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 4

Cost
15 points of mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 20 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 15 (Classic Era: 20)

Serpent Sting · Rank 2

Forever · Learned at level 10

Cost
30 points of mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 35 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 10

Cost
30 points of mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 40 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 35 (Classic Era: 40)

Serpent Sting · Rank 3

Forever · Learned at level 18

Cost
50 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 70 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 18

Cost
50 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 80 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 70 (Classic Era: 80)

Serpent Sting · Rank 4

Forever · Learned at level 26

Cost
80 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 130 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 26

Cost
80 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 140 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 130 (Classic Era: 140)

Serpent Sting · Rank 5

Forever · Learned at level 34

Cost
115 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 200 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 34

Cost
115 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 210 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 200 (Classic Era: 210)

Serpent Sting · Rank 6

Forever · Learned at level 42

Cost
150 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 290 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 42

Cost
150 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 290 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Serpent Sting · Rank 7

Forever · Learned at level 50

Cost
190 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 375 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 50

Cost
190 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 385 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 375 (Classic Era: 385)

Serpent Sting · Rank 8

Forever · Learned at level 58

Cost
230 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 500 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 58

Cost
230 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 490 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 500 (Classic Era: 490)

Serpent Sting · Rank 9

Forever · Learned at level 60

Cost
250 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 675 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

Classic Era · Learned at level 60

Cost
250 mana
Range
8-35 yards
Cast time
Instant

Stings a target, dealing 555 Nature damage over 15 seconds. Each Hunter can only use one type of sting on one target at a time.

  • Value: 675 (Classic Era: 555)

Data comes from the World of Warcraft: Forever beta client. These are base values; actual effects also depend on talents, equipment and level scaling.

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